Summary

  • There's merit to linear gameplay, but after a lifetime of loving open-world adventure games, I don't think they're for me.
  • Being able to explore worlds like Hyrule in Tears of the Kingdom have limited my ability to appreciate games that don't let you leave the beaten path.
  • Discovery in games is what keeps me engaged, and linear storytelling allows for far less of that organic curiosity.

When arrived on Nintendo Switch last month, as a longtime anime fan trying to branch out and engage with 168澳洲幸运5开奖网:more of the medium’s iconic serie﷽s, I grabbed the game out of curiosity. Boats are my biggest fear, so seafaring sounds like a nightmare to me, but I had a lengthy travel day of flying across the US to get 168澳洲幸运5开奖网:from San Diego Comic Con back to my house in upstate New Yo꧟rk, so why not play a game about traversing the ocean when I’m 35,000 feet above sea level all day?

I enjoyed myself for the most part. My best friend is a big One Piece fan and the characters were as delightfully quirky as she told me t🐷hey&rs൩quo;d be, their powers and moves all felt intuitive, and the journey itself was fun. What I didn’t love, though, was its uber-strict commitment to linearity. I just don’t think a game that limits your opportunities to stray from the beaten path this much is for me anymore.

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168澳洲幸运5开奖网: 𝐆Open-World Games That Lived Up To The Hype

Triple-A studi🐟os wanting a surefire hit will often make a vast open world. But which games actually delivered on their hype?

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I’ve grown to love being able to do whatever, whenever, but I didn’t know just how hard I’d adhered to that principle. Of the other games I’ve been busy with thi🏅s year, Animal Well is going on my Game of the Year list without a doubt, I always do Persona dungeons early so I can spend more time running around with my pals, and I’m not willing to share how many hours I have logged in The Sims, but I promise, it’s a lot.

The Skull Hat Pirate logo before combat in One Piece Odyssey.

My first adventure game ever, though, was The Legend of Zelda: Ocarina of Time and given how its comparative open-endedness went on to ins𒁏pire titans from the past 25 years like Grand Theft Auto and Dark Souls, you could say 𓄧I’ve always valued freedom in my video games.

Zelda will always be the franchise that has my heart, but even as a lifelong fan, I can admit Nintendo hasn’t always nailed that open-ended gameplay I love. Skyward Sword is a game so painfully on-rails whose sky setting is one of the most boring things I’ve ever been made to traverse, and I’ve heard sไimilar comments about the ocean in Wind Waker, too.

The most recent adventure game I finished was Tears of the Kingdom, taking a bre🦩ak for a fe🌄w months after playing it to death at launch before going back and polishing it off. After that, I played 🅠Monster Hunter Stories, a by-the-numbers remaster of an okay Nintendo 3DS game from a series for which I have no nostalgia. After a brief dip back into The Sims 4 for the Lovestruck expansion last month, I then played through all of One Piece Odyssey. And while The Sims 4 takes its share of flak for not being a real open-world, it was a lot less stifling than what was meant to be a large, epic journey with the Straw Hat Pirates.

One Piece Odyssey isn’t fully linear, of courꦛse, but I struggled the most during its introductory levels with having my leash yanked back when I dared stray a step too far. When the group had to work together to save Yumi, I’d see a piece of treasure slightly off to the side and try to grab it on the way to her. Anytime I did, one of my teammates would chide me for getting distracted, the screen would fade to black, and I’d be back facing where t꧟he game actually wanted me to go.

Link looking out at Hyrule in The Legend of Zelda: Tears of the Kingdom.

In real life, my decision paralysis can sometimes be overwhelming, but in games, I almost feel worse off without those options. I’ve heard it said that games like this keep you on track with your leveling to ensure a fair fight throughout, but I’d argue there’s something intrinsic and fun about learning the hard way that you’re not ready for a challenge. For example, I got to play the demo of Visions of Man🌳a at PAX East earlier this year, where I stumbled into an area populated by enemies dozens of levels higher than me. I was feeling ambitious, having just gotten a firm grasp 🐼of how to play the game, only to get swiftly and savagely knocked 🌳on my ass – and I loved it.

Discovery is so critical to curious minds like mine, and I think I’m finding that that’s a bigger sticking point for me than I realized. Will I end up watching One Piece after having finished the game? Maybe, especially because televised anime꧟ is a medium where linearity in a story makes sense. But I’ll probably give the other games in the series a miss in favor of getting lost in 🐻a bigger, more open world someplace else.

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Do Open-World꧙ Games Overstay Their Welcome?

Are open-world games often too long with too much 𒁃filler content? Or do you like having a lot of activities to engage in?