We all have a favorite A button. Some of us fell in love with the ic♐onic green chunk on the GameCube controller༺. Others preferred the subtle snap of a DS Lite. And then there are those who still think the N64 was a perfectly reasonable shape for human hands (we’re concerned, but we respect your truth).

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In this extremely serious, not-at-all-silly breakdown, we’re zooming in, literally and metaphorically, on the A button through Nintendo history. From the stiff beginnings on the NES to the soft tap of the Joy-Con, we’re ranking them all, because yes, it does matter.

1 🍸 NES Controller (1985)

The Stiff Upper A

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This was Nintendo’s original A button, a red circle slapped onto a rigid gray rectangle. It felt less like pressing a button and more like giving your thumb a firm handshake. Built with a rubber membrane underneath, it clicked, but not the satisfying kind. It wasꦺ functional, yes. Historic, even. But "fun to use" wasn’t quite in its vocabulary.

It’s the kind of button that taught an entire generation how to mash through Mega Man levels and develop mild thumb calluses by age eight. Respect for 168澳洲幸运5开奖网:laying the foundation, but ergonomic🦂ally, this one's about as ꦚcomfortable as sitting on a brick.

  • Score: ★★☆☆☆

2 ♚ Game Boy / Game Boy Advance (1989 / 2001)

The Clicky Classics

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Before touchscreens and circle pads, there was the humble A button on the Game Boy and Game Boy Advance: small, round, and always ready to rumble. These buttons were absolute workhorses. Whether you were slamming through 168澳洲幸运5开奖网:Pokemon Red, dodging bullets in 168澳洲幸运5开奖网:Metroid Fusion, or just repeatedly missing a jump in Wario La🦩nd, the A button held firm.

Clicky, durable, and with just the right amount of resistance, it laughed in the face of pocket lint and Cheeto dust. You could d𝐆rop your handheld down the stairs and that A button would still register a perfect press. It's the childhood friend that stuck around, reliable and still awesome.

  • Score: ★★★★☆

3 ﷽ SNES Controller (1990)

The Comfort Upgrade

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After the NES, Nintendo finally realized p🌄eople had thumbs. The SNES introduced rounded buttons and a layout that didn’t look like it w๊as designed by a geometry teacher on a deadline. The A button was softer and easier to press, with less resistance than its NES ancestor. It still clicked, but now it clicked with purpose.

And for long play sessions (we’re looking at you, 168澳洲幸运5开奖网:Final Fantasy 6), it was a bleꦉssing. It didn’t scream for attention, but it got the job done. It was dependable. Like your favorite mu꧂g. Or a Toyota Corolla. And who could hate the pretty shade of purple?

  • Score: ★★★☆☆
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4 🀅 Nintendo 64 Controller (1996)

Weird Placement

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Technically speaking, the A button on the N64 controller works just fine. Practically speaking, you had to hold ♔the controller like you were defusing a bomb with three hands. Positioned in the middle prong setup, it was a little too far to the right when using the analog stick, and sometimes it felt like iܫt was moonlighting as a B button.

The feel? Light, plasticky, and a bit hollow. Not terrible, but not memorable unless you count the trauma of missing jumps in 168澳洲幸运5开奖网:Ocarina of Time.

  • Score: ★★☆☆☆

5 🍃 Gam🧔eCube Controller (2001)

The Green God Button

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This is it. The A button of all A buttons. It’s big, bold, bright green, and the centerpiece of the entire controller. Nintendo basically said, “This is the one you’re gonna press the most. Let’s make it feel amazing.” And they did. It’s thick, satisfyingly deep🌞, and makes a delightful thock when you💯 hit it.

Its position is perfect, making every jump in Smash Bros. and every fireball in 168澳洲幸运5开奖网:Mario Sunshine feel natural. It’s like a tra🦹mpoline for your thumb. If buttons could be Michelin-starred, this would be it.

  • Score: ★★★★★

6 Wii Remo🐽te (2006) 💝

Weird, But It Works

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This one flipped the game, literally. The A button was now on the top of the controller, like a TV remote. Innovative? Sure. Intuitive? Someti♕mes. Satisfying? Depends who you ask. It had a short press and a light click, which worked great for games like Wii Sports, but felt kind of underwhelming for more intense action.

You never really 'hit' it, you sort of stretched your ﷽thumb, poked, and hoped. But hey, it let your grandma bowl strikes, so we’ll give it some credit.

  • Score: ★★★☆☆

7 𝕴 Nintendo DS (2006) 𝔉

The Quiet Achiever

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The DS A button didn’t need to make a fuss. It wasn’t loud, flashy, or trying to reinvent anything. It just quietly worked, and worked well. Softer than it💖s Game Boy ance🐼stors but never mushy, it struck a lovely middle ground: tactile enough to feel responsive, gentle enough for long play sessions.

This was the button you pressed while staying up too late on a school night, playing 168澳洲幸运5开奖网:Hotel Dusk or tapping your way through Rhythm Heaven. It was classy, subtle, and kind of elegant, like the button version of a well-♊mannered librarian who also knows how to rock karaoke.

  • Score: ★★★★☆
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8 ꦆ Wii U GamePad (2012) 🍸

Big Pad, Meh Button

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The Wii U’s A button is fine. Not great. Not terrible. It exists in a large sea of🐻 plastic and disappointment. The click is slightly m🧔ushy, the travel is decent, but the whole thing just feels… tired.

Like it’s doing its best but would really rather not. It’s like the button equivalent of a sigh. Still, it did what it needed to, and you didn’t notice it unless you were thinking really hard about buttons (hi♉).

  • Score: ★★☆☆☆

9 🎀 Nintendo 3DS (2011)

Clicky In All The Right Ways

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Small but mighty. The A button on the 3DS was built for portability but never felt like a compromise. It had a crisp snap, quick response time, and held up to hundreds of hours of 168澳洲幸运5开奖网:Monster Hunter, 168澳洲幸运5开奖网:Fire Emblem, and Pokemon battles.

It’s the kind of button that could survive a fall down the stairs and still register a press. Sturdy. Compac🀅t. Reliable. Like a tiny button-shaped tank.

  • Score: ★★★★☆

10 ꦿ Nintendo Switch Joy-Con (2017)

The Glossy Letdown

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Joy-Con A buttons look sleek, but they’re all form, less function. They’re smal🌳l, shallow, and a bit bouncy... not in the “cozy couch” way but in the “did-that-register?” kind of way. Fine for casual gaming, but they lack that satisfying thock or tactile feedback you want during high-stakes moments.

If the GameCube A 🎀button is a bear hug,🐈 the Joy-Con’s is a limp handshake from a guy named Kyle.

  • Score: ★★☆☆☆