While you’ll definitely be used to elemental attacks in a Persona game by the time you start playing Persona 5 Tactica, affinities work a bit differently in this 2023 spin-off. Instead of dealing elemental damage, you’ll be using ꧑the status ailment effects to help sway battles in your favor.

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Getting through P5T requires a careful blen🍌d of physical prowess💟 and Persona know-how, so be sure to equip powerful Sub-Personas on the team before a fight to really expand their affinity capabilities. Affinities can prevent enemies from moving, knock them back, and more, so be sure to use them in P5T.
What Does Affinity Mean?
While in the main series Persona games, elemental damage plays a colossal role in how you approach shadows and dungeons, in Persona 5 Tactica, Personas have affinities instead of elements.
Though you do have access to elemental damage and the status ailments that come with them, they're not your primary focus. Instead, consider how each affinity impacts the placement or turn order of the enemy team when in battle.
Affinities are how you'll be afflicting various status ailments onto the swarms of enemies coming at you, and these can sometimes prove a make-or-break difference in your victory, depending on how skillfully yo🌼u use these affinities to set up the board for battle.
Whether trying to skip an enemy turn, shake them into forgetting to attack, sending them running in random directions, or even blowing them away, affinities in Persona 5 Tactica will be your bread and butter no🌼wꦑ that elemental damage is off the table.
However, you're never explicitly told this information when you first start playing P5T. Mona gives you a brief glimpse into how the Sweep affinity works in the introductory levels, but the majority is up to you t😼o work out.
Affinity Requirements In Persona Fusion
Though the Personas you use are entirely up to you, so long as you have them or have fused them in the Velvet Room, every Persona has a set affinity, which you can see displayed with the name and symbol beside the name of the Persona in question.
And while having an affinity doesn't guarantee they'll know moves of that affinity, a Persona's affinity is critical to Persona fusion in P5T.
The Velvet Room works a bit differently in Persona 5 Tactica. To fuse a new Persona, you'll need to have two or more Personas who have a set affinity and have reached a certain level.
For example, you may see a fusion material in P5T listed as "Dizzy affinity level 20." This means that, to perform this fusion, you'll need a Persona with the Dizzy affinity, whose Persona level is at or above level 20.

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All Affinities And Their Effect
Below, we've detailed each one of the ten total affinities in Persona 5 Tactica. This includes what they do and the primary attacks of this affinity that inflict the type of damage you're looking for.
We've also included info on which Phantom Thief has access to this element innately based on their original Persona, bu꧟t these capabilities can be expanded upon with the use of Sub-Personas.
You'll often find that Dizzy and Sleep Personas tend to have passive moves, rather than moves that deal their spe𒈔cific affinity. Experiment with different Sub-Persona builds to see what works for🌺 you.
Every Affinity And What It Does In Persona 5 Tactica
Affinity Name |
Impact in Battle |
Moves That Use It |
Phantom Thief |
---|---|---|---|
Burn |
Damages the enemy, knocks them back, and causes additional burn damage on the target's next turn. |
|
Ann |
Despair |
Steals movement from an enemy's next move and adds it to the user's movement range on their next turn. The more targets hit, the more bonus movement you'll have. |
|
Joker |
Dizzy |
Causes afflicted targets to move sporadically on their next turn, bu😼t they can still use their regular attacks at this new range. |
|
- |
Forget |
Cancels the target's next action, causing them not to act for one turn. |
|
Erina |
Freeze * |
Freezes an enemy solid, preventing them from performinౠg any actions (moving or attacking) on their next turn. |
|
Yusuke |
Hypno |
Pulls the targeted enemies in toward the Thief who used the attack, navig♔ating around any obstacle to get there and removing them from Cover. |
|
Haru |
Shock |
Electrifies an enemy, preꩵventing them from moving on their next turn. |
|
Ryuji |
Sleep * |
The afflicted enemy un🍌it will not attack for two turns, but will awaken with replenished HP and SP🧔 unless killed before they wake up. |
|
- |
Sweep |
Blows any enemy away in the direction in which you attacked them. They may fly over obstacles in their way, or they may hit another enemy or Phantom Thief if they're in the enemy's path when they go flying after your attack. |
|
Morgana |
Vortex |
Creates a vortex and ౠpulls in-range enemies in, dealiꦆng damage to any enemy caught in the vortex. |
|
Makoto |
* Enemies who are either Fro💧zen or Sleeping can have their status ailment broken if they take 𒉰any additional damage before your turn is over.
To get the most out of the status effect, leave them alone after they're inflicted, unless you're going for a kill.