Though sไelective party-building has always been a hallmark of the series, it’s never been as imperative to be careful in your selections than in . Since you’ve only got three party members in this 2023 spin-off title, whose skills need to be manually unlocked as the story progresses, you’ll need to make the most of what you’ve got.

Persona 5 Tactica Review - Goodbye For Good From The💟 Phantom Thieves
Persona 5 Tactica doesn't know exactly how tactical to be,✤ and wastes the charisma of 🌜the Phantom Thieves in the process
Between building each member of the Phantom Thieves’ Skill Trees in a purposeful way is✨ critical, as is ensuring your artillery is powerful and y꧑our stat bonuses are stacking effectively. A well-made P5T party can be a make-or-break difference!
Updated December 20, 2023: We've added a video version of this guide to help you create the ultimate Persona 5 Tactica party.
Making The Most Of Your Three Party Members
Build Everyone's Skill Trees
Since you're down to only three Phantom Thieves in your party per fight from the usual four from the core games, you'll need to be more selective in your team-building now than you have been before.
This is because, although the entire party levels up together, everyone has an individual Skill Tree that you'll need to ꧂flesh out manually in order to make them stronger throughout the game.
The Skill Tree contains power-ups for things like everyone's unique elemental attacks, a few different support skills to aid in battle, boosts for Charges and Follow-Ups, and increased allowances for movement or attack range, so be sure to spend your GP whenever needed to unlock new skills.
Baton Pass: Replace Fainted Party Members Mid-Battle
Though you do only get three Thieves per fight at any given time, you're thankfully able to automatically use Baton Pass to swap out fallen party members.
You'll need to let your enemies' turn finish, but once it does, Futaba will give you a choice on who to bring in to replace them.ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ Following some flavor text, you'll be able to use this substitute Thief as normal on your next turn.
This is only possible so long as the 𓆏victory conditions for that fight don't include not letting someone get kn🌜ocked out.
Certain battles will fail automatically if you lose too many Phantom Thieves - which can sometimes be as low as a single KO - so🔯 do your best🍨 not to rely on substitutes where possible.
Only the three Thieves who end the battle are on the end screen, but it's good to know there's ꧅(usually) backup available if you ever need it.
Every Thief Has A Passive, Party-Wide Boost
As indicated by the bold, colored icons on the right of the party select screen, each of the Phantom Thieves has their own innate boost they bring to the team.
These will always be an increase to some element of your team, whether it's:
- Gun Damage boosts that render any ranged weapons more effective, indicated by a red outline.
- Melee Damage boosts that make your Thieves hit a little harder, outlined in orange.
- HP boosts to increase the entire party's maximum HP, denoted in turquoise.
- SP boosts to offer additional SP for any skills-based fights, which have a purple outline.
Experiment with different combinations of boosts to see which ones work for you, but be mindful that this may be different between fights depending on the ultimate goals of each.
Unused Party Members Reach Peak Condition
One of the bright sides of having such a wide pool of teammates and only being able to use three is that the majority of your team needs to stay back in a fight, but anyone who hasn't been used in the fight before will reach Peak Condition before the next fight.
Anyone with a glowing blue shadow around their portrait in the team select menu is in Peak Condition. When they are, they'll enter the next battle with a higher max HP and SP than they normally have.

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Essential Tips For Building Your Party
Consider Each Thief's Range
In Persona 5 Tactica, when making your way through battles and advancing on enemies, each Thief can only move a set number of squares of distance per turn. When it's their time to attack, they can move within a set movement range outlined in white, and the👍y can attack from any p🍃oint in this range.
By default, this range is between four and seven squares, depending on the Thief. This limit can be upgraded, though, by enhancing the A Rebellious Resolve column in the Skill Tree.
In battles where outright damage is the goal, this may not be a bad thing, but if you need to get everyone across the board, it's critic🍎al to bring high-movement teammates.
Additionally, guns and skills also have effect ranges, meaning you'll need to position your team carefully to inflict the highest amount of damage. Like the Thieves themselves, these are also unique to each Thief, so expeౠꦕriment to find out whose ranged weapons work for you.
Buy Or Build Better Guns
While you can indeed buy weapons from the Shop screen while at your Hideout at any point during the game, you'll soon find that the strongest weapons for each Thief are made from Personas.
Fused in the Velvet Room like the normal Persona-crafting process, you can ask Lavenza to fuse two or more specific Personas according to the recipes she gives you. This ability unlocks after finishing Lady Marie's Kingdom.
First, you'll select which character's weapon you'd like to make, which opens a menu of a handful of unique weapons exclusive to that Thief.
But in Persona 5 Tactica, these recipes don't force you to use any Personas specifically - you can use any that meet each weapon's individual fusion criteria.
You'll no doubt have noticed that your Personas all have Persona levels, and you can create higher-level Personas as your Phantom Thief level increases. And although elemental damage doesn't seem to be as sharp a focus in battle, every Persona will also have a status affinity as well.
These are multicolored elemental or status ailment symbols in the menu. Though the specific affinities don't impact much in battle, you can use any Persona of the mentioned affinity that's at or above the level required for weapon materials.
For example, Joker's first unique weapon, Negaholic, requires a Persoᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚna with the D⛄espair affinity who is at least Level 18, and a Persona with the Despair affinity who is at least Level 23.
It doe♊sn't matter by how much they exceed that level requirement, so long as they do. A Level 96 Despair Persona would work just as well as a Level 23 or Level 18 Despair Persꩲona.
This function makes it all but imperative that you fill out your Persona Compendium thoroughly and often - you never know what ingredient Personas you mayꦓ n🔥eed down the line.