I love puzzles. I’m not being facetious when I say that I love it when an open-world game forces me to stop in my tracks to do some weird shit to move an obstacle out of my path. You know those puzzles in God of War Ragnarok where you had to bounce your weapon off things at specific angles in order to open up a pathway? Love that. I love actually having to think in a game instead of just using my reflexes, because it gives me a chance to rub my🥃 two single brain cells together. Sometimes, when playing games, my partner hands off the controller to me so I can solve a particularly annoying puzzle, just like how I’ll pass the controller to him during a particularly gruelling boss fight.
Playing the first Marvel’s Spider-Man was very fun for me, partly because it’s chock-full of puzzles you can solve to work towards 100 percent completion. There are circuit puzzles, spectrograph puzzles, and surveillance tower puzzles, all of which let you progress through the game. I’m the kind of person to pull up Sudoku at a party and play a couple of games in the corner when I’m overwhelmed or tired of talking, so obviously these were the perfect way for me to take a break from the game’s action, or slow the pace way down every time I got sick of grinding through the Taskmaster’s trialsꦓ.

No One's Talking About Spider-Man 2's Most Important Technical Marvel
New York is more alive than ever before in Spider-Man 2ဣ thanks to impressively dense crowds and realistic traffic.
Obviously, I’m unlikely to skip a puzzle, because I love the challenge. Well, unless it’s for a Screwball-style time trial, which I find extremely🌟 annoying. If I can skip those, I will. But I’m still glad that in Marvel’s Spider-Man 2, you can skip puzzlesඣ. Do I love those puzzles? Yeah, but not everybody does. Every game gives players a subjective experience based on what they look for in a game.
It’s likely that many people buying a Spider-Man game want to, you know, do Spider-Manny things. Do they want to be lining up lab spectrographs, or do they want to be swinging around Manhattan kicking ass? Many will choose the latter, because that’s the Spider-Man thing. More options are good – some people will get a more enjoyable experience from skipping every puzzle, and some people will do all the puzzles and🐓 be thrilled about it.
There are, however, comments that criticise the inclusion of this option. One Redditor wrote “Feel like it’s only a matter of time until all these ‘accessibilities’ basically turn a game into a literal walking simulator.” Another said, “AKA the ‘I'm stupid and have a low attention span’ feature.” A reply to Washington Post reporter said, “Remember when game developers had a little bit more faith in the player and didn't allow us to bypass whole chunks of content? I hate stuff like this. I doubt any of the puzzles in Spider-Man 2 are that difficult, and even if they are, a quick Google search will give the solution.”
If Spider-Man 2 removed puzzles entirely to cater to this demographic, I’d understand the distaste. But it’s an option, not mandatory. Nobody is holding a web-shooter to your head and demanding you🐠 skip the puzzles – if you love them, they’re there for you, and if you don’t, you’re not forced to do them. For a community that insists so vehemently that games should be fun and not meaningful, there sure are a lot of people complaining about an optional feature that makes a game more fun for a specific group of people. If you hate it, don’t use it. I sure won’t be.