Summary

  • The Switch's lack of power is actually a good thing - perfect for indie games and local multiplayer experiences.
  • While not ideal for well-ported triple-A games, the Switch excels in its ability to support co-op gameplay.
  • As industry focuses on graphics, the Switch stands out for prioritizing unique gaming experiences like local co-op.

The isn’t exactly a beast of pure processing power, and 168澳洲幸运5开奖网:nobody is kidding themselves about it. The console has long lagged behind its competitors in terms of graphical fidelity and performance, and very often, older triple-A games ported to it from other platforms still end up performing worse than they should. It’s not the handheld you necessarily want to play even well-ported games like or on, if you have other options available to you, and the bad ports like the Batman: Arkham Trilogy are 168澳洲幸运5开奖网:widely considered disastrous.

It’s a net good when games are brought to more consoles and made accessible to more people, as long as the ports are decent, but it’s not the ideal use of the Switch to be playing games of this size. Nintendo is very aware of this, which is why most of the games it makes for the Switch aren’t incredibly graphically intensive. Tears of the Kingdom pushed the hardware to its limit, but the majority of first-party Nintendo games don’t require that much processing power. It’s the perfect console for that kind of game, and it’s what makes it great 168澳洲幸运5开奖网:for indies like Dave th꧅e Diver as well.

It’s precisely that tendency to less intensive games that makes the Switch perfect fꦕor local multiplayer titles, something that I’ve been craving recently. From the start, the Switch’s major selling points are that it’s portable, it’s a hybrid, and that there are plenty of games you can play with the whole family – it even already comes with two controllers built in. That’s in keeping with Nintendo’s legacy, but it&💃rsquo;s also a selling point that makes it stand out from its competition.

As games on other consoles get bigger and more graphically intensive, it gets less feasible for them to support split-screen co-op. I’ve been thinking about this a lot because I’m salty that I can’t playꦜ Helldivers 2 🅠with my partner, but that game is just part of a larger trend of hardware just not being able to keep up with the demands of software, leaving co-op in the dirt. The Switch, though, i🦄s free of the expectations of picture perfect graphics, because everybody knows it’s not capable of it. That means it can use its processing power for other, more interesting things.

It’s not likely I’ll be ♓playing many triple-As with my friends on the couch, but the Switch’s lack of processing power is exactly what makes it viable as a co-op machine for me and my friends. In a gaming climate increasingly focused on online multiplayer and single-player experiences, that makes the Switch even more valuable. I don’t typically care about Nintendo exclusive games, but I do care that the Switch is one of the last platforms where local co-op is common and not a rarity.

As th🌳e industry as a whole rushes headlong towards better graphics, higher frame rates, and ballooning budgets, I don’t think the Switch 2 is going to keep up. But that’s a point in its favour for me. It is important that we keep getting smaller games tha꧅t look worse, because they innovate in other ways. And in the case of local co-op, they preserve forms of gameplay too.

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