The rules of 168澳洲幸运5开奖网:Magic: The Gathering are pretty straightforward; draw cards into your hand, play cards from your hand, dead cards go to the graveyard. The vast majority of decks abide by these rules. And then Doctor Who comes along and shatters that rule with the Paradox Power commander deck🍌.

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In Paradox Power, the goal is to play cards from anywhere other tha🐠n your hand. The more cards you play from exile, or your graveyard, or your library, or anywhere else, the more you'll benefit thanks to the Thirteenth and Twelfth Doctors. There arꦅe lots of ways to break the rules, so read on to learn how to play a true maverick of a deck.
Paradox Power Commander Deck List
Here's the full Paradox Power deck list broken down by card type.
Paradox Power Commander Deck |
||||
---|---|---|---|---|
Commander (2) |
||||
The Thirteenth Doctor |
Yasmin Khan |
|||
Creatures (24) |
||||
Dan Lewis |
Graham O'Brien |
Memory Worm |
Nardole, Resourceful Cyborg |
Sisterhood of Karn |
Thijarian Witness |
Jenny Flint |
River Song |
Ryan Sinclair |
Bill Potts |
Danny Pink |
Iraxxa, Empress of Mars |
Madame Vastra |
Osgood, Operation Double |
The Foretold Soldier |
Karvanista, Loyal Lupari |
Me, the Immortal |
Strax, Sontaran Nurse |
The Fugitive Doctor |
The Twelfth Doctor |
Clara Oswald |
Lunar Hatchling |
Flaming Tyrannosaurus |
Frost Fair Lure Fish |
|
Sorcery (14) |
||||
Ponder |
Preordain |
Farseek |
Start the TARDIS |
Cultivate |
Impending Flux |
Search for Tomorrow |
Wreck and Rebuild |
Throes of Chaos |
Truth or Consequences |
Into the Time Vortex |
Last Night Together |
Quantum Misalignment |
Twice Upon a Time |
|
Instants (7) |
||||
Growth Spiral |
Surge of Brilliance |
Think Twice |
Beast Within |
Chaos Warp |
Flatline |
Decaying Time Loop |
|||
Artifacts (10) |
||||
Sol Ring |
Arcane Signet |
Pyschic Paper |
TARDIS |
Talisman of Curiosity |
Talisman of Impulse |
Confession Dial |
Cursed Mirror |
River Song's Diary |
Sonic Screwdriver |
Enchantments (7) |
||||
Carpet of Flowers |
Heaven Sent |
The Flux |
Become the Pilot |
Bigger on the Inside |
Fugitive of the Judoon |
Return the Past |
|||
Lands (36) |
||||
Cinder Glade |
Command Tower |
Desolate Lighthouse |
Dreamroot Cascade |
Exotic Orchard |
Fiery Islet |
Forest (4) |
Frontier Bivouac |
Frostboil Snarl |
Gallifrey Council Chamber |
Game Trail |
Island (4) |
Mountain (3) |
Myriad Landscape |
Ominous Cemetery |
Path of Ancestry |
Reliquary Tower |
Rockfall Vale |
Rogue's Passage |
Rootbound Crag |
Sheltered Thicket |
Stormcarved Coast |
Temple of Abandon |
Temple of Epiphany |
Temple of Mystery |
Temple of the False God |
Vineglimmer Snarl |
Waterlogged Grove |
||
Planes (10) |
||||
Besieged Viking Village |
Fixed Point in Time |
Kerblam! Warehouse |
North Pole Research Base |
Singing Towers of Darillium |
Stormcage Containment Facility |
Temple of Atropos |
The Dining Car |
The Doctor's Childhood Barn |
The Drum, Mining Facility |

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Paradox Power Commander Deck Key Themes
Paradox Power is doing a lot. First, there's the main theme defined by the "paradox" keyword, which triggers an effect whenever you play a card from anywhere other than your hand. Cards like The Thirteenth and Twelfth Doctors, Graham O'Brien, and Flaming Tyrannosaurus all have powerful effects that you'll want to maxim🔴ize.
The problem is that the deck has a bunch of other themes that are getting in the wayꦏ. Graham O'Brien makes Food tokens, Dan Lewis, Osgood, Operation Double, and Strax, Sonataran Nurse all like artifacts, and Bill Potts wants you to play as many instants or sorceries that specifically target Bill Potts.
You also have a mind-boggling number of potential commander/companion combinations. The standard combo is The Thirteenth Doctor and Yasmin Khan. 🅷Number 13 is the paradox source and an escalating threat, while Yasmin consistently triggers that paradox effect. It's simple and gets all three of the Naya colors o♌f red, white, and green.
Or you could go with The Twelfth Doctor and Graham O'Brien. This combination is less effective as Graham doesn't contribute much to number 12's success, but The Twelfth Doctor is a great card with a paradox effect that plays politics in multiplayer Commander games and a built-in synergy every time he copies a spell. He'd be better in a deck that focuses on both paradox triggers a🍎nd copying spells, however, making him a less effective combination than Yasmin and 13.
Then there's The Fugitive Doctor and Nardole, Resourceful Cyborg as a potential combo, but these two have the least amount of synergy with the other cards in the deck. You could also just forgo the Doctor/Companion dynamic and play Me, the Immortal, but Me is relatively disappointing for having a steep cost to playing itself💫 from the graveyard.
There are a ton of other combinations, like 13 and Ryan Sinclair or Bill Potts, but they're frankly all less synergistic than The Thirteenth Doctor and Yasmin Khan, so stick with these two.
There are 10 Plane cards in the deck, something that isn't too common in casual Commander games. Be sure to ask your group if Planes are allowed, and if not, consider replacing 🌊TARDIS and Start the TARDIS as they'll have less of an effect without any Planes to ju🦩mp to.

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Paradox Power Commander Deck Analysis
While many of Wizards' more recent Commander Decks offer a focused strategy, Paradox Power seems like a return to the older style of pre-con Commander decks that try to do a bunch of different things without being able to do any of them particularly well. There are too many cards that care about Clues and Food and Treasures without actually enabling their use for Paradox Power to be effective.
The plan is to focus on the paradox ability. Unfortunately, there aren't quite enough potential triggers of paradox to make this strategy effective. Besides Yasmin, which admittedly offers a reliable way to t♔rigger paradox every turn, there are just 21 other ways to trigger paradox, and most of those aren't repeatable. That means an average of one every five cards helps the strategy, which is far too few.
Cards with flashback, foretell, and cascade are all great ways to trigger paradox.
Take out the cards that don't fit the strategy and replace them with cards that do. Also, Paradox Power has a severe lack of board-sweepers, which wil⭕l 🍸be corrected when we get to the next section.
Underperforming Cards
Underperforming Cards |
||||
---|---|---|---|---|
Dan Lewis |
Bill Potts |
Me the Immortal |
Frost Fair Lure Fish |
Jenny Flint |
Madame Vastra |
River Song |
Strax, Sontaran Nurse |
Thijarian Witness |
Fugitive of the Judoon |
Become the Pilot |
Psychic Papers |
The Fugitive Doctor |
Graham O'Brien |
Osgood, Operation Double |
Truth or Consequences |
Carpet of Flowers |
There are a lot of cards in Paradox Power that simply don't fit the theme. Dan Lewis, Bill Potts, Jenny Flint, Madame Vastra, Strax, The Fugitive Doctor, Graham O'Brien, and Osgood, Operation Double are all fine cards on their own, but they really need decks focused on their abilities to shine.
Other cards being cut just have no synergy whatsoever. River Song is fun, but nothing she does will help trigger paradox. Ditto with Fugitive of Judoon, which is a very expensive card that ultimately just tutors a doctor. Psychic Papers is just plain bad and should be replaced by a pair of boots, and Become the Pilot could be replaced by better removal overall.
Truth or Consequences is a lot of fun, but it sadly just doesn't help the deck in any way. And Carpet of Flowers is a potent card, but it occasionally misses depending on your opponent♚s. Sell it to help purchase some of the cards discussed in the next section.

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Paradox Power Commander Deck Budget Upgrades
We've taken a Sonic Screwdriver to Paradox Power by removing 17 cards. The 17 cards we replace them with will focus the deck toward paradox triggers and add moꦫre flexibility to ♒reset the board when things aren't looking good for our heroes.
Image |
Name |
Reason |
---|---|---|
|
Battle Mammoth |
Battle Mammoth has three benefits. First, it's a big efficient threat. Second, it helps draw cards. Third, it has foretell, which helps trigger paradox. Bring on the angry Elephant. |
|
Blasphemous Act |
First of our board sweepers, Blasphemous Act is a great way to clear the board of anything that can't take a significant amount of daไmage. Against a token swarm, it's essentially one 🐓red mana to sweep the board clean. |
|
Chain Reaction |
Chain Reaction isn't quite as good as Blasphemous Act, but it's still a very good red spell that more often than not gets rid of a stale or losing board state and replaces it with a crater that you can bu𓃲ild from. |
|
Etali, Primal Storm |
Etali is fantastic on its own, but a repeatable source of paradox triggers attac𒁃hed to a big scary Dinosaur just cannot be i🅺gnored. |
|
Evacuation |
Our blue board sweeper hits even indestructible, warded, or protected creatures, and so is an a♒uto-add for 🎃our Paradox Power deck. |
|
Faldorn, Dread Wolf Herald |
The way Faldorn creates 2/2 Wolf tokens isn't quite the same as a paradox effect, but it's close enough. Plus, she can trigger paradox repeatedly merely by discarding a card. |
|
Flux Channeler |
The Thirteenth Doctor will eventually create a lot of +1/+1 tokens, and Flux Channeler is a great way to make a lot more. It turns a slightly worrying esꦓcalatio🔯n into a very worrying escalation that could potentially upend games. |
|
Galvanic Iteration |
This would work even better with The Twelfth Doctor, but there are enough spells and instants in this deck that Galvanic Iteration can see use. Its flashback ability will also ensure a paradox trigger or two. |
|
Green Slime |
Foretell triggers paradox, and the Slime will shut down an artifact or enchantment. A great way to add an instant-speed answer. |
|
Laelia, the Blade Reforged |
Just like Etali, Laelia helps trigger paradox every time she attacks, but unlike Etali, she's an escalating threat as she gets a +1/+1 counter every time she exiles a card. Anꦡother perfect fit for Paradox Power. |
|
Incubation Druid |
With the Thirteenth Doctor, Incubation Druid will often turn into a three-mana source without having to pay the adapt cost.🦂 Plus, Paradox Power could𝕴 use a little bit more mana after taking out Carpet of Flowers. |
|
Maelstrom Wanderer |
Maelstrom Wanderer is a great way to set up some big, splashy plays. It can ca🍷scade into any card in the deck, and it triggers paradox twice in row. Throw in all creatures gaining haste, and Mr. Mael🧸strom can be a potential win condition. |
|
Mass Diminish |
Mass Diminish is a great way to get rid of an army for a turn, or outright kill it with the help of Chain Reaction or Blasphemous Act. If you're lucky, you might even kill your opponents' creatures while leaving yours relatively unscathed. Either way, the flashback helps trigger paradox. |
|
Ravenform |
Ravenform is already a great removal spell for blue, but flashback also makes it a great paradox trigger. |
|
Saw It Coming |
It's a counterspell, and it has foretell to trigger paradox. An easy add. |
|
Swiftfoot Boots |
Psychic Paper really wanted to be Swiftfoot Boots, a staple of Commander decks that can't afford Lightning Greaves. ✨So here it is. |
|
Thrummingbird |
Like Flux Channeler, Thrummingbird offers a way of doubling tokens for very little. It also offers an early-game 𒁃play that becomes a problem later. |
Other Budget Upgrades To Consider
Paradox Power could use a little ramp to get into a solid mana position. Felwar Stone and Sakura Tribe Elder are good choices here.
Beast Within is good, but if you find your playgroup is fairly creature-heavy, Pongify and Rapid Hybridization are better.
And if you find your opponents are big on artifacts, Ancient Grudge ofཧfers an instant-speed answer along with flashback to help trigger paradox.

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