Summary
- No Man's Sky has a staggering 18 quintillion planets, making it practically impossible to explore everything.
- With over 10 million players, it would take around 58,494 years for every player to collectively visit every planet.
- There's a cool and interesting detail about how the creation of this amount of planets is possible.
168澳洲幸运5开奖网:No Man's Sky is massive. Arguabl💞y, 𒆙in a sense, the biggest game in existence. Few other games can claim they let you explore every planet in the galaxy, even if many of those planets lack the diversity of a real-life planet.

No Man's Sky: How To Make Your Own Custom Ship
Travelers can finally make their ow♏n custom ship in No Man's Sky: Orbital.
How many planets actually do exist in No Man's Sky though? The galaxy is a pretty big place and we'd be hard-pressed to ever be able to explore all of it, let alone know th🔴e boundaries of its existence. Turns out, No Man's Sky is trying to emulate that part of space travel too.
The Exact Number Of Possible Planets
Let's jump right into the beautifully large number of planets because it is frankly absurd. 18,446,744,073,709,551,616. That's 18 quintillion, a word that doesn't r🐎eally get much use because nothi𝔍ng normally even reaches that high a number.
You, as a single person, will never explore the entirety of No Man's Sky. It already takes long enough to circumvent a single planet, let alone over 18 quintillion of them. In fact, it's very likely the entire player base would never explore all of it. Couple this with what happens when you reꦡach the centre of the galaxy, and you've got a practically endless amount o🃏f planets.
How Long Would It Take To Visit Every Planet?
Now this is a fun question because it starts to bring into question how bad we, as humans, are when it comes to very large numbers. 18,446,744,073,709,551,616, that's a pretty big number. But how big?𝕴 Let the table below give you a better impression.
For the sake of this table, we will assume you are visiting one plane𒆙t e𒁏very single second.
Seconds to explore every planet |
18,446,744,073,709,551,616 |
---|---|
Minutes to explore every planet |
307,445,734,561,825,860 |
Hours to explore every planet |
5,124,095,576,030,431 |
Days to explore every planet |
213,503,982,334,601 |
Years to explore every planet |
584,942,417,355 |
So, for a single person, it would take almost 600 million years to explore every single planet if they were visiting one every second. Impos💜sible in many regards. So✃ let's extend that instead to the entire player base of No Man's Sky.
Supposedly, No Man's Sky has sold over 10 million units. Let's assume for the calculation that every single copy sold is a unique player. That gives us 58,494 years for every single player to collectively explore every single planet, at one planet every single second.
Enjoy the experience, because unless you plan on living a ve🍸ry long life, you're not witnessing the full extent of No Man's Sky's📖 literal universe.
How Does No Man's Sky Have So Many Planets?
The question then bares answering — in such a small filesize, from such a small development team, how is No Man's Sky th♔at big?
The number 18,446,744,073,709,551,616 is not random, but🐼 the limit of 64-bit computing.
It's surprisingly simple, really. It's a mix of theoretically easy but practically complex maths and a whole bunch of procedural generation. No Man's Sky doesn't actually have 18 quintillion planets, but rather the space for them. These planets don't exist until you visit them and they're 💜cobbled together from a bunch of rules and procedural asse🅰ts to form something unique every time.
The filesize stays small because the planets are just a series of rules being called when they're visited, and the assets are just a small number of pieces stitched🧜 together in endless different ways.
Theoretically, every planet and moon cou𝔍ld be visited eventually and get a defined look, but the game size would functionally remain the same. Pretty impressive stuff.
