168澳洲幸运5开奖网:Mecha Break has some serious rock-paper-scissors energy with its roster of Strikers, which is the name of the giant mechs you pilot in this fast-paced hero shooter. You gain access to 12 mechs for free with an extra three mechs available for purchase using Mission Tokens.

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Each mech is unique in terms of its abilities, but mechs generally fall into one of these categories: Attacker, Support, Brawler, and Defender. Not all mechs are built the same, and there are some pretty obvious balanꦇcing issues in the game currently. Let's dive into the best mechs in the game.

S-Tier

Alysnes - Medium Attack

  • Alysnes is the first mech the game starts you with, and although the kit needs practice - mostly balancing ranged and melee attacks and getting used to the shield - it's the immediate regen upon death that just makes this mech completely broken.

    You'll immediately feel the pain while playing a🔯gainst a decent Alysnes player. You can do so much damage to them, think "Yes, I've got thﷺem!" and then they just return to full HP and armor and melee you to death.

    This mech was a pro🐭blem during the beta, and it still hasn't been balanced for the ful𒅌l release.

  • Mecha Break, Alsynes Striker_mech.

Tricera - Heavy Defender

  • Tricera is a powerful Defender mech which is just as frustrating to play against. Tricera has acess to drones that replenish its HP and a huge shield that turns the mech into basically a fortified sentry gun.

    Mobility might be lacking, but with the HP regen, massive firep✤ower of two huge Gatling Guns, and a huge Howitzer to deal stagger damage, Tricera is ♊an absolute monster.

    I've watched an entire team struggle to take down Tricera. It really needs good communication and teamwork, with melees getti🔯ng up close and personal with ranged support from afar.

  • Mecha Break, Tricera, large mech with weapons and shield.

Stego - Ultra-Heavy Attacker

  • The game lists Stego as an Ultra-Heavy Attacker, but you could also put this mech into the Defender category because of its massive shield.

    Stego excels from range with some heavy firepower provided by its huge Rocket Pods that fire multiple missiles, as well as its Micro Missile which launches a barrage of 🐷missil🦄es on to a locked-on enemy.

    The idea is to just put down a tonne of damage while protecting yourself with the Turret Form shield, and if the enemy gets too close, disengage with the Jamming Haze Diffuser - it'll even replenish your armor as y🌠ou try to ⭕escape.

  • Mecha Break, Stego, large armored mech with massive guns.

Welkin - Heavy Brawler

  • Welkin is all about spinning to win. This heavy brawler specializes in melee damage and is really fun to play, and just as frustrating to play against. Welkin will get in your face repeatedly and is very difficult to shake off.

    Using the boost attack from melee, Welkin is great at charging enemies down, then using its Heavy Battleaxe to inflict damage that pierces through shields.

    The mech also has plenty of shields and stagger abilities that will 𒀰slow your ꦫenemies down.

    Like other melee mechs, managing your energy is paramount. If you run out of energy you're usually a sitting duck.

  • Mecha Break, Welkin, a massive mech with a sword.
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A-Tier

Aquila - Heavy Sniper

  • Aquila is a powerful mech with the ability to hover in place while sniping you from range. The sniper deals massive damage and Aquila comes with a lot more defensive capabilities t💧han the squishier sniper counterpart, Narukami.

    Both sniper mechs are great for climbing through the ranks in Mecha Break, especially as you start to master positioning (and hitting your 🔯shots.)

    Aquila's Multilock Radar is a bit tricky to get used to, but once you learn how to maximize the damage output by hitting six players at once, it's probably the best feeling in the game.

  • Mecha Break, Aquila, sniper mech.

Pinaka - Heavy Support

  • Pinaka is a great balance between support and damage, being able to both heal your allies and basically use them as vehicles to deal more damage. When you attach your drones to an enemy, you can activate Splitter to fire an extra shotgun-type attack from on top of your ally.

    Pinaka is all about timing and patience. Hang around your brawlers and try to stay alive for as long as you can. The longer you are alive, the longer your allies will stay alive. You want to play around the cooldown of the Emergency Support Drone.

    By the way, we think Pinaka is𝕴 probably the coolest-looking mech in the game.

  • Mecha Break, Pinaka, a halo-type mech with a large circle on its back.

Narukami - Light Sniper

  • Narukami is just a fun mech to use. This playstyle is all about stealth, making use of Narukami's decoy drones to deceive the enemy, its grappling hook to quickly vanish and hide in a corner, or on the ceiling, while your opponent looks around confused as to where y🎃ou've just gone.

    Compared to Aquila, Narukami is a bit more fast-paced, and, as a result, definitely more squishy. In a one-versus-one Narukami and Aquila, Aquila will win on pure damage output, but there's more opportunity for interesting outplays with Narukami. The skill ceiling is higher, basically.

  • Mecha Break, Narukami mech, very slender, with drones surrounding it.

B-Tier

Luminae - Light Support

  • Luminae is perfectly serviceable, but lacks the survivability of Pinaka and is generally a bit harder to use. Gameplay revolves around managing your drones, setting them between Healing mode to repair your allies and Corruption mode to damage your opponents.

    Gameplay is just a little bit one-dimensional on Luminae, as the only two operational 'weapons' the mech has are its drones, on both RMB and LMB. You do a get a little bit of survivability with Support Jetwing prev🎐enting the doomed melee stun-lock spam, but overall we'd take Pinaka almost every time as a support mech.

    Your mileage may vary.

  • Mecha Break, Luminae support mech, glowing blue with two large drone deploying arms.

Panther - Medium Brawler

  • Panther is a really tanky brawler, not in terms of raw HP and defense like Welkin, but in terms of the multiple shields that yoღu can employ. Panther has a Complex Shield that can also be transformed into a shield-sword, as well as an Advanced Complex Shield.

    You'll need all these shields because Panther has no ranged capability. You will need to jump onto enemy mechs and make 💦short work of them, otherwise you'll get ri🤡pped to shreds even through your multiple shields.

    We've tried and tried again with Panther, but often find ourselves struggling to take down targets before they get us. Your lance is very fun to use, but often we'd find ourselves a bit stuck, out of energy, and out 𒀰of shields.

  • Mecha Break, black mech with glowing shield and lance.

C-Tier

Hurricane - Heavy Defender

  • We🔯've got no idea where it all went wrong for Hurricane. In theory, this Heavy De❀fender should be one of the best mechs in the game due to the mobility, damage, and defensive versatility of its drones and weaponry.

    Instead, we get a mech that pales in comparison to Tricera where it probably makes 🐈sense to take the latter in pretty much every situation. Hurricane runs ou💛t of energy quickly, is big and lumbering when it does, and then becomes a sitting duck for both snipers and brawler mechs.

    His kit, like the Turret Drone and Focused Emitter, also feel like they justღ don't do very much damage.

  • Mecha Break, Hurricane mech, large, grey and orange with electric forcefield.

Skyraider - Medium Attacker

  • Skyraider was an excellent mech during the closed beta tests, and rather than bring the balance of the mech into line with some of the others, it's been rendered pretty useless by the severe nerfs to Energy for the full launch of the game.

    Skyraider relies on navigating by using energy to traverse the skies, dodging, ducking, and weaving around enemy attacks. The idea is to be able to outplay a stationary turret target like Tricera or Stego, but unfortunately, Skyraider just doesn't have the damage to be𒅌 able to effectively deal with either of these mechs.

    You'll be an annoyance to them for sure, as you circle them an🌼d drop bombs on them, but you won't be able to defeat them. Then you'll run out of energy and di𝔉e.

  • Mecha Break, Skyraider, winged mech with sword_gun.

Falcon - Light Attacker

  • Poor old Falcon has been absolutely gutted by some pretty severe nerfs to Energy which sadly impact everyone's favorite aerial mech. Falcon was a lot of fun during the beta tests with a very versatile and fast-paced gamepꦑlay style that put a lot of focus on mobility a🌌nd skill.

    In the full launch, Falcon has unfortunately been hit with the nerf-hammer, and now all those flashy moves you could once pull off with its dives, dodges, and spirals,🐟 are much more restricted.

    Now you've got a very mobile mech that is still fun to play, but without the mobility necessary to avoid getting blitzed out of t🍌he air by Tricera or Stego, or hunted down by Alsynes.

  • Mecha Break, Falcon, white mech with electric charge and wings.
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