Borderlands is a chaotic franchise. There’s a lot of screaming, a lot of cursing, a litany of very colourful and violent threats, and plenty of dismemberment and decapitation. 168澳洲幸运5开奖网:And lots and lots and lots of guns. Part of the franchi💙se’s appeal is in its frenetic e꧋nergy, love of absolute carnage, and in that every character is completely over-the-top.
You probably won’t get that at all if you’re a newbie to the franchise and you watch the recently released traile🥀r for the upcoming film adaptation. The characters are mostly sardonic and sarcastic, sometimes s💫assy, and sometimes have seemingly no personality at all.
In fact, most of the movie seems to have very little of the personality and tone that’s so beloved in the games. People are mean to Claptrap, Tiny Tina doesn’t like being told what to do, Lilith is grumpy. That’s as much as you can glean from it, which is bizarre when you consider that just the introductory scenes of each character in the game tells you so much 🐠more about their characters.
Tiny Tina’s character is one of the most glaringly obvious examples. In the game, and like many other characters, Tiny Tina is explicitly described as being “insane”. She is gratuitously violent, speaks quickly and manically, stans mass murderers, once wrote a poem consisting only of the words “Kill Jack”, and screams things like “burn all the babies”. In the trail🧔er, she seems more like a sulky, defiant pre-teen. The most Tina-like thing she says is “Time to make it rain with your body parts!”, which wasn’t delivered ecstatically as it likely would have been in the game.

Tiny Tina's Wonderlands Might Actually Get Me To Play Borderlands
You've got me this time, Gearbox.
And Tiny Tina is probably one of the only characters who seem to have a personality at all. Cate Blanchett’s Lilith is jaded, apathetic, maybe a little grizzled. Kevin Hart is seemingly playing Kevin Hart, but somehow less funny. Jamie♍ Lee Curtis is also apparently playing herself instead of embodying the neurotic, highly fearful Tannis in the game. Jack Black at least seems to do a decent job of making Claptrap Claptrappy, but we don’t see very much of that either, and Claptrap sounds♛ just the same as he does in the game – in other words, not very much like Jack Black.
An Abrasive Experience
I can understand that there may have been good re🍬asons to tone down the aggressiveness of every character. Playing Borderlands can get a little grating⛦ with its constant screaming and hysterical laughter, even when you have the ability to step away from the game whenever you feel like it. A two-hour movie full of that might feel pretty bad. But also, that’s the majority of the game’s appeal in the first place – its irreverent tone paired with its penchant for absurd levels of gore. If the movie couldn’t reconcile that tone with a new format, it shouldn’t have been adapted in the first place.
I didn’t have strong feelings about the film before this. I’ve played some Borderlands 2 and 3 with friends over the years, and played Tales from the Borderlands, but I wouldn’t consider myself a hardcore fan. I also don’t like to judge movies before they come out, since a trailer and posters can only tell you so much. But 168澳洲幸运5开奖网:the movie&rsqu🍎o;s years in development hell were already a bad sign, and the trailer’s severe lack of personality does not bode well for the final movie. Maybe we should take 🌟this as a lesson to consider the monkey’s paw when it comes to begging for movie adaptations 🌟of our favourite games.

There’s No Way The Bor🍸derlands♏ Movie Is Good, Right?
Even setting aside the loဣng post-production, the things that make Borderland༒s distinct as a game are liabilities as a movie.