Every Final Fantasy protagonist got a card in 168澳洲幸运5开奖网:Magic: The Gathering's Final Fantasy Universes Beyond crossover set. Final Fantasy 6 ♉got a whole preconstructed Commander deck, but the Terra found in the main set is much different. Terra, Magical Adept is one of two usable commanders that have access to all five colors across the entire Final Fantasy release.

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Terra, Magical Adept interacts with enchantments, some♓thing all summon creatures are. As Terra is an Esper (the summons of Final Fantasy 6), Terra, Magical Adept is a very thematic commander for summon creatures in Magic. Since Terra is all five colors, you can play every summon.

Decklist

MTG Summon Esper Ramuh card with the art in the background.

Commander: Terra, Magical Adept // Esper Terra

Anikthea, Hand of Erebos

Birds of Paradise

൲Clive, Ifrit's Dominant // Ifrit, Warden of Inferno

Faeburrow Elder

Garnet, Princess of Alexandria

Ject, Reluctant Guardian // Braska's Final Aeon

Jill, Shiva's Dominant // Shiva, Warden of Ice

Joshua, Phoenix's Dominan𒊎t // Phoenix, Ward൩en of Fire

Jukai Naturalist

Narci, Fable Singer

O'aka, Traveling Merchant

Ondu Spiritdancer

Rydia, Summoner of Mist

Sanctum Weaver

Scholar of New Horizons

Sigurd, Jarl of Ravensthorpe

Summon: Anima

Summon: Bahamut

Summon: Brynhildr

Summon: Choco/Mog

Summon: Esper Ramuh

Summon: Esper Valigarmanda

Summon: Fat Chocobo

Summon: Fenrir

Summon: G.F. Cerberus

Summon: G.F. Ifrit

Summon: Ixion

Summon: Knights of Round

Summon: Kujata

Summon: Magus Sisters

Summon: Primal Garuda

Summon: Primal Odin

Summon: Shiva

Summon: Titan

Summon: Valefor

Summon: Yojimbo

Sythis, Harvest's Hand

The Master of Keys

Tom Bombadil

Weaver of Harmony

Wildsear, Scouring Maw

Yenna, Grand Summoner

Yuna, Hope of Spira

Zur, Eternal Schemer

Blasphemous Act

Dance of the Manse

Esper Origins // Summon: Esper Maduin

Extinguish All Hope

Farseek

Nature's Lore

Rampant Growth

Three Visits

Path to Exile

Swords to Plowshares

Arcane Signet

Chromatic Lantern

Commander's Sphere

Crystal Fragments // Summon: Alexander

Fellwar Stone

Power Conduit

Sol Ring

Talisman of Unity

Timeless Lotus

Sphere of Safety

Canopy Vista

Cascading Cataracts

Cinder Glade

Clifftop Retreat

Command Tower

Exotic Orchard

x2 Forest

Glacial Fortress

Hall of Heliod's Generosity

Hinterland Harbor

Ishgard, the Holy See

Island

Isolated Chapel

Jungle Shrine

Karn's Bastion

x2 Mountain

Nesting Grounds

Overgrown Farmland

x2 Plains

Prairie Stream

Rockfall Vale

Sandsteppe Citadel

Seaside Citadel

Smoldering Marsh

Starting Town

Sunken Hollow

Sunpetal Grove

Swamp

The World Tree

Than Quarry

Woodland Cemetery

The decklist contains 45 creatures, eight sorceries, two instants, one (noncreature) enchantment, and 34 lands​​​​​​. Most of the creature lineup consists of summons, which are Saga enchantment creatures, with the non-summon cr🐼eatures being general enchantment and Saga support.

Key Cards

Terra, Magical Adept // Esper Terra

MTG Terra, Magical Adept and Esper Terra card with the art in the background.

Terra, Magical Adept can get you a summon from the top five cards of your library while the rest get milled. This effect isn't ideal, as it forces you to use other effects to get them back, as Terra can only return an enchantment among the cards it milled when it entered. You want to always flip Terra into Esper Terra, which ꦅis the main reason to use Terra as a commander.

When Terra flips to either side, it gets exiled before returning to the battlefield transformed. Since it leaves the battlefield, it will 🐻be summoning sick when it returns, so you can't transform Terra into Esper Terra the turn it reverts.

Esper Terra keeps making copies of any nonlegendary enchantments you control. You will be copying your Saga creatures, 🍨and can take advantage of any of the Saga's effects since you can choose to put any number of lore counters on it between one and three. Before turning back into Terra, Magical Adept, for a🐻n explosive turn with tons of spells being cast.

Yenna, Redtooth Regent

MTG Yenna, Redtooth Regent card with the art in the background.

Yenna, Redtooth Regent is the most useful card in the entire deck. For just two mana, you can copy any enchantment you control, even making the copies nonlegendary so they don't get sacrificed. With summons, you can keep them around permanently by constantly making token copies of them before the last lore counter is put on them.

Yenna is especially useful for summons that have a high casting cost, making it so you never have to worry about paying that cost. For some extra copying, you can copy Esper Terra to copy even more summons, and e168澳洲幸运5开奖网:ssentially keep token copies o𒀰f Esper Terra around while still constantly transforming the original.

Tom Bombadil

MTG Tom Bombadil card with the art in the background.

Your summons are all going to eventually reach the last chapter, which is where Tom Bombadil comes in. When a Saga's final chapter resolves, Tim Bobadil replaces it with another Saga from your library. It doesn't matter what the casting costs are, so a two mana summon can wind up turning into a powerf🐷ul nine mana one (although the inverse is also true).

Since 168澳洲幸运5开奖网:you'🐠ll constantly have Sagas on the bat𝐆tlefield, Tom Bombadil will more often than not have hexproof and indestructible​​​​​. Tom Bombadil's effect is entirely passive, so you don't have to do anything extra t🔯o reap the r🐲ewards of its effect except keep it on the battlefield.

Garnet, Princess Of Alexandria

MTG Garnet, Princess of Alexandria card with the art in the background.

Garnet, Princess of Alexandria, is the easiest way to ensure your Saga creatures stay around for a while. It does require Garnet to attac🥂k, but if a lot of lore counters get removed at once, Garnet will get massive stat boosts.

The strength of Garnet comes from how quickly it amasses +1/+1 counters​​​​​. Lore counters are put on your Sagas after your draw step, so Garnet can keep all your Summons from reaching the last chapter as long as it's attacking every turn.

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How To Play The Deck

General Game Plan

MTG Summon Yojimbo card with the art in the background.

A Terra, Magical Adept Commander deck is all about playing a ton of summons and keeping them on the battlefield by manipulating the lore counters on them or through constantly copying them to "reset" them. There a💟re 23 summons in t🔥he deck, including the backsides of cards that aren't summons on the front.

There are multiple ways to remove counters from permanents, and you want these on the battlefield as quickly as possible. These include Power Conduit, O'aka, Traveling Merchant, and Garnet, Princess of Alexandria. In most cases, you don't want your Sagas to get sacrificed, so getting the lore counters off them is vital.

There are some creatures that bring Saga creatures back with finality counters (which cause them to be exiled when sent to the graveyard). The permanents that can remove any kind o𝔉f counter can remove these finality counters so that they'll go back to the graveyard instead to be reanimated later.

Naturally, Terra, Magical Adept will mill a handful of your summons. There are a few different ways to get them back. You can use Yuna, Hope of Spira, to reanimate them for free 168澳洲幸运5开奖网:with a finality counter, or Rydia, Summoner of Mist to🔥 reanimate them by paying their mana cost. The Master of Keys gives all your enchantments escape, giving you another reanimation avenue.

Win Condition And Flaws

MTG Summon Bahamut card with the art in the background.

The primary win condition of the deck is winning through combat​​​​​. Permanents that give your enchantment creatures ability are especially great, such as Zur, Eternal Scheme,r and Yuna, Hope of Spira. You can also set up defenses with Sphere of Safety to make it harder for your opponents to attack into you while you get your summon chains go🔯ing.

The biggest downside of the deck is its mana requirements. Since it plays all five colors, it c🔥an sometimes be a struggle to have access to all the colors necess🐬ary. Permanents that allow you to tap your lands for any color, like Cromatic Lantern and The World Tree, make it easier, but if you don't have access to these permanents early, you may be stuck on having the wrong lands for what's in your hand.

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