168澳洲幸运5开奖网:Phoenix Springs presents a thought-provoking, psychological, and philosophical story. Playing through it again is a great idea if you want to better understand the ✅narrative and catch the smaller details. On a second playthrough, you’ll likely grasp certain detai🧸ls and concepts more clearly.

Phoen♚ix Springs:♎ 17 Taibao Street Walkthrough
At the start of𒀰 Phoenix Springs, Iris embarks on her quest at 17 Taibao Street, where her search for brother Leo truly begins.
Of course, you can also explore corners of the game you may have missed and talk to my🎶sterious characters you didn’t engage with the first time around. But that’s not all—if you're up for a challenge, the game offers plenty of achievements. This guide will help you if you're determined to chase them all.
Every Achievement In Phoenix Springs
There are 78 achievements in Phoenix Springs. Achieving them might sound easy in theory—all you have to do is use the leads you have on various objects. However, finding some objects and acquiring certain leads isn’t so simple. The table below lists all the a꧋chievements, and by following it during your playthrough, you won't miss a single one.
Achievement Name |
Description |
How To Unlock |
---|---|---|
LEO DORMER + IRIS |
I remember now. |
Unmissable. Since 'Leo Dormer' is the only lead you have at the start of the game, your first achievement will be unlocking it. Simply select the 'Leo Dormer' lead and click on Iris's head. |
PADLOCK + GATE |
Unlocking one won't open the other. |
Go to the door of 17 Taibao Street. 'Use' the door to obtain the 'Padlock' lead. Then, head to the door of 19 Taibao Street and use the 'Padlock' lead on it. This will unlock the achievement. |
PADLOCK + LETTERBOX |
Good place to leave a key. |
If you 'Use' the door of Leo's old house at 17 Taibao Street, you'll obtain the 'Padlock' lead. Spot the green letterbox on the wall to the left of the path leading to Leo’s old house on Taibao Street. Use 'Padlock' lead on this letterbox to obtain this achievement. |
LEO DORMER + BOTTLES |
A drunk is not one of them. |
Head to the campsite on the left side of Taibao Street and approach the boy in the red shirt. To the left of the boy, you’ll find bottles, but it may not be easily visible due to the game's colors. Simply use the 'Leo Dormer' lead on bottles. |
LANDLORDS + TENTS |
Homeless folks, empty houses. |
By talking to Leo's neighbor via the intercom at 19 Taibao Street and mentioning the '17 Taibao Street' lead, you'll gain the 'Landlords' lead. You'll also find the tent behind the boy in the red shirt to the left of Taibao Street. Use 'Landlords' lead on the tent. |
ULS + TRACKS |
They've renamed every station. |
When the boy on Taibao Street shows you the scavenged items, use the 'University' lead on the Pens to obtain the 'ULS' lead. Leave the boy and stop at Taibao Street. At the top, you will see the train tracks. Use the 'ULS' lead on the train tracks, and the achievement will be yours. |
UNIVERSITY OF LIFE SCIENCES + MODEL |
Yes, albeit ten times smaller. |
You'll find the model on the desk i🐟n the room to൩ the right of the Admin office at the university. |
STUDENT PROTEST + FLAG |
I’m surprised they didn’t tear it down. |
Use the 'Leo Dormer' lead on the colored memos in the room to the right of the Admin office to unlock the 'Student Protest' lead. Finally, apply this lead on the flags in the university garden to complete it. |
INSECT STATUE + BOOKSHELF |
The Moral Standing of Insects. |
In the University Library, go to the bookshelf located in the southeast corner and use the 'Insect with Harp' lead. If you haven’t obtained the 'Insect with Harp' lead, go to the admin room and use the 'Leo Dormer' lead on the red memo. This will grant you the 'Dormer Statue Project' lead. Then, use the 'Dormer Statue Project' lead on the poster in the room to the right of the admin office, and you will have obtained the 'Insect with Harp' lead. |
WISDOM QUOTE + BOOKSHELF |
That isn't a discipline. |
In the University Library, approach the U-V-W bookshelf located in the southwest corner and use the 'Wisdom Quote' lead on it. If you haven’t obtained the 'Wisdom Quote' lead, go to the admin room and use the 'Leo Dormer' lead on the red memo. This will grant you the 'Dormer Statue Project' lead. Use the 'Dormer Statue Project' lead on the model on the desk in the room to the right of the admin office, and you will obtain the 'Wisdom Quote' lead. |
LEO DORMER + BOOKSHELF |
D for Dormer? |
In the University Library, use the 'Look At' command on the bookshelf on the far right, and you will see that it contains books from C to D. Then, use the 'Leo Dormer' lead on it, and the achievement will be yours. |
LAB + MODEL |
Hard to tell if the lab was built. |
Enter the room to the right of the admin office in the University. Use the 'Look At' action on the colorful memos on the desk. Then, use the 'Leo Dormer' lead on them. This will grant you the 'Student Protest' lead. Go to the university courtyard and turn left. You will find a poster on the wall that says 'No.' Use the 'Student Protest' lead on it to obtain the 'Lab' lead. Return to the room with the colorful memos. Use the 'Lab' lead on the model on the desk in that room, an🦋d the achievement will be yours. |
17 TAIBAO STREET + SLIDE |
Would have thrown me for a loop. |
Use the projector twice in the Projector Room, you will be able to apply the '17 Taibao Street' lead on the Slide screen. |
PLANT + TALK TO |
I've heard it helps them grow. |
When you arrive at Belvedere Heights, Leo's apartment, enter the Living Room. You will see a plant in the southwest direction of the room. Select it and apply the 'Talk To' action to obtain the achievement. |
LEO DORMER + STATIS POD |
Points to connections and deep pockets. |
When you arrive at 341 Belvedere Heights, Leo’s house, you’ll find a glowing yellow Stasis Pod in the bedroom on the upper floor. Use 'Leo Dormer' lead on it and you will obtain this achievement. |
SINKING THE 30 OAR SHIPS + PAINTING |
The number of oars seems to match. |
At 341 Belvedere Heights, Leo’s house, you can unlock this achievement by using the 'Sinking the 30 Oar Ships' lead on portrait on the right wall of the Living Room. |
BIOETHICS + BOOKSHELF |
A vast selection of books on the subject. |
At 341 Belvedere Heights, Leo’s house, you can unlock this achievement by using the 'Bioethics' lead on bookshelves on the left side of the Living Room. |
BIOETHICS + THE SINKING OF THE 30 OARS SHIP |
I'm certain bioethics and biohacking are linked. |
When you look at the Bookshelves on the left side of the Living Room at 341 Belvedere Heights, Iris will place the 'Sinking The 30-Oars Ship' book on the table, allowing you to use the 'Bioethics' lead on it. |
341 BELVEDERE HEIGHTS + CONSULTANCY INVOICES |
Could explain how he affords this house. |
When you arrive at 341 Belvedere Heights, Leo’s house, go to the Living Room. Use the 'Leo Dormer' lead on the terminal in the Living Room to reveal 'Consultant Invoices'. Then, apply the '341 Belvedere Heights' lead on the screen to unlock this achievement. |
LEO DORMER + PLAYGROUND EQUIPMENT |
A family man. |
When you arrive at 341 Belvedere Heights, Leo’s house, go outside and explore the garden. To the right of the vehicles, you will find a sandpit and a slide. Use the 'Leo Dormer' lead on the sandpit to unlock this achievement. |
BIOETHICS + LEAVE OF ABSENCE |
But it explains why he's not teaching. |
When you arrive at 341 Belvedere Heights, Leo’s house, head up to the Living Room. Use the 'University of Life Sciences' lead on the terminal in the Living Room, and you’ll see the Leave of Absence draft on the screen. To unlock the achievement, simply use the 'Bioethics' lead on it. |
PANEL PASSWORD + HOUSE BLUEPRINT |
I see the panic room. |
When you arrive at 341 Belvedere Heights, Leo’s house, head to the Living Room. Use the '341 Belvedere Heights' lead on the terminal in the Living Room, and the House Blueprint will appear on the screen. After making one mistake at the panel in the Main Hall, you will unlock the 'Panel Password' lead. Be careful not to make multiple mistakes, or the lead will disappear, so make sure to unlock this achievement before progressing the main quest. Use 'Panel Password' on the House Blueprint to unlock this achievement. |
DEATH THREATS + CARD |
Get-well cards are the opposite of death threats. |
When you arrive at 341 Belvedere Heights, Leo’s house, use the 'Leo Dormer' lead on the red note on the table to the left in the Main Hall. This will unlock the 'Death Threats' lead. After activating the lift in the Main Hall, you will find a Get Well card beneath it. Use the card, and Iris will place it on the table, allowing you to use the 'Death Threats' lead on it. |
PANEL PASSWORD + PANEL |
The word password. |
When you arrive at 341 Belvedere Heights, Leo’s house, you’ll see a panel next to the door on the right of the staircase. Use it once to obtain the 'Panel Password' lead. Use this lead on the panel to unlock the achievement. However, if you use other leads on the panel after obtaining the 'Panel Password' lead, it will disappear. |
ULS APPLICATION + LEAVE OF ABSENCE |
From bright-eyed optimist to cynic. |
After resetting the panel at 341 Belvedere Heights, the first security question will provide you with the 'First Published Piece' lead. Head up to the Living Room and use 'Bioethics' lead on the terminal to see the ULS Application on the screen. Select 'First Published Piece' from your lead screen, then click on ULS Application to obtain the 'ULS Application' lead. Afterward, use the 'University of Life Sciences' lead on the terminal to see the Leave of Absence draft. Use 'ULS Application' lead on Leave of Absence to obtain this achievement. If you answer the first security question coꦦrrectly, the ULS Application lead will disappear. |
LEO DORMER + LEAVE OF ABSENCE |
Poor health, antagonistic. |
When you arrive at 341 Belvedere Heights, Leo’s house, head up to the Living Room. Use the 'University of Life Sciences' lead on the terminal in the Living Room, and you’ll see the Leave of Absence draft on the screen. To unlock the achievement, simply use the 'Leo Dormer' lead on it. |
ULS STUDENT APPLICATION + PANEL |
Nice of Leo to finally include her in his life. |
Unmissable. After resetting the panel at 341 Belvedere Heights, the first security question will provide you with the 'First Published Piece' lead. Head up to the Living Room and use 'Bioethics' lead on the terminal to see the ULS Application. Select 'First Published Piece' from your lead screen, then click on ULS Application to obtain the 'ULS Application' lead. You’ll🌱 bypass the first security question at the main hall panel by using tꦡhis lead. |
6998 4543 + MAP |
Not coordinates, as far as I can tell. |
When you arrive at Belvedere Heights, Leo's apartment, and enter the bunker room, the first time you enter the wrong password on the panel to the right, you will obtain the 'Panel Password' lead. In the main hall, you’ll see a sculpture on the table to the left. Apply the 'Look At' action on it, and you will see numbers on the object. Then, use the 'Panel Password' lead on this object to add those numbers to your leads. Use this number lead on the terminal in the Living Room, and a map will appear on the screen. Use the '6998, 4549' lead on the map, and the achievement will be yours. |
UNKOWN MAP + TELESCOPE |
The night sky is too dark for me to confirm. |
When you arrive at Belvedere Heights, Leo's apartment, and enter the bunker room, the first time you enter the wrong password on the panel to the right, you will obtain the 'Panel Password' lead. In the main hall, you’ll see a sculpture on the table to the left. Apply the 'Look At' action on it, and you will see numbers on the object. Then, use the 'Panel Password' lead on this object to add those numbers to your leads. Use this number lead on the terminal in the Living Room, and a map will appear on the screen. Use the 'Panel Password' lead on the map to obtain the 'Unknown Map' lead. Head to the bedroom and use the 'Unknown Map' lead on the telescope, and the achievement will be yours. |
GRASSHOPPER LOVER + STATUETTE |
Maybe the insect is meaningful, after all. |
In the third security question at the panel in 341 Belvedere Heights, you’ll receive the 'Grasshopper Lover' lead. Combine it with the Statuette in the southwest corner of the living room to unlock this achievement. |
BOY + TRAIN |
The boy is testing my patience. |
When you first arrive in the desert, don’t exit the train. Instead, head to the left inside the train. Use the 'Phoenix Springs' lead on the train's control panel. This will give you the 'Train' lead. Exit the train and approach the red station. Talk to the Boy you see there, and select the 'Train' lead from the lead screen. |
LEO DORMER + MAP |
Already found him. |
After arriving in the desert for the first time, get off the train and you'll see a red station with a map hanging on it where the Boy is located. Simply use the 'Leo Dormer' lead on it. |
RADIO + TALK TO |
It's a receiver, not a transmitter. |
After arriving in the desert for the first time, get off the train and head right. You'll see a tall red ladder. Use the ladder and after reaching the top, you'll find a blue radio. Select it and choose the 'Talk To' action. |
DESERT + TALK TO |
The wind will carry my voice. |
After arriving in the desert for the first time, get off the train and head as far right as you can. Eventually, you won’t be able to proceed any further. On the far right, you'll be able to select the 'Desert'. Choose it and use the 'Talk To' action to unlock this achievement. |
ONE OH ONE + ROCKS |
Truly resembles the three numbers. |
Unmissable. After arriving in the desert for the first time, get off the train and head right three times. Use the 'One-Oh-One' lead on the stones resembling the numbers 101. This will allow💦 you to progr👍ess to the oasis and advance the story. |
ONE OH ONE + ROCKS |
Some of them do look like digits. |
After arriving in the desert for the first time, get off the train and use the 'One-Oh-One' lead on any stones other than the ones resembling 101. |
PHOENIX SPRINGS + STUMP |
I wonder how long it's been there. |
When you first enter the Oasis, you'll see a tree stump with a girl sitting on it. Simply use the 'Phoenix Spring' lead on the tree stump. |
BORED GIRL + TALK TO |
Sounds to me like you've h🅷ad one year of experience fift꧅y times. |
When you first enter Oasis, you will see a Bored Girl on the tree stump. To obtain this achievement, you must talk to her in several places before the ritual takes place: Tree Stump, Village, Stone Steps. After giving the 'Bricks' lead to the Crying Girl, head to the Old Tree on the left of the Gate and talk to her for the last time to unlock the achievement. |
CRYING GIRL + USE |
I'm not the best at consoling people. |
To progress the story, you’ll need to speak with the Crying Girl in the Village. Before talking to her, use the 'Use' action on her to unlock this achievement. |
CRYING ONE APPEARANCE + WATER |
Her reflection in the water. |
After talking to the Crying Girl and obtaining the 'Crying One Appearance' lead, leave her cabin. Outside, you'll see water in the southeast area. Use 'Crying One Appearance' lead on the water to unlock the achievement. |
WATER REFLECTION + RINGS DRAWING |
Water's a closed system. |
After talking to the Crying Girl and obtaining the 'Crying One Appearance' lead, leave her cabin. Outside, you will see water in the southeast area. Use 'Crying One Appearance' lead on the water to obtain the 'Water Reflection' lead. When you give the 'Bricks' lead to the Crying Girl, the sky will turn an orange hue, and it will become evening. Head to the beach and talk to the Still Man there. Select the 'Phoenix Springs' lead from the lead screen. He will draw a Rings Drawing in the sand. Use the 'Water Reflection' lead on this drawing to unlock the achievement. |
CRYING ONE APPEARANCE + PAPER |
Sketch her? |
After obtaining the 'Erdnakh' lead, stand in the Writer's house garden. Simply use the 'Crying One Appearance' lead on one of the papers hanging in the garden. |
ERDNAKH + SYMBOLS |
I have the feeling it’s a different language. |
After obtaining the 'Erdnakh' lead, enter the Writer's house. Select the 'Erdnakh' lead and click on one of the symbols hanging inside to unlock the achievement. |
PAPER + WRITER |
Recursive cursive. |
After learning the 'Baked Rectangle' lead from the Writer, exit her house. You will see papers hanging outside. Use the 'Baked Rectangle' lead on the papers outside to obtain the 'Paper' lead. After obtaining this lead, go back inside to the Writer and select the 'Talk To' action. Select the 'Paper' lead from the lead screen to unlock the achievement. |
PAPER + OLD TREE |
I hope not. |
After learning the 'Baked Rectangle' lead from the Writer, exit her house. You will see papers hanging outside. Use the 'Baked Rectangle' lead on the papers outside to obtain the 'Paper' lead. Head south to the area with the tree stump. Then, go right to reach the bridge. Go right again from the bridge to reach the Old Tree. Use the 'Paper' lead on the Old Tree to unlock the achievement. |
SCULPTOR + TALK TO |
Took me too long to realize this isn’t ꦯa conversation. |
Go to the Writer's house. Head north from there to reach Forking Path. Turn right from the Forking Path and go to the area with the Mural. Here, you will see the Sculptor. Select him and choose the 'Talk To' action. Talk to him about all the leads you have, and you will eventually obtain the achievement. |
BAKED RECTANGLE + CRYING GIRL |
Good question. |
After speaking with the Writer and obtaining the 'Baked Rectangle' lead, talk to the Crying Girl without doing anything else. Select 'Baked Rectangle' from the lead screen during the conversation. |
BREAD + FRUIT TREE |
Similiar smell. |
After using the 'Erdnakh' lead while talking to the Writer, you'll obtain the 'Baked Rectangle' lead. Stand in the section with the Kiln in the Village, then enter the right side of the Village. Go into the cabin on the right, and use the 'Baked Rectangle' lead on the spoiled loaf inside. This will give you the 'Bread' lead. Exit the cabin, head north to the River Bank, then head left to reach the Old Tree. Finally, go right to the Orchard. Use the 'Bread' lead on the blue fruit tree on the far left, and the achievement will be yours. |
BRICKS + KILN |
Made of them. |
Use the 'Baked Rectangle' lead to learn the 'Bricks' lead from the Kiln. Then, use the 'Bricks' lead on the Kiln. |
BRICKS + BRIDGE |
Wood was the right choice. |
Use the 'Baked Rectangle' lead to learn the 'Bricks' lead from the Kiln. Then, head to the right of the Village, go north to the River Bank, and continue right to reach the Old Tree. From there, go south to reach the bridge, and use the 'Bricks' lead on the bridge. |
MASON + KILN |
Yes, that’d be her main tool. |
After learning the 'Mason' lead from the Crying Girl, go outside and use it on the Kiln. |
MASON + RUINS |
The sight seems to pain her. |
After learning the 'Mason' lead from the Crying Girl, go outside and head to the left of the Kiln area. You’ll arrive at the Broken Bridge. To the left of the bridge, you'll see the Ruins. Simply use the 'Mason' lead on it. |
MASON + FIREPLACE |
Doesn’t strike me as rational. |
After learning the 'Mason' lead from the Crying Girl, go outside and enter the house where you found the 'Erdnakh' lead. Use the 'Mason' lead on the fireplace, and the achievement will be yours. |
PHOENIX SPRINGS + WATER |
Must be the springs. |
After passing through the Gate and reaching the area with the Burnt Tree, simply use the 'Phoenix Springs' lead on the water. |
BURNT TREE + USE |
Doesn't exactly inspire confidence. |
After passing through the Gate and reaching the area with the Burnt Tree, approach the Burnt Tree and 'Use' it. |
MASON + STATUE |
The letters match her name. |
Unmissable. Go left from the Gate, and you'll arrive at the area with the Old Tree. Then, proceed to the area with two statues. Use the 'Mason' lead on the statue to the right. |
LIGHT-HEADED MAN + TALK TO |
But this is barbaric. |
After talking to the Still Man and learning 'Sand Portrait' lead at the beach, head to the Old Tree, where you will see people gathering for the ritual. Instead of following their path, go north and take the Stone Steps. Keep going north, and enter the High Cabin. You will find the Light-Headed Man there. Talk to him, and the achievement will be unlocked. |
HOUSE + WALK TO |
He is expecting me. |
Unmissable. After witnessing the ritual at Phoenix Springs, you’ll find yourself back at 341 Belvedere Heights. Walk towards the house, and you’ll automatically unl🏅ock this achievement. |
BOY + TALK TO |
The train broke down again. |
After coming to Phoenix Springs for the second time, get off the train and head as far right as you can. After waiting for about 5-10 seconds, the Boy will arrive, and by talking to 𓆉him, you can unlock this achievemenꦚt. |
PHOENIX SPRINGS + ROCKS |
It's a gate, a portal. |
Unmissable. When you return to Phoenix Springs for the second time, you’ll need to enter the Oasis. This time, use the 'Phoenix Springs' lead on the stones that resemble the number 101. |
BURNT TREE + TALK TO |
If only it could. |
When you return to Phoenix Springs for the second time, go back to the area near the Burnt Tree and use the 'Talk To' action. |
WEAVER + PHOENIX SPRINGS |
It attracts the vagueness. |
On your second visit to Phoenix Springs, go to the part of the Village where the Kiln is located and enter the cabin to the north. Inside, you will see the Weaver. Talk to her, and on the lead screen, keep selecting the 'Phoenix Springs' lead repeatedly. After doing this a few times, y𓆏ou will obtain the achievement. |
PHOENIX SPRINGS + RINGS DRAWING |
Is it a map of some kind? |
When you return to Phoenix Springs for the second time, head back to the beach, where you first encountered the Still Man. You'll see a Rings Drawing in the sand. Use the 'Phoenix Springs' lead on it. |
BAKER MEMORY + MALLETS |
Can't bash it out of him. |
After talking to the Baker, you will obtain the 'Baker Memory' lead. Enter the cabin across from the Baker’s cabin, which contains masks. On the right wall, you'll see mallets. Use the 'Baker’s Memory' lead on them. |
BAKER MEMORY + MURAL |
What I imagine his mind feels like. |
After talking to the Baker, you will obtain the 'Baker Memory' lead. Go to the front of the cabin where the Writer was earlier. Then, head north and reach the forking path. From there, go right and arrive at the mural area. Use the 'Baker Memory' lead on the Mural. |
BAKER BOUQUET + WATER |
It smells faintly of roses. |
After obtaining the 'Baker Memory' lead, talk to the Gardener. On the lead screen, select the 'Baker Memory' to obtain the 'Baker Banquet' lead. Then, head to the Burnt Tree area and use the 'Baker Bouquet' lead on the water there to obtain this achievement. |
FLOWERS + TALK TO |
Petals wiggle. |
When you return to Phoenix Springs for the second time, go north of the Orchard, and you'll find an area full of flowers. Select the white flowers to the right of the black-flowered bush and use the🥀 'Talk To' action to unlock the🌳 achievement. |
CHEMIST + SILENT ONE |
It feels illicit. |
After obtaining the 'Baker's Memory' lead from the Baker, head to the left side of the village. Then, go right again to reach the Broken Bridge. Continue north to arrive at the River Bank. Move left to reach the Gate. Once you go left again, you'll find yourself next to the Old Tree. Here, perform the 'Talk To' action with the Squatting Man, and he will give you the 'Silent One' lead. Progress the main story until you reach the Underground. Normally, most of your leads will disappear in the Underground, but the 'Silent One' lead will remain. After bringing Mason with the cylindrical device in the Underground, use the following leads in order: MASON, PHOENIX SPRINGS, ARCHITECT, ACCIDENT, REBIRTH. Continue using the terminal, but as soon as you obtain the 'Reporter' lead, do not use it. Instead, remove the headband and use the 'Geneticist' lead on the terminal. This will cause the cylindrical machine to summon the Geneticist. Afterward, put the headband on and select the 'Silent One' lead. Once you remove the headband, the achievement w🤪ill unlock. |
BAKER BALLAD + IRIS |
I hum the song once more. |
Unmissable. After speaking with the Musician and using the 'Baker Memory' lead during your dialogue with him, you’ll obtain the 'Baker Ballad' lead. To ensure Iris doesn’t forget it, select the lead, then select Iris’s head three times. |
BAKER BALLAD + PAPER |
I can't write music. |
After obtaining the 'Baked Ballad' lead from the Musician, go to the Writer’s house and you’ll see Paper on the ground beside her. Select the 'Baker Ballad' lead and use it on the paper. |
GARDENER + TALK TO |
That’s what fruit is designed to do. |
After using the 'Baker Ballad' lead on the Baker, he will leave the cabin. Go to the Gardener in the Orchard and select 'Use' on the fruit lying on the ground. Then, talk to the Gardener to unlock the achievement. |
UNDERGROUND + WATER |
Does it cover it? |
On your second visit to Phoenix Springs, obtain the 'Underground' lead. Then, go to the beach and use the 'Underground' lead on the water at the Beach. |
PHOENIX SPRING + WATER |
Same as the sanctum water. |
When you reach the Underground, use the 'Phoenix Springs' lead on the water in the center of the circular platform. |
ARCHITECT + TERMINAL |
Anybody else up there? |
Unmissable. In the Underground, you will learn the 'Architect' lead from Mason. Select it, then select the terminal to unlock the achievement. |
REBIRTH + POD |
Part of the process. |
After bringing Mason with the cylindrical device in the Underground, use the following leads in order: MASON, PHOENIX SPRINGS, ARCHITECT, ACCIDENT. This will let you learn the 'Rebirth' lead. Once you've learned this lead, remove the headband and move back from the circular area. In the corridor leading to the lift, you'll see red pods on the ground. Use the 'Rebirth' lead on one of them. |
REPORTER + IRIS |
Yes. |
After bringing Mason with the cylindrical device in the Underground, use the following leads in order: MASON, PHOENIX SPRINGS, ARCHITECT, ACCIDENT, REBIRTH. You'll learn new leads, one of which is the 'Reporter' lead. After selecting 'Reporter' lead, click on Iris's head to unlock this achievement. |
REPORTER + TERMINAL |
The name is not found, luckily. |
After bringing Mason with the cylindrical device in the Underground, use the following leads in order: MASON, PHOENIX SPRINGS, ARCHITECT, ACCIDENT, REBIRTH. You'll learn new leads, one of which is the 'Reporter' lead. Use 'Reporter' lead on the terminal in the circle to unlock this achievement. |
LEO DORMER + ARCHIVES |
Already fished out the photograph. |
After you complete the Underground level, Iris will find herself in a cabin. You'll see Mementos in the southern part of the cabin. Use the 'Leo Dormer' lead on them. |

168澳洲幸运5开奖网ꦗ: P♏hoenix Springs: University Walkthrough
Iris arrives at the abandoned University of Life Sciences in ✱Phoenix Springs, hoping to find clues to locate h🍸er brother Leo. Will she succeed?