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One of the more mysterious narratives of 168澳洲幸运5开奖网:Octopath Traveler 2, Osvald's story revolves around a man framed for the murder of his wife and daughter and his quest for revenge that takes him all over the continent of Solistia in an effort to deal with the villain in his life and clear his name.
Of course, he is currently trapped in prison, a particularly ruthless one that treats its prisoners abhorrently and is staffed by abusive men. Osvald's first chapters, which come as a pair, deal with his escape plan and the ally he makes along the way. It has a particularly rough boss fight, so be prepared!
Town Phase: Frigit Isle Prison
After the first few scenes of the chapter, which have Osvald waxing lyrical about his situation, you're immediately prompted to get Osvald to mug his cellmate. Mugging is Osvald's nighttime Path Action and allows him to take all of an NPC's items at once, as long as he can best them in a fight. Osvald is a great character for th🅺is, as he has access to strong magic and lots of elements.
Use your Path Action to Mug the Prisoner and get your notebook back. You'll find that you cannot use any of Osvald's abilities at the moment - this is because he is muzzled. You can only use his normal attack, which counts as a Staff atꦜtack. Luckily, the Prisoner is weak to Staff attacks and gets broken in one round. Pay attention to the tutorials to learn about Breaking and Boosting, if this is your💎 first chapter.
A single strike with your normal attack followed up with a triple-boosted normal attack will end the fight.
The following scenes will detail more about Osvald's life and his escape plan, which has multiple steps. Don't worry about remembering them or noting them down, we'll go through them very soon.
Eventually, you'll be given control again in the Frigit Isle Yard. You can complete three tasks here to check off steps of Osvald's escape plan, but each time you complete one task, you'll have to watch a scene in which time moves forward one day. After each scene, you're placed back in the Yard, ready to complete another task.
- Enter the Cafeteria just to the north of the entrance to find an accomplice. This task teaches you about Osvald's daytime Path Action, Scrutinize. This allows you to reveal information about a character, sometimes leading to a Path Action buff for that area, the location of a hidden item, or simply some lore and backstory. The man you need to Scrutinize in this section is Emerald, who is at the back of the room.
- To find a disguise, head to the left and talk to the man with the green speech bubble over his head - Bale. You'll need to Scrutinize people until you find something you can use against Bale for leverage. The man you need to Scrutinize is standing to the left of the Cafeteria. When you Scrutinize him, you'll obtain Bale's Weakness - this information, along with any other information you acquire from NPCs this way, will be stored in your inventory until you are ready to use it. Once you have Bale's Weakness, return to Bale and speak to him. You'll get some Cold-Weather Wear.
- Enter the prison at the back of the area for the third task, which is to learn about the secret passage out of the prison. There are two chests here - an Inspiriting Plum is on the top level to the right and there's a Bottle of Blinding Dust in the cell to the left on the bottom tier. Scrutinize the man at the top of the staircase in the middle of the prison to get the Labor Report Whereabouts. Leave the prison and enter the Library, which is the building to the right of the prison. There will be a blue shining spot - examine it to get the item.
After completing all three tasks, you'll witness a few scenes that go into Osvald's past a bit more. This time, you'll gain control while Osvald is still at the labor camp. Head down to the yard and find Emerald, who is in the storehouse at the back of the yard. A few more scenes will play out and you'll gain control again the next day in the Cafeteria. Emerald will join the party.
Follow the quest marker to find the entrance to the underground passage, which tu🦂rns out to be a well. Climb down th🐓e well.
Dungeon Phase: Underground Passage
There are random encounters to deal with in this area. Don't be afraid to use your Healing Grapes to heal up here if you get low on health, but be aware that Emerald has the First Aid skill, which provides a nice amount of healing. He can also reduce an enemy's physical attack with Sabotage and perform a randomly-targeting move with Stab in the Dark.
When used against single enemies, Stab in the Dark is very effective.
Climb down the spiral stairs and enter the cell on the right to get a Healing Grape. Then, climb down the ladder in front of the cell and enter the cell behind the ladder to get an Inspiriting Plum. From there, head to the left on this level to find a slightly hidden chest that contains a Sinner's Staff, which is a nice incremental boost for Osvald.
Now that Osvald's muzzle has been removed, he can use his spells!
Now head all the way to the right and down to the ground floor. Here, you'll find a chest inside another cell that contains an Olive of Life and then a Peddler near a save point. Save your game and consider buying some Healing Grapes from the Peddler. When you're ready, head down the stairs to the right to face the chapter's boss.
Boss Phase: Warden Davis
Warden Davis is backed up by two Prison Guards.
- Warden Davis is weak to Daggers, Staves, and Fire.
- The Prison Guards are weak to Daggers and Ice.
As you can tell from the weaknesses, Emerald is going to be useful no matter who he targets, but Osvald will have to be choosy with his spells. Start the battle off by targeting the Prison Guards - have Osvald use Icewind and Emerald use his normal Dagger attacks to Break them, and then unleash Boosted attacks on them to deal high damage. Once you've removed them from the fight, you can focus on Warden Davis.
As mentioned previously, Stab in the Dark, thanks to it hitting multiple times, will be very good for whittling down the Warden's high Break Point total. Use this when the Warden is alone for maximum effectiveness. In addition, switch Osvald over to Fireball, so you're targeting Davis's weakness.
If you're struggling with Warden Davis's strong attacks, use a boosted Sabotage from Emerald to hamper his physical attack stat.
Warden Davis has some nasty tricks. He can use Silence, Scum, which will inflict Unconsciousness, preventing an ally from acting for a few turns. He can also charge up a very strong attack, which will give him a large purple aura. If you can Break him before his next turn, he won't get to use the attack, so do your best to do this. Otherwise, just focus on healing up and consider using the Bottle of Blinding Dust you picked up earlier - the ultimate attack is a multi-hit abili🌞ty, and making some of the hits miss is a great way to survive.
After dealing enough damage, Warden Davis will summon more guards to the fight and Osvald's Latent Power will unlock. Things get a bit harder from here on out, but your goal should be to Break Warden Davis and then use a fully-boosted Fireball attack with Osvald's Latent Ability activated. This should easily deal enough damage to finish the boss off, and mopping up the guards is easy.
Watch the scenes that unfold after beating the boss. During the flashback sequence, just walk to the right.
While this is technically the end of Chapter 1, Osvald's Chapter 2 picks up immediately and you cannot play the first without the second.
Dungeon Phase: Frigit Isle
After the scenes, you'll be outside the prison. The danger is not over, though - you will still be accosted by random encounters during this trip. Follow the path back up to the prison's entrance, picking up the Healing Grape from the chest on the way. Head south from the prison to the Anchorage to continue.
Ignore the first set of stairs to the south and continue to the left to find a chest containing a Magic Nut. While Nuts are useful for any character, Magic Nuts are definitely best saved for Osvald.
Continue on to the south, now, picking up the Inspiriting Plum to the right of the foot of the first staircase. When you reach the bottom of the area, you'll encounter a cutscene that ends with a fight against some Reinforcement Guards. These aren't difficult to beat - they are weak to Daggers and Ice attacks, so go wild.
After the scenes, you'll be on ice canoes in the water. Sail to the west, picking up the Ice Soulstone from the first small island you reach, and then continue on to the west, watc💮hing all the scenes as you go. This ends chapter 2.
If you chose Osvald as your starting character, you'll be in a new location: Cape Cold. If you did not, you'll be just south of Cape Cold where you found Osvald passed out.