Words don't tend to mean much these days. We don't have museums anymore, we have 'immersive experiences'. It's not art, it's 'content'. There are no audiences, only 'demographics'. Tweets aren't even tweets anymore, they're 'posts on X - The Everything App'. And, in a similar vein, 168澳洲幸运5开奖网:Nintendo Switch 2 Welcome Tour is not a video game. It's not an immersive experience, it has no content, and it's made for no demographic I can think of. 168澳洲幸运5开奖网:It's barely anything.

It's not just that it's bad. You can kind of forgive a game being bad when it's trying to do something. It's why 168澳洲幸运5开奖网:Balan Wonderworld has legions, or at least dozens, of fans willing to go to bat for it. Nintendo Switch 2 Welcome Tour isn't trying to do anything. It just is. It doesn't break, which I suppose is evidence of a little bit of Nintendo quality control, but it's an entirely joyless experience seemingly by design. It's like someone has gamified a HR presentation🔥 on a new in-house word processor. I get 𝔉that I need to know the basics of this, but do we all have to pretend we're having fun while we're at it?

Nothing Welcome Tour Teaches You Is Engaging Or Interesting

Did you know the Switch 2 has cooling vents on the left... and the right?! Here's a better question - do you care even a little bit? Because that's all Nintendo Switch 2 Welcome Tour has to offer you. Your little avatar, who looks like it was birthed in the corporate hellscape of a metaverse Mark Zuckerberg would be forced to act excited about in order to sell a new VR lampshade, wanders around a Switch 2. They interac🙈t with things like 'the A Button' or 'the Cable Clip', and if you don't interact with all of them, you don't get to move on.

Are they easy to find, you ask? Sorta. The obvious ones, like the aforementioned A Button, are pretty noticeable. But it often asks you to go to specific ridges of the devices where seemingly nothing is so it can point out information you'd already have to know to be playing the thing in the first place, like the Switch 2 dock having a removable back panel to keep HDMI leads secure. It doesn't give you any information about these things, not that you'd want it. It just congra𝄹tulates you on having found it and lets you continue your slow march towards the grave, wasting time discovering that🧸 the right Joy-Con has a magnet just like the left Joy-Con.

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There are parts of the game generously described as 'Quizzes' which might more accurately be described as 'reading those pamphle♊ts no one ever reads'. These do explain some of the tech, like how magnets and mufflers are combined for the perfect rumble experience, and sometimes you're asked questions about it. Sometimes you're not. It never really matters.

Welcome Tour's Games Aren't Really Games

To be fair, there are some games included. To be realistic, these aren't actually games at all. Though occasionally it reminds you the Switch 2 is a games console and not, say, an air fryer with an extremely long information bookꦑlet and a shooting gallery, most of the time y꧒ou feel as if you're helping program an interactive whiteboard you don't entirely understand.

There are games like moving a mouse around a maze, moving a mouse away from falling spikes, moving a mouse to the spot wi𒈔th the most rumble, moving a mouse to guess a shape, moving a mouse to find tiny pixels, and moving a mouse to rapidly click on targets. You may have noticed a pattern there - all those ideas suck. Also they all use a mouse.

I understand that the mouse is the flashy new tech, and enjoyed 168澳洲幸运5开奖网:my demo of Drag x Drive at the console reveal, as well as seeing the mouse/🍰keyboard li💧ght when playing Metroid with mouse aim. But aside from the games here being very bland, this does not feel like an advert for the Switch 2. Most of the games will still be mainly stick and motion play, and little is done to emphasise this pa𒁃rt of the console in Welcome Tour. It's very specifically a 'game' (or an immersive experience that fails to immerse you) for players migrating from the Switch, not for new Switch 2 players. For a game that already seems like it's for noꦕbody, this dates it even further. I don't want to hear Dolly Parton's new stuff, play Jolene and Two Doors Down.

Not to me🙈ntion heavy use of t🤡he mouse means constantly moving position on your sofa, and that's before you account for switching from docked to handheld to tabletop between games.

Nintendo Is Afraid To Be Itself With Nintendo Switch 2 Welcome Tour

Switch 2 Welcome Tour characters waving over an orange background.

Other attempts to gamify things fall flat, too. Pursuing medals feels fruitless when the activities they unlock are more inane, more complex versions of the drudgery you've just put🐬 yourself through already, and the 'lost and found' saga of collecting missing items ruins what little intrigue it might have created by limiting you to one item at a time, forcing you to frequently return to the help desk, or more likely, ignore these items completely.

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The dumbest hill I’ve ever chosen to die on.

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In fact, the presence of other fake people losing their fake things is just annoying, because they want to talk at you (with all the conversational skills of that Pokemon kid who likes shorts) when you're busy clicking around desperately to find the last interactable on the Joಞy-Con Comfort Grip s♏o you can move on with your life.

Nintendo Switch 2 Welcome Tour is a valiant concept, and that's the best thing you can say about it. But unlike the charm of Wii Play or 168澳洲幸运5开奖网:1-2-Switch, it feels like Nintendo is keen to not be embarrassed this time around, and out of fear of not wanting to be laughed at, has offered up nothing at a⛦ll.

It's mildly amusing to rattle Joy-Con like maracas, but a Nintendo table setter should strive to be better than 'mildly amusing'. And that's the strangest part here - Nintendo has not failed with Welcome Tour. It has succ🧸eeded in its ambitions. But 🅺if the Switch 2 is to match its predecessor, those ambitions had better grow, and quickly.

nintendo-switch-2-welcome-tour-tag-page-cover-art.jpg

Your Rating

168澳洲幸运5开奖网: Nintendo Swit꧑ch 2 Welcome Tour

Reviewed on Nintendo Switch 2

Mini-Games
Systems
2.0/5
Released
June 5, 2025
Developer(s)
Nintendo
Publisher(s)
Nintendo
Number of Players
Single-player
Nintendo Switch 2 Release Date
June 5, 2025

Explore a virtual exhibit that offers anꦆ inside look at the Ni♎ntendo Switch 2 system.

Pros & Cons
  • Works as intended
  • Good graphical and technical showcase for the Switch 2
  • No real gameplay
  • Incredibly bland by design
  • Completely goes against the gameplay first fun factor of Nintendo