168澳洲幸运5开奖网:Mario Vs Donkey Kong stretches the definition of 'classic'. It's not bad (that's the review done, I'm off for a milkshake)... fine, I'll keep going. It's not bad, but if you asked ten Mario fans to name their ten favourite Mario games, it would be lucky to be mentioned twice. It was a solid game back in the days of the Game Boy Advance but it didn't seem at the front of the line, or even in the line, for a remake. Now that I've played it, I still think it's a pretty solid game. And I still don't think it should have been in the line.

Mario Vs Donkey Kong is part platformer, part puzzler, and that's where a lot of the frustration comes from. The puzzles aren't tricky enough to keep your interest, while the platforming is too dense and finicky. Falling in a platformer is always a little annoying - it's part of the charm - but Mario Vs Donkey Kong's levels are so short and the goals so simple that it usually feels like the platforming mechanics have failed you rather than you having failed the platforming - worsened by rare but painful difficulty spikes in what is often a fairly straightforward adventure.

Mario vs Donkey Kong's new amusement park level with Mario climbing a ladder.

So I open by saying I don't think it should have been made and it's very frustrating. That must mean I hate it, right? Not quite. Mario Vs Donkey Kong is fine (I'm still staying, my milkshake can wait), and much like last year's 168澳洲幸运5开奖网:Detective Pikachu Returns, offers a cosy and colourful time 168澳洲幸运5开奖网:witho🎀ut much in the way of challenge♏ or depth. The difference here is while Pikachu told a story, Mario is just puzzle after puzzle after puzzle. It will scratch the right itch for some people, but it just couldn't find my groove.

I 168澳洲幸运5开奖网:wrote in my preview that it all felt a little one-note and easy, with so much time given, a checkpoint halfway through each level, and a simple pass/fail metric for each course. The Time Attack mode instantly offers a greater degree of challenge as you try to beat your own time, and I would have liked more of this intensity in the main experience. Puzzles sometimes needed a few tries, but that was mostly the platforming elements. It was rare that I didn't know what to do, I just occasionally ran into problems with how. I still can't tell how much of that is the point.

Mario holding a key in the lava level of Mario Vs Donkey Kong

Everything about Mario Vs Donkey Kong, from its claustrophobic levels to its lack of enemies and limited power-ups, suggest this is a puzzle game first and foremost. But everything challenging about it, including the extra challenge of a Time Attack mode, comes from the platforming elements. On a 168澳洲幸运5开奖网:Nintendo Switch screen -🦋 or on a full size television - the levels built for a Game Boy Advance screen just seem a little too small and shallow.

The thematic feel of each level is excellent, however. Going from the jungle, to inside a volcano, to the frozen tundra, the feel of each level changes with the appearance. Lava spouts or slippery ice make your journey more troublesome and, with it, more exciting. While I'm not sure the full experience translates to the big screen, the bouncy colourful tones of Mario are expertly realised, fitting the aesthetics of the era brought in by 168澳洲幸运5开奖网:Super Mario Bros. Wonder while feeling unique𒅌 enough that you can see💜 the saturated roots of the Advance in there.

Speaking of the roots, this version adds two new worlds, and it's to its credit that new players likely wouldn't know which is which. Though I have my own aforementioned issues with the overall level design, it's important that the two new ones slot right in. Having two out of eight appeal to me is worse than having none that are quite my tempo when it means those two are jarring to someone on board with the other six. I'm still a little confused as to why this isn't just a sequel that can make better use of the Switch and offer something new, when Mario and Donkey Kong themselves are the draw over this title in particular, but these new levels offer a great commitment to that idea rather than rebelling against it with a freshness that would clash.

Mario next to a switch on the city level of Mario Vs Donkey Kong

With a lack of power-ups, there's a lot of onus put on Mario's movement. His unique handstand flips look and feel excellent, and are a rare case of Mario Vs Donkey Kong understanding exactly what sort of game it is. He's also extremely animated when reaching for ropes or vines, and the game makes perfect use of Mario's body language. That only takes you so far - the core platformers, unsurprisingly, have better platforming - but it's yet more points on the board for a game I find myself wanting to like even though I struggle to conjure up any feelings at all.

Overall, Mario Vs Donkey Kong is a capable remake of a game whose identity crisis between platformer and puzzler can't survive the journey from handheld to TV. Enjoyable enough but not that taxing - aside from rare spikes when it becomes too taxing - it's a good recreation that doesn't have the tools to venture into greatness. It will be an impressive enough glow-up for fans of the original, but mixes being straightforward and mildly frustrating into a colourful and charming milkshake (so close I can almost taste it), even if it's a little bit sickly. It's worth occupying a few hours with, but it won't live long in the memory, and underlines why few Mario fans would put this one in the plumber's highlight reel. Now, time for that milkshake for real.

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Your Rating

168澳洲幸运5开奖网: Mario vs. Donkey Kong
Platformer
Puzzle
Systems
3.0/5
Top Critic Avg: 77/100 Critics Rec: 68%
Released
May 24, 2004
ESRB
e
Developer(s)
Nintendo ST 💎
Publisher(s)
Nintendo
Engine
unity

WHERE TO PLAY

PHYSICAL

Mario vs. Donkey Kong💟 is a puzzle game on Nintendo Switch that tasks the plumber with getting stolen toys back from the monkey ♛who has bothered him since before he even had his name. A remake of the original that launched on Game Boy Advance with an overhauled look and a co-op mode starring Toad.

Pros & Cons
  • Excellent aesthetics and bouncy feel
  • Levels make great use of themes
  • Friendly vibe perfect for younger players
  • Feels shallow and simplistic
  • Neither a true puzzler nor platformer, missing key elements of both
  • Strange difficulty spikes and platforming frustrations