Status ailments always add an added layer of depth to RPGs, but we tend to appreciate them less when they're actively turning the tide of battle against us. has a whole host of th♔em that can put a damper on your day. Thankfully, there are as many ways to cure them.

Metaph𝓡or: ReFantazio Preview - A Fresh Take On Classic Atlus Tropes
Is this the real life? Is this just fantasy? Met♑aphor: ReFantazio takes the best of Atlus to create something new in a high fantas𒊎y setting.
While the game smartly introduces these ailments through a tutorial, it can be tedious to keep track of them, and especially tedious to remember all the ways to cure them. If ಞyou're having trouble with a particularly debilitating debuff, this guide should get your team back in good health.
Physical Ailments Versus Mental Ailments
First, a quick primer on an important aspect. Ailments are split into two categories: Physical and Mental.
Mental status ailments will recover at the end of a battle even if they weren't cured prior to its conclusion. These include Daze, Charm, Forget, Sleep, Rage, and Anxiety.
Unlike other ailments, Anxiety can occur prior to battle. This happens when you're ambushed by an enemy. It also has increased sources during fights; Anxiety is inflicted whenever a character receives a critical hit.
On the other hand, physical status ailments will still be in effect after battle. Physical debuffs include Poison, Paralysis, Malady, Hex, Burn, and Frostbite.
Every Status Ailment In Metaphor: ReFantazio
Ailment |
Category |
Effects |
Item-Based Cures |
Action-Based Cures |
---|---|---|---|---|
Daze |
Mental |
Hit Rate (accuracy) for all attacks is reduced. |
|
|
Charm |
Mental |
You'll lose control of the c༒haracter. Each turn, they'll either attack fellow party members or aid your foes. |
|
|
Forget |
Mental |
The character can no longer use Archetype skills. |
|
|
Sleep |
Mental |
You'll lose control of the character. If they s🍨uffer a physical hi꧃t, it wil🔴l be a guaranteed critical against them. |
|
|
Rage |
Mental |
The character's attack power will be elevated. Howeverᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ, they'll take considerably🧸 more damage✤ from enemies, and their actions will be limited to norma🏅l weapon attacks. |
|
|
Anxiety |
Mental |
The character can no longer us𒆙e Arche🌠type skills. Furthermore, enemies who 🔯attack the affected character will not consume a Turn Icon. |
|
|
Poison |
Physical |
The character's HP is reduced after taki༺ng any action. |
|
|
Paralysis |
Physical |
Regardless of the action you choose for the affected charac🔥ter, there's a high probability that it will fail. |
|
|
Malady |
Physical |
The character's stats are all greatly reduced. HP and M𒐪P cannot be recovered. Be careful here,ꦜ as you can still waste actions attempting to do so. |
|
|
Hex |
Physical |
Half the damage the character deals to the enemy 𒈔is dealt t🅰o themselves as well. Resistance to💮 the Dark element is reduced. 🃏The character also becomes increasingly susceptible to other ailments. |
|
|
Burn |
Physical |
Whenever they'r🐟e attacked, the character wiꦑll take more damage than usual. |
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|
Frostbite |
Physical |
All forms of attack damage are reduced. |
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|
In addition to the items listed above, various cooked dishes can have the side effect of curing specific ailments.
For instance, the Curative Coney Roast will not only restore 250 HP for all allies, but cure Poison for them all as well. Be sure to factoꦺr these bonuses into consideration prior to using them for simple HP restoration!

ꦺ Metaphor: Re♛Fantazio Is Positioning Itself As The Anti-Persona
Metaphor is making a🍸ll the changes Per🦄sona 6 won't be able to make.