I'm not sure many of us had "escape through a worm-like entity's digestive tract" on our bingo cards, but here we are. The Giant Sandworm's Belly isn't one of Metaphor's longest dungeons by any stretch, but it presents its own sizable issue: a strict time limit. You've got to get o🦩ut of this massive creature before the timer runs out.

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Honestly, this is pretty doable if you aren🐼't scouring the map for every item. But we're going to go ouꦉt on a limb here and guess that you're hoping to do just that. Our Giant Sandworm's Belly walkthrough for Metaphor: ReFantazio is here to help.
Greatworm Homo Butera
It stands to reason, we suppose, that before we can be eaten by Greatworm Homo Butera, we'll have to fight futilely against it. Yet despite its imposing stature, this is a fairly simple battle.
For one thing, Greatworm Homo Butera has shockingly low defense. That means yo🐠ur party is likely to deal a good deal of damage to it with any decently strong skill.
Character |
Archetype |
Strategy |
---|---|---|
Protagonist |
Magic Seeker |
Cast Cyclo if you've got it. That's pretty much it. |
Strohl |
Gunner |
Use his Sleep Shot or Poison Shot skills, or even his regular attack. |
Hulkenberg |
Knight |
Shield Arts to lower Defense, followed by regular attacks with her lance. |
These suggestions are hardly set in stone; the fight will end in a handful of turns. If you don🎀't have Magic Seeker unlocked yet, don't fret; Seeker is fine as well.
What's important is that you refrain from overdoing it with too many MP-based attacks, because the dungeon proper begins after this fight.
Lowering Greatworm Homo Butera's defense with Shield Arts guarantees things will go even faster for you, requiring fe𓂃wer hits,🌞 and even less damage sustained, before combat concludes.
Foregut
Main Enemies On This Floor |
Notes |
---|---|
Vampiric Gelatinos |
✅Weak to Thunder🍸. Blocks all physical attacks. Strong Acid lowers target's Defense. Botra is a single-target Fire spell with a chance to inflict Burn. Life Steal absorbs a small aಞmount of HP. |
Aquatic Shuper |
Weak to Slash. Blocks Strike attacks. Blizza is a 🔯single-target ꦺIce spell. |
After the party awakens in this fresh hell, immediately turn around to grab a Hero's Incense. We recommend you save your game with Plateau so that, should things get dicey on the upc🔯oming time limit, you can return here to try again๊.
Now, do as the old man told you to do by hitting the big lump a few times as if it were an enemy. Voila; the door opens. And just like that, you're given 15 minutes to escape.
The good news is, each new "room" you reach in this dungeon adds a few more minutes to the timer.
The Swamp Path
It's as Hulkenberg says: dangerous swamp to the right; dangerous monsters to the left. But we're not going to pick a lane; we're going to go down both paths. Let's start with the swamp.
Entering the swamp causes damage to your party at several-second intervals. What might not be as apparent, however, is that rolling forward in this is faster than moving normally. Buy yourself some time🌄 and move🍬 exclusively by rolling!
The following items are in this swamp:
- Binding Rope
- Neon Mushroom
- Blessed Water
- Magla Pill
- Stygian Sutra
- Hero's Incense
- Corrosive Acid
- Gritty Weapon (Appraisable)
- Onyx
Run forward to get the Great Spirit Dust to the north, but instead of opening the door, turn around and head down the thin corridor east of the swamp. There is a Peridot to grab, and we're going to use this to loop back around to the entrance.
Time your movements to avoid getting spat on by these stationary, noncombat, creatures. Our advice is to avoid sprinting and use the "normal" run instead.
The Danger Zone
Before you start down the left path, cut the "grass" to the left of where you entered for a treasure chest with a Balm of Life.
The Aquatic Shupers here have area-of-effect spells to attack with while you're running up this stretch, so keep evading as needed. If ou feel remotely pressed, skip past these foes.
The following items are along this stretch:
- Wriggling Vine
- Grand Iron
Grab the treasure chest to your left before thwacking the lump at the end to open this door, As soon as you thwack the second lump just ahead, you will automatiꦅcally progress to the next area, so don't leave anything behind!

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Hindgut
Main Enemies On This Floor |
Notes |
---|---|
Aquatic Shuper |
Weak to Slash. Blocks Strike attacks. Blizz🅘a is a single-target Ice spell. |
Reaching the second area adds two minutes to your timer, so you ought to be in good shape. We're now faced with four paths. Start with the right-most path for a quick-and-easy Neon Mushroom and Hero's Incense.
Let's knock out that Melancholia Crystal by taking the left-most path.
Homo Fios
This aquatic irritation warrants its own section. On the first turn - and it moves before you do - it will cast Fishy Fandango to elevate its Agility (thus, its Hit and Evasion) to the max. It will also cast Masukunda to lower the party's by one stage.
This can get pretty frustrating, pretty fast, if you don't counter it accordingly. Try your luck using Shield Arts with your Knight to lower Homo Fios' Hit and Evasion. If you have any Hit/Evasion-lowering items, even better.
The important thing to note is that, while Homo Fios goes easy on you with castings of Blizza and regular attacks, once it's low on health, it casts Frenzy to inflict moderate party-wide damage and follows it up with Icy Strike for Ice-based single-target damage.
Stay on the defensive when Homo Fios has your Hit and Evasion lowered. Remember that when you miss your target, you lose extra turn icons. Go all-out whenever it's atജ least a bi🍌t less evasive.
Although the narrative idea behind choosing this route is to save time since it's faster, we're here for treasure, so we'll be doing the others as well. Head through the next door, then acquire the Scorpion's Sting from the treasure. Don't continue further north.
The Middle Paths
The nice thing about that short route we came through is that we can return to the south, near the entrance, quite rapidly.
This section will tackle both the center-left and center-right paths. By now, you know the drill: parts of these paths have swamps, while another has more of those poison-spewing pitcher plants.
Between the two swamp🍒s, you'll find the following:
- Aromatic Resin
- Hero's Incense
- Peridot
- Corrosive Acid
- Graced Water
- Superior Gritty Polearm (Appraisable)
- Endurance Incense
Keep an eye on your map for a treasure chest with Fencer's Headgear in a treasure chest on the east side of the area, roughly halfway down. But keep an equal eye out for the "regular" blue item to its left, which contains a Hero's Fruit!
When you reach these two paths' convergence point, snag that Magla Potion, use it if you feel the need, open this last door, and let's wrap things upಌ with another mini-boss.
Parasitic Valmo
On its first turn, Parasitic Valmo summons a pair of Vampiric Gelatinos. These are more annoying than usual; one will use Burning Fog to deal multi-target Fire damage with a high chance of Burn, while the other will lower a target's Defense.
Character |
Archetype |
Strategy |
---|---|---|
Protagonist |
Healer |
Keep to healing duties, including curing the Burn ailment. Equip Kande from Mage if you have it, and use it on the Vampiric Gelatinos when you can. |
Strohl |
Gunner |
Synthesis link-up with Hulkenberg for Masukukaja, which raises all allies' Hit and Evasion for three turns. Once that's been cast, use Poison Shot on Parasitic Valmo, as it's vulnerable. |
Hulkenberg |
Knight |
Shield Arts to lower Defense, followed by regular attacks with her lance. |
Parasitic Valmo also uses Soul Cry, which grants the opposition two additional turn icons. It will follow this up often with Energy Steal, which depletes a small percentage of the target's MP.
So long as you use our above tactics, including Poison Shot, you can get some good recurring damage in on Parasitic Valmo. We do recommend eliminating the Vampiric Gelatinos first.
If you're low on MP for Kande, or lack it outright, either use Thunderstones if you have them, or if all else fails, see if you can put some multi-target elemental stones of other kinds, such as Stygian Sutra.
After the battle, the party makes their escape. The Parasitic Valmo dropped a Gi🗹ant Worm meat, by the way, which would probably make one character very happy, and the other𓂃 character very sad.

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