The story of Temenos, the cleric inquisitor of 168澳洲幸运5开奖网:Octopath Traveler 2, heavily involves intrigue, conspiracy, and downright corruption within the Church of the Sacred Flame. Over the past few chapters, he's experienced frustrations and loss, and this final chapter proves to be a chance to right some wrongs.

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As with all of the final chapters in the eight storylines you can pursue in this game, the recommended level ꦆis 45 - it can be quite useful to be a little higher than that, though, as the challenges within are very tough, proving tough for even characters in the late 50s.

Town Phase: Nameless Village

Octopath Traveler 2 -Temenos Guiding Shirutto in Nameless Village

The final stop on Temenos's journey is the Nameless Village, a settlement of Beastlings on the northern side of Toto'haha Island. To get there, you'll need to take a canoe trip to the north of the Southern Nameless Village Traverse.

The first thing Temenos must do is solve the puzzle of the Wandering Wood. If you head there immediately and try to treat the forest like any other RPG's magical forest, as if it has a very specific solution, you will fail. Instead, you need to find a certain NPC in the Nameless Village.

Shirlutto can be located on the eastern side of the village. Use Temenos's Path Action to Guide him. Don't worry about the NPC you're currently guiding, if any, they will be returned to you as soon as Shirlutto leaves.

Octopath Traveler 2 -Heading to Wandering Wood

With Shirlutto in tow, head north from the Nameless Village into Wandering Wood. After a short cutscene, Shirlutto will leave, and you'll be on the other side of the trial. With that done, you can take on the dungeon properly.

Dungeon Phase: Wandering Wood

Octopath Traveler 2 - Making way through Wandering Wood

Very early on the path through this dungeon, you'll come to a fork in the road with a slight stair to the right. Take the left path first to get an Antique Ceremonial Mask. This is a very nice piece of equipment for🙈 characters who require lots of SP-hungry skills, as it has the added effect of recovering SP after the wearer takes any action.

Backtrack and take the path to the right now. When you come to a set of stairs heading to the south, ignore them to find a chest containing an Inspiriting Plum (M) before taking them.

A little while later, you'll be in a wide-open area with multiple treasures to find. First, head to the back of the area to find some stairs that lead to a red chest on a ledge. This contains 28,000 leaves. Head back down the stairs and this time, head to the front of the area and all the way to the right. Here, you'll find a regular chest with a Healing Grape Bunch inside.

Octopath Traveler 2 - Locating a Chest in Wandering Wood

North from this chest is another chest up a flight of stairs that has a Light Soulstone (L) inside. Further yet north from this is a very long flight of stairs. At the top, you'll witness another scene with Shirlutto. Speak to him after the cutscene to get three Superior Jerky as a reward for clearing the trial. When you're ready, proceed to the next area.

Dungeon Phase: Rifted Rock

Octopath Traveler 2 - Temenos final cave

This dungeon is very linear for the most part. Until you reach the back of the cave, where you'll spy two holes through which light shines, there are no detours to take. When you do reach that area, you'll find that you can enter the hole on the right and walk behind the cave wall to the hole on the left, where you'll find a Hallowed Rod in a red chest.

The Hallowed Rod increases the damage dealt by Light-elemental attacks. This is fantastic for Temenos, even if you have Staves with slightly ✱higher el🍰emental attack stats.

Continue up the stairs to the left of the holes and then take the short path down the ladders to the south to find a chest that contains a Void Amulet. This severely reduces Dark damage and is br⛄illiant for many late-game bosses. Give this to your lea𒈔st defensive characters.

Press on, climbing the stairs until you reach a cutscene with the Sacred Guard knights from an earlier cutscene. After the scenes, heal up, save your game, and proceed to face this chapter's boss.

Boss Phase: Kaldena

Octopath Traveler 2 - Kaldena Boss Fight

Enemy

HP

Weaknesses

Steals

Kaldena

100,000

Spears, Staves, Ice, Wind

Refreshing Jam

Kaldena of Night

Swords, Daggers, Axes, Fire, Light

Kaldena is a tough opponent from the very beginning of the fight. Her attacks are quite brutal and will require some heavy healing - for this reason, it can actually be beneficial to double up on Clerics here to amp up your healing power! She has both physical and elemental attacks, so bringing methods to debuff both stats is a good strategy for survival - requiring less healing is a great way to deal with this battle, as Temenos (and a second Cleric) can focus on Breaking Kaldena using the efficient Mystic Staff skill.

One of Kaldena's nastiest tricks is Hollowed Sword, which will deal a large amount of damage while also removing some BP from the target. Having a Merchant around to compensate for this is a good idea.

Relying on elemental attacks for your big damage might be a trap in this fight - Kaldena has an attack that will reduce both elemental attack and elemental defense for three turns in a row. This can be very annoying to deal with, but more than anything, make sure that character gets healed up to prevent getting destroyed by foll𓃲ow-up elemental attacks.

Octopath Traveler 2 - Kaldena using Blinding Shock

When you get the message that Kaldena is concentrating the waves, it's a sign that she's charging her ultimate attack. As always, try to Break her as soon as possible when she does this. As mentioned, Cleric's Mystic Staff is great for this, as is an Advanced Magic/Alephan's Wisdom-boosted Ice spell from a Scholar. If Kaldena is able to reach her next turn without being Broken, she'll use Blinding Shock, which deals a very l♑arge amount of damage to the entire party.

A Warrior using Incite paired with Vengeful Blade will be useful in this fight. Kaldena likes to use her single-target skills at least once per turn, and a Warrior is less likely to worry abo🐼ut having to cope with a reduced elemental attack while also having enough HP to deal with the reduced elemental defense.

In both phases of this fight, Kaldena loves to inflict the Blind status ailment on your party. Having Herbs of Light on hand or Castti's ability to heal the entire party at once will be very useful.

Octopath Traveler 2 - Kaldena of Night transformation

Once you've dealt with around 40,000 of Kaldena's HP, she will enter a second phase after trying to use the power of Shadow. In this new phase, Kaldena of Night shuffles her weaknesses around and gains access to new attacks. In addition, Kaldena will use an aura that severely decreases the potency of your healing skills. You'll need to play hyper-aggressively in this stage of the fight, as your healing may struggle to keep up with the boss's damage output.

Breaking Kaldena of Night will momenta🐽rily lift the healin⭕g-reducing aura, but it will come back when she is unbroken.

Octopath Traveler 2 - Kaldena of Night Depths of Hell attack

When even lower on health, Kaldena will buff herself, giving her three actions per turn. This is when the fight really requires you to play smart and do everything you can to Break her. Enable your most potent Breakers with BP-raising moves and do all you can to keep Blind and Terror at bay. With luck and good strategy, you'll come out on top.

With Kaldena beaten, Temenos's story is complete. Temenos will learn his second EX Skill, Heavenly Shine, which is a potent Light spell.

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