One of the five legendary creatures released in 168澳洲幸运5开奖网:Magic: The Gathering's Marvel Superdrop is Wolverine, Best There Is. The Marvel superdrop features five different Secret Lairs, each focused on a🅺 different Marvel hero. Each drop includes four reprints with new a🥀rt and one mechanically unique card, which is the hero the drop is centered around.

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Wolverine, Best There Is can be a very explosive commander, always dealing double the damage it would normally𝓀 deal. Wolverine has built-in protection as well as a way𒆙 to grow its own stats, making it the perfect choice for a Gruul (red/green) Voltron commander (a commander that is the primary source of offense and defense).

Decklist

MTG Rite of Passage card with the art in the background.

Commander: Wolverine, Best There Is

Chishiro, the Shattered Blade

Elvish Mystic

Forgotten Ancient

Halana and Alena, Partners

Kami of Whispered Hopes

Lizard Blades

Llanowar Elves

Neyith of the Dire Hunt

Taurean Mauler

Vigor

Xenagos, God of Revels

Animist's Might

Beastie Beatdown

Blasphemous Act

Contest of Claws

Fangs of Kalonia

Farseek

Nature's Lore

Rampant Growth

Three Visits

Beast Within

Berserk

Chaos Warp

Hunter's Insight

Ram Through

Prizefight

Titanic Brawl

Soul's Fire

Mutant's Prey

Ancient Animus

Windswift Slice

Tail Swipe

Arcane Signet

Basilisk Collar

Blackblade Reforged

Brotherhood Regalia

Fireshrieker

Gruul Signet

Lightning Greaves

Mage Slayer

Mithril Coat

Power Fist

Sol Ring

Swiftfoot Boots

Talisman of Impulse

The Ozolith

The Reaver Cleaver

Trailblazer's Boots

Two-Handed Axe

Alpha Authority

Bear Umbra

Branching Evolution

Burning Anger

Concord with the Kami

Hardened Scales

Innkeeper's Talent

Power of Fire

Predatory Urge

Rancor

Rite of Passage

Roaring Earth

Snake Umbra

Sticky Fingers

Strong Back

Well Rested

Bonders' Enclave

Cinder Glade

Command Tower

Copperline Gorge

Cragcrown Pathway // Timbercrown Pathway

x10 Forest

Karplusan Forest

Kessig Wolf Run

Mosswort Bridge

x8 Mountain

Rockfall Vale

Rogue's Passage

Rootbound Crag

Skarg, the Rage Pits

Spinerock Knoll

Tyrite Sanctum

War Room

Witch's Clinic

The decklist contains 11 creatures, nine sorceries, 12 instants, 17 artifacts, 16 enchantments, and 34 lands. Since the deck is a Voltron one, the creatur🍌e count is low, and the amount of Equipment and Auras is high.

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Key Cards

Wolverine, Best There Is

MTG Wolverine, Best There Is card with the art in the background.

In a Voltron deck, the commander is the most important, and as such, Wolverine, Best There Is is what the deck is built around. While Wolverine's stats start low, every time it deals damage, it gets a +1/+1 counter at the end step. Since Wolverine can regenerate, even if the opposing creat🍒ure has bigger stats, Wolverine won't die ꦆin combat, only get tapped.

The static ability to double all damage Wolverine deals includes commander damage, meaning if it deals 11 combat damage, that will be doubled into 22 and be able to take someone out fully through commander damagꦯe.

Wolverine's regenerate ability is great defensively and helps to protect from any non-exile based removal. Wolverine's effect triggers at every end step, meaning if you block with Wolverine, the ability to get a +1/+1 counter g🥀oes off at the end step, 💛giving you a potential three triggers before your turn comes back around.

Burning Anger

MTG Burning Anger card with the art in the background.

Burning Anger is a way to deal a ton of damage with the large stats that Wolverine can amass. It is a bit of a hefty mana investment, but being able to deal double the power of Wolverine to any target is a fantastꦕic way to either remove any creature or deal burn damage to an opponent.

Since Wolverine can get a ton of power quickly, Burning Anger is great for closing out a game. While the damage isn't considered commander damage, when you're dealing upwards of 20 damage w♕ith one activation, you can close out games consistently by burning life totals directly.

Mage Slayer

MTG Mage Slayer card with the art in the background.

Thanks to Wolverine's Gruul coloration, you can take advantage of Mage Slayer. It 168澳洲幸运5开奖网:is one of the best Equipment cards you can put on Wolverine, as it can lead to explosive swings in damage. Since Mage Slayer has the creature deal damage equal to its power, Wolverine will double that burn damage.

If Wolverine isn't blocked, Mage Slayer and Wolverine combined will essentially deal damage equal to four times whatever Wolverine's power is. If Wolverine is at ten power, one swing is enough to take someone out of the game with🅠 just one attack while equipped.

Neyith Of The Dire Hunt

MTG Neyith of the Dire Hunt card with the art in the background.

Neyith of the Dire Hunt is a great way to keep your hand refreshed while also forcing Wolverine to be blocked to make sure its effect goes off. If Wolverine is made unblockable, N🔯eyith will simply just double Wolverine's power for no downside.

There are a ton of different fight spells in the deck to make sure you can trigger Wolverine every turn. With Neyith on the battlefield, they are immediately refreshed in the hand sinc꧑e you'll draw a card with it.

Well Rested

MTG Well Rested card with the art in the background.

Well Rested is a fantastic Aura since you are often always going to have Wolverine tapped one way or another. Well Rested gives a creature two +1/+1 counters and draws you a card when it gets untapped. Since regenerate taps the creature instead of destroying it, you🦹 can practically guarantee Wolverin💖e will be untapping.

There are multiple ways to put extra +1/+1 counters on your creature, and when combined with Well Rested, they can lead to Wolverine gaining massive stats to becomi🤡ng a giant threat in only a ♏few turns.

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How To Play The Deck

MTG Berserk card with the art in the background.

168澳洲幸运5开奖网:A Wolverine, Best There Is deck is all about loading Wolverine up with Equipment and Auras to make it as damaging as possible. Since Wolverine's ability gives it +1/+1 counters when it deals damage to another creature, there's also a fight subtheme to the deck as well.

Wolverine's effect triggers every end step. Instant speed fight spells like Ancient Animus, Mutant's Prey, Prizefight, and Tail Swipe are great for removing a cre𒉰ature while growing Wolverine's stats.

Putting +1/+1 counters on Wolverine as quickly as possible is ideal, as the bigger its stats, the more damaging it can be. Branching Evolution, Hardened Scales, and Innkeeper's Talent all help to get extra counters on Wolverine. The Ozolith is a way to keep those counters around if Wolverine ever get♉s removed to not lose anyꦐ progress.

There are a ton of great Equipment spells you want on Wolverine as soon as possible. Power Fist gives it more +1/+1 counters, Two-Handed Axe will double Wolverine's power, and Brotherhood Regalia makes Wolverine unblockable and p🐠rotection with ward two.

The primary win condition is winning through combat. This is either achieved through commander damage (dealing 21 or more combat damage with your commander to an opponent) or by straight-up combat and burn spells. You want to make Wolverine difficult, if not impossible, to block to ensure you ca🎉n close out your games. There are various ways to make Wolverine do burn damage equal to its power, which helps close games out if you can't quite reach the commander damage threshold.

The biggest downside of the deck is the heavy reliance on your commander. As with all Voltron decks, your commander is one of the few creatures you play in the deck, so decks that go-wide with a ton of creatures can be a struggle to fight against. If you notice an op🔴ponent that plays a deck that generates a ton of creatures, y🌼ou want to target them before they get too many creatures for you to handle.

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