War. War never changes. In the year 2077, the world was finally engulfed in a wave of nuclear fire, sending civilisation back to the dark ages. And now, thanks to 168澳洲幸运5开奖网:Magic: The Gathering's Universes Beyond crossover with Fallout, you can take charge of the Mutants, raiders, scientists, and tyrannical armies as they all fight in this irradiaཧted wasteland.

Fallout consists of four 100-♐card Commander decks, with plenty of brand-new cards and Fallout-themed reprints. With a deck being revealed each day this week, make sure you check back to see what exactly Universes Beyond: Fallout has to offer when it launches on March 8.

Scrappy Survivors

Go Wide With Auras, Equipment, And Token Artifacts

Dogmeat, Ever-Faithful by Kieran Yanner
Dogmeat, Ever-Faithful by Kieran Yanner

This red, green, and white deck uses Fallout 4's canine companion Dogmeat to combine Auras, Equipment, and even artifact tokens in a go-wide deck.

It may seem a little bit of a scattershot theme, with each of its parts usually being enough to꧙ pad out a whole deck on its own, but the result is a deck ful🥃l of powerful token synergies and Auras that can fit in all kinds of builds.

Image

Name

Description

Dogmeat, Ever Loyal

Dogmeat, Ever Loyal

One red, one green, one white legendary creature - Dog𒐪 - 3/3 - ✱Mythic Rare


When Dogmeat enters the bat𝓰tlefield, mill fi🐈ve cards, then return an Aura or Equipment card from your graveyard to your hand.


Whenever a creature you control that's enchanted or equipped attacks, create a Junk token.

Preston Garvey, Minuteman

Preston Garvey, Minuteman

Two generic, one red, one green, one white legendary creature - Human Soldi🍷er - 4/4 - Mythic Rare


At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has 'Tap: Add one mana of any color.'"


Whenever Pr🌸eston Garvey, Minuteman attacks, untap each enchanted permanent you control.

All That Glitters

All That Glitters

One generic, o꧅ne white mana enchantment - Aur🔯a - Common


Enchant creature


Enchanted creature gets +1/+1 for each each𒁏 arti𒁏fact and/or enchantment you control.

Brotherhood Outcast

Brotherhood Outcast

Two gen✃eric, one white mana creature - Human Soldier - 3/2 - Un♊common


When B🐼rotherhood Outcast enters the b💙attlefield, choose one:

  • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield.
  • Put a shield counter on target creature. (If it would be dealth damage or destroyed, remove a shield counter from it instead.)
Codsworth, Handy Helper

Codsworth, Handy Helper

Two generic, one white maꦕna legendary൲ artifact creature - Robot - 2/3 - Rare


Commanders you🍌 control have ward two generic mana.


Tap: Add tw♒o white mana. Spend this mana only to cast Aura and/or 🌌Equipment spells.


Tap: Aꦆttac♈h target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

Commander Sofia Daguerre

Commander Sofia Daguerre

Three generic, one white legendary creature - Human Pilot - 1/✅3 - Uncommon


Flash


Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Idolized

Idolized

One generic, one white enchantment - Aura - Rare


Enchant creature


Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, w𓂃here X is the numbe🤡r of nonland permanents you control.

Mantle of the Ancients

Mantle of the Ancients

Three ge💫neric, two white mana enchantment - Aura - Rare


Enchant creature you control


When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipmenꦉt cards that could be attached to enchanted creature from your graveyard to the battlefi♉eld attached to enchanted creature.


Enchanted creat♌ure gets +1/+1 for each Aura and Equipment attached to it.

Path to Exile

Path to Exile

One white mana instant - Uncommon


Exile target creature. Its controller may search their librarꦡy forꦫ a basic land card, put that card onto the battlefield tapped, then shuffle.

Pre-War Formalwear

Pre-War Formalwear

Two generic, one white artifact - Equiಞpment - Rare


When Pre-War Formalwear enters the battl🍒efield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attac🌄h Pre-War Formalwear to it.


Equipped creature gets +2/+2 and has vigilance.


Equip: three generic.

Puresteel Paladin

Puresteel Paladin

Two white creature - Human Knight - 2/2 - Rare


Whenever an Equipment enters the battlefield under your control, you may draw a card🌌.


Metalcraft — Equipment you control have equip: zero generic as long as you conꦉtrol three or more artifacts.

Single Combat

Single Combat

Three generic, two white mana sorcery - Rare


Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can’t cast creature or pཧlaneswa😼lker spells until the end of your next turn.

Valorous Stance

Valorous Stance

One generic, one white mana instant - Uncommon


Choose one —

  • Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
  • Destroy target creature with toughness 4 or greater.
Vault 101 Birthday Party

Vault 101: Birthday Party

Three generic, on🀅e white enchantment - Saga - Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)

  1. Create a 1/1 white Human soldier creature token and a Food token. (A Food token if an artifact with "2, Tap, Sacrifice this artifact: You gain 3. life.")
  2. and 3. You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
Acquired Mutation

Acquired Mutation

Two generic, one red enchantment - Aura 🌳- Uncommon


Enchant creature


Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)


Whenever enchanted creatu﷽re attacks, defending player gets two rad counters.

Blasphemous Act

Blasphemous Act

One red, eight generic sorcery - Rare


This spel🔯l costs one generic less to cast for each creature on the battlefield.


Blasphemous Act deals 13 damage to each creature.

Chaos Warp

Chaos Warp

Two generic, one red mana instant - Rare


The owner of target permanent shuffles it in𒆙to their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.

Crimson Caravaneer

Crimson Caravaneer

Two generic, one red crea💖ture - Human Scout - 1/2 - Uncommo♚n


Double strike, trample


Whenever Cirmson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Duchess, Wayward Tavernkeep

Duchess, Wayward Tavernkeep

Three generic, one red legendary creatu💧re - Human Citizen - 4/3 - Rare


Hunters For Hire — Whenever a creature you control dea𓆉ls combat damage to a player, putဣ a quest counter on it.


One generic, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Grim Reaper's Spirit

Grim Reaper's Sprint

Four generic, one red enchantment - Aura - Rare


Morbid - Thi🌟s spell costs 🍷three generic less to cast if a creature died this turn.


Enchant creature


When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.


Enchanted creature gets +2/+2 and has haste.

Ian the Reckless

Ian the Reckless

one ge🍒neric, one red mana legendary creature - Human Warrior - 2/1 - Uncommon


Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)

Junk Jet-1

Junk Jet

One generic, one red artifact - Equipment - Rare


When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")


Three generic, Sacrifice another artifact: Double equipped creature's power until end of turn.


Equip: One generic.

Megaton's Fate

Megaton's Fate

One red, five generic sorcery - Rare


Choose one -

  • Disarm - Destroy target artifact. Create four Treasure tokens.
  • Detonate - Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Sticky Fingers

Sticky Fingers

One red enchantment - Aura - Uncommon


Enchant creature


Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")


When enchanted creature dies, draw a card.

Vault 21 - House Gambit

Vault 21: House Gambit

One generic, one red ma♔na enchantment - Saga - Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


  1. Discard a card, then draw a card.
  2. Discard a card, then draw a card.
  3. Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
Veronica, dissident Scribe

Veronica, Dissident Scribe

Two generic, one red legendary creature - Human Art🅠ificer Rogue - 3/3 - Rare


Menace


Whenever Veronica, Diss💦ident Scribe attacks, you may discard a card. If you do, draw a card.


Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Abundant Growth

Abundant Growth

One green mana enchantment - Aura - Common


Enchant land


Wh🔯en Abundant Growth enters theꦍ battlefield, draw a card.


Enchanted🅰 land has “Tap: Add one mana of any color.”

Animal Friend

Animal Friend

One gen🀅eric, one green mana enchantment - Aura -𝓡 Rare


Enchant creature


E♍nchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend.

Bighorner Rancher

Bighorner Rancher

Four generic, one green creature - Human Rang✅er - 2/5 - Uncommo🅘n


Vigilance


Ta🃏p: Add an amount of green mana equal to the greatest power🍸 among creatures you control.


Sacrifice Bighorner Rancher: Yo🍌u gain life equal to the greatest toughness among other creatures you control.

Break Down

Break Down

Two generic, one green instant - Uncommon


Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Fertile Ground

Fertile Ground

One generic, one green mana en꧒chantment - Au🔴ra - Common


Enchant land


Whenever enchanted land is tapped for mana, its controller adds an add💛itional one mana of any color.

Gunner Conscript

Gunner Conscript

One generic, 🀅one green mana creature - Human Soldier - 2/2 - Uncommon


Trample


Gunner Recrui♑t gets +1/+1 for each Aura and🥀 Equipment attached to it.


When Gღunner Conscript dies, if it was enchanted, create a Junk token.


When🦩 Gunner Conscript dies, if it was equipped, create a Junk token.

Heroic Intervention

Heroic Intervention

One generic, one green instant - Rare


Permanents you control gain hexproof and indestructible꧂ until end of turn.

Rancor

Rancor

One green mana enchantment - Aura - Uncommon


Enchant creature


Enchanted creature gets +2/+0 and has trample.


When Rancor is put into a 𓆏graveyard from the battlefield, return Rancor to its owner’s hand.

Squirrel Nest

Squirrel Nest

One generic, two gr𝄹een🐻 mana enchantment - Aura - Uncommon


Enchant land


🉐Enchanted land has “Tap🐓: Create a 1/1 green Squirrel creature token.”

Strong Back-2

Strong Back

Two generic,ℱ one green mana enchantment - Aura - Rare


Enchant creature


Equ🔯ip abilities you activate that target enchanted creature cost three generic mana less to activate.


Aura spells you cast that target enchanted cဣreat▨ure cost three generic mana less to cast.


Enchanted creature gets +2/+♛2 for each Aura and Equipment attached to it.

Super Mutant Scavenger

Super Mutant Scavenger

Fou♕r generic, one green creatur✅e - Mutant Warrior - 5/5 - Uncommon


Trample


When Super Mutant Scavenger enters the baꦡttlefield or dies, return up to one target Aura or Equipment card from you🍌r graveyard to your hand.

Well Rested

Well Rested

One generic, one green enchantment - Aura - Uncommꦍo𒆙n


Enchant creature


Enchanted creature has "Whenever this creature becomes untapped,🔥 put two +1/+1 counters on it, then you gain two life and draw a ♍card. This ability triggers only once each turn."

Wild Growth

Wild Growth

One green mana enchantment - Aura - Common


Enchant land


Whenever enchanted land i🐓s tapped for mana, its controller adds an additional o🅺ne green mana.

Cait, Cage Brawler

Cait, Cage Brawler

One red, one green lege♈ndary creature - Human Warrior - 1/1 - Rare


As long as it's your turn, Cait, Cage Brawler has indestructible.


Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest manꩲa value among𒅌 those cards, or tied for the highest.

Almost Perfect

Almost Perfect

Four generic, one green, one white enchantment - Aura - Rarꦅe


Enchant creature


Enchanted creature has base power🎃 and toughness 9/10 and has indestructible.

Behemoth Sledge

Behemoth Sledge

One generic, one green, one white mana artifact - Equipment -൲ Uncommon


Equipped creature gets +2/+2 and has trample🦹 and lif🧸elink.


Equip three generic mana

Armory Paladin

Armory Paladin

One generic, one red, 𓃲one white 🌃creature - Human Knight - 3/3 - Rare


Trample


Wℱhenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

Cass, Hand of Vengeance

Cass, Hand of Vengeance

Two generic, one red, one ♌white mana legendary creature - Human Ranger🅘 - 4/3 - Rare


Vigilance


Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that werಌe attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.

Moira Brown, Guide Author

Moira Brown, Guide Author

One generic, one red, one white mana legeಞndary creature - Human Citizen - 2/3 - ܫRare


When Moira Brown, Guide Author ent༺ers the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter on permanents yo𝔉u control." and "Equip one generic mana."


Whenever you attack, put a quest coun✅ter on target 𓆉nonland permanent you control.

Inventory Management

Inventory Management

One red, one white instant - Rare


Split Second


For each Aura and Equipment ꦗyou control, you may attach it to a creature you control.

Three Dog, Galaxy News DJ

Three Dog, Galaxy News DJ

One generic,🌼 one red, one white legendary creature - Human Bard🌱 - 1/5 - Rare


Whenever you attack, you may pay 2 and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.

Agility Bobblehead-1

Agility Bobblehead

Three generic artifact - Bobblehead - Uncommon


Tap: Add one mana of any color.


Three generic, tap: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.

Arcane Signet

Arcane Signet

Two generic artifact - Uncommon


Tap: Add one mana of any color in your commander's color identity.

Basilisk Collar

Basilisk Collar

One generic mana artifact - Equipment - Rare


Equipped creature has deathtouch and lifelink.


Equip two generic mana

Bloodforged Battle-Axe

Bloodforged Battle-Axe

One generic mana artifact - Equipment - Rare


Equipped creature gets +2/+0.


When🀅ever equipped creature deals combat damage to a pla🧔yer, create a token that’s a copy of Bloodforged Battle-Axe.


Equip two generic mana

Brass Knuckles

Brass Knuckles

Four generic mana artifact - Equipment - Uncommon


When you cast this spell, copy it. (The copy becomes a token.)


Equipped creature has double strike as long as two o🎀r more Equipment are attached t🍃o it.


Equip one generic mana

Champion's Helm

Champion's Helm

Three generic mana artifact - Equipment - Rare


Equipped creature gets +2/+2.


As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)


Equip one generic mana

Explorer's Scope

Explorer's Scope

One generic mana artifact - Equipment - Common


🃏Whenever equipped creature attacks, look at the top card of your library. If it&rsquoܫ;s a land card, you may put it onto the battlefield tapped.


Equip one generic mana (One generic mana: Attach to target creature you control. Equip only as a sorcery.)

Fireshrieker

Fireshrieker

Three generic mana artifact - Equipment - Un🍸common


Equipped creature has double strike.


Equip: two generic mana

Masterwork of Ingenuity

Masterwork of Ingenuity

One generic artifact - Equipment - Rare


You may have Masterwork o🌠f Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.

Mister Gutsy

Mister Gutsy

Two generic mana arti൲fact creature - Robo♔t Soldier - 1/1 - Rare


Whenever you cast an Aura or Equipment spell, put a +1/+1 ཧcounter on Mister Gutsy.


When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.)

Perception Bobblehead reg

Perception Bobblehead

Three generic artifact - Bobblehead - Uncommon


Tap: Add one mana of any color.


Three generic, Tap: Look at the top X cards of your library, where X𓆉 is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its ma🐈na cost. Put the rest on the bottom of your library in a random order.

Pip-Boy 3000

Pip-Boy 3000

One generic artifact - Equipment - Rare


Whenever equipped creature attacks, choose one -

  • Sort Inventory - Draw a card, then discard a card.
  • Pick a Perk - Put a +1/+1 counter on that creature.
  • Check Map - Untap up to two target lands.

Equip two generic.

Silver Shroud Costume

Silver Shroud Costume

Two generic mana artifact - Equipment - Uncommon


Flash


When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)


Equipped creature can't be blocked.


Equip: three generic mana

Sol Ring

Sol Ring

One generic artifact - Uncommon


Tap: Add two colorless mana.

Swiftfoot Boots

Swiftfoot Boots

Two generic artifact - Equipment - Uncommon


Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Ash Barrens

Ash Barrens

Land - Common


Tap: Add one generic.


💖Basic landcycling one generic (One generic, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Buried Ruin

Buried Ruin

Land - Uncommon


Tap: Add one generic. Two generic, tap, S꧑acrifice Buried Ruin: Return target ar🌜tifact card from your graveyard to your hand.

Canopy Vista

Canopy Vista

Land - Rare


(Tap: Add green or white.) Canopy Vista enters the battlefield tap🀅ped unless you control two or more basic lands.

Cinder Glade

Cinder Glade

Land - Rare


(Tap: Add red or green.) Cinder Glade enters the battlefield tapped unle�🌳�ss you control two or more basic lands.

Clifftop Retreat

Clifftop Retreat

Land - Rare


Clifftop Retreat enters the b🍌attlefield tapped unless you control a Mountain or a Plains. Tap: Add red or white.

Command Tower

Command Tower

Land - Common


Tap: Add one mana of any color in your commander's color identity.

Evolving Wilds

Evolving Wilds

Land - Common


Tap, Sacrifice Evolving Wilds: Search your library for a bas𝔉ic land card, put it onto the battlefield tapped, then shuffle.

Exotic Orchard

Exotic Orchard

Land - Rare


Tap: Add one mana of any color that a land an opponent contr🎉ols could produce.

Jungle Shrine

Jungle Shrine

Land - Uncommon


Jungle Shrine enters the battlefield tapped. Tap: Ad🔯d red, green, or white.

Junktown

Junktown

Land - Rare


Tap: Add one colorless mana.


Four generic, one red, Tap, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Mossfire Valleyt

Mossfire Valley

Land - Rare


​One generic, tap: Add one red and one green.

Path of Ancestry

Path of Ancestry

Land - Common


Path of Ancestry enters the battlefield tapped.


Tap: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Roadside Reliquary

Roadside Reliquary

Land - Rare


​​Tap: Add colorless.


Two generic, tap, Sacrifice Roadside Re🔜liquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.

Rogue's Passage

Rogue's Passage

Land - Rare


Tap: Add one generic. Four generic, tap: Taℱrget creature can’t be blocked this turn.

Rootbound Crag

Rootbound Crag

Land - Rare


Rootbound Crag enters the battlefield tapped unless you control a Mountꦛa🔯in or a Forest.


Tap: Add red or green.

Scattered Groves

Scattered Groves

Land - Rare


(Tap: Add green or white.)


Scattered Groves enters the battlefield tapped.


Cycling two generic (Two generic, Discard this card: Draw a card.)

Scavenger Grounds

Scavenger Grounds

Land - Desert - Rare


Tap: Add one colorless mana.


Two generic, Tap, Sacrifice a Desert: Ex༺ile all🌳 graveyard.

Sheltered Thicket

Sheltered Thicket

Land - Rare


(Tap: Add red or green.)


Sheltered Thicket enters the battlefield tapped.


Cycling two generic (Two generic, Discard this card: Draw a card.)

Sungrass Prairie

Sungrass Prarie

Land - Rare


One generic, tap: Add one green and one white.

Sunpetal Grove

Sunpetal Grove

Land - Rare


Sunpetal Grove enters the battlefield tapped unless you control 🦩a Forest or a Plains.


Tap: Add green or white.

Sunscorched Divide

Sunscorched Divide

Land - Rare


One generic, tap: Add one red and one white.

Temple of Abandon

Temple of Abandon

Land - Rare


Temple of Abandon enters the battlefield tapped.


When Temple of Abandon e𒅌nters the b𓆉attlefield, scry 1.


Tap: Add one red or one green.

Temple of Plenty

Temple of Pleny

Land - Rare


Temple of Plenty enters the battlefield tapped.


Whe🅺n Temple of Plen🌳ty enters the battlefield, scry 1.


Tap: Add one green or one white.

Temple of the false God

Temple of the False God

Land - Uncommon


Tap: Add two generic. A🐽ctivate only🍨 if you control five or more lands.

Temple of Triumph

Temple of Triumph

Land - Rare


Temple of Triumph enters the battlefield tapped.


When Temple of Triumph enters the 🦂battlefield, scry 1.


Tap: Add one red or one white.

Terramorphic Expanse

Terramorphic Expanse

Land - Common


Tap, Sacrifice Terramorphic Expanse: Search your l🌠ibrary for a b🍒asic land card, put it onto the battlefield tapped, then shuffle.

Full Decklist

Science!

Harness Energy Counters For Big Effects

Dr Madison Li by Zuzanna Wużyk
Dr Madison Li by Zuzanna Wużyk

Thanks to only appearing in the Kaladesh block, energy has never really had a chance to become its own Commander deck archetype. That changes with Fallout, with this red, white, and blue deck fronted by Project Purity's own Dr. Madison Li.

Energy counters are the name of the game here, with lots of ways to generate energy, and then spend it for profit. There's also a massive robot with Liberty Prime, which always makes things better.

Image

Name

Description

Dr Madison Li

Dr. Madison Li

One blue, one red, on🌄e white legendary creature - Human Scientist - 2/3 - Mythic ♍Rare


Whenever you ca꧙st an artifact spell, yo𝓡u get an energy counter.


Tap, Pay one energy counter: Target creature 🔯gets +1/+0 an🍃d gains trample and haste until end of turn.


Tap, Pay three energy counters: Draw a card.


Tap, Pay five en༒ergy counters: Return target artifact card from your graveyard to the battlefield tapped.

Liberty Prime, Recharged

Liberty Prime, Recharged

Two generic, one blue, one red, oꦕne white legendary artifact creatu🦄re - Robot - 8/8 - Mythic Rare


Vigilance, trample, haste


Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay two en♍ergy counters.


Two generic, Tap, Sacrifice an ෴artifact: You get two energy🌄 counters and draw a card.

Austere Command

Austere Command

Four generic, two white sorcery - Rare


Choose two -

  • Destroy all artifacts.
  • Destroy all enchantments
  • Destroy all creature with mana value three or less.
  • Destroy all creatures with mana value four or greater.
Automated Assembly Line

Automated Assembly Line

One generic, one white artifact - Rare


Whenever one or more artifact creatures you control deal co🤡mbat damage to a player, you get an energy counter.


Pay three energy: Create a tapped 3/3 colorless Robot artifactꦇ creature toke𓆉n.

Brotherhood Scribe

Brotherhood Scribe

One generic, ไone white creature - Human Artificer - 1/3 - Rare


Metalcraft - Tap: You get an energy counter. 🎐Activate only if✤ you control three or more artifacts.


Whenever you get one or more energy cඣounter during your turꦬn, creatures you control get +1/+1 until end of turn.

Cruch Contraband

Crush Contraband

Three generic, one white instant - Uncommon


Choose one or both -

  • Exile target artifact.
  • Exile target enchantment.
Dispatch

Dispatch

One white instant - Uncommon


Tap target creature.


Metalcraft - If you control three or more arti𓄧facts, exile that creature.

Open the Vaults

Open the Vaults

Four generic, two white sorcery - Rare


Return all artifact and enchantment cards from all graveyard to the battlefield under their owners' control.

Overencumbered

Overencumbered

One generic, one white enchantment - Aura - Rare


Enchant opponent


When Overencumbered enters the ꦫbattlefield, enchanted opponent 🅘creates a Clue token, a Food token, and a Junk token.


At the beginning of combat on enchanted opponent's turn, that player may pay one generic for each artifact they control. If they don't, creatures can't attack this turn.

Paladin Danse, Steel Maverick

Paladin Danse, Steel Maverick

Two generic, one white legendary artifact creature - Synth🃏 Knight - 3/3 - Uncommon


Vigilance, lifelink


Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.

Sentry Bot

Sentry Bot

Four generic, one whi🌞te artifact creature - Robot - 2/5 - Rare


Flash


This spell costs one generic less to cast for eac🥃h creature attacking you.


When Sentry Bot enters the battlefield, you🐠 get one energy for each creature attacking you.


At the beginning of combat on your tu🌌rn, you may pay three energy. If you do, put a 🤪+1/+1 counter on each creature you control.

Swords to Plowshares

Swords to Plowshares

One white instant - Uncommon


Exile target creature. It꧒s controller gains life equal t🐬o its power.

The Pryden, Steel Flagship

The Prydwen, Steel Flagship

Four 𒅌generic, two white legendary artifact - Vehicle - 6/6 - Rare


Flying


Whenever antoehr nontoken artifact enters the battlefield under your control, create a 2/2 white Human K💜night creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."


Crew two

Vault 13 Dweller's Journey

Vault 13: Dweller's Journey

Three generic, one white enchantment - Saga


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


  1. For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
  2. You gain two life and scry two.
  3. Return two cards exiled with Vault 13 to the battlefield under their owner's control and put the rest on the bottom of their owners' libraries.
Curie, Emergent Intelligence

Curie, Emergent Intelligence

One generic, one blue legendary artifaꦏct creaturℱe - Robot - 1/3 - Rare


Whenever Curie,🗹 Emergent✤ Intelligence deals combat damage to a player, draw cards equal to its base power.


One generic, one blue, Exile another nontoken artifact creature you control. Curie becomes a copy of📖 the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

Glimmer of Genius

Glimmer of Genius

Three generic, one blue instant - Uncommon


Scry𝕴 two, then draw two cards. You get two energy.

James, Wandering Dad  Follow Him

James, Wandering Dad//Follow Him

James, Wandering Dad


Two generic, one blue 𓃲legendary creature - Human Scientist - 2/4 - Rare


Tap: Add two gene🌊ric. Spend this mana only to activate abilities.

Follow Him


X generic, two blue instant - Adventure


Investigate X times.

Mechanized Production

Mechanized Production

Two geℱneric, two blue enchantment - Aura - Mythic Rare


Enchant artifact you control


At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Nerd Rage

Nerd Rage

Two generic, one blue enchantment - 🃏Aura - Uncommon


Enchant creature


When Nerd Rage ent♍ers the battlefield, draw ﷽two cards.


Enchanted creat🧸ure has🅺 "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."

Nick Valentine, Private Eye

Nick Valentine, Private Eye

Two generic, one blue legendary arti𝔉fact creature - Synth Detective - 2/2 - Rare


Nick Valentine, Private Eye can't be blocked except by artifact creatures.


Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

One with the Machine

One with the Machine

Three generic, one blue sorcery - Rare


Draw cards ไequal to the🧸 highest mana value among artifacts you control.

Robobrain War Mind-1

Robobrain War Mind

🌟Three generic, one blue artifact creat🌄ure - Robot - */5 - Uncommon


Robobrain War Mind's power is equal to the number of cards in your hand.


When Robobrain War Mind ent👍ers the battlefield, you get an amount of energy counters equal to the number of ar🌸tifact creatures you control.


Whenever Robobrain War Mind attacks, you may pay 🌌three energy counters. If you do, dওraw a card.

Synth Infiltrator

Synth Infiltrator

Three generic, two blue art🍰ifact🔴 creature - Synth - 0/0 - Rare


Improvise


You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.

Thirst for Knowledge

Thirst for Knowledge

Two generic, one blue instant - Uncommon


Draw three cards. T🤡hen diꦍscard two cards unless you discard an artifact cared.

Whirler Rogue

Whirler Rogue

T♚wo generic, 🌠two blue creature - Human Rogue Artificer - 2/2 - Uncommon


When Whirler ꧒Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.


Tap two untapped artifacts you control: Target creature can't be blocked this turn.

Assaultron Dominator

Assaultron Dominator

One generic, one white artifact creature - R🐻obot - 2/2 - 🌠Rare


Wꦬhen Assaultron Dominator enters the battlefield, you get two energy counters.


Whenever an🦹 artifact creature you control attacks, you may pay one energy counter. If 💃you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

Bottle-Cap Blast

Bottle-Cap Blast

Four generic, one red instant - Uncommon


Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for one generic.)


Bottle-Cap Blast deals fiveꦛ damage to any target. If excess damage was dealt to any perman🐻ent this way, create that many tapped Treasure tokens.

Loyal Apprentice

Loyal Apprentice

One generic,🅰 one red creature - Human Artificer - 2/1 - Uncommon


Haste


Lieutenant — At the beginning of combat on your turn, if you control your 🍷commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste unti♏l end of turn.

Plasma Caster

Plasma Caster

One generic, one red artifact - Equipment - Rare


Equipped creature gets +1/+1.


Whenever 🎶equipped creature attacks, you get two energy counters.


Pay two energy: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals one damage to it.


Equip: two generic

Synth Eradicator

Synth Eradicator

Tꦿwo generic, one red artifact creature - Synth Soldier - 3/3 - Rare


Haste


Whenever Synth Eradicator attacks, exile the top card of your library. You may get two energy counters. If you don't, you may play that card this turn.

The Motehrlode, Excavator

The Motherlode, Excavator

Three♏ generic, two red legendary artifact creature - Robot - 5/5 - Rare


When The Motherlode, Excavator enters the b꧟attlefield, choose target opponent. You get an amount of e💝nergy counters equal to the number of nonbasic lands that player controls.


Whenever The Motherlode attacks, you may pay four energy. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

Unexpected Windfall

Unexpected Windfall

Two generic, two red instant - Common


As a🔯n additional cost to c𓆉ast this spell, discard a card.


Draw two cards and create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Arcade Gannon-1

Arcade Gannon

Two generic, one blue legendary creature - Human Docto🉐r - 2/3 - Rare


Tap: Draw a꧑ card, then discard a card. Put a quest counter on Arcade Gan♎non.


For Auld Lang Syne — Once during each of your tꦛurns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.

Elder Owyn Lyons

Elder Owyn Lyons

Two generic, one🐠 white, one blue mana legendary creature - ♐Human Knight - 3/3 - Uncommon


Artifacts you control have ward one generic mana. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays one generic mana.)


When Elder Owen Lyons enters the battlefield or die🍸s, return target artifact card from your graveyard to your hand.

Rex, Cyber-Hound

Rex, Cyber-Hound

One generic, one ᩚᩚᩚᩚᩚ🌌ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚwhite, one blue legendary artifact creature - Robot Dog - 2/2 - Rare


Whenever Rex, Cyber-Hound🍎 deals combat damage to a player, they mill two cards and you get two energy counters.


Pay two energy counters: Choose target creature card in a 🐟graveyard. Exile it with a brain counter on it. Activate o𓂃nly as a sorcery.


Rex has all activated abilities of all cards in exile with brain count𓆉ers on them.

Red Death, Shipwrecker

Red Death, Shipwrecker

One blue, one red legendary 𒁃creature - Crab Mutant - 1/3 - 🍒Rare


Alluring Eyes - Tap: Goad target creature an oppo♔nent controls. That player draws a card. You add one red.

Shaun, Father of Synths

Shaun, Father of Synths

Three generic, one blue, one red legendary creature - Human 😼Scientist - 3/4 - Rare


Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.


When Shaun leaves the battlefield, exile all Synth tokens you contr🐎ol.

Vault 112 Sadistic Simulation

Vault 112: Sadistic Simulation

Two geꦍneric, one blue, one red enchantment - Saga - Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after 3.)

  • 1. and 2. Tap up to one target creature and put a stun counter on it. You get two energy counters.
  • 3. Pay any amount of energy. If you paid one or more energy this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
Sentinel Sarah Lyons

Sentinel Sarah Lyons

Three generic, one red, one white legendary creature -🦹 Human Knight - 4/4 - Rare


Haste


As long as an artifact entered the battlefield under your control this turn, crea𒆙ture you control get +2/+2.


Battalion - Whenever Sent❀inel Sarah Lyons and at least two other creatures attack, Sentinel෴ Sarah Lyons deals damage equal to the number of artifacts you control to target player.

Wake the Past

Wake the Past

Five generic, one red, one white sorcery - Rare


Return all artifact card from ౠyour grav🌊eyard to the battlefield. They gain haste until end of turn.

Arcane Signet

Arcane Signet

Two generic artifact - Uncommon


Tap: Add one mana of any color in your commander's color identity.

Behemoth of Vault 0

Behemoth of Vault 0

Six generic man🍰⛄a artifact creature - Robot - 6/6 - Uncommon


Trample


When Behemoth of Vau🔜lt 0 enters the battlefield, you get four energy counters.


When Behemoth of Vault 0 dies, you may pay an amount of energy equal to target nonland permanent's mana value. When you do, destroy that permanent.

Brotherhood Vertibird

Brotherhood Vertibird

Three generic mana artifac🥀t - Vehicle - */4 - Rare


Flying


Brotherhood Vertibird's power is equal to the number of artifacts you control.


Crew 2 (Tap any number of creatues you control with total power 2 or greater. This Vehicle becomes an artifact creature until end of turn.)

C.A.M.P

C.A.M.P.

Three generic artifact - Fortification - Uncommon


Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Endurance Bobblehead-1

Endurance Bobblehead

Three gene꧙ric mana🍷 artifact - Bobblehead - Uncommon


Tap: Add one mana of any color.


Three generic mana, Tap: Up to X target creatures you control get +1/+0 an gain indestructible until end of turn, where X is the number of Bobbleheads you control as you ℱactivate this ability. Activate only as a sorcery.

Everflowing Chalice

Everflowing Chalice

Zero generic mana artifact - Uncommon


Multikicker two generic mana (You may pay an additional two generic mana any number of times as you cast this spell.)


Everflowing Chaliceꦗ enters the battlefield with a charge counter on it for each time it was kicked.


Tap: Ad♒d one colorless mana for each charge count♈er on Everflowing Chalice.

Expert-Level Safe

Expert-Level Safe

Two generic mana artifact - Uncommon


Wꦕhen Expert-Level Safe enters the battlefield, exile the top two cards of your library face down.


One generic mana, Tap: You and target opponent each secretly choose 1, 2, or 3. Then these choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.

Intelligence Bobblehead

Intelligence Bobblehead

Three generic artifact - Bobblehead - Uncommon


Tap: Add one mana of any color.


Five generic, Tap: Draw X cards, where X is tꦑhe number of Bobbleheads you control.

Lightning Greaves

Lightning Greaves

Two generic mana artifact - Equipment - Uncommon


Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.) Equip zero generic mana

Mind Stone

Mind Stone

Two generic mana artifact - Uncommon


Tap: Add one colorless mana. One generic mana, 🃏Tap, Sacrifice Mind Stone: Draw a car꧑d.

Mystic Forge

Mystic Forge

Four generic mana artifact - Rare


You may look at the top card of your library🐻 any time.


You may cast artifact spells and colorless spells from the top of♐ your library.


Tap, Payꦉ 1 life: Exile the top card of your library.

Nuke-Cola Vending Machine

Nuka-Cola Vending Machine

Three generic artifact - Uncommon


One generic, Tap: Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")


Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.)

Panharmonicon

Panharmonicon

Four generic mana artifact - Rare


If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger𒈔, that ability triggers an additional time.

Sol Ring

Sol Ring

One generic artifact - Uncommon


Tap: Add two colorless mana.

Solemn Simulacrum

Solemn Simulacrum

Four generic artifact creature - Gole🍷𒉰m - 2/2 - Rare


When Solemn Simulacrum enters the battlefield, 🍎you may search your library for a basic land c🦂ard, put that card onto the battlefield tapped, then shuffle.


When Solemn Simulacrum dies, you may draw a card.

Steel Overseer

Steel Overseer

Two generic mana artifact creature - Construct 🃏- 1/1 - Rar🔯e


Tap: Put a +1/+1 counter on each artifact crea🌺ture you control.

T-45 Power Armor

T-45 Power Armor

Two generic artifact - Equipment - Rare


When T-45 Power 𓆏Armor enter❀s the battlefield, you get two energy counters.


Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.


At the beginning of youꦐr upkeep, you may pay one energy counter. If you do, untap equi🦂pped creature, then put your choice of menace, trample, or lifelink counter on it.


Equip: three generic.

Talisman of Conviction

Talisman of Conviction

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add one red or one white. Talisman of Indulgence dඣeals🉐 one damage to you.

Talisman of Creativity

Talisman of Creativity

Two generic mana artifact - Uncommon


Tap: Add one colorless mana.


T﷽ap: Add one blue mana or one red mana: Talisman of Cre𝓡ativity deals 1 damage to you.

Talisman of Progress

Talisman of Progress

Two generic mana artifact - Uncommon


Tap: Add one colorless mana.


Tap: Add one white mana or one blue mana: Tali🥃sman of Progress d🍸eals 1 damage to you.

Thought Vessel

Thought Vessel

Two generic mana artifact - Common


You have no maximum hand size.


Tap: Add one colorless mana.

Wayfarer's Bauble

Wayfarer's Bauble

One generic mana artifact - Common


Two generic mana, Tap, Sacrifice Wayfarer’s Bauble: Search your l𒆙ibrary for a basic land card, put that card onto the battlefield tapped, then 👍shuffle.

Ash Barrens

Ash Barrens

Land - Common


Tap: Add one generic.


Basic landcycling one𒅌 generic (One generic, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Buried Ruin

Buried Ruin

Land - Uncommon


Tap: Add one generic. Two generic, t💜ap, ౠSacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Clifftop Retreat

Clifftop Retreat

Land - Rare


Clifftop Retreat enters t🍬he battlefield tapped unless you control a Mountain or a Plains. Tap: Add red or ꦏwhite.

Command Tower

Command Tower

Land - Common


Tap: Add one mana of any color in your commander's color identity.

Evolving Wilds

Evolving Wilds

Land - Common


Tap, Sacrifice Evolving Wilds: Search your library for a basic land cardꦆ, put it onto the battlefield tapped, then shuff𓂃le.

Exotic Orchard

Exotic Orchard

Land - Rare


Tap: Add one mana of any col﷽or that a land an opponent controls coಌuld produce.

Ferrous Lake-1

Ferrous Lake

Land - Rare


One generic, tap: Add one blue and one red.

Glacial Fortress

Glacial Fortress

Land - Rare


Glacial Fortress enters the battlefield tapped unless y✱ou control a Plains or an Island.


Tap: Add one white mana or one blue mana.

HELIOS One

HELIOS One

Land - Rare


Tap: Add one generic.


One generic, tap: You get one energy counter.


Three generic, tap, Pay X Energy, Sacrifice HELIOS One: Destroy target nonland permanen✤t with mana value X. Activate only as a sorcery.

Irrigated Farmland

Irrigated Farmland

Land - Plains Island - Rare


(Tap: Add one white mana or one blue mana.)


Irrigated Farmland enters the battlefield tapped.


Cycling two generic mana (Two generic mana, Discard this card: Draw a card.)

Myriad Landscape

Myriad Landscape

Land - Uncommon


Myriad Landscape enters the battlefield tapped.


Tap: Add one colorless mana.


Two generic, Tap, Sꦿacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Monastery

Mystic Monastery

Land - Uncommon


Mystic Monastery enters the battlefield tapped.


Taꩲp: Add one blue mana, one r🌼ed mana, or one white mana.

Path of Ancestry

Path of Ancestry

Land - Common


Path of Ancestry enters the battlefield tapped.


Tap: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Prairie Stream

Prairie Stream

Land - Plains Island - Rare


Prairie Stream enters🐠 the battlefield tapped unless you control two or more basic lands.

Razortide Bridge

Razortide Bridge

Artifact land - Common


Razortide Bridge enters the battlefield tapped.


Indestructible


Tap: Add one white mana or one blue mana.

Rustvale Bridge

Rustvale Bridge

Artifact land - Common


Rustvale Bridge enters the battlefield tapped.


Indestructible


Tap: Add one red mana or one white mana.

Silverbluff Bridge

Silverbluff Bridge

Artifact land - Common


Silverbluff Bridge enters the battlefield tapped.


Indestructible


Tap: Add one blue mana or one red mana.

Skycloud Expanse

Skycloud Expanse

Land - Rare


One generic mana, T♌ap: Add one white mana and one blue mana.

Spire of Industry

Spire of Industry

Land - Rare


Tap: Add one colorless mana.


Tap, Pay 1 life: Add one mana of any coloꩵr. Activate only if you control an artifact൩.

Sulfur Falls

Sulfur Falls

Land - Rare


Sulfur Falls enters the battlefield 🌺tapped unless you control an Island or a Mountain.


Tap: Add one blue mana or one red mana.

Temple of Enlightenment

Temple of Enlightenment

Land - Rare


Temple oওf Enlightenment enters the battlefi﷽eld tapped.


When Temple of Enlightenment enters t♈he battlefield, scry 1.


Tap: Add one white mana or one blue mana.

Temple of Epiphany

Temple of Epiphany

Land - Rare


Temple of Epiphany enters the battlefield tapped.


When Temple of Epipha💮ny enters the battlefield, scry 1.


Tap: Add one blue mana or one red mana.

Terramorphic Expanse

Terramorphic Expanse

Land - Common


Tap, Sacrifice Terramorphiꦿc Expanse: Search your library for a basic land card, put it onto the battlefield tapped,👍 then shuffle.

Treasure Vault

Treasure Vault

Artifact land - Rare


Tap: Add one colorless mana.


X generic mana, X generic ma♎na, Tap, Sacrifice Treasure Vault: Create X Treasure tokens⛄.

Mutant Menace

Glow With Radiation, Love Lamp

The Wise Mothman by Sergei Leoluch Panin
The Wise Mothman by Sergei Leoluch Panin

The irradiated wasteland is full of all sorts of horrific mutants and monsters, and this deck brings them all together with the new rad counter mechanic. There's likely to be plenty of proliferating, alongside a bit of a typal theme for all those mutants you're playing.

Rad counters are put on players. At the beginning of your precombat main phase, you mill one card for each rad counter you control. Whenever yo💙u mill a nonland card through this🙈, you then lose one life and remove a rad counter.

Image

Name

Description

The Wise Mothman

The Wise Mothman

One generic, one black, one green, one blue legendary creature - Insect Mutant - 3/3 - Mythic R✅are


Flying


Whenever The ಌWise Mothman enters the battlefield or attacks, each player gets a rad co🥂unter.


Whenever one or more nonland cards are milled, 𝓡put๊ a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

The Master, Transcendent

The Master, Transcendent

One generic, one black, one green, on⛎e blue mana legendary artifact creature - Mutant - 2/4 - Mythic Rare


When The Master, Transcendent enters the battlefield, tarꦅget player gets two rad counters.


Tap: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)

Fraying Sanity

Fraying Sanity

Two generic, one blue mana enchanꦅtment - Aura Curse - Rare


Enchant player


At the beginning 💮of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyar🍌d from anywhere this turn.

Inexorable Tide

Inexorable Tide

Three generic, two blue mana enchantment - Rare


Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Jason Bright, Glowing Prophet

Jason Bright, Glowing Prophet

Two generic, one blue mana legendary cr🍒eature - Zombieܫ Mutant Advisor - 2/3 - Rare


Whene🐼ver a Zombඣie or Mutant you control dies, if its power was different from its base power, draw a card.


Come Fly With Me - Two generic mana, Sacrifice a creature: Put a🉐 +1/+1 counter on target creature you control. It gains flying until end of turn.

Mirelurk Queen

Mirelurk Queen

Four generic, one blue mana creature - Crab Mutant ܫ- 4♚/4 - Rare


Vigilance


When Mirelurk Que꧂en enters the battlefield, target player gets two rad counters.


Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability t💟riggers only once each turn.

Piper Wright, Publick Reporter

Piper Wright, Publick Reporter

One generic, on🔯e blue mana legendary creature - Human Detective - 1/2 - Rare


Whenever Piper Wright dals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")


Whenever you sacrificღe a Clue, put a +1/+1 counter on target creature you control.

Radstorm

Radstorm

Three generic, one blue instant - Rare


Storm (When you cast this spell, copy it for each spell cast before it this turn.)


Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Struggle for Project Purity

Struggle for Project Purity

Three generic, one blue mana enchantment - Rare


As Struggle for Project Purity enters the battlefield, choose Brother🍸hood or 🃏Enclave.

  • Brotherhood - At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
  • Enclave - Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Vexing Radgull

Vexing Radgull

One generic, one blue mana creature - Bird M𝔍utant - 1/2 - Uncommon


Flying


Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Bloatfly Swarm

Bloatfly Swarm

Threeಌ generic, one black mana creature - Insect Mutant - 0/0 - Uncommon


Flying


Bloatfly Swarm enters the battlefield wit🍌h five +1/+1 counters on it.


If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remo♎ve that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.

Feral Ghoul

Feral Ghoul

Two generi꧃c, one black creature - Zombie Mutant - 2/2 - Rare


Menace


Whenever another creature you control dies, put a +1/+1ജ counter on Feral Ghoul.


When Feral🅘🌳 Ghoul dies, each opponent gets a number of rad counters equal to its power.

Hancock, Ghoulish MAyor

Hancock, Ghoulish Mayor

Two generic, one black ✨legendary creature - Zombie Mutant Advisor - 2/1 - Rare


Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.


Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Infesting Radroach

Infesting Radroach

Two🦄 generic, one black ma🐲na creature - Insect Mutant - 2/2 - Uncommon


Flying


Infesting Radroach can't block.


Whenever Infesting🌞 Radroach deals combat damage to a player, they get that many rad counters.


Whenever an opponent mills a nonland card🔴, if Infesting Radroach is in your graveyard, you may return it to your hand.

Nuclear Fallout

Nuclear Fallout

X generic, two black sorcery - Rare


Each creature gets -X/-X untilꦗ end of turn. Each player gets X rad counters.

Screeching Scorchbeast

Screeching Scorchbeast

Fo☂ur generic, two black mana creature - Bat♏ Mutant - 5/5 - Rare


Flying, menace


Whenever Screeching Scorchbeasဣt attacks, eac🐠h player gets two rad counters.


Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mꩵutant creature tokens. Do this only once each turn.

Vault 12 - The Necropolis

Vault 12: The Necropolis

Four generic, two black mana enchantment -♚ Sage 🐭- Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


  1. Each player gets three rad counters.
  2. Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
  3. Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Branching Evolution

Branching Evolution

Two generic, one green mana enchantment - Rare


If one or more +1/+1 counters w♏ould be put on a creature you control, twice that many +1/ܫ+1 counters are put on that creature instead.

Cathedral Acolyte

Cathedral Acolyte

One generic, one green mana creature🤪 - Human Clerﷺic - 1/2 - Uncommon


Each creature you control with a counter on it has ward one generic mana. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays one generic mana.)


Ta🎶p: Put a +1/+1 counter on target creature that entered the battlefield this turn.

Cultivate

Cultivate

Two generic, one green mana sorcery - Uncommon


Search your library for up to two basic la🍷nd cards, reveal those cards, put one onto the battlefield tapped an🌟d the other into your hand, then shuffle.

Farseek

Farseek

One generic, one green mana sorcery - Common


Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the b𝓡attlefield tapped, then shuffle.

Glowing One

Glowing One

Two generic, one green mana creature - Zꦿombie Mutant - 2/2 - Uncommon


Deathtouch


Whenever Glowing One deals combat damage to🍬 a player, they get four rad counters.


Whenev🔯er a player mills a nonland card🐷, you gain 1 life.

Guardian Project

Guardian Project

Three generic, one green enchantment - Rare


Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in you r graveyard, draw a card.

Hardened Scales

Hardened Scales

One green mana enchantment - Rare


If one or more +1/+1 counters would be put on a creaturꦯe you control, thꦿat many plus one +1/+1 counters are put on it instead.

Harmonize

Harmonize

Two generic, two green mana sorcery - Uncommon


Draw three cards.

Harold and Bob, First Numens

Harold and Bob, First Numens

Two generic, one green mana legendary creature - Treefolk Mu📖tant - 3/3 - Rare


Vigilance, reach


When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has "Tap: Add three mana of any one color. You get two rad counters." Harold and Bob loses all other abilities.

Inspiring Call

Inspiring Call

Two generic, one green mana instant - Uncommon


Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)

Lily Bowen, Raging Grandma

Lily Bowen, Raging Grandma

Three generic, one green mana legendary creature - Mutant Warrio𓆏r - 0/0 - Rare


Vigilance


Lily Bowen, Rꦐaging Grandma enters the battlefield with two +1/+1 coun🅰ters on it.


At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life🅰 for each +1/+1 counter removed this way.

Lumbering Megasloth

Lumbering Megasloth

10 generic, two green mana creature𒈔 - Sloth🥂 Mutant - 8/8 - Uncommon


This spell costs one generic🧸 mana less to cast for each counter among players and permanents.


Lumbering Megasloth enters the battꦓlefield tapped.

Power Fist

Power Fist

One generi♔c, one green mana artifact - Equip🌟ment - Rare


Equipped creature has trample and "Whenever this creature deals combat damage to🐻 a player, put t🦄hat many +1/+1 counters on it."


Equip: two generic mana

Rampaging Yao Guai

Rampaging Yao Guai

X generic, three green mana creature - Bear Mutant -🐎 2/2 - Rare


Vigilance, trample


Rampaging Yao Guai enters the battlefield with X +1/+1 counᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚters on it.


When Rampaging Yao Guai enters the battlefield, destroy any n🐠umber of target artifacts and/or enchantments with total mana value X or less.

Rampant Growth

Rampant Growth

One generic, one green mana sorcery - Common


Se🙈arch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Strong, the Brutish Thespian

Strong, the Brutish Thespian

Four generic, two green mana legendary creature - Mutant Berserker๊ -ꦍ 7/7 - Rare


Ward two generic mana


Enrage - Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Stro🍬ng.


You gain life rather than lose l꧅ife from💃 radiation.

Tato Farmer

Tato Farmer

Two generic, one green mana creature - Zo🐟mbie Mutant Peasant - 1/4 - Rare


Landfall - Whenever a land enters th💧e battlefield under your contro🅰l, you may get two rad counters.


Tap: Put target land card in a graveyard that was milled this turn onto the batt꧑lefield under your control tapped.

Tireless Tracker

Tireless Tracker

Two generic, one green mana creatu🔜re - Human Scღout - 3/2 - Rare


Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)


Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless ⛦Tracker.

Watchful Radstag

Watchful Radstag

Two generic, 🌜one green creature - Elk Mutant - 2/2 - Rare


Evolve


Whenever Watchful Radstag evolves, create a token that's a copy of it.

Contaminated Drink

Contaminated Drink

X ge💯neric, one blue, one black mana instan💯t - Uncommon


Draw X ca𝕴rds, then you get half X rad c🍃ounters, rounded up.

Nightkin Ambusher

Nightkin Ambusher

Two generic, one blue, one bl💟ack mana creature - Mutant Warrior - 4/4 - Un﷽common


Ward two generic mana (Whenever this creature becomes the target of a spell or ability an oppoennt controls, counter it unless that player pays two generic mana.)


When Nightkin Ambusher enters the ba꧒ttlefield, target𒆙 player gets four rad counters.


Nightkin Ambusher can't be blocked as long as defending player has a rad counter.

Raul, Trouble Shooter

Raul, Trouble Shooter

One generic, one blue, one black mana legendary creature - Zombie Mutant Rogue - 1/4 - ✅Uncommon


Once during each of your turns, ඣyou may cast a spell from amon🎃g cards in your graveyard that were milled this turn.


Tap: Each player mills a card. (They each put the top card of their library into their graveyard.)

Agent Frank Horrigan

Agent Frank Horrigan

Five generic, one black, one green legendary creature - M♏utant Warrior - 8ꦅ/6 - Rare


Trample


Agent Frank Horrigan ha♋s indestructible as long as it attacked this turn.


Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

Alpha Deathclaw

Alpha Deathclaw

Four generic, two black, one green c💖reature - Lizard Mutant - 6/6 - Rare


Menace, trample


When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permane🅘nt.


Five generic, one black, one green: Monstrosity 4. (If this creature isn't mounstrous, put four +1/+1 counters on it and it becomes monstrous.)

Atomize

Atomize

💜Two gener✱ic, one black, one green mana instant - Rare


Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Corpsejack Menace

Corpsejack Menace

Two generic, one black, one green ꦜcreature - Fungus -ℱ 4/4 - Rare


If one or more +1/+1 counters would be put on a creature you control, twice ꦯthat many +1/+1 counters are put on it instead.

Find_Finality

Find//Finality

Find


Two black/green hybrid mana sorcery - Rare


Return up to two target creature cards fr🙈om your g🅠raveyard to your hand.

Finality


Four generic, one black, one green mana sorcery 𝐆- Rare


You may put two +1/+1 counters on a c♏reature you control. Then all creatures🐟 get -4/-4 until end of turn.

Putrefy

Putrefy

One generic, one b🐲lack, one green instant - Uncommon


Destroy taﷺrget artifact or creature. It can’t be regenerated.

Winding Constrictor

Winding Constrictor

One bl🍃ack, one green mana creature - Snake - 2/3 - Uncommon


If one or more counters would be put on an artifact or cre෴ature you control, that many plus one of each of those kinds of counters are put on that permanent iꦰnstead.


If you would get one or💃 more counters, you g✃et that many plus one of each of those kinds of counters instead.

Young Deathclaws

Young Deathclaws

Two generic, one black, one green ma⛄na creature - Lizard Mutant - 4/2 - ☂Uncommon


Menace (This creature can't be blocked except by two or more creatures.)


Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Biomass Mutation

Biomass Mutation

X gen🦹eric,🉐 two green/blue hybrid mana instant - Rare


Creatures you control have base power and toughness 🥃X/X until end of turn.

Marcus, Mutant Mayor

Marcus, Mutant Mayor

Three generic, on🌞e green, one blue mana legendary creature - Mutant Advisor - 4/4 - Rare


Vigilance, trample


Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

Mutational Advantage

Mutational Advantage

One generic, one green, onꦑe blue mana instant - Rar✃e


Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Vault 87 - Forced Evolution

Vault 87: Forced Evolution

Three generic, one green, one blue mana enchantmen🍷t - Saga - Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


  1. Gain control of target non-Mutant creature for as long as you control Vault 87.
  2. Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
  3. Draw cards equal to the greatest power among Mutants you control.
Arcane Signet

Arcane Signet

Two generic artifact - Uncommon


Tap: Add one mana of any color in your commander's color identity.

Contagion Clasp

Contagion Clasp

Two generic mana artifact - Uncommon


🤪When Contagion Clasp enters the bat🏅tlefield, put a -1/-1 counter on target creature.


Four generic mana, Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Nuka-Nuke Launcher

Nuka-Nuke Launcher

Two generic mana artifact - Equipment - Rare


Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)


Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.


Equip three generic mana

Recon Craft Theta

Recon Craft Theta

Four generic artifact - Vehicle - 4/4 - Rare


Flying


When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/꧙+1 counter on it🍸.


Whenever Recon Craft Theta attacks, proliferate.


Crew 2

Sol Ring

Sol Ring

One generic artifact - Uncommon


Tap: Add two colorless mana.

Strength Bobblehead-2

Strength Bobblehead

Three generic mana arti༒fact - Bobblehead - Uncommon


Tap: Add one mana of any color.


Three generic m⛦ana, Tap: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a so🍒rcery.

Talisman of Curiosity

Talisman of Curiosity

Two generic mana artifact - Uncommon


Tap: Add one colorless mana.


Tap: Add one green mana or one blue mana. Taliཧsman of Curiosi♏ty deals 1 damage to you.

Talisman of Dominance

Talisman of Dominance

Two generic mana artifact - Uncommon


Tap: Add one colorless mana.


Tap: Add one blue mana or one black mana. Talisman of Dominance deals 1 damꦕage 🔥to you.

Talisman of Resilience

Talisman of Resilience

Two generic mana artifact - Uncommon


Tap: Add one colorless mana.


Tap: Add one black mana or one green m🐲ana. Talisman of Resilience deals 1 damage ౠto you.

Ash Barrens

Ash Barrens

Land - Common


Tap: Add one generic.


Basic landcycling one generic (One generic, Discard this card: Search your library for a basic land card, reveal it, p🍰ut it into your hand, then shuffle.)

Command Tower

Command Tower

Land - Common


Tap: Add one mana of any color in your commander's color identity.

Darkwater Catacombs

Darkwater Catacombs

Land - Rare


One generic, tap: Add one blue and one black.

Drowned Catacomb

Drowned Catacomb

Drowned Catacomb enters the battlefield tapped unless you control𓆉 an Island or Swamp.


Tap: Add one blue or one black.

Evolving Wilds

Evolving Wilds

Land - Common


Tap, Sacrific🌠e Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Exotic Orchard

Exotic Orchard

Land - Rare


Tap: Add one mana of any color that a land an opponent controls 🃏could p꧃roduce.

Fetid Pools

Fetid Pools

Land - Island Swamp - Rare


(Tap: Add one blue or one black.)


Fetid Pools enters the battlefield tapped.


Cycling two genric.

Hinterland Harbor

Hinterland Harbor

Land - Rare


Hinterland ꦑHarbor enters the battlefield tapped unless you control൲ a Forest or an Island.


Tap: Add one green or one blue.

Mariposa Military Base

Mariposa Military Base

Land - Rare


You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad co൩unters.


Tap: Add one colorless mana.


Five generic mana, Tap: D✃raw a card. This ability costs one generic mana less tꦦo activate foreach rad counter you have.

Mortuary Mire

Mortuary Mire

Land - Common


Mortuary Mire enters the battlefield tapped.


When Mortuary Mire en༺ters the battlefield, you may put ta𓃲rget creature card from your graveyard on top of your library.


Tap: Add one black.

Nesting Grounds

Nesting Grounds

Tap: Add one generic.


One generic, tap: Move a counter from target perman🍃ent you control onto another target permanent. Activate only as a sorcery.

Opulent Palace

Opulent Palace

Land - Uncommon


Oppulent Palace enters the battlefield tapped.


Tap: Add one black, one green, or one blue.

Overflowing Basin

Overflowing Basin

Land - Rare


One generic, tap: Add one green and one blue.

Path of Ancestry

Path of Ancestry

Land - Common


Path of Ancestry enters the battlefield tapped.


Tap: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Sunken Hollow

Sunken Hollow

Land - Island Swamp - Rare


(Tap: Add one blue or one black)


Sunken Hollow ente🍬rs the battlefield tapped unless youꦑ control two or more basic lands.

Tainted Isle

Tainted Isle

Land - Uncommon


Tap: Add one generic.


Tap: Add one blue or one🌺 black. Activate only if you control a Swamp.

Tainted Wood

Tainted Wood

Land - Uncommon


Tap: Add one generic.


Tap: Add one black o𒈔r one green. Activate only if you control a Swamp.

Temple of Deceit

Temple of Deceit

Land - Rare


Temple of Deceit enters the battlefield tapped.


When Temple of Deceit enters 🧸the battlefield, scry one.


Tap: Add one blue or one black.

Temple of Mystery

Temple of Malady

Land - Rare


Temple of Malady enters the battlefield tapped.


When Temple of Malady enters🥀 the battlefield, scry one.


Tap: Add one black or one green.

Temple of Malady

Temple of Mystery

Land - Rare


Temple of Mystery enters the battlefield tapped.


When Temple of Mystery enters the battlefield, scry ඣone.


Tap: Add one green or one blue.

Temple of the false God

Temple of the False God

Land - Uncommon


Tap: Add🀅 two generic. Activate only if you control five or more lands.

Terramorphic Expanse

Terramorphic Expanse

Land - Common


Tap, Sacrifice Terramor🌠phic E💎xpanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Viridescent Bog

Viridescent Bog

Land - Rare


One generic, tap: Add one black and one green.

Woodland Cemetery

Woodland Cemetary

Land - Rare


Woodland Cemetery enters the battlefield tapped unless you control a🅺 Swamp or a Forest.


Tap: Add one black or one green.

Hail, Caesar

Throw Your Own Creatures To The Slaughter

Caesar, Legion's Emperor by Alexander Gering
Caesar, Legion's Emperor by Alexander Gering

Fallout might be a world of mutants, robots, and monsters🍃, but perhaps the biggest threats in the wasteland are other people. Raiders, armies, and bandits are all represented in Hail Caesar, a white, black, and red creature token deck with a sacrificial twist.

Image

Name

Description

Caesar, Legion's Emperor

Caesar, Legion's Emperor

One generic, one red, one white, one black🔯 legendary creature - Human Soldier - 4/4 - Mythic R🌌are


Whenever you attack, you may sacrific🔯e another creꦦature. When you do, choose two —

  • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
  • You draw a card and you lose 1 life.
  • Caesar, Legion's Emperor deals damage equal to to the number of creature tokens you control to target opponent.
Mr House, President And CEO

Mr. House, President and CEO

One red, one white, one black legendary artifact ꧂creature - Human - 0/4 - Mythic Rare


Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creaturꦫe token. If you rolled a 6 or higher, instead create that token and a Treasure token.


Four gen𝄹eric, Ta🤪p: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.

Aradesh, the Founder-1

Aradesh, the Founder

Two gene♌ric, one white legendary 🐼creature - Human Soldier - 1/4 - Rare


Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn)


Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains Double Strike until end of turn. If that creature's power is 4 or more, draw a card.

Battle Of Hoover Dam

Battle of Hoover Dam

Three generic, one white enchantment - Rare


A🌜s Battle of Hoover Dam enters the battlefield, choose NCR or Legion.


  • NCR - At the beginning of our end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
  • Legion - Whenever a creature you control dies, put two +1/+1 counter on target creature you control.
Captain of the Watch

Captain of the Watch

Four generic, two white mana creature - Human Sold🏅ier - 3/3 🎉- Rare


Vigilance (Attacking doesn’t cause this creature to tap.)


Other Soldier creatures you control get +1/+1 and ha🦩ve vigilance.


When Captain of the Watch enters the battlefield, creꦛate three 1/1 white Soldier creature tokens.

Entrapment Maneuver

Entrapment Maneuver

Three generic, one white mana instant - Rare


Target player sacrifices an attacking creature. You create X 1/1 white Soldier creatur🌞e tokens, where X is that creature’s toughness.

Gary Clone

Gary Clone

One genဣeric, one white creature - Human Citizen - 1/3 - Uncom☂mon


Squad: two generic (As an additional cost to cast this spell, you may pay two generic any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)


Whenever a Gary Clone attacks, each creature you coౠntrol named Gary Clone gets +1/+0 until end of turn.

Hour of Reckoning

Hour of Reckoning

Four generic, three white sorcery - Rare


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's color.)


Destroy all nontoken permanents.

Impassioned Orator

Impassioned Orator

On༺e generic, one white creature - Human Cleric -ܫ 2/2 - Common


Whenever anotღher creat🦄ure enters the battlefield under your control, you gain one life.

Intangible Virtue

Intangible Virtue

One generic, one white enchantment - Uncommon


Creature tokens you control get +1/𒅌+1 and have vigilance.

Keeper of the Accord

Keeper of the Accord

Three generic, one white mana creature - Human Soldier - 3/4 - R🗹are


At the beginning of each opponent’s end step, if that player controls more creatures than you, create a 1/1 white Soldier ꦜcreature token.


At the beginning🌠 of each opponent’s end step, if that player controls more lands than you, you may search y🥃our library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Marshal's Anthem-2

Marshal's Anthem

Two generic, two white mana enchantment - Rare


Multikicker one generic, one white mana


Creatures you control get +1/+1.


When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Martial Coup

Martial Coup

X generic, two white mana sorcery - Rare


Create X 1/1 w🦩hite Soldier creature tokens. If X 💫is 5 or more, destroy all other creatures.

Overseer of Vault 76-1

Overseer of Vault 76

Two generic, one white legen🦂dary creature - Human Advisor - 3/3 - Rare


First Contact &mdaꦗsh; Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.


At the bꦗeginning of combat on your turn, you may rem༺ove three quest counters from permanents you control. If you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.

Secure the Wastes

Secure the Wastes

X generic, one white mana instant - Rare


Create X 1/1 white Warrior creature tokens.

Securitron Squadron

Securitron Squadron

One generic, one white a🍸rtifact creature - Robot - 2/2 - Rare


Squad: three generic (As an additional cost to cast this spell, you may pay three generic any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)


Vigilance


Whenev♎er a creature token enters the battlefield under your control, put a +1/+1 counter on it.

Sierra, Nuka's Biggest Fan

Sierra, Nuka's Biggest Fan

Three generic, one white legendary creature - Human Ci🌳tizen - 3/4 - Rare


The Nuka-Cola Challenge - Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.


Whenever you sacrifice a Food, target creature you control gets +X/+X until en🐻d of turn, where X is there number of quest counters on Sierr♛a.

Vault 75 - Middle School

Vault 75: Middle School

Two generic, two white mana en🍎chantment - Sa💯ga - Rare


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)


  1. Exile all creatures with power 4 or greater.
  2. Put a +1/+1 counter on each creature you control.
  3. Put a +1/+1 counter on each creature you control.
Yes Man, Personal Securitron-1

Yes Man, Personal Securitron

Two generic, one w😼hite mana legendary artifact creature - Robot - 2/2 - Rare


Tap: Target opponent gains control of Yes Man, Personal Securitron. When they do, you dra🅠w two cards and put a quest counter on Yes Man. Activate only during your turn.


Wild Card - When Yes Man leaves the battlefield,ꦺ its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

Bastion of Rememberance

Bastion of Remembrance

Two generic, one black enchantment - Uncommon


When Bastion of Remembrance en𓆉ters the battlefield, create a 1/1 white Human Solꦬdier creature token.


Whenever a creature you control diesꦆ, each opponent loses one life and you 🍬gain one life.

Black Market-1

Black Market

Three generic, two black mana enchantment - Rare


Whenever a creature dies, put a charge cou🀅nter on Black Market.


At the beginning of your precombat main phase, add one ♛black mana for each charge counter on Black Market.

Butch DeLoria, Tunnel Snake

Butch DeLoria, Tunnel Snake

One generic, one black mana legendary c🔜reature - Human ꦡRogue - 2/2 - Uncommon


Menace (This creature can't be blocked except by two or more creatures.)


Tunnel Snakes Rule! - Whenever Butch De🎃Loria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogu🥂e and/or Snake you control.


One generic, one black mana: Put a menace counter on 𓆏another taꦗrget creature. It becomes a Rogue in addition to its other types.

Deadly Dispute-1

Deadly Dispute

One generic, one black instant - Common


As an additional cost to cast this sp🍌ell, sacrifice an artifact or creature.


Draw two cards and create a Treasure token.

Lethal Scheme

Lethal Scheme

Two generic, two black mana instant - Rare


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic mana or one mana of that creature’s color.)


Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Morbid Opportunist

Morbid Opportunist

Two🅰 ꧟generic, one black creature - Human Rogue - 1/3 - Uncommon


Wh﷽enever one or more other creatures die, draw a card. This ability triggers only once each turn.

Pitiless Plunderer

Pitiless Plunderer

Three🌼 generic, one black creature - Human Pirate - 1/4 - Unco🦋mmon


Whenever another creature you control dies, crea﷽te a Treasure token.

Ruthless Radrat

Ruthless Radrat

One generiജc, two black creature - Rat Mutant - 2💞/2 - Uncommon


Squad - Exile four cards from your graveyard.


Menace

VATS

V.A.T.S.

Two generic, two black instant - Rare


Split second (As long as this spell is on the stack, players can't cast cast spells or activate abilities that aren't mana abilities.)


Choose any number of target creatures with equal toughness. ♓Destroy the chosen creatures.

Wasteland Raider

Wasteland Raider

Two generic, two black creature 🍰- Human Merc🦩enary - 4/3 - Rare


Squad two generic


When Wꦺasteland Raider enters the battlefield, each player sacrifices a creature.

Mysterious Stranger

Mysterious Stranger

Two generic, two red 🧔mana creature - Human Rogue꧙ - 3/2 - Rare


Flash


When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose 🧸one of them at random and copy it. You may cast the copy without paying its mana cost.

Powder Ganger

Powder Ganger

Two generic, one red creature - Human ꦆRogue - 2/2 - Rare


Squad: two generic (As an additional cost to cast this spell, you may pay two generic any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)


When Powder Ganger enters the battl🐷efield, destroy up to one target artifact.

Rose, Cutthroat Raider-1

Rose, Cutthroat Raider

Two generic, two red legendary ar🐓tifact creature - Robot - 3/2 - Rare


First Strike


Raid — At the e🍎nd of combat on your turn, if you attacked this turn, create one Junk token for each oppo༒nent you attacked.


Whenever you sacrifice a Junk, add one red.

Stolen Strategy

Stolen Strategy

Four generic, one red mana enchantment - Rare


At the beginning of your upkeep, exile the top card of each opponent’s librꦡary. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Thrill-Kill Disciple

Thrill-Kill Disciple

Two gener꧋ic, one re🅘d creature - Human Mercenary - 3/2 - Rare


Squad - one generic, discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)


When Thrill-Kill Di♔sciple dies, create a Junk token.

Wild Wasteland

Wild Wasteland

Two generic, one red enchantment - Rare


Skip your draw step.


At the beginning of your upkeep, exile the top two cards of y🍌our library. You may play those cards this turn.

Boomer Scrapper reg

Boomer Scrapper

One generic🥂, one b☂lack, one red creature - Human Soldier - 1/1 - Rare


Whenever Boomer Scrapper enters the🐷 battlefield or attacks, you lose 1 life and create a Junk token.


Whenever a token you control leaves the battlefield, put aꦜ +1/+1 counter on Boomer Scrapper.

Kellogg, Dangerous Mind

Kellogg, Dangerous Mind

On♌e generic, one black, one red legendary creature - Human Mercenary - 3/2 - Rare


First strike, haste


Whenever Kellogg, Dangerou🐻s Mind attacks, create a Treasure token.


Sacrifice five Treasures: Gain control of target creature fo꧋r as long as you control Kellogg. Activate only as a sorcery.

Legate Lanius, Caesar's Ace

Legate Lanius, Caesar's Ace

Two generic, one black,🍸 one red legendary creature - Human 💫Soldier - 2/2 - Uncommon


Decimate — When Legate Lanius enters ♓the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.


Whenever an opponent sacrifices a c꧅reature, put a +1/+1 counter on Legate Lanius.

The Nipton Lottery

The Nipton Lottery

Two generic, one black, one red sorcery - Rare


Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all oth༺er creatures.

Anguished Unmaking

Anguished Unmaking

One generic, one white, one black mana i💟nstant - Rare


Exile target nonland permanent. You lose 3 life.

Colonel Autumn

Colonel Autumn

One generic, one white, one black legendary creature - Human Soldier - 2/3 💯- 🦩Rare


Lifelink


Exploit


Other legendary creatures have exploit.


Whenever a crea꧅ture you control exploits a creature, put a +1/+1 counter on eac🌌h creature you control.

Elder Arthur Maxson

Elder Arthur Maxson

One generic, one white, one black mana legendary creature -✅ Human Knight - 4/2 -🔜 Rare


Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)


Blind Betrayal - Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of𓃲 turn.

General's Enforcer

General's Enforcer

One white, one bl🎐ack creature - Human So🎃ldier - 2/3 - Uncommon


Legendary Humans you control have indestructible.


Two generic, one white, one black: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creat♔ure token.

Vault 11 Voter's Dilemma

Vault 11: Voter's Dilemma

Two♚ generic, one white, one black enchantment - Saga - Rare


(As this Saga enters and after you draw step, add a lore counter. Sacrifice after III.)


1. For each opponent, you create a 1/1 white Human S✃oldier Cre⛄ature token.


2 & 3. Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a ca𓆉rd. Otherwise, destroy each creature with the most votes or tied for mostꦰ votes.

White Glove Gourmand

White Glove Gourmand

Two generic🌼, one white, one black creature - Human Noble - 2/2 - Uncommon


When White Glove Gourmand enters the battlefield, create🍸 two 1/1 white Human Soldier tokens.


At the beginning of your end step, if another Human died under y🌺our control this turn, create a Food token.

MacCready, Lamplight Mayor

MacCready, Lamplight Mayor

One white, on💞e black legendary creature - Human Advisor - 1/3 - Rওare


Whenever a 🎃creature you control with power 2 or less attacks, it gains skulk unt🍸il end of turn.


Whenever a creature with power 4 or greater attacks ꦐyou, its controller loses 2🐽 life and you gain 2 life.

Assemble the Legion

Assemble the Legion

Three generic, one red, one white mana enchant💛ment - Rare


At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token wꦿith haste for each muster counter on Assemble the Legion.

Craig Boone, Novac Guard

Craig Boone, Novac Guard

One generic, one red, one white ma🥀na legendary creature - Human Sold🧜ier - 3/3 - Uncommon


Reach, lifelink


One for My Baby - Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.

Desdemona, Freedom's Edge

Desdemona, Freedom's Edge

Two generic, one red, one white legendary creature - Human Rogue - 3/4 - Ra꧋re


Vigilance


When Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

Heroic Reinforcements

Heroic Reinforcements

Two generic, one red, one whi♒te sorcery - Uncommon


Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste🌺.

Paladin Elizabeth Taggerdy

Paladin Elizabeth Taggerdy

One generic, one red,🦹 one white mana legendary creaturღe - Human Knight - 3/2 - Rare


Battalion - Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.

Wear Tear

Wear//Tear

Wear


One generic, one red instant - Uncommon


Destroy target artifact.

Tear


One white instant - Uncommon


Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)

Fervent Charge

Fervent Charge

One generi꧙c, 🧔one red, one white, one black mana enchantment - Rare


Whenever a creature you control attacks, it gets +2/+2 until end of t♛urn.

Ruinous Ultimatum

Ruinous Ultimatum

Two red, three white, two red sorcery - Rare


Destroy all nonland permaꦡnents your opponen𒁃ts control.

Arcane Signet

Arcane Signet

Two generic artifact - Uncommon


Tap: Add one mana of any color in your commander's color identity.

C.A.M.P

C.A.M.P.

Three generic artifact - Fortification - Uncommon


Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

ED-E, Lonesome eyebot

ED-E, Lonesome Eyebot

Three generic legendary artifact ꧑creatur🥃e - Robot - 2/1 - Rare


Flying


ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚit.


Two generic, Sacrifice ED-E: Draw a card, then draw an 🐟additional card for each quest counter on ED-E.

Luck Bobblehead-1

Luck Bobblehead

Three generic artifact - Bobblehead - Uncommon


Tap: Add one mana of any color.


One generic, tap: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you roll꧟e☂d 6 exactly seven times, you win the game.

Skullclamp

Skullclamp

One generic mana artifact - Equipment - Uncommon


Equipped creature gets +1/-1.


Whenever equipped creature dies, draw two cards.


Equip one generic mana

Sol Ring

Sol Ring

One generic artifact - Uncommon


Tap: Add two colorless mana.

Survivor's Med Kit

Survivor's Med Kit

One generic artifact - Uncommon


One generic, tap: Choose one that hasn't been chosen -

  • Stimpak - Draw a card.
  • Fancy Lads Snack Cakes - Create a Food token.
  • RadAway - Target player loses all rad counters. Sacrifice Survivor's Med Kit.
Talisman of Conviction

Talisman of Conviction

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add one red or one white. Talisman of Indulgence deals one damage to🌠 you.

Talisman of Hierarchy

Talisman of Hierarchy

Two generic artifact - Uncommon


Tap: Add one generic.


Tap: Add one white or one black. Talisman of Indulgence deals one damage to🧜 you.

Talisman of Indulgence

Talisman of Indulgence

Two generic artifact - Uncommon


Tap: Add one generic.


Ta🌃p: Add one black or one red. Talisman of Indulgence deals one damage to youꦉ.

Ash Barrens

Ash Barrens

Land - Common


Tap: Add one generic.


Basic landcycling one generic❀ (One generic, Discard this card: Search your library for a🦹 basic land card, reveal it, put it into your hand, then shuffle.)

Canyon Slough

Canyon Slough

Land - Swamp Mountain - Rare


(Tap: Add one black mana or one red mana.)


Canyon Slough enters the battlefield tapped.


Cycling two generic mana (Two generic mana, Discard this card: Draw a card.)

Clifftop Retreat

Clifftop Retreat

Land - Rare


Clifftop Retreat✅ enters the battlefield tapped unless you control a Mountain or a Plains. Tap: Ad🤡d red or white.

Command Tower

Command Tower

Land - Common


Tap: Add one mana of any color in your commander's color identity.

Desolate Mire

Desolate Mire

Land - Rare


One generic, tap: Add one white and one black.

Diamond City

Diamond City

Land - Rare


Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)


Tap: Add one colorless mana.


Tap: Move a shield counter from Diamond City onto target creatur🐼e. Activate only if two or more creatures entered the battlefield under your control this turn.

Dragonskull Summit

Dragonskull Summit

Land - Rare


Dragonskull Summit enters the battlefield tapped unless you control aꦓ Swamp🔯 or a Mountain.


Tap: Add one black mana or one red mana.

Evolving Wilds

Evolving Wilds

Land - Common


Tap, Sacrifice Evolving Wilds: Search your library foꦜr a basic land card, pu𓆉t it onto the battlefield tapped, then shuffle.

Isolated Chapel

Isolated Chapel

Land - Rare


Isolated Chapel enters t🍨he battlefield tapped unless you control a Pla𝐆ins or a Swamp.


Tap: Add one white mana or one black mana.

Memorial to Glory

Memorial to Glory

Land - Uncommon


Memorial to Glory enters the battlefield tapped.


Tap: Add one white.


T⛄hree💎 generic, one white, tap, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.

Myriad Landscape

Myriad Landscape

Land - Uncommon


Myriad Landscape enters the battlefield tapped.


Tap: Add one colorless mana.


Two generic, Tap, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land 🅠type, put them onto the battlefield tapped, then shuffle.

Nomad Outpost

Nomad Outpost

Land - Uncommon


Nomad Outpost enters the battlefield tapped.


Tap: Add 💧one red mana, one white mana, or one black mana.

Path of Ancestry

Path of Ancestry

Land - Common


Path of Ancestry enters the battlefield tapped.


Tap: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Shadowblood Ridge

Shadowblood Ridge

Land - Rare


One generic mana, Tap: Add o🦩ne black mana 🌠and one red mana.

Smoldering Marsh

Smoldering Marsh

Land - Swamp Mountain - Rare


(Tap: Add one black mana or one red mana.)


Smol🅠dering Mar🅺sh enters the battlefield tapped unless you control two or more basic lands.

Tainted Field

Tainted Field

Land - Uncommon


Tap: Add one colorless mana.


Tap: Add on🍸e whit🧸e mana or one black mana. Activate only if you control a Swamp.

Tainted Peak

Tainted Peak

Land - Uncommon


Tap: Add one colorless mana.


Tap: Add one black mana or one red mana. Activate only if yo✤u contro꧑l a Swamp.

Temple of Malice

Temple of Malice

Land - Rare


Temple of Malice enters the battlefield tapped.


When Temple of Malice ඣenters the battlefield, scry𝔉 1.


Tap: Add one black mana or one red mana.

Temple of Silence

Temple of Silence

Land - Rare


Temple of Silence enters the battlefield tapped.


Wh🃏en Temple𓆏 of Silence enters the battlefield, scry 1.


Tap: Add one white mana or one black mana.

Temple of Triumph

Temple of Triumph

Land - Rare


Temple of Triumph enters the battlefield tapped.


ඣWhen Temple of Triumph enters the battlefield, scry 1.


Tap: Add one red or one white.

Terramorphic Expanse

Terramorphic Expanse

Land - Common


Tap, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, th꧃en shuffle.

Windbrisk Heights

Windbrisk Heights

Land - Rare


Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)


Windbrisk Heights enters the battlefield tapped.


Tap: Add one white mana.


One white mana, Tap: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn🥂.

Collector Booster Exclusives

Vault Boy Puts In An Appearance

Nuka Cola Machine by AKQA
Nuka Cola Machine by AKQA

Exclusive to Collector boosters are a series of reprints given the Fallout art treatment. None of these cards are💛 mechanically unique, but a perfect way to bling out your Fallo🐈ut decks if you pull them.

Multiple cards in this collection destroy lands. This is a controversial play in Commander, so make sure you 🍰run it past your playgroup before dropping Ravages of War.

Image

Name

Description

Arcane Signet BF

Arcane Signet

Two generic artifact - Uncommon


Tap: Add one mana of any color in your commander's color identity.

Assaultron Invader (Walking Ballista)

Assaultron Invader (Walking Ballista)

❀X✤ generic mana, X generic mana artifact creature - Construct - 0/0 - Rare


Assaultron I🥂nvad♉er enters the battlefield with X +1/+1 counters on it.


Four generic mana: Put a +1/+1 counter on Assau𓆏ltron Invader.


Remove a +1/+1𝓡 counter from Assaultron Invader: It deals 1 damage to any target.

Crucible of Worlds BF

Crucible Of Worlds

Three generic - artifact - Mythic Rare


You may play lands from your graveyard.

Nuka-Cola Vending Machine BF

Nuka-Cola Vending Machine

Three generic artifact - Uncommon


One generic, Tap: Create a Food token.


Whenever you sacrifice a Food token, create a tapped Treasu🐟re token.

Prime Mirelurk Queen

Prime Mirelurk Queen (Hullbreaker Horror)

Five generic, two ꧒blue creature - Kraken Horror - 7/8 - Rare


Flash


This spell can’t be countered.


Whenever you cast a spell, choose up to one — • Return target spell you don’t control to its owner&﷽rsquo;s hand. • Return target nonland permanent to its ཧowner’s hand.

Centurion of the Marked

Centurion of the Marked (Lord of the Dead)

One gene🏅ric, two black c🔜reature - Zombie - 2/2 - Rare


Other Zombies you control get +1/+1.


One black, tap: Return target Zombie car𝄹d from your graveyard to your hand.

West Tek Tyrant (Grave Titan)

West Tek Tyrant (Grave Titan)

Four generic, two black mana creaꦜture - Giant - 6/6 - Mythic R𓃲are


Deathtouch


Whenever West Tek Tyrant enters the battlefield or attacks, create two 2/2 🌱ꦕblack Zombie creature tokens.

Scrounging Deathclaw

Scrounging Deathclaw (Tarmogoyf)

𒆙One generic, one green creature - Lhurgoyf - */1+*♈ - Mythic Rare


Scrounging Deathclaw's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

Vandalblast

Vandalblast

One red sorcery - Uncommon


Destroy target artifact you don’t control.


Overload four generic, one red (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)

Ravages of War

Ravages Of War

Three generic, one white sorcery - Mythic Rare


Destroy all lands.

Ruzka, Terror of Point Lookout

Ruzka, Terror of Point Lookout𒁏 (Ayula, Queen Among🦄 Bears)

One generic, one green legendar🍌y creature - Bear - 2/2 - Rare


Whenever ano🔜ther Bear tneters the battlefield under your control, choose one –

  • Put two +1/+1 counters on target Bear.
  • Target Bear you control fights target creature you don't control.
Sol Ring BF

Sol Ring

One generic artifact - Mythic Rare


Tap: Add two colorless mana.

Specimen 73 (Hornet Queen)

Specimen 73 (Hornet Queen)

Four generic, three green mana cre♍ature - Insect - Rare


Flying, deathtouch


When Specimen 73 enters the battlefield, create four 1🗹/1 green Insect creature tokens with flying and deathtouch.

Command Tower BF

Command Tower

Land - Uncommon


Tap: Add one mana of any color in your commander's color identity.

War Room BF

War Room

Land - Rare


Tap: Add one colorless mana.


Three generic, Tap, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Wasteland BF

Wasteland

Land - Rare


Tap: Add one colorless mana.


Tap, Sacrifice Wasteland: D🎉estroy target nonbasic land.

Next
168澳洲幸运5开奖网: TCG Release Dates 2024

TheGamer's﷽ calendar for every major trading card game release, including MTG, Pokemon, Yu-Gi-Oh!, Flesh And Blood, Disney Lorc𒀰ana, and more.