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If you’re trying to unlock the final skills for Joker, Morgana, and Makoto in before you head into the final battle or a New Game Plus playthrough, you’ll need to finish Quest 13. In it, you need to get one of the Thieves to the goal on the other side of the arena using two colored elev𒁃ators and a whole lot of teamwork.

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With 40 total achievements and trophies to collect, you'll need to switch out your party and make the mostཧ of their skills in P5T.
The caveat is that you only have one turn to reܫach the end, which is going to require plenty of careful planning ahead. Below ♈is a complete step-by-step walkthrough of Quest 13 in P5T.
This guide contains spoilers fo꧃r end-game content in Persona 🀅5 Tactica.
Quest 13 Overview: Reach The Goal In One Turn
Required Party: Joker, Makoto, And Morgana
As you set off on the path that'll lead you to the 168澳洲幸运5开奖网:final battle with Salmael, open the Quest menu while on 168澳洲幸运5开奖网:the Velvet Room train.
When you do, Lavenza pulls Joker aside to tell him about three special challenges she's assembled for the group.
These each have different goals and required 168澳洲幸运5开奖网:party members, and Quest 13 requires Joker, Makoto, and Morgana for completion.
Though he does in the main Missions throughout the Salmael Kingdom, Toshiro will not be joining you 💫for Quest 13.
When the trio arrives in the challenge arena, you'll see that you begin on a high platform and must use red and blue elevators to reach the goal on the other side of the board without ending your turn. There are no additional goals for this stage.
To complete Quest 13 in Persona 5 Tactica, you'll need to be something of a master of using One More attacks to move multiple times in one turn, each time stretching further in your movemenꦇt range.
The bright side is that only one Thief needs to reach the end!
The final path to the goal includes both a red and a blue elevator, which means you'll need two Thieves operating the elevator switches while the third goes for the goal.
It's critical that you not end your turn with any of the Thieves until strictly necessary, as you'll need to raise and lower the elevators multiple times to get someone to the goal.
Attacking an enemy in any way that doesn't yield a One More will end their turn automatically, so only end someone's turn when strategically necessary.
We do end a Thief's turn in our Quest 13 walkthrough below, but only to remove Cover and enable the last One More we needed to get to the finish line.
Use The Skill Tree To Extend Movement And Attack Range
Given that you can rebuild the Phantom Thieves' Skill Trees in Persona 5 Tactica as many times as you wish throughout the game, it's extremely helpful for this quest to fill out the A Rebellious Resolve column of 168澳洲幸运5开奖网:the Skill Tree to access skills that extend movement and range.
For Quest 13 in P5T, we made sure each of our Thieves (who were able to unlock them - not every skill is available for every Thief) had God-Like Speed to extend their movement, Hawkeye to extend their firing range, and Magical Mastery to extend their skill usage range.
Above is the configuration we had for Joker💫, Morgana, and Makoto for Quest 13 in Persona 5 Tactica.
High damage is not essential for Quest 13, as you don't need to KO any Legionnaires to complete it. Rather, they're scattered across the board to give you waypoints to move between as you collect One More to move someone to the goal.

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Complete Step-By-Step Quest 13 Walkthrough
Our walkthrough for Quest 13 in Persona 5 Tactica uses the Skill Tree setups mentioned above to extend movement and attack ranges. Your mileage with this guide may vary without those🔥 Skill Tree expansions, or if you use the Thieves interchangeably in the format below.
Since you only have one move to work with in Quest 13 of Persona 5 Tactica, you'll need to plan your route carefully.
The blue elevator button is on the left side of the stage, originally on a high platform, while the red elevator button is on the right side of the stage just past the first Legionnaire who's not behind Cover.
Have Makoto move as far forward as she can in her movement range before instructing her to shoot the exposed Legionnaire adjacent to her who's not standing behind any Cover.
This earns you your first of several One Mores for the Quest! Get used to earning these - you'll need several.
Next, move Morgana onto the red elevator just ahead of the start, and hit the red button using Makoto to lower Mona to the first level of the stage. Move Mona to the lowered red elevator on this level - he should be able to reach a single sq♐uare of it.
From here, have Mona shoot the exposed Legionnaire in the adjacent tile to earn another One More, then hit the red button again to bring Mona up to the second level of the stage on the leftmost side, where he can hit the blue button.
Before he does, though, move Joker to the nearest blue elevator just in front of the start, and then hit the blue button to lower Joker to the first level.
Have him run as close to the red lift as possible before shooting the exposed Legionnaire down here to earn a One More.
Now that Joker's movement has expanded again, use the red elevator Makoto is on to bring Joker back to the top floor of the stage and onto the gray stationary platform, but hit the red button again to lower 𒀰the red elevators immediately after Jok✤er gets off.
Lowering the red elevator again exposes a Legionnaire on the right side of the top platform, and without Cover, Joker can shoot hiꦡm to earn🧜 another One More.
Once this Legionnaire is down, Joker can move to the♔ other side of the obstacle, closer to the final goal.
Switch back to Morgana for a moment and hit the blue button to raise the blue elevator in front of Joker, then escort Joker to the ꦓsmall section of gray platform without strik🍰ing the enemies nearby just yet.
From there, switch to Makoto and hit the red button again to lower Makoto ba♉ck to the ground level, where she should have only a section of barrier between herself and the two enemies Joker just passed through a second ago.
But Joker needs a final One More to complete Quest 13, so end Makoto's turn by having Makoto use a 168澳洲幸运5开奖网:Vortex skill on the Legionnaire behind cover right in front of her before switching back to🌄 Jok🐼er for the final time.
Joker can't hit this now-exposed Legionnaire with his gun from here, but you can have Joker use an Eiha skill on the Legionnaire that Makoto exposed from behind its Cover to g💫ain the last ♔One More that Joker needs.
Once you've done this, you're free to cross the finish line and complete Quest 13 in P5T in a single turn!

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