Hopping into 168澳洲幸运5开奖网:Mortal Kombat 1 will provide you with multiple fun characters for you to play. With that in mind, you may find yourself enjoying Tanya and everything she offers as a character. She's a character with solid range, multiple special moves, and a lot on her side to give you the edge in a fight.

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However, she can be challenging to use effectively, especially if you don't understand her specials. Because of that, you'll want to take some time looking over the character to see how her counters work along with her stacking system, which opens possibilities. From there, you can apply the tips and knowledge to help you learn the character.

Tanya Overview

Tanya swinging her staff around and preparing for a fight with Sonya nearby in Mortal Kombat 1.

Tanya is a character that has mid-ranged attacks to help her deal with different situations. Her weapon allows her to perform attacks at a decent distance, letting her poke down enemies and preventing them from getting close.

Because of that, she can have some trouble when enemies get close to her or farther away. However, she has multiple tools to help her deal with situations, perform unique combos, and take down her foes. For instance, unli✨ke other mid-range characters, Heavenly Hand gives her a pr💮ojectile.

Even though you have all these tools, Tanya has many laggy moves the opponent can easily punish. That means you can't just throw them out, or you could find yourself getting taken down by your foes. Because of that, Tanya heavily relies on you reacting to your opponent.

Tanya Special Moves

Tanya winning a match while summoning four glowing hands in Mortal Kombat 1.

Tanya has some unique special moves with interesting properties, making it crucial for you to understand how they work. Ensure you spend some time learning Seeking Guidance and Divine Protection in particular, as their variatio🍌ns can impact the way you play.

Special Move

Inputs

What It Does

Heavenly Hand

Down, Forward, 1

You shoot a projectile forward dealing damage. Enhancing it deals more damage and knocks down the opponent.

Air Heavenly Hand

Down, Forward, 1 in the air

You shoot a projectile diagonally down. If you Enhance it, the move will deal more damage and cause the enemy to crumpl🎃e, allowing you to combo them.

Seeking Guidance

Down, Forward, 3

You make a circle appear behind you, which you can stack twice. Each stack allows you to dash further when you perform an attack dash cancel. Enhancing it performs the move faster.

Seeking Guidance Delay

Hold 3 after Seeking Guidance

You charge the attack longer, gaining both stacks.

Umgadi Dodge

Down, Forward, 3 with two Seeking Guidance Stacks

You dash through the enemy, appearing behind and above them. Using the Enhanced version deals damage and can be cancelled into an air combo.

Divine Protection

Down, Back, 3

You have hands appear in front of you, block mid and high attacks. You gain a 🤡stack 📖of Seeking Guidance if you block. Enhancing it causes it to come out faster and can parry projectiles.

Divine Protection Delay

Hold 3 after Divine Protection

You hold the move for longer with the same effects.

Deity Push

Hold 3 and Back after Divine Protection

If the enemy hits you, you perform a counterattack and deal damage. Enhancing it deals more damage and has invulnerability.

Umgadi Evade

Hold 3 and Forward after Divine Protection

If the enemy hits you, you dash into the air, just like with Umgadi Dodge. Using the Enhanced version deals damage and can be can🧸celed into an air combo.

Drill Kick

Back, Forward, 4

You slide across the ground, hitting the enemy low and knocking them up. Enhancing it launches them farther into the air leading to 🤪follow ups.

Spinning Splits Kick

Down, Back, 4

You perform multiple kicks while spinning forward. The Enhanced version deals more damage.

Air Spinning Splits Kick

Down, back, 4 while airborne

The same as the above move, except you kick across the air. Enhancing it also deals more damage.

Since the game is available on multiple platforms, the special moves use a notation to make them consistent. You can also apply the notations to your custom controls, ℱso use this quick referen💫ce to know what you can expect.

Also, the directions matter since they vary based on which side of the opponent you're on.

1: Front Punch

2: Back Punch

3: Front Kick

4: Back Kick

Forward: Toward the enemy

Back: Away from the enemy

Tanya Tips

Tanya and Nitara clashing as they prepare to fight each other in Mortal Kombat 1.

How you play Tanya depends on the opponent you play against. For instance, if you're dealing with someone who has mixups and fast attacks, you'll need to play more defensively. On the other hand, you'll want to play offensively against zoners.

For instance, you can use Divine Protection to deal with opponents that throw out attacks without thinking. Divine Protection Delay can also help you deal with jump ins, though ꧂your Back 2, 1 can be a great anti-air. Divine Protection can also let you instantly punish people.

As for ranged opponents, use your Heavenly Hand to apply pressure and try to force an approach. You can use your Seek Guidance dash distance to get close to your enemies and hit them with moves they wouldn't expect. You can also use your Enhanced Divine Protection.

To add to this, Tanya has amazing combo potential since many of her moves can link into each other. For instance, if you want a straightforward combo, you can do something like Back 2, 1, Forward 2, 1, 1, Kameo Launcher, air 1, 2, Enhanced Spinning Split Kicks.

You have other ways to extend and start combos with Enhanced moves, including Umgadi Dodge, Evade, and Drill Kick. You can experiment to come up with more combos, such as using air combos after the Umgadi moves or dashi🔜ng into a string after you use Drill Kick.

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Tanya Kameo Tips

Sonya using her Neutral Kameo to juggle Ashrah in Mortal Kombat 1.

Speaking of which, you have two main approaches to take regarding Kameo fighters for Tanya: characters for combos or people with range and get-off-me tools. Sonya Blade stands out as one of the best options for Tanya, though Kung Lao and Cyrax are also great.

Sonya works well, thanks to her Back and Neutral Kameos, which are great combo extenders. If you launch the opponent, you can use Neutral Kameo to keep it going or end your string with a Back Kameo to flip the opponent over and land more hits.

Her Forward Kameo also provides a projectile, so go with Sonya if you want to focus on combos with some ranged pressure.

Kung Lao offers great versatility with a low-hitting Back Kameo to synergize with your Heavenly Hand. You also have his Neutral Kameo to cancel your laggy moves or close the distance on ranged characters.

Forward Kameo is a great launcher and combo extender, so🍨 go with Kung Lao if you need help with combos and zon🐷ers.

As for Cyrax, he has a solid Forward Kameo that can help you extend combos. His bombs a♏llow you to get creative with your unique moves and combos while also deterring enemies from attacking you if you need a bit of breathing room. Pick him to deal with rushdown characters.

You have other choices that synergize with your kit as well, like Frost offering more combo potential. Motaro can help you keep enemies off of you while closing the distance when you need him.

Sareena is another great choice for applying pressure against ranged foes, thanks to her meter drain move and projectiles.

Tanya Fatalities

Tanya using her first Fatality on General Shao in Mortal Kombat 1.

Tanya has two Fatalities you can use: you start with one and unlock the other by reaching Mastery Level 14 with her. If you need🍃 help practicing the inputs and distances, you can go to Learn and pick Fatalities, which will let you practice it.

Fatalities

Distance

Inputs

Fatality 1

Close

Down, Back, Down, 3

Fatality 2

Close and Mid

Back, Forward, Down, 2

Next: Mortal ⭕Kombat 1: How To Unlock Every Second Fatality