Summary

  • Special Moves like Sweet Treat and Earth Tremor are crucial for healing, buffing, and dealing damage in battles.
  • Clock Out freezes foes for extra turns, while Art Attack draws circles to damage multiple enemies.
  • Showstopper can instantly defeat enemies for easy victories, while Supernova deals massive damage at a high SP cost.

While on your journey to collect the Crystal Stars in 168澳洲幸运5开奖网:Paper Mario: The Thousand-Year Door, you will be forced into battle numerous times against many different foes. You have many ways to wage battle as well: jumping, hammering, and 16꧂8澳洲幸运5开奖网:even using unique badges with various abilities, just to name a few.

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With each Crystal Star you gather, however, you will gain access to what is known as a Special Move. Each Special Move uses your star power to activate, and each has a different effect. Some can cause damage, others can buff your party or debuff enemies, and a few can even heal you and your partner in a pinch. These moves shouldn't be overlooked, as they are very powerful when used right.

8 Sweet Trea꧂t

Your First Move

Mario and party bringing the Sapphire Star to the door

The very first Special Move unlocked, Sweet Treat, will be a very useful technique in the early portion of your adventure. The purpose of this move is to recover a small amount of the party's HP and FP as well as cure status conditions like poison.

Even though it's not a fancy move by any stretch of the imagination, it is quite effective at giving you a little HP and FP back when you need it. It's also quite cheap to use, too, only requiring one SP to cast. While other moves, 168澳洲幸运5开奖网:and even some items, are far better to use later on, at the beginning of💫 the game, this move will help tremendously.

7 Clock Out

The Emerald Star

Mario using Clock Out on a piranha plant

When you obtain the Emerald Star after the events of Chapter 2, you will get access to the Special Move Clock Out. This tech𒊎nique drops a literal time bomb on your foes, freezing them in place for a certain number of turns.

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If you ever find yourself needing a few extra turns in battle to use items, heal up, or switch party members around, this move can be quite helpful. Unfortunately, enemies can still potentially shrug off the time-stop status effect, so for two SP, you might be better off 🍃using an item or just attacking.

6 ✃ Earth Tremor 𓂃

The Diamond Star

Mario using Earth Tremor on a magikoopa and a koopatrool

The first Crystal Star you find, the diamond star, will grant yไou access to the mighty Earth Tremor attack. This move will be your primary way of dealing defense-piercing damage outside of it🧸ems for the first half of the game.

For only two SP, you can deal a maximum of six damage t🔴o all enemies on the screen, regardless of whether they are on the ground, ceiling, or in the air. Until you get access to stronger attacks or Special Moves, Earth Tremor will most likely be one of your more frequently used attacks, even through the mid-❀game.

5 🧸 Sweet Feast 🃏

The Sapphire Star

A poisoned Mario and Koops uses sweet feast

Sweet Feast is very simple in practice,🐻 it is just an upgraded version of your first Special Move, Sweet Treat. It can heal much larger amounts of HP and FP for you and your party, and the action command works exactly the same way.

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The biggest downside to this particular ability is the SP cost. It takes a whole five SP to use this ability, the second-highest cost in the game. If you nꩲeed serious healing or status ailment removal and h♈ave very few items, this move will be your best bet.

4 ♑ 📖 Power Lift

The Gold Star

Mario using Power Lift and hitting a defense up tile

Power Lift is a fantastic move that allows you to buff up your whole party's attack and defense values in no time at all. The action command has you play a variation of whack-a-mole to hit the correct tiles for the buffs you want before applying them at the end of the sequence.

It also doesn't have a prohibitively high SP cost either. Each use of Power Lift only takes three SP, meaning that in 168澳洲幸运5开奖网:the later parts of the game, you can buff yourself and still have plenty of SP left over for other Special Moves should you🅷 need them.

3 ♎ Art Attack ꧂

The Ruby Star

Mario activating the ruby star and using art attack

A new offensive type move, Art Attack, can do large amounts of damage to multiple enemie🔜s on the screen in an unusual but u🅘nique way. The move has you draw literal circles around the enemies you wish to attack, doing up to three damage per circle.

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If you are quick, you can draw a circle around a group of foes four to six times relatively simply, making the attack incredibly strong. The downside? It costs four SP to use, making it a very expensive attack right when you first unlock it. Later on, however, when you have more SP, Aꦕrt Attack is much more user-friendly.

2 Showstopper ꦛ

The Garnet Star

Mario inputting the commands for showstopper

If you ever wished you could defeat a group of enemies with ba꧑rely lifting a finger, Showstopper is the Special Move for you. This easy-to-use attack has the chance to instantly defeat your enemies and still give you experience and money as if you fought them normally.

For the low cost of two SP, this move can be spammed and exploited to no end, making it one of the very best in the game. You will find yourself usi🎐ng it often to defeat large groups of foes quickly.

1 Supernova

The Crystal Star

Mario Acquiring the Crystal Star and getting the move supernova

The final Special Move you unlock is, of course, the very best in the game. Supernova can attack all enemies on screen for l🧸udicrous amounts of damage. If the 𝓀action command is done correctly, you will deal 15 damage per enemy you see, one of the highest totals in the game.

Naturally, the move also comes with the highest SP cost in the game as well, needing 6 SP to cast. The move is best saved for bosses or extremely difficult fights as it's not exactly cost-effective, but make no mistake, this massive attack in your arsenal will be incredibly useful once you have it.

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