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does not🌃 shy away from the dramatic finish at the end of Chapter 2. After a downright surreal first scene, Chapter 3 kicks off with some very strange bits and one forlorn for🎃mer detective.
But Yuma is a fighter, Kokohead surname be darned. For all his reasonable regret, we want to watch him remember the importance of his prior actions, because he's been a force for change here in Kanai Ward. Let's see how that goes, eh?
No Longer A Detective, Part One: Resistance Is Futile
Our first order of business is to hide. There are already several interactive objects around this lavish room, but it's best to do as the game insists for now. Have Yuma hide behind the couch. After the scene, check the various objects for DP before speaking with our new friend.
Follow the objective marker across Ginma District when you can, staying on the lower side of the street. Get up off the couch in this not-so-nice little hovel after the van scene, and try to leave through the door for a scene. Now, talk to each Resistance member in turn, probably beginning with Servan.
You'll get different dialogue depen🦩ding on whether you agree to join the Resistance, but the𓃲 outcome will be the same either way.
Up on the roof, take a look at the two yellow objective markers. To no avail, it seems! Yuma will agree to Shachi's terms; after, check all the interactive objects like usual here at the Resistance base. Chatting with the various members again for further context isn't a bad either.
Do as Yuma says to Shinigami, and go over to the hotel in Kamasaki District. Here in Marunomon District, as well as elsewhere throughout the Ward, there are new requests to undertake if you so desire. As always, we're not covering those directly here; we'll have another guide up and ready for them ASAP.
We're off to Ginma Cafe next, where Yuma's reunited with a certain someone. The following phone tap, at the vending machine, will require you to walk to the objective marker on the mini-map before the story will continue. Ask Fubuki all three questions to continue (though you could skip to 'Nothing in particular' to end the conversation early, but you shouldn't!).
You can take the bus to the Academy from here. This is the deadline for requests and other forms of exploration this chapter!
En route to the next story location, you can see why requests were cut-off beforehand. There's nothing you can do but follow the plot at this point; interactions won't award DP, but you can still attempt to talk to various NPCs just for dialogue.
No Longer A Detective, Part Two: Quick-Reverse-Time Events
Two QTE sequences will kick up soon. For the first, go left by pressing left on the analog stick. Next, hide behind the barrel by pressing B before time runs out. After the scene, head for the door to Yuma's right from behind the counter to continue.
Examine both the corpse and the gun at the investigation scene. You'll get the first two Solution Keys. You want to check out the door and the neighboring building (for the latter, there's a prompt right at the ledge of the roof you're on, near the door).
Then, scoot over to the roof ledge to your left, where you'll pick up clues from Rooftop Edge and Rear Parking Lot. An umbrella is close to the corpse, and Surveillance Camera is near the steps Yuma climbed to get here.
At the QTE prompt, we chose to go left. Full disclosure, we're not quite sure what going right does - we'll update the guide ASAP on this front. But going left led to the story's continuation. Once this follow-up scene concludes, get ready to press B at the ✤QTE prompt right after the loading screen is finishedꦫ.
There's a press Y prompt when Yuma and Fubuki are hiding at the edge of a wall. One of the guards will lure the other away by saying he saw something suspicious; press A at yet another prompt.
No Longer A Detective, Part Three: Bombs For Boom-Kills
And now for what we've all been waiting for - a quirky mini-game. Choose the bottom-left image. Success! En route to the third bomb, you'll bump into a Peacekeeper guard. Choose the brick, not the soda can! Get ready to hit the B button soon after o♒ur heroes make their brick-laden getaway.
For our second mini-game of good old-fashioned bomb defusal, the correct choice is the letter 'R'. Ask Margulaw about all the Resistance leaders, and be prepared to press left on the analog stick the second time a car nearly hits Yuma and Fubuki. The last bomb defusal mini-game is different from the first two; the answer is the bottom-right block.
There'll be yet another QTE as Yuma and the others exit the hotel. Press left on the analog stick, then get ready to press again after the time rewind. And again shortly thereafter. Fourth time's the charm two seconds later. You'll need to press X shortly after the screen changes to a new location. Two more QTEs soon thereafter, and lastly, press A to jump on the truck.
Rain Code's third chapter is just chock-full of mini-games, isn't it? Now we're piloting a boat. The controls are self-explanatory (and the tutorial tells them to you anyway). We don't often note these in the walkthrough guides, but there's an easily missable collectible dead ahead right after you pass the safe.
During the subsequent investigation phase, simply look at everything in the room per usual. You'll soon get into some serious trouble, so it's time for you-know-what...
Mystery Labyrinth, Part One: Left-Handed Man
By now y'all know the drill - we'll separate each puzzle into its own quick section so you can get through Rain Code's dungeons with ease.
Reasoning Death Match #1
- Equip Security Camera Footage. Slash "Confess to shooting Shachi on the hideout's roof."
Question
- "What murder weapon was used in this case?" Correct Response: Shachi's gun
Reasoning Death Match #2
- Equip Parallel Gunshot Wound. Slash "You shot from the roof of the building next door."
Questions
- "Was it suicide or homicide?" Correct Response: Homicide
- "What is the reasoning behind it being a homicide?" Correct Response: The gun
Shinigami Puzzle #1
- Choose L, E, F, and T to spell Left.
Reasoning Death Match #3
- Equip Shachi is left-handed. Slash "Shachi shot himself with the gun with his dominant hand."
Questions
- "Where did the culprit shoot the victim from?" Correct Response: Row, row, row your boat toward "The roof of the hideout."
- Choose every option in the next scene.
- Choose When the rooftop was first entered.
Mystery Labyrinth, Part Two: Sink Or Swim
Crime Scene Re-Creation
- Peer over Rooftop edge and Yuma will spot a drain.
Reasoning Death Match #4
- Repel "No one could've left that roof." Equip Drain. Slash "See, there's simply no place to run." Repel "They dove into the drain."
Questions
- "Who was capable of committing the crime?" Correct Response: A Resistance leader
- "What would be necessary for the culprit to commit the crime?" Be good at swimming.
- "Who killed Shachi? Icardi
Reasoning Death Match #4
- Equip Margalaw's Alibi. Slash "Margulaw shot Shachi on the roof." Equip Shachi's Gun Designed By Iruka. Slash "And made it look like suicide." Equip Servan's Traumatic Experience. Slash "Then escaped through the drain."
Questions
- "What was the purpose of the bombing?" Diversion.
- "What was the culprit doing during the diversion?" Flooded Marunomon District.
God Shinigami Rush
We only ran into a single question obstacle h🎶ere. Contrary to prior Mystery Labyrin🃏ths, where there were multiples - it might be normal, or it may be a glitch. We will re-enact the sequence soon to determine the truth!
- "We were in a noble battle to end the disparity between the rich and poor!" Marunomon District Safe.
Onward to the Deduction ൩Denouement, detectives! Follow the link b🌠elow to crack the case (not the safe) and finish the mission.