Every Final Fantasy protagonist got a card in 168澳洲幸运5开奖网:Magic: The Gathering's Final Fantasy Universes Beyond crossover set. Final Fantasy 6 ♉got a whole preconstructed Commander deck, but the Terra found in the main set is much different. Terra, Magical Adept is one of two usable commanders that have access to all five colors across the entire Final Fantasy release.

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Terra, Magical Adept interacts with enchantments, some♓thing all summon creatures are. As Terra is an Esper (the summons of Final Fantasy 6), Terra, Magical Adept is a very thematic commander for summon creatures in Magic. Since Terra is all five colors, you can play every summon.
Decklist
Commander: Terra, Magical Adept // Esper Terra |
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Anikthea, Hand of Erebos |
Birds of Paradise |
൲Clive, Ifrit's Dominant // Ifrit, Warden of Inferno |
Faeburrow Elder |
Garnet, Princess of Alexandria |
Ject, Reluctant Guardian // Braska's Final Aeon |
Jill, Shiva's Dominant // Shiva, Warden of Ice |
Joshua, Phoenix's Dominan𒊎t // Phoenix, Ward൩en of Fire |
Jukai Naturalist |
Narci, Fable Singer |
O'aka, Traveling Merchant |
Ondu Spiritdancer |
Rydia, Summoner of Mist |
Sanctum Weaver |
Scholar of New Horizons |
Sigurd, Jarl of Ravensthorpe |
Summon: Anima |
Summon: Bahamut |
Summon: Brynhildr |
Summon: Choco/Mog |
Summon: Esper Ramuh |
Summon: Esper Valigarmanda |
Summon: Fat Chocobo |
Summon: Fenrir |
Summon: G.F. Cerberus |
Summon: G.F. Ifrit |
Summon: Ixion |
Summon: Knights of Round |
Summon: Kujata |
Summon: Magus Sisters |
Summon: Primal Garuda |
Summon: Primal Odin |
Summon: Shiva |
Summon: Titan |
Summon: Valefor |
Summon: Yojimbo |
Sythis, Harvest's Hand |
The Master of Keys |
Tom Bombadil |
Weaver of Harmony |
Wildsear, Scouring Maw |
Yenna, Grand Summoner |
Yuna, Hope of Spira |
Zur, Eternal Schemer |
Blasphemous Act |
Dance of the Manse |
Esper Origins // Summon: Esper Maduin |
Extinguish All Hope |
Farseek |
Nature's Lore |
Rampant Growth |
Three Visits |
Path to Exile |
Swords to Plowshares |
Arcane Signet |
Chromatic Lantern |
Commander's Sphere |
Crystal Fragments // Summon: Alexander |
Fellwar Stone |
Power Conduit |
Sol Ring |
Talisman of Unity |
Timeless Lotus |
Sphere of Safety |
Canopy Vista |
Cascading Cataracts |
Cinder Glade |
Clifftop Retreat |
Command Tower |
Exotic Orchard |
x2 Forest |
Glacial Fortress |
Hall of Heliod's Generosity |
Hinterland Harbor |
Ishgard, the Holy See |
Island |
Isolated Chapel |
Jungle Shrine |
Karn's Bastion |
x2 Mountain |
Nesting Grounds |
Overgrown Farmland |
x2 Plains |
Prairie Stream |
Rockfall Vale |
Sandsteppe Citadel |
Seaside Citadel |
Smoldering Marsh |
Starting Town |
Sunken Hollow |
Sunpetal Grove |
Swamp |
The World Tree |
Than Quarry |
Woodland Cemetery |
The decklist contains 45 creatures, eight sorceries, two instants, one (noncreature) enchantment, and 34 lands. Most of the creature lineup consists of summons, which are Saga enchantment creatures, with the non-summon cr🐼eatures being general enchantment and Saga support.
Key Cards
Terra, Magical Adept // Esper Terra
Terra, Magical Adept can get you a summon from the top five cards of your library while the rest get milled. This effect isn't ideal, as it forces you to use other effects to get them back, as Terra can only return an enchantment among the cards it milled when it entered. You want to always flip Terra into Esper Terra, which ꦅis the main reason to use Terra as a commander.
When Terra flips to either side, it gets exiled before returning to the battlefield transformed. Since it leaves the battlefield, it will 🐻be summoning sick when it returns, so you can't transform Terra into Esper Terra the turn it reverts.
Esper Terra keeps making copies of any nonlegendary enchantments you control. You will be copying your Saga creatures, 🍨and can take advantage of any of the Saga's effects since you can choose to put any number of lore counters on it between one and three. Before turning back into Terra, Magical Adept, for a🐻n explosive turn with tons of spells being cast.
Yenna, Redtooth Regent
Yenna, Redtooth Regent is the most useful card in the entire deck. For just two mana, you can copy any enchantment you control, even making the copies nonlegendary so they don't get sacrificed. With summons, you can keep them around permanently by constantly making token copies of them before the last lore counter is put on them.
Yenna is especially useful for summons that have a high casting cost, making it so you never have to worry about paying that cost. For some extra copying, you can copy Esper Terra to copy even more summons, and e168澳洲幸运5开奖网:ssentially keep token copies o𒀰f Esper Terra around while still constantly transforming the original.
Tom Bombadil
Your summons are all going to eventually reach the last chapter, which is where Tom Bombadil comes in. When a Saga's final chapter resolves, Tim Bobadil replaces it with another Saga from your library. It doesn't matter what the casting costs are, so a two mana summon can wind up turning into a powerf🐷ul nine mana one (although the inverse is also true).
Since 168澳洲幸运5开奖网:you'🐠ll constantly have Sagas on the bat𝐆tlefield, Tom Bombadil will more often than not have hexproof and indestructible. Tom Bombadil's effect is entirely passive, so you don't have to do anything extra t🔯o reap the r🐲ewards of its effect except keep it on the battlefield.
Garnet, Princess Of Alexandria
Garnet, Princess of Alexandria, is the easiest way to ensure your Saga creatures stay around for a while. It does require Garnet to attac🥂k, but if a lot of lore counters get removed at once, Garnet will get massive stat boosts.
The strength of Garnet comes from how quickly it amasses +1/+1 counters. Lore counters are put on your Sagas after your draw step, so Garnet can keep all your Summons from reaching the last chapter as long as it's attacking every turn.

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How To Play The Deck
General Game Plan
A Terra, Magical Adept Commander deck is all about playing a ton of summons and keeping them on the battlefield by manipulating the lore counters on them or through constantly copying them to "reset" them. There a💟re 23 summons in t🔥he deck, including the backsides of cards that aren't summons on the front.
There are multiple ways to remove counters from permanents, and you want these on the battlefield as quickly as possible. These include Power Conduit, O'aka, Traveling Merchant, and Garnet, Princess of Alexandria. In most cases, you don't want your Sagas to get sacrificed, so getting the lore counters off them is vital.
There are some creatures that bring Saga creatures back with finality counters (which cause them to be exiled when sent to the graveyard). The permanents that can remove any kind o𝔉f counter can remove these finality counters so that they'll go back to the graveyard instead to be reanimated later.
Naturally, Terra, Magical Adept will mill a handful of your summons. There are a few different ways to get them back. You can use Yuna, Hope of Spira, to reanimate them for free 168澳洲幸运5开奖网:with a finality counter, or Rydia, Summoner of Mist to🔥 reanimate them by paying their mana cost. The Master of Keys gives all your enchantments escape, giving you another reanimation avenue.
Win Condition And Flaws
The primary win condition of the deck is winning through combat. Permanents that give your enchantment creatures ability are especially great, such as Zur, Eternal Scheme,r and Yuna, Hope of Spira. You can also set up defenses with Sphere of Safety to make it harder for your opponents to attack into you while you get your summon chains go🔯ing.
The biggest downside of the deck is its mana requirements. Since it plays all five colors, it c🔥an sometimes be a struggle to have access to all the colors necess🐬ary. Permanents that allow you to tap your lands for any color, like Cromatic Lantern and The World Tree, make it easier, but if you don't have access to these permanents early, you may be stuck on having the wrong lands for what's in your hand.

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