The witty dialogue and excellent voiceover performances are the best part of 168澳洲幸运5开奖网:Oxenfree 2: Lost Signals. The game is full of banter between Riley and Jacob, and most of the side characters also have lines that let them hold the spotlight for a moment.
Even going through the game for the second or third time, there are some conversations that just don't get old no matter how many times you hear them. From spine-chilling radio messages to emotional lines that shoot straight for the heart, these are the best bits of dialogue in the whole game.
This list contains spoilers.
10 Some people, maybe even some people standing right next to you, think the crew members of the USS Kanaloa got lost on the way to the light, let's say.
Jacob's recounting of the Kanaloa tragedy and the paranormal theories surrounding it is the very last conversation you have before the night takes a turn for the terrifying. Jacob is used to keeping his belief in the supernatural to himself, and hasn't had much time to really size Riley up by this point in the game. You can tell that he wants to tell her everything about his favorite unsolved mystery, but doesn't know how she'll react if he suggests that the Kanaloa crew are ghosts.
Not only is this line a fantastic euphemism that lets Jacob walk his story back if Riley isn't a believer, but it also perfectly sets the player up for Jacob's loquaciousness throughout the rest of the story.
9 𒁏 Never trust calm water. 🌞
The only character in the game who is having more supernatural encounters than Riley and Jacob is Nick, an aging sailor who's spent his life dreaming of being the first person to set foot somewhere unknown. If you check in with Nick throughout the game, his journey off the coast of Camena becomes stranger and stranger as the sea takes on otherworldly properties.
Nick's first indication that something is wrong is when the water goes perfectly still. The pull of the moon means that there will always be waves on the ocean, so when his particular patch of the Pacific stops moving he immediately puts up his guard. His adage makes a perfect metaphor for when things seem too easy, on land or sea.
8 I smell sassafras, and that's fine. You frass that sass.
Riley's dialogue options let players give Jacob a hard time if they want, playfully or otherwise. If you take the former approach, you'll be able to hear this delightful bit of banter when Jacob has trouble climbing at Charity Point.
The back-and-forth between Riley and Jacob drives their character development forward while you're moving from place to place, and it's hard not to smile when they're ribbing one another. While it's not a serious line, Jacob's comeback also ties into the game's overarching theme of acceptance.
7 Bury me where you can't see water.
The vision at the lighthouse when the game begins is confusing and disorienting, as it's clearly meant to be. At the top of the building Riley encounters a ghost between time, who she later learns is Jacob's mentor, Maggie Adler. Her admonition is as frightening as it is impactful.
It's easy to think there might be some clues or hidden meaning in the line, but if you foster a good relationship with Jacob and talk to him toward the end of the game, he'll open up about Maggie. As it turns out, "bury me where you can't see water" was her last wish at the end of her life.
6 I kept a frog in a cage. He cam🐟e back 🧔as a busboy and stabbed me in the leg.
You can hear some strange things around Camena just by cycling through radio frequencies. Tuning to 103.5 lets players listen in on a meandering conversation about reincarnation and past lives. Given the nature of the evening, it's unclear whether you've stumbled upon a spiritual talk show or an actual dialogue between ghosts.
This radio station is more of an Easter egg than anything else, but the female speaker's anecdote about her pet frog reincarnating as a human and stabbing her makes us really want to hear the rest of the story.
5 🐷 Parentage is just moon gazing and yoga mats. 🐈
In a game where everything feels unsettling at best and outright sinister at worst, the biggest twist is when something turns out to be completely benign. Throughout the first half of Oxenfree 2, Riley and Jacob assume that Parentage, the fringe religious group run by Olivia's family, is a dangerous cult invoking forces beyond their control. At the Community Center, they discover that Parentage is a harmless new-age organization and that Olivia is acting on her own without the group's knowledge.
On the one hand, Riley and Jacob can be relieved to know that Shelley's stories of bloodthirsty cultists sacrificing victims in the woods are just tall tales. On the other hand, If Parentage is even a little bit right about the nature of the spirit world, what other things could be summoned besides the Sunken?
4 Things are what they seem. There is cause for alar🐭m. 🦩
It's amazing how much the writers for Oxenfree 2 were able to convey just by removing a single word from two trope sentences. Answering the ringing pay phone at Funnie's Family Market lets you hear pretty much the last phrases you'd ever want to hear in a situation like Riley and Jacob's.
Most characters that encounter the supernatural for the first time try to justify what they're experiencing, writing it off as an unexplained but entirely natural phenomenon. Here, Riley is explicitly told - by one of the ghosts that she's fighting against, no less - that she should absolutely be afraid.
3 Nothing fights like time, 𒀰child.
Riley's second conversation with Maggie's ghost is longer, but certainly not encouraging. Maggie is convinced that the Sunken can't be defeated, and tells Riley to accept that they're going to win.
We all know that in the end, time always wins. Nothing lasts forever, but Maggie's version of this bit of ancient wisdom hits differently. We can struggle against the march of time all we want, but time wins every battle, without even trying. Time brings an end to everything, simply by exi🍨stin🐼g.
2 Electricity is a lot like you, actually; it's always mad. And being mad is what lets electricity do its job.
Riley's dad gets a bad rap. It's possible that we only see him at his best during the game, but he really seems to have tried his best raising a daughter on his own. Critically, he understands that Riley's anger and cynicism are a part of who she is.
When Riley risked being kicked out of school for fighting, Mr. Poverly didn't expect her to change overnight. Instead, he tried to give her the means to control her anger and use it as a driving force for something good, whatever that might end up being. Riley, in turn, tries to do the same for her son when he's in a similar situation.
1 Do you know what you want, Riley? Do you? Because I've traveled a million miles and a million more years just to watch you eat breakfast.
While Alex's lightning bolt of a question might be a bit evocative of the infamous M. Bison speech from the 168澳洲幸运5开奖网:Street Fighter movie, the stakes of the situation and voice actor Erin Yvette's heart-piercing delivery make Alex's reveal a climax within a climax. Not only does the protagonist from the original game return as a potential threat, but she's become so ancient and powerful by living the same time loop over and over that Riley and Jacob can't hope to compete with her.
The most terrifying part of this line is that, for all the power that Alex has gained during her eternity between time, the Sunken are orders of magnitude more dangerous still. The game's true antagonists, the ghostly crew of the Kanaloa, have left every shred of humanity behind and are capable of destroying reality itself just to escape their prison.