There are many weapons that you can get your hands on during your time playing The Elder Scrolls IV: Oblivion Remastered, and there are man💖y ways in orde✤r to get them, either from looting enemies that you defeat, buying them from different merchants, or getting certain ones from completing quests.

Oblivion Remastered: Everything In Its Place Quest 🎶Walkthrough
Here is how you can complete Everything in its Place quest in Ob💜livion Remastered.
Weapons can differ in their type and of course their nature and effect, and while some are better than others, one specific unique weapon that you must get your hands on is Dawnfang/Duskfang. Now if you wonder why the double name, then this guide will not onl♐y show you how to get it but also how it functions, because it's quite one of a kind.
This quest is part of the Shivering Isles DLC.
How To Start Baiting The Trap Quest
Baiting the Trap quest starts immediately after you complete A Better Mousetrap as part of the main quest in Shivering Isles.
At the end of your path inside Xedilian, you will meet Kiliban Nyrandil who will speak to you, triggering the quest to begin.
Kiliban will ask you to make a few decisions for each chamber regarding the three adventurers.
Your choices here do not matter or change the course of the quest; they only affect the fate of the adventurers. E🌺ither you will have to make them die, or they will go quite insane.
Decide The Fate Of The Adventurers
Chamber Of Conversion
The first chamber will already be available, and you will be able to watch the adv𝔉en♒turers face off against one small Gnarl from your high ground position.
H♚ere, you will have two buttons to decide how it goe👍s.
- Giant Gnarl will make the Gnarl giant and cause one of the adventurers, Lewin, to go insane.
- Gnarl Swarm will release a bunch of Gnarls and kill Lewin.
P♏ick one of them andꦡ then move on to the next chamber.
Chamber Of Avarice
In the second chamber, you will watch the two remaini🍎ng adventurers go to seek the caged treasure.
Just like the previous chamber, you will be in your position, ready to decide their fate by pressing one of the two buttons available:
- Drop Keys will cause the area to be filled with hundreds of keys, none of which are real, driving Syndelius mad.
- Fire Trap will cause blasts of fire to erupt, killing Syndelius.
After you make your decision, move on to the next chಞamber, w♛hich is the final one.
Chamber Of Anathema
In the third and final chamber, only one adventure💟r is left: Grommok. He will enter a room filled with hanging🉐 corpses and blood everywhere.
From your usual position, you will have two buttons to decide his fate:
- Ghost Illusion will create an illusion of him dying, which will cause him to go crazy.
- Raise the Dead will spawn these corpses and make them alive, causing Grommok to die.
Make the final decision.
How To Complete Baiting The Trap Quest
After you decide the fate of the three adventurers, either by killing them or driving them crazy, take the elevator to the upper floor. Kiliban will thank you for dealing with that.
As a reward, he will give you an enchanted, unique sword that has two version🎉s and it will change automatically when t⛦he time comes:
- Dawnfang can be used during the day and is fire-enhanced.
- Duskfang can be used during the night and is frost-enchanted.
In addition to that, and before you leave, you can loot the Recovery Chest for additional rewards.

Oblivion Remastered: Zer👍o Visibility Quest Walkthrough
The NPCs of a village have become invisible. Learn how to solve thཧis hilarious issue and 🧔meet the guilty mage in Oblivion Remastered.