Fairy tales run amok in 168澳洲幸运5开奖网:Magic: The Gathering’s return to the Arthurian-inspired world of Wilds of Eldraine. Creepy food-based crea♔tures have taken over the woods, the Fae folk that live deep in the wo⛄ods branch out to the realms of men, and a terrible curse of a never ending sleep is spreading across the land after the New Phyrexian Invasion.

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Among the many fanciful creatures and variety of magics found on Eldraine, those of the green-aligned cards can place themselves at the top of the food chain. Between powerful enchantments and unique new tokens, green c𝓡ards in Wilds of Eldraine are among the best.

10 Up The 🐎Beanstalk ജ

Image of the Up the Beanstalk card in Magic: The Gathering, with art by Lucas Graciano

Between Commander and Modern, Up the Beanstalk has a ton of potential to see play. 168澳洲幸运5开奖网:This two-mana enchantment is both a cantrip, 🌸drawing a card when it comes into play, and a potential draw engine, letting you draw a card when you cast a spell with mana value of five or more.

Modern Scam decks are looking at Up the Beanstalk as a wayไ to keep drawing cards off of their evoked copies of Fury or Solitude. In Commander, you can use it to keep your hands full late into the game. Either way, Up the Beanstalk has tons of potential to draw you a lot of cards.

9 𓆉 Gruff Triplets

Image of the Gruff Triplets card in Magic: The Gathering, with art by Fajareka Setiawan

These three billy goats do a lot of work for you just by coming into play. When Gruff Triplets enters the battlefield, so long as it’s not a token, you make two token copies of it. When one of your Gruff Triples is destroyed, no matter if it's a token or the original, you put +1/+1 counters equal to its power to all other Guff Triplets you control.

While a little confusing, it creates a massive creature in the end. If one of the three dies, you then have two 6/6 creatures with trample. And then if another one dies, you’ll have a 12/12 with trample. If you combine Gruff Triplets with 168澳洲幸运5开奖网:any eff♈ect that doubl🅰es tokens and or counters, you can quickly see the Triplets take over the battlꦉefield.

8 ꦺ Elvish Archivist

Image of the Elvish Archivist card in Magic: The Gathering, with art by Mila Pesic

The best🅘 thing about Elvish Archivist is that the longer it sits in play, the stronger it gets and the more value you get out of it. When you have one or more artifacts come into play under your control, you put two +2/+2 counters on it. And then if you have an enchantmen𒈔t enter the battlefield under your control, you draw a card. Both of these effects only trigger once each turn, but can quickly grow to monstrous sizes.

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With such a heavy emphasis on enchantments with the Role tokens, and artifacts in the form of Food tokens, you can see how Elvish Archivist can be a s𒐪leeper hit in the setꩲ.

7 🅷 Royal Treatment 🤡

Image of the Royal Treatment card in Magic: The Gathering, with art by Julia Metzger-1

One-mana spells that help your creatures dodge removal have ജbecome a staple among green cards🎀 and Royal Treatment is just the latest in a long line of them, with a huge upside that other effects can’t match.

Royal Treatment gives a creature you control hexproof for the turn, while also creating a Royal Role enchant🐟ment token attached to it, giving it a permanent +1⛄/+1 and ward 1 boost. While one mana is pretty easy to pay, the ward effect has the potential to keep your creature protected across several turns, or at least tax your opponent so they can’t do multiple things in a turn.

6 💧 Wildwood Mentor

Image of the Wildwood Mentor card in Magic: The Gathering, with art by Piotr Foksowicz

Much like Elvish Archivist, Wildwood Mentor only gets better as the game goes on. For each token you have enter the battlefield under your control, you get to put a +1/+1 counter on it. Then you get to spread the love with those counters, giving another attacking creature a boost in its stats equal to Wildwood Mentor’s power for t🐭he turn.

Even at lower levels, Wildwood Mentor can add an impactful amount of damage to your attacks, giving your smaller creatures enough power to push over or around your opponent’s blockers. While Wildwood Mentor requires you to play a healthy amount of tokens to get the best use out of it, there are plenty of token generators in Wilds of Eldraine to make i🐻t worth it.

5 ꦗ ꦜ Feral Encounter

Image of the Feral Encounter card in Magic: The Gathering, with art by Fajareka Setiawan

Pulling double duty, Feral Encounter is both a cantrip and a removal spell for green decks. For two mana, you get to grab a creature from the top five cards of your deck, exiling it, and letting you cast it this turn. And then at the start of the next combat step this turn, one of your creatures deals damage equal to its power to anothe🦩r creature you don’t control.

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You’ll almost never want to cast F🐎eral Encounter early in the game unless you really need to fight a one-drop as soon as possible. Instea🔯d, wait a few turns so you have the mana available to cast both Feral Encounter and whatever creature you exile is better.

4 Thunderous Debu🍨t

Image of the Thunderous Debut card in Magic: The Gathering, with art by Aldo Domínguez

Tooth and Nail has a new counterpart in Wilds of Eldraine with Thunderous Debut, 168澳洲幸运5开奖网:TheGamer’s very own reveal card. Despite cos♑ting a staggering eight mana, Thunderous Debut has an immensely powerful effect. You get to look at the top twenty cards of your deck, revealing two cre൩atures and putting them in your hand.

However, if you choose to pay the bargain cost by sacrificing an artifact, enchantment, or token card, you can take those two creatures you found and put them directly onto the battlefield. You’ll want a few lo♈w-cost mana producing creatures to help ramp you up to that eight mana cost. You can then jam a few high costing bombs with impactful enter the battlefield triggers to maximi♛ze their effects.

3 ꦫ Bramble Familiar / Fetch Quest 🃏

Image of the Bramble Familiar and Fetch Quest card in Magic: The Gathering, with art by Dimon Dominic

Speaking of ramping up in mana, the adventure card Bramble Familiar and Fetch Quest helps set up some graveyard shenanigans late in the game while hel🐼ping you get there witওh some much-needed mana abilities. The adventure part of Bramble Familiar, Fetch Quest, has you milling seven cards to return an enchantment, creature, or land from among those cards directly into play.

If you dropped Bram🌃blem Familiar earlier in the game to help smooth out your mana a bit, you can always discard a card to bounce it back to your hand, giving you an opportunity to cast Fetch Quest again. While you can only do it so many times before you run out of cards in your deck, it does pr🐟ovide a powerful engine to get some free cards.

2 ✱ Blosso🔴ming Tortoise

Image of the Blossoming Tortoise card in Magic: The Gathering, with art by Simon Dominic

Another ramping powerhouse, Blossoming Tortoise mills three cards when it comes into play or when it attacks, 168澳洲幸运5开奖网:returning a land from your graveyard to the battlefield tapped. Being able to ramp when it attacks or enters the battlefield is a powerful effect, e🌳specially in formats with access to fetch lands.

Its other abilities are less impactful but should not be ignored. Your land’s activated abiliti♚es all cost one less to activate, and then any land creatures you control get +1/+1. In a set with a bunch of lands that can turn into creatures, giving yours a boost can help give you the advantage over your opponents.

1 Virtue Of Strength / Garenbr𒆙ig Growth

Image of the Virtue of Strength and Garenbrig Growth card in Magic: The Gathering, with art by Pitor Dura

An immensely powerful adventure enchantment, Virtue of Strength and its counterpart, Garenbrig Growth, helps keep your best cards available to you while providing a wickedly strong mana amplifier to cast your biggest spells. For one mana, Garenbrig Growth lets you return a creature or land from y꧅our graveyard back to your hand, helping to keep your hand full and bringing back any essential cards you might have lost.

Then, you can cast the seven-mana enchantment Virtue of Strength to give your basic lands three times the mana production. The one part that keeps this card in check is that it only amplifies mana from basic lands, but if you’re in a mono-green deck or one that&rsq♒uo;s only two colors, you’re still producing tons of mana from your lands.

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