Whether you're into soulslike games or not, you've likely heard of both the Nioh series and 168澳洲幸运5开奖网:Elden Ring. Although these two share the same genre and many of the same tags, they are vastly different entities. Nioh, with its first game r🉐eleased in 2017, focuses primarily on Japanese mythology and folklore, with a strong character focus that has evolved into customization options.

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Elden Ring, released in 2022, is a Western-style medieval fantasy with a more open-end🅠ed narrativ༒e and world. However, with Elden Ring's massive financial and critical success, Nioh 3 will have a lot of ground to cover to catch up. Still, it is time to learn from this particular peer and consider including these elements from them.

8 Jumping

Get Some Air

Nioh 3 hero sees a vision of a Tarnished jumping at an enemy in Elden Ring.

You have a diverse set of skills in the Nioh universe, ranging from a 168澳洲幸运5开奖网:selection of weapons to crafting and transformation. Your charac♒ter can be agile and mobile while still being strong and stoic, even gaining the ability to teleport. But, despite all these skills, you can't jump.

Certain things make it look like you're j꧙umping, but it's mainly for show. Elden Ring made a wise decision to include a jump function without compromising navigation or exploration. If Nioh 3 is planned to be bigger, a jump function would not only create more options for exploration but also for combat.

7 🐓 A Vast World 🧸

Search For The Horizon

Nioh 3 hero sees a vision of golden light over the Land Between in Elden Ring.

Both the Nioh titles have presented detailed worlds that feel big while you explore and fight your way through them. Still, it doesn't change the fact that they're ess𒁏entially linear, having a main path with some side roads winding through it. They're also divided into s🧔eparate areas or levels, which inhibits some of their flow.

Now, when Elden Ring announced an open world, it committed to it wholeheartedly. The Lands Between is a far-reaching land with a mix of environments, ruins, and settlements that all interconnect, not to mention the series of 168澳洲幸运5开奖网:underground systems that sprawl throughout. Nioh has done a good job o🐻f creating areas, butꦯ now needs to link them together to create a cohesive world.

6 Show And Don't Tell

Exploration And Mystery Are Better Than Exposition

Nioh 3 hero sees a vision of a Guiding Statue in Elden Ring.

The number of times video games have explored Japanese mythology is impossible to count, but they sꦐtill make it enjoyable, and the Nioh series is a prime example. The last entry focused heavily on supernatural elements, particularly the concept of Yokai and even granting the main character Yokai powers. It also gives a lot of exposition through dialogue and text, which is fun to learn, but can limit curiosity.

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Even though Elden Ring is no stranger to exposition, it leaves much of its finer and more intriguing details up to us to find and explore. We never truly understand something until we're in the midst of it, and Nioh 3 would benefit from providing us with moments like that and multi🎃ple ways to achieve them.

5 𝓀 More Magic

No Wand Waving Here

Nioh 3 hero sees a vision of a Tarnished firing a beam of magic energy in Elden Ring.

Nioh h♋as an unusual relationship with magic, as it's primarily used to enhance oneself and one's equipment as the situation demands. The Yokai transformation m𒊎echanic was a great addition to its magical nature, but it leaves you wanting more from your Talismans and skills.

In Elden Ring, magic is a highly viable system that can take novice players to greater heights once they've experimented a bit. 168澳洲幸运5开奖网:With Sorceries and Incantations that cover several classic elements while mixing in their own, Nioh 3 has ꦰplenty of room to go. Japanese mythology offers a wealth of magical concepts and presentations that the ga💫me could utilize creatively.

4 Traveling

"Walk? That Wasn't Part Of The Deal!"

Nioh 3 hero sees a vision of a woman riding Torrent in Elden Ring.

Due to 168澳洲幸运5开奖网:its linear areas and level design, there aren't many travel options in the Nioh series. You'll spend most of the tಞime traveling on foot, advancing fღrom checkpoint to checkpoint (Shrines) and then leaving the area completely when you're done. There is no consistent fast-travel system that can slow down the gameplay. Due to its open world, Elden Ring puts a lot of attention on its traveling.

You have Sites of Grace scattered a🧸ll over the place, and you can jump between them instantly, and dungeons have their own internal system. You also get a sweet spectral steed for riding across the land, looking almost too majestic. If Nioh 3 is going to expand, it will need a robust travel system to shake up the process of getting around.

3 🅺 Class System

Almost As Hard As Choosing A Major

Nioh 3 hero sees a vision of a Elden Ring classes lined up.

While Nioh focused on a defined character who would grow and fight how you wanted, Nioh 2 leaned hard into the cus🐎tomization. You have the option to create your character from the feet up (within reason) and then decide on their starting equipment. It gives you a blank slate with open-ended progression, but some of us like a bit of guidance. When you start Elden Ring, you have a large selection of classes defined by name, appearance, starting gear, and starting stats.

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This helps you understand the types of op💃tions available and provides a head start on your preferred build. By including such a system, Nioh 3 would provide more options and assistance to help you get started, and then leave the customization in place to mold your character as you play.

2 ⛦ ൲ Summoning Up

Ash And You Shall Receive

Nioh 3 hero sees a vision of a Summoning Statue in Elden Ring.

What made Nioh 2 stand apart from its predecessor was a greater focus on multiplayer and online play. You couldn't turn on streaming without seeing a Nioh 2 group heading off on a mission or smack in the middle of a boss fight. It works well and✃ has helped build a community, but it also leaves more to be desired for solo players, considering the game's inherent difficulty.

This is why Elden Ring changed things by including the Summoning Ashes, so that even solo players could summon allies offline. It also added a new element to hunt for, since the 168澳洲幸运5开奖网:ashes can range from a group of foot soldiers to an arcane champion. Nioh 3 could retain Nioh 2's online functionality, while also adding elements that empowe🔯r those who want to undertake the journey alone.

1 Diversity

More Flavors Of Everything

Nioh 3 hero sees a vision of Elden Ring warriors fighting a giant forest spider.

Japanese folklore is a treasure trove of stories, creatures, legends, and more, which Nioh and Nioh 2 effectively utilized. The Yokai variety keeps things fre🎐sh and makes you curious about what's next, but that primarily applies to the bosses. One of the major criticisms of the games is their repetitive nature, both in terms of enemy types a🦄nd level designs.

Even though Elden Ring is full of underground stone dungeons and ruins, they feel distinct and have something that you can tie to them aside from a name. Both enemies and bosses have distinct desig🐠ns linking them to different factions, locations, or beliﷺefs. Nioh 3 should consider this, as it's likely to be combat-focused, like its predecessors. It can pull from the vast catalog of historic Japanese design and clothing to add more flair and diversity to its animated assets.

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