With a well-earned Metacritic score of 86 and tons of critical and fan acclaim, Bloober Team truly delivered with their remake of Silent Hill 2. It became the fastest-selling game in the Silent♒ Hill series, and Bloober and Konami teased💮 that their partnership wasn't fully over. Well, now Konami has revealed that the next Silent Hill remake is the original 1999 game tha💞t started it all.

7 Hidden De🦩tails You Might Have Missed In The Silent Hill F Trailer
A careful eye can spot new nightmares.
168澳洲幸运෴5开奖网:Bloober will now get to tackle another SH story with more beloved and iconic characters and enemies. Silent Hill 2 Remake was remarkable for how true it stayed to the source material and nailed the sound design, environmental storytelling, lighting, atmosphere, 168澳洲幸运5开奖网:voice performances, and writing. No notes in those fields, but there✤ are still some improvements Bloober can make going into the next one.
10 ꦆ More Costumes And Cosmetic Content
Silent Hill was never a series about cosmetics or switching out your protagonist's outfit. But Silent Hill 2 introduced the idea of cosmetics through the pre-order system and Deluxe Edition copies, like having a Robbie the Rabbit mascot headgear, a Mira the Dog headgear, or Pyramid Head's mask out of taped pizza boxes. While fun accessories, you had to pay extrꦰa if you wanted them, and they were platform-base🦄d as well.
Plus, these are just masks that cover James Sunderland's face, which would kind of ruin the dark and emotional vibe of the game. Silent Hill Remake could have it where you switch out Harry's clothes, maybe collect additional accessories around Silent Hill, like some sunglasses or hats. 168澳洲幸运5开奖网:Resident Evil 4 had a great s꧃election of costumes for Leon and Ashley, so Silent Hill Rไemake should lean into that.
There were even some outfit and hairstyle mods created for James (including ), so this sounds like 🌄something everyone is yearning to see💖.
9 Less Convoluted And More Balanced 💯Puzzlꦦes
Silent Hill 2 Remake decided to give you three different difficulty levels for the puzzles – Light, Standard, and Hard. In the end, the difference didn't matter because 168澳洲幸运5开奖网:some of the puzzles weren't only hard but also incredibly convoluted and frustrating. Even when I played on Light, the Wood Side Apartments safe room puzzle was very disorienting, and the Brookhaven Hospital three-bracelet puzzle sent me to a w🅠alkthrough solution because I didn't know what I was doing.

Silent ౠHill 2: 10 Biggest Differences Between The Original And The Remake
Let's take a look at the things Bloober Team changed when adapting this iconic game to ♎the modern era
Obviously, the code puzzles were much easier to figure out, but some of these more advanced puzzle designs by Bloober weren't as well-thought-out and intuitive as the team probably thought. And then if you get the Hangman puzzle wrong, you're in a world of hurt from enemies. Puzzles should all be standard, have an option in the menu for hints, and make better sense in🔯 the context of t꧋he story.
Though the hints shouldn't go overboard like th𒈔ey did with Atreus in God of War Ragnarok to completely 🐭ruin the puzzle-solving🐬 experience.
8 A C🎃lassic Fixed Camera Mode Option
Silent Hill 2 Remake went with the modern over-the-shoulder camera approach instead of the original's partial fixed camera-style design. The first Silent Hill game in 1999 and 2001's Silent Hill 2 copied that sort of Resident Evil fixed camera gameplay look, with different angles represented throughout the levels. It was due to the limitations, but maybe it should return in the next remake, at least as an optional way to💮 play the game.
For a lot of fans, that's the true classic way to experience Silent Hill, and the rema🌼ke lost a lot of that suspense and charm b💟ecause of how it switched the camera mode to just be over-the-shoulder. Seeing that in the menu for the camera to have a 'classic mode' would be an exceptional detail missing from Bloober's Silent Hill 2.
7 Tighter 🐽Pacing And Gameplay Length
According to How Long To Beat, the length for just the✱ main story of Silent Hill 2 Remake is 16 hours, and the length for . Somehow, Alan Wake 2 feels like a much quicker game to beat despite it being longer statistically (I should know since I played it over four times in full, and the experience does go by too fast).
The original Silent Hill 2 only took eight hours to complete, meaning that 168澳洲幸运5开奖网:Bloober Team doubled the ga🍒me's length and expanded entire sections for thꦓe remake that now seem too long and drawn out. More content is good, as long as it elevates the original material and doesn't feel like adding more for the sake of adding more. Silent Hill 1999 is about a seven-hour game, so maybe ten to 12 hours should be the target for the remake.
6 Greater Original Enemy Variety ⛎ ൩
For Silent Hill 2, it was important to stay true to the enemy designs of the original because of their importance to the story and James' psyche. Bloober Team did a great job of updating their designs, especially the bosses, and making all of them more terrifying. However, they also introduced a new enemy that showed up in the prison section, which became 168澳洲幸运5开奖网:the scariest enemy type in the game.

168澳洲幸运5开奖网: 19 Mo✨st Symbolic Silent Hill Monsters
Silꦗent Hill is full of symbolism, so we break down some of the൲ most important monsters and what they mean.
The spider mannequins crawl up very tall walls and jump on you when you least expect it. They were a late-game addition and a cool original design in the world of Silent Hill that only upped the creep factor and suspense. We can only wait to see how the Air Screamers, Wormheads, and Mumblers will look in the remake of the first game, but some ♋new enemies would be awesome to see as well.
5 More Emphasis On Exploration And Side Activities 🌠 ♑
Silent Hill 2 Remake felt very linear, as you mainly use the map to recover a puzzle piece and move from area to area without much incentive to explore aside from smashing cars and cabinets to acquire health items or amm𝔉o. Even in the Lakeview Hotel area and Wood Side Apartments, the rooms that could be opened only had supplies, with 🌞not much else to do in them besides fight off an enemy.
There were a few sections in the remake where you had more side conversations and interactive scenes with Maria, like the Jacks Inn motel, and also 💫parts where you encounter the side characters. However, the latter would happen through scripted cutscenes, and it would be great if the new Silent Hill remake could allow for even more side content and expansive areas to encourage more worthwhile storytelling and explorati🐼on.
4 🧔 More Improve🍒d Health Indicator UI
One of the main UI annoyances with Silent Hill 2 Remake was the health indicator. When taking damage, there would be a red outline appearing on the borders of the screen that would continue to fill up to indicate low health, and then a cross would also flash, but it became quite diꦰstracting and unnecessary. I, myself, had to disable it immediately because it just looked tacky and bad. Thankfully, there was the option to disable it.
Another solution would've been 168澳洲幸运5开奖网:to download the health UI mod to swap it out. But really, it becomes clear when James is low on health because of the blood soaking his jacket, his pained animation, and slo♏wer movement. The next remake should eliminate that blood border UI entirely and try to achieve something more creative, or follow Silent Hill f's path, with a standard health meter at the bottom of the screen.
3 ꩵ A Save From Menu Option
One of the key things that Bloober kept from the original Silent Hill 2 was 168澳洲幸运5开奖网:the red square save points. You'd have to go to the specific spot on the map with a red square each time you want to save, usually on a wall or table. The game also autosaves, of coꦆurse, but not in the spots where it really matters. Like, if you want to save after just killing a horde of enemies or getting a puzzle piece, yo🌳u'd have to constantly go back.

168澳洲幸﷽运5开奖网: 14 🎃Best Games Inspired By Silent Hill
These horror games are all crafted with the excellent and gh😼astly touch of Silent Hill.
Depending on where you are and how challenging or daunting it might be to get back to that save point, it's much better to get with ꦉthe times and do what most games do now, and that is to allow the option to save at any point from the main menu. It would also make things less stressful than the 🍒atmosphere, sound design, and horror content already are.
In the first Silent Hil♒l game, the✤ save points were notepads.
2 ♛ Better Inventory And Healing System
168澳洲幸运5开奖网:Inventory systems in horror games have come a long way, and there are some truly well-designed, impressive ones in the genre. Silent Hill 2's was not that. It was one of the least-inspired aspects of the 👍game. The inventory is just a long drop-down list of category titles in basic white lettering. And when you go to 'weapons' or 'equipment🐼,' you have to then scroll side to side to select what you need.
That's not the best option for h𒀰ealth items while taking damage during combat, especially in a boss fight. Oftentimes, what would happen was that I accidentally selected a syringe instead of the health drink. And then I right away noticed how easy it is to take damage while trying to inject yourself or down a health bottle, as the animation is quite slow, so that could definitely be done better.
1 An Even Moreꦓ Refined Combat System 💯
Design is all about iterating. The combat system in Silent Hill 2 Remake felt like the crispest the series has seen, but it's still not the best it could be. The dodging and swings could still feel quite wonky, particularly with the Lying Figures. And the fact that the Nurses wield weapons like pipes and knives and take swings at you, 168澳洲幸运5开奖网🍸:a 🔜parry or counter system like in Resident Evil 4 should be implemented.
This is especially concerning when dealing with groups. Silent Hill 2 had a lot of sections with multiple enemies, and just having the doꩲdge element as enemies launch their attacks means things can get deadly fast. There is a pattern you can build up for Nurses, sure, like downing them with your handgun or shotgun and then beating them with a pipe, but it's a bit repetitive. Reloading weapons like the rifle is also super slow and not ideal during boss fights.
Weapon reload speed, ammo capacity, and damage could possibly be fixed through the option of including an uဣpgrade system, as seen in other survival horror games like Resident Evil, Dead Space, and Alan Wake 2.

168澳洲幸运5开奖网: Silent Hill 2
- Top Critic Avg: 87/100 Critics Rec: 95%
- Released
- October 8, 2024
- ESRB
- M For Mature 17+ // Blood and Gore, Language, Sexual Themes, 💞Violence
- Developer(s)
- 168澳洲幸运5开奖网:Bloober Team
- Publisher(s)
- Konami
- Engine
- Unreal Engine 5
- Platform(s)
- 168澳洲幸运5开奖网:PlayStation 5, PC
- How Long To Beat
- 15 Hours
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