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After getting some very valuable information about Harvey's whereabouts in the previous chapter, Osvald makes his way to Montwise, the town of scholars, to continue his quest for revenge. This chapter opens with some very interesting lore about the magic system of 168澳洲幸运5开奖网:Octopath Traveler 2's world, so pay attention!
With the knowledge that Harvey is still teaching at Montwise, Osvald makes a dogged pursuit. This chapter has it all - secret passageways, thrilling revelations, and a taunting villain with far too much ego for his own good. Here's everything you'll need to know to be successful and come out to the other end without too much trouble.
Town Phase: Montwise
After the flashback, Osvald decides that the target of his search should be the Montwise library. Before you head there, though, check out the Item Shop - there are some good equipment pieces to pick up here for mages if you have the leaves for them. If you haven't been scouring the globe for strong weapons, they may prove very useful here.
Head to the library when you are ready. Your task inside is to use Osvald's Scrutinize Path Action to find out more about the library and to see where Harvey could be hiding. Before getting on with that, though, head al♏l the way to the right on the upper floor and walk along the top of the stacks to find a chest containing a Lapis Rod.
The three targets for scrutiny are a Scholar on the left side of the upper level and two Scholars on either side of the first basement level. From these individuals, you'll learn that there are rumors of a secret passageway in the library and that Harvey spends a lot of time on the second basement level.
Head to the second basement level (the bottom floor) and approach the ladder on the left - if the cutscene doesn't trigger, just walk around the ladder until it does. The scene will reveal the entrance to this chapter's dungeon, the Underground Laboratory.
Dungeon Phase: Underground Laboratory
When you enter this dungeon, head all the way to the right and look in the small room here. The red chest contains 14,000 leaves. Two rooms to the left, there are two chests that each contain Bottled Nightmares. The next long room has a chest containing a rare Fire Soulstone (L).
These large Soulstones are somewhat hard to get - consider saving this find for use in the quest in Flamechurch that involves repairing the s﷽tained glass window with Sou꧃lstones.
With all of the chests obtained, follow the linear path to a room filled with large vats: Harvey's laboratory. After a short scene, you'll be thrust into a battle.
Battle Phase: Chimerae
Enemy |
HP |
Weaknesses |
Deformed Creature |
6,000 |
Spears, Ice, Light |
Cobbled Creature |
5,400 |
Spears, Staves, Lightning |
Synthesized Creature |
7,590 |
Daggers, Axes, Staves, Ice |
This battle isn't too hard - the key is not letting yourself get overwhelmed.
Your first target should be the Deformed Creature, which is the aquatic-looking one at the front. This enemy can inflict Poison on your entire party, which is annoying a🃏nd will eat up your turns with healing duties. Focus it down by targeting its weaknesses.
Next up, take on the bird - the Cobbled Creature - and then, finally, the Synthesized Creature. Once you start eliminating these creatures from the battle, you'll have a much easier time of it.
For winning, you'll get some Nuts, which are very useful for increasing your characters' stats. You'll get a Fortifying Nut (physical attack), a Light Nut (speed), and a Magic Nut (elemental attack). Your Magic Nuts should almost always go to Osvald as magic is his♔ main method of attacking, but give the Fortifying Nut to someone else. The Light Nut would benefit anyone, but especially those you use with the Thief class, as Surprise Attack gets better with higher speed.
After the fight, it's only a few steps forward until the next fight, and this is the boss. Return to the save point and heal before taking on the boss.
Boss Phase: Grieving Golem
Enemy |
HP |
Weaknesses |
Grieving Golem |
62,000 |
Spears, Staves, Wind, Light |
Grieving Golem can be a tough fight - it has a ton of health and will begin the fight with the ability to act twice a turn. In addition to that, it has a mix of physical and elemental attacks, so it's hard to shore up specific defenses. It has some physical attacks that also remove some of your BP, so be wary of that and consider being more liberal with Energizing Pomegranates than you usually would.
Don't worry about the huge HP number there, it's more like 55,000 HP or so - the fight will end in a non-standard fashion once you get 🙈the boss to a low enough heal🗹th level.
One of the Grieving Golem's tricks is to inflict a dark fire status on your party members. This fire will stick around for a few turns, making the character suffer a HP, SP, or BP loss whenever they take an action - this will happen even if the action is Defending. The HP loss especially is quite significant, so try to stay healed🀅 at all times.
The main gimmick of the fight, however, is that after being Broken, the Grieving Golem can shuffle its weaknesses around. If one of the new weaknesses is one you've exploited before, you'll have its icon visible, but if they are all new, they'll be hidden from you.
Good ways to identify new weaknesses, other than using a Scholar's Analyze skill, is to use a Scholar's Elemental Barrage (to try and weed out Fire, Lightning, and Ice weaknesses) or the Armsmaster's Sixfold Strike, if you have that class 𝓡unlocked (to identify all w♍eapon type weaknesses).
When the Grieving Golem gets its purple aura and starts charging, it will actually act five turns on the next round. This makes it imperative to work out and then exploit its weaknesses as soon as possible. On this turn, it will just use its normal attacks, but five of them can be very tough to deal with, especially if it spreads around more Dissolving Darkness fires.
Once the Golem has been damaged enough, it will use Stampede to increase its Break Points and unlock another version of the purple aura, where the Golem lets out a sharp cry. This time, it will use Rampage, which is a multi-hit attack that deals damage to the entire party. It's hard to whittle down its 13 Break Points before this happens, so be sure to heal up before it gets the chance to attack.
The Grieving Golem is immune to Blind, so don't try to use this to avoid its physical attacks.
When it is very low on health, the Golem's body will start to 'crumble,' which shuffles its weaknesses around a final time. This time, the weaknesses are set - it will be weak to all weapon types and no magic attacks. Use your best physical attacks in this phase, or simply wait. The Golem will cry, which heals Osvald, and then Disintegrate, ending the fight.
After the scenes that follow, the chapter will effectively be over - all that's left is Osvald's final chapter, in which he finally confronts Harvey directly.