Persona has always been 168澳洲幸运5开奖网:Shin Megami Tensei for babies. That’s a bit mean, but it’s true that the majority of modern Atlus fans were introduced to this beloved JRPG series through the hug🌟ely successful spin-off.

While still challenging, Persona was ultimately more stylish and approachable with i😼ts distinct high school setting that combined navigating life as a teenager with diving into dungeons and confronting your inner demons. The characters were memorable, the aesthetics were gorgeous, and the gameplay systems were reminiscent of, but entirely unique from, SMT.

Persona was once a subtitle to Shin Megami Tensei, but over the years it has eclipsed Atlus’ original series in its cultural impact, to the point where SMT has become an underground hit that only once in a blue moon receives a brand-new entry. The fifth instalment came around a few years ago - enhanced earlier this year with 168澳洲幸运5开奖网:Vengeance - and was everyt🐬hing I wanted a modern revival to be. It was bleak, unforgiving, and surprisingly old school in its design.

Fans loved it, but many Persona fans were taken aback.෴ If you died in battle, even thanks to a careless mistake, it was straight back to the main menu, while the expectation to grind and gain experience, recruit monsters, and make sure you were geared to tackle any and all encounters was paramount.

Three characters standing together in Shin Megami Tensei 5 Vengeance.

I adored how simple and difficult it wanted to be, combined with its harrowing narrative where the end of the world comes in the blink of an eye and quickly becomes a state of normalcy. Shin Megami Tensei 5 is excellent, and curious folks can also enjoy the recent remaster of Nocturne if they’re af🃏ter an older but equall🔴y worthwhile entry.

Now along comes 168澳洲幸运5开奖网:Metaphor: ReFantazio, a new series developed by Atlus and directed by Katsura Hashino, who fans will know as the creative force behind Personas 3-5 and so many other modern classics. It’s pitched as a fantastical blockbuster that aims to set itself apart from Persona and Shin Megami Tensei while simultaneously building upon all of their distinctive hallmarks. If you watch gameplay footage from a distance, it is easy to see how it builds upon both of those properties in its presentation, combat, and social🎃 mechanics.

Metaphor ReFantazio protagonists together.

Upon its reveal, however, it was unclear what side of the fence it would land on. The setting is a clear departure from Persona’s perpetual attachment𝓰 to high school, but mechanically, it expands on everything we’ve come to associate with it. Social Links return but without going for a romantic approach and with far more mechanical implementation, while the battles are more streamlined, incorporate real-time elements, and feel better to interact with here than they ever did in Persona 5 or Royal. Many of my friends and fellow critics have talked about how the formula is so much better that going back to older g🔴ames is going to be hard.

But the intrigue associated with its narrative is so Shin Megami Tensei. Persona titles have settled into a strange cadence of getting to know your high school friends, figuring out how entry to the metaverse is achieved, and gelling with how exactly each entry wants to t💝ake on the same formula. Though incredible, they’v🔥e become predictable, while Metaphor: ReFantazio is embracing Lord of the Rings-esque fantasy where players need to familiarise themselves with a new world with new characters and an experience that is entirely fresh. In a gaming world where the familiar and safe are so commonplace, this sort of thing should be welcomed.

For years, it has felt like encouraging Persona fans to give Shin Megami Tensei a chance is a losing battlᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚe, or they jump into it with carefree abandon only to fundamentally misunderstand it. It isn’t like Persona, and never will be, but Metaphor: ReFantazio finds itself smack bang in the middleꦡ of this comparison and is infinitely stronger for it.

Iꦫt introduces Persona fans to a setting that isn’t stubbornly attached ꦫto attending high school, but a lush fantasy society that isn’t afraid to get weird and challenge our preconceptions. It gets dark, personal, and so political in its messaging that Persona feels worlds away at certain points. That’s Shin Megami Tensei to a degree, but with gameplay systems that are approachable in ways those games mostly aren’t.

Catherina and the protagonist shaking hands in Metaphor ReFantazio

Metaphor takes Persona’s foundations and makes a smart decision to implant that immersive experience into a world that could not be further from 🦹our own. If this is a gateway into Shin Megami Tensei for casual Persona fans I’ll be thrilled, but even if it’s not, Metaphor: ReFantazio still represents an evolution that Atlus has sorely needed.

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Your Rating

168澳洲幸运5开奖网: Metaphor: ReFantazio
RPG
JRPG
Action
Adventure
Systems
Top Critic Avg: 93/100 Critics Rec: 98%
Released
October 11, 2024
ESRB
T For Teen // Blood, Language, Mild Suggestiveꩵ Themes, Use of Alcohol, Violence
Developer(s)
𝔍 ꦆ Studio Zero
Publisher(s)
Atlus
Engine
GFD

WHERE TO PLAY

SUBSCRIPTION
DIGITAL

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio, a unique fantasy world, where your protagonist will journey alongside his fairy companion, Gallica, to lift the curse from the kingdom’s lost prince.

Control your destiny, face your fears, and awaken magical Archetype powers that lie dormant in your heart. By awakening to an Archetype, you will unlock the power to channel and combine the abilities of unique job classes. Str🥀engthen your bonds and build your party to take down powerful foes and discover the kingdom&rsqu꧑o;s true nature.