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As you continue to ascend the floors of Tartarus in as the story ramps up and the stakes get ever higher🐻, you’ll eventually come across a group of Hell Knight guardian shadows. With a frustrating moveset capable of negating resistance and dealing massive damage, you’ll need yourဣ strongest teammates with you for the fight.
And with so many affinities to keep in mind here, you may find yourself needing a bit of help with this fight, and that’s where we🍃 come in. For help in defeating the Hell Knight guardian shadows in P3P, we’ve got you covered.
This guardiꦜan guide contains slight spoilers for late-game elements of Person🃏a 3 Portable.
Hell Knight Battle Setup
The battle against the Hell Knights takes place on 146F of Tartarus in 168澳洲幸运5开奖网:the Tziah block.
Recommended Party
Having just awakened to his evolved Persona, Caesar, shortly before you entered the block, Akihiko makes an excellent choice for this fight.
This is especially true if you level Akihiko to Lv. 47 before the battle. At Lv. 47, he gains access to Matarunda, which allows him to debuff the Hell Knights' attack stats.
Offensively, Junpei and Aigis are good choices for this fight, as your primary offense will be with physical attacks.
These two are not only good strikers, but their affinities will be invaluable in keeping them safe during this fight.
If you're able to afford one, Aigis will need an item to negate her electrical weakness during this fight if she's struck.
Recommended Level And Personas
With the Hell Knights at Lv. 48, you'll want to reach between Lv. 45-50 on you💛r protagonist to comfortably♎ get through this battle.
With your offense covered by your teammates, your protagonist should be your healer for this battl🐎e, since ♛your other healers all have easy-to-exploit weak spots here.
Because of this, we recommend someone who knows Mediarama at the very least, as ꦰthe higher-power healing skills are still a little ways off for your party at this time.
Titania of the Lovers arcana is a great choice regardless of her level, but especially if you can grind her to Lv. 52. She'll know Mediarama innately, but when she learns Divine Grace at Lv. 52, her ability with restorative magic doubles.
Hell Knight Affinity Chart
While its affinities change when it's a regular shadow later on as you keep climbing Tartarus, below is the affinity chart for the Hell Knights you'll face as guardians.
Persona Affinity Table Key
Label |
Explanation |
Str |
This shadow is strong against this element, and attacks of this element deal less damage. |
Wk |
This shadow is weak against this element, and attacks of this element deal more damage. |
Rep |
This shadow will repel attacks of this element, reversing the damage onto you. |
Nul |
This shadow will nullify attacks of this element, and as such, they deal no damage. |
Drn |
This shadow will gain health from attacks of this element, so attacks of this heal the shadow. |
- |
Attacks of this element deal normal damage to the shadow. |
Hell Knight Affinity Table
Affinities and Weaknesses |
|||||||||
Slash |
Strike |
Pierce |
Fire |
Ice |
Elec. |
Wind |
Light |
Dark |
Almi. |
- |
- |
- |
Str |
Str |
Drn |
Str |
Nul |
Nul |
- |
Skills and Attacks |
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Ziodyne |
Heavy electric damage to one foe with a 10% chance to ꦺinflict shock |
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Maziodyne |
Heavy el🐲ectric damage to all foes with an 8% chance to inflict shock |
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Mudo |
30% chance to insta-kill one foe using dark magic |
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Torrent Shot |
Light pierce damage to one foe that lands𒁃 2–4 times |
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Heat Wave |
Medium strike damage to all foes |
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Pierce Attack |
Standard attack dealing pierce damage |
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Poison Mist |
35% chance to inflict poison to each foe |
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Mind Break |
The next magic attack deals double damage |
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Tetrakarn |
Erects a barrie𝐆r to r༒epel one physical attack per ally |
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Rakukaja |
Increases one ally's defense |
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Elec Break |
Cancels one foe's electrical resistance and resets it to normal |
Hell Knight Battle Strategy
This fight is a little different from the other guardian battles we've guided in that you're really letting your team deal the damage to the Hell Knights, while you stay on healing duties.
The biggest threat you face is from the Hell Knight's electric magic, which 😼is another reason we sugges𓂃ted Akihiko, since he resists electric magic.
Make the Hell Knights waste time by casting Elec Break - having more targets for it is another reason we suggested negating Aigis' weak spot - to force it to waste a turn on something that isn't a direct hit.
While Aigis and Junpei focus on everything offensive, be sure that Akihiko is using the debuff moves he's beginning to get better at as you level him. Matarunda is the multi-target version of his former Tarunda attack, which sees him lower the attack of each Hell Knight.
As the others deal damage, use your MC to keep the team in good shape here, stepping back to use physical attacks when you've got the time.
Be sure whatever Persona you're using in your own offense does not have an electrical weakness and help the team🃏 lay into them, and the Hell Knig🌜hts will go down before long.