Summary

  • Ms Marvel's potential is high due to her ability to influence multiple locations with five power everywhere, similar to Doctor Doom, but with the condition that your cards on those locations need to be of different costs.
  • Sunspot is a great addition to the deck, as he utilizes leftover energy and can turn the tide with a final turn skip.
  • Electro is a valuable tool for ramping and providing one extra energy, although his ongoing ability limits you to playing just one card at a time. However, when combined with Sandman, your opponent is left with the negative effect without any of the positives.

Few cards in 168澳洲幸运5开奖网:Marvel Snap have the power to influence more than one location, let alone all three. This is ꧅why Ms Marvel’s potential is so large; five power everywhere makes her similar to Doctor Doom. Of course, being only four cost, her power comes with a condition: your cards on those locations need to be of🏅 different costs.

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Stil꧒l, this is not so dif෴ficult to do, and the best way to achieve it is with a surprise factor. The cards included here are not what people usually mix with Ms. Marvel; the strength here revolves around limiting what your opponent can play and using single cards to go wide on the board.

10 Sunspot

A Use For Surplus Power

Marvel Snap Card Sunspot

Sunspot fits perfectly with the style of the deck since there are plenty of moments where you’ll have leftover energy. He makes some use of that, and can even 168澳洲幸运5开奖网:turn the tide with a final turn skip. Nebula serves a similar purpose, but remember not to place them in🦄 the same lane, otherwise, Ms. Marvel won’t trigger

Much like how you need to be careful with Nebula, you also need to keep track of location reveals; Sunspot is a one-cost card, so you can drop him before most🌜 locations are revealed. If you end up getting Raptors or Hand Ninjas, you’re in trouble; they also cost one, negating the synergy with Ms Marvel.

9 Jeff

A Slippery Shark

Marvel Snap Card Jeff

It’s hard to find a deck wh💧ere Jeff doesn’t fit, since his ability to not only be played anywhere but also to be able to reposition him makes him a great addition to a Ms Marvel deck. He’s your only two-cost card, so you can play him with li♐ttle worry about having counter synergy with the core of the deck.

Jeff also works great with other cards, most notably Professor X, as the lockdown the Professor applies lets you keep the pressure, while Jeff allows ꧅you to correct some power towards the locked down lane. Jeff also works great with Sandman, sinceꦬ that card limitation doesn’t affect the shark.

8 Electro

The King Of Ramp

Marvel Snap Card Electro

While there are other tools for ramping, the benefit of Electro is that it’s only beneficial to you. He’s also only harmful to you, so you take the good with the bad. Electro’s main positive trait is giving you༺ one extra energy, so once his on-reveal happens, there’s no way for your opponent to remove that benefit.

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Keep those locations busy.

The negative aspect is his ongoing ability, where you can only play one card at a time. This is the main reason why you can’t add him to any deck, but on this deck, he fits perfectly, especially when combining him with Sandman; now your opponent has the same neg♋ative effect without any of the positives.

7 Wave

The Equalizer

Marvel Snap Card Wave

Wave’s role on the deck is the same as it has ever been: make high-cost cards cost four, and make a huge swing on the following t🌼urn. The problem, as ever, is that your opponent also gets that🔜 benefit, so you need to be careful when you play her.

Yet Wave no longer works as she used to: her effect can no lon♊ger raise the cost of cards, so using he♒r in turn five can be detrimental to your plans. If you can’t follow her up with Sandman on turn four, it’s best to not play her at all, but with a power raised to five, she now does make a difference.

6 Iron Lad

Making Your Effects Happen Twice

Marvel Snap Iron Lad Deck Iron Lad standard variant

On a deck where each individual effect is impactful, Iron Lad’s ability can swing games to y🍃our favor, since he copies the ability of the next card you’re about to draw, and on a body with six power. While it does give information to your opponent, it’s complicated for them to react to your more powerful effects.

You do need to keep in mind what cards are on your deck when you place Iron Lad. If Professor X is still on the deck, you’ll want to play where locking the location down is beneficialꦏ, but if Alioth is still on the deck, Iron Lad should go where you think your opponent will make their next play.

5 🌌 Professor X

Master Of Lockdown

Marvel Snap Nebula Deck Professor X standard variant

Professor X is a powerful card on his own, being able to win locations alone. In areas like Luke’s Bar or Death's Domain, a surprising Professor X can win alone, and on a ramp deck, this is even more so, since you can lock it down as early as turn four.

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The only issue with the Professor is that by turn six, he’s nearly useless since the only moment where he can be of use is if you can snip📖e what your opponent tries to do (and you have priority). Professor X can be the bane of many destroy decks, and Ms Marvel gives some extra power to his locked-down lane.

4 Sandman

Swarming Decks Main Enemy

Marvel Snap Nebula Deck Sandman standard variant

While the deck is made around Ms Marvel, 168澳洲幸运5开奖网:Sandman is the real heart of the deck, and the earlie𓄧r you can play him the better. With the po🤡pularity of cards like Elsa Bloodstone and Kitty Pryde, Sandman can completely shut them down without letting them explode in the final turns.

The⛎ earlier you can play Sandman the better, which is why there are so many ramp cards in the deck. Not only does he work with Electro or Wave, but Iron Lad can gain his effect as well, making him a Sandman with four energy and six power: a game-winning move.

3 Alioth

Guaranteed Wins

Marvel Snap Card Alioth

Alioth has seen plenty of nerfs come and go, but as long as his fu꧒ndamental skills remain the same, he’ll see play in a multitude of decks. His on-reveal🍸 destroys any cards played by your opponent that turn, annihilating anything they tried to do, and if you go first they don’t even reveal.

You do need to have an established advantage since his three power will rarely make a difference. If you can lock down and win a location with Professor X, you can reduce the guessing🍃 work of where your opponent will make their move to fifty-fifty.

2 🗹 Doctor Doom 🦩

The Perfect Wide Play

Marvel Snap Card Doctor Doom

Doctor Doom summons two Doom Bots to the other two locations, meaning♈ he adds three bodies of five power, making him effectively a fiℱfteen power play. While powerful, you do need to plan your moves around the Doctor, since if you fill one of your locations too quickly you’ll be in trouble.

For him to also have synergy with Ms Marvel, you need to ensure that his six cost isn&⭕rsquo;t in the way of your other cards. Since you’re playing a ramp deck, you’ll likely be able to play more than one six-cost power card, but if you put two in the same location, Ms Marvel won’t trigger.

1 Orka

They’ll Never Expect The Massive Power

Marvel Snap Card Orka

Ms Marvel and Orka have an unexpecte🌠d amo🍃unt of synergy and can explode in power when played. Orka is already impressive with its eleven power, gaining five more if he’s alone on the location, but with Ms Marvel, you can make that explode to incredible power.

Ms Marvel needs your cards to be different costs, meaning that ❀at least one card has to be in play for her to work. Not playing anything in one lane can make your opponent think that place is already won, and then you can suddenly have a surprising twen🌜ty one power play.

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