Gacha games inherently want to remove the cash from your wallet. It’s part of the ecosystem of these games, and the reason titles like 168澳洲幸运5开奖网:Wuthering Waves, 168澳洲幸运5开奖网:Genshin Impact, and 168澳洲幸运5开奖网:Honkai: Star Rail make millions of dꦍollars a month. Whenever a new character is released, players just have to have it - regardless of how much it might cost.
168澳洲幸运5开奖网:Neverness to Everness is an upcoming gacha game from Hotta Studio, the team behind hit gacha game 168澳洲幸运5开奖网:Tower of Fantasy. While never described explicitly by studi🥃os as ‘gacha games’ (they usually get the title of ‘free-to-play open-world action role-playing games’ instead), NTE is obviously a gacha game. You collect characters and then level them up with a range of obtuse resources - bread and butter st🧜uff.
But Nevernes🌸s to Everness is trying something a little different in an attempt to win over the players of other gacha games: it's making the system of pulling characters much, much fairer.
Neverness To Everness Gacha System Has Boosted Rates And No 50/50 RNG
Based on everything we’ve seen so far, NTE has a 1.88 percent chance for you to pull an S-tier characte𝕴r per pull for the first 70 pulls. That’s already a 1 percent increase on Wuthering Waves’ 0.8 percent chance at a 5-star character. NTE also does away with the 50/50 chance of getting the featured banner character as a guaranඣtee. Essentially, this means that, unlike in other games - like WuWa or Honkai - you will always get the featured banner character as your pity roll, rather than having a 50 percent chance to pull another standard S-tier character instead.
The probability even goes up after your 70th pull to get an S-tier character and the ch♐aracter is guaranteed at 90 pulls. There are also no 🍬weapon pulls to clutter the prize pool. But that’s enough gacha jargon for now.
Overall, this feels like a much fairer system than in other gacha games. You’ve got a better chance to pull the cha🐻racter you want without the added pain of not getting the 50/50 split in your favor even after burning through your summon tok☂ens.
To be honest, it all sounds too good to be true, so when I got access to the closed beta, I scoured the gacha mechanics and rates and pulls to see if we🥀 were missing anything. Nope. That is just how it works. There has to be a catch. Right?
What Are We Missing?
It’s quite possible that Hotta Studios’ main gambit to yoink playerℱs from other gacha games is just to make the system in which you dump your money substantially more player-friendly. I mean it feels like such a simple fix and so straightforward that, if it wasn’t for the ever-demanding need for growth and profit, I have no idea why other game devs haven’t tried it as well. Treat your players well, and they’ll stick around, because if you don’t, someone else might.
Look, I don’t want to praise the꧒ game before we have the full picture. It’s quite possible that there’ll be something scummy hidden in the gacha system we haven’t seen yet, like multiple S-tier characters being released at once, thus making it still difficult to get the character you actually want.
Alternatively, NTE might follow a similar path to Hotta’s previous title, Tower of Fantasy, and sl𒁏owly, incongruously increase the power creep across the entire game. In ToF it was all about the strength of weapons 💜and characters being vastly superior to the ones that came before them, but what’s stopping the devs from adding a banner later in NTE’s cycle that reintroduces the 50/50 split or hyper-limited character pulls?
We should also discuss the actual gacha board itself. It’s basically a giant Monopoly GO board which you roll dice on and then land on rewards. Monopoly GO is such a successful mobile game because it provides that, ‘Oh, 🐭just one more roll,’ feeling, especially when you are close to receiving bonus rewards. That sort of feeling gets you to open your wallet, even for a few dollars here and there. In NTE, you can actually see which rewards you might get if you just roll a couple more times…
Overall, though, we simply don’t know what the system might look like a few weeks after launch, but for now, it seems like the developers are committed to this fairer system. If the game ships with the gacha as it stands now for the Closed Beta Tests, I can easily see some players who are frustrated with other gacha games jumping ship for NTE's fairer and more balanced experience. Then it’s just on Hotta to retain those players until the nextཧ gacha arrives.