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168澳洲幸运5开奖网:Magic: The Gathering has crossed over with all sorts of things lately. Last year we had the smash hit success that is Lord of the Rings: Tales of Middle-earth and four amazing decks based on Doctor Who, while this year we've enjoyed the Fallout release. Universes Beyond has proven itself as a way to bring creative cards and new players to the game, and that's hopefully going to continue with Universes Beyond: Assassin's Creed.
168澳洲幸运5开奖网:Assassin's Creed is a mini-set that isn't designed for limited play. Instead, this set of 100 cards released in a new style of seven-card Beyond booster packs is designed for Modern, Legacy, Vintage, and Commander. As both a massive Assassin's Creed and Magic: The Gathering fan, I'm very excited for what this set has to offer - both in its deep cuts for the series and cards for my next deck.
White
The Assassin's Creed series may have largely ditched the iconic white robes of its Assassins, but there's still plenty of white to enjoy here.
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Caduceus, Staff of Hermes Two generic, one white legendary artifac💞t - Equipment - Uncommon Equipped creature has lifelink. As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creatur༺e." Equip two white |
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Distract the Guards One generic, two white sorcery - Uncommon Freerunning one generic, one white (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Hu🍎man Rogue creature tokens. |
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Fall of the First Civilization Two generic, one white enchantm♋ent - Saga - ꦍUncommon (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: You and target opponent each draw two cards. II: Exile target artifact an opponent controls. III: Each player chooses three nonland permanents they control. Destroy all other 📖nonland permanents. |
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Haystack One generic, one white artifact - Uncommon Two generic, Tap: Target creature you controlﷺ phasesꦑ out. |
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Hookblade One gen📖eric, one white artifact - Equipment - Uncommon When Hookb🐈lade enters the battlefield,🦂 attach it to target creature you control. Equipped creature gets +1/+0. As long as it's your turn, equipped creature has flying. Equip: two generic. (Two generic: Attach to target creature you control. Equip only as a sorcery.) |
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Layla Hasan Three generic, one white legendary creature - Human Assౠassin - 3/4 - Rare First strike When Layla Hassan enters the battlefield and whenever one or more Assassins you control deal combat damage to a player, return ta🌊rget historic card from your graveyard to your hand. |
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Path to Exile One white instant - Uncommon Exile target creature. Its controller may search their library for a basic land card, put that card onto𓃲 the battlefield tapped, then shuffle. |
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Reconnaissance One white enchantment - Uncommon Zero mana: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.) |
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Rest In Peace One generic, one white enchantment - Rare When Rest in Peace enters the battlefield, exile all graveyards♛. If a cardಌ or token would be put into a graveyard from anywhere, exile it instead. |
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Senu, Keen-Eyed Protector One gener🍸ic, one white legen🏅dary creature - Bird Scout - 2/1 - Rare Flying, vigilance Tap, Exile Senu, Keen-Eyed Protectorꦯ: You gain 2 life and scry 2. When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking. |
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Tax Collector One generic, one ♓white creature - Human Advisor - 2/2 - Uncomꦚmon When Tax Collector enters🌠 ꦅthe battlefield, choose one -
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Templar Knight One generic, one white creature - Human Knight - 3/1 - Uncomm🍷on Vigilance One whit🐠e, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number🍨 of cards named Templar Knight. |
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What Must Be Done Three generic, two white - Sorcery - Rare Choose one -
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Blue
Throug𝔍hout history, the Assassins have encountered many a genius, inventor, explorer, or pursuer o🅰f knowledge, like Leonardo Da Vinci.
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Assassin Gauntlet Two generic, one blue artifact - Equipment - Uncom♈mon When Assassin Gauntlet enters the battlefield, target up to one creature and one player. Aಞttach this Equipme𒉰nt to that creature, and tap all creatures that player controls. Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a c♛ard. Then discard a c🀅ard." Equip: Two generic |
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Ballad of the Black Flag One generic,🥀 two blue enchantment - Saga - Uncommon (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III: Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.ꦿ) IV: Historic spells you casཧt this turn cost two gene💫ric less to cast. |
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Brotherhood Spy One generic, ♌one blue creature - Human Assassin - 1/3 - Uncommon At the beginning of combat on your turn, if you control a legendary Assassin, Brotherhood Spy gets +1/+0 until end of turn and can't be blocked this turn. |
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Coastal Piracy Two generic, two blues enchantment - Uncommon Whenever a creature you control deals combat damage to an opponent, 𒅌you may draw a card. |
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Crystal Skull, Isu Spyglass Two generic, two blue legendary artifact - Rare You may lo🎃ok at the top card of you♔r library any time. You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) Tap: Add one blue. |
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Desynchronization Two generic, two blue instant - Uncommon Return each nonland permanent that’s not historic to its owner’s hand. (Artifacts, legendaries, and Sagas are historic.) |
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Eagle Vision Four generic, one blue sorcery - Uncommon Freerunning: one generic, one blue (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards. |
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Escape Detection One generic, two blue instant - Uncommon Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card. |
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Evie Frye One generic, one blue legendary 🎃creature - Human Assassin 𝄹- 2/1 - Uncommon Partner with Jacob Frye (When this creature enters the battlefield, target player may put Jacob into their hand from their library, then shuffle.) One generic, Tap: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can’t be blocked this t🐼urn. |
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Leonardo da Vinci Two generic, one blue leg🔯endary creature - Human Artificer - 3/3 - ꦺMythic Rare Three generic, two blue: Until end of turn, Thopters you control have base power ꩵand toughness X/X, where X is the number o𓄧f cards in your hand. Two generic, one blue, Tap: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. |
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Loyal Inventor Two generic, one blue creature - Human Artificer -♕ 2/3 - Uncommon Vigilance When Loyal Inventor enters the battlefield, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card 🉐on top of your library. |
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Propaganda Two generic, one blue enchantment - Uncommon Creatures can't attack you unless their controller pays two generic for each creature they control that's attacking you. |
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Temporal Trespass Eight generic, three blue sorcery - Mythic Rare Delve (Each card you exile from your graveyard while casting this spell pays for one generic mana.) Take an extra turn 🐽after t🀅his one. Exile Temporal Trespass. |
Black
A series about bac🌠kstabbing Assassins and tyrannical Templars was always going to have ♒a lot of black mana in it.
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Assassin Initiate On﷽e black creature - Human Assassin - 1/1 - Uncommon One generic: Assassin 🧸Initiate gains yourಌ choice of flying, deathtouch, or lifelink until end of turn. |
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Black Market Connections Two generic, one black enchantment - Rare At the beginning of your precombat main p🐷hase, ch🍒oose one or more -
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Chain Assassination Two generic, two black instant - Uncommon Freerunning: one generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature.♏ If another creature died this turn, draw a 🃏card. |
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Conspiracy Three generic, two black enchantment - Uncommon As Conspiracy ent𒆙ers the battlefield, choose a crea🍒ture type. Creatures you control are the choཧsen type. The same is true for creature spells you control and creature cards you own that aren’t on the battlefield. |
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Cover of Darkness One generic, one black enchantment - Rare As Cover of Darkness ente🅠rs ﷽the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) |
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Desmond Miles One🔜 generic, one black legendary creature - Human Assassin - 1/3 - Rare Menace Desmond🐼 Miles gets +1/+0 for each other Assassin you control and each Assa꧃ssin card in your graveyard. Whenever Desmond Miles deals combat damage to a playe🦹r, ꦿsurveil X, where X is the amount of damage it dealt to that player. |
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Ezio Auditore da Firenze One generic, one black legendary creature - Human Assassin - 3/2 - Mythic Ra🅰re Assassin spells you cast have freerunning: two black (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay one white, one blue, one black, one red, and one green if that player has ten or 🐷less life. When you do, that player loses the game. |
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Fatal Push One black instant - Uncommon Des♊troy target cre꧅ature if it has mana value 2 or less. Revolt &md♔ash; Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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Go for the Throat One generic, one black instant - Uncommon Destroy target nonartifact creature. |
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Hemlock Vial One generic, one black artifact - Uncommon When Hemlock Vial enters the batꦗtlefield, you draw a card and you lose 1 life. One black, Tap, Sacrifice Hemlock Vial: Each equipped creature and Equipment you control gains deathtouch u💙ntil end of turn. |
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Jacob Frye Two generic, one black legendary creature🤪 - Human Assassin - 3/2 - Rare Partner with Evie Frye. (When this creature enters the battlefield, target player may put Evie into their hand from their library, then shuffle) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerrunning from ꦫyour graveyard. If you do, copy it. You may cast the copy. |
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Murder One generic, two black instant - Uncommon Destroy target creature. |
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Petty Larceny Three generic, one black sorcery - Uncommon Freerunning one generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token. |
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Phantom Blade Four generic, 🅺one black artifact - Equipmen🌼t - Uncommon When Phantom Blade enters the battlefield, attach it to up to one target creature you control. Destroy up to one otheꩲr target creature. Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.) Equip 2 |
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Restart Sequence Three generic, one black sorcery - Uncommon Freerunning: one generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return t♛arget cre🧔ature card from your graveyard to the battlefield. |
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Roshan, Hidden Magister Thr꧑ee generic, one black legendary creature - Human Assassin - 4/4 - Unco꧒mmon Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Wh൩enever a permanent you control is turned face up, you draw a card and you lose 1 life. |
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Royal Assassin One generic,♔ two black creature𒈔 - Human Assassin - 1/1 - Rare Tap: Destroy target tapped creature. |
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The Revelations of Ezio Two generic, two black enchantment - 💮Saga - Uncommon (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Destroy target﷽ tapped creature an opponent coꦆntrols. II: Whenever an Assassin you control attacks thi🐷s turn, put a +1/+1 𓃲counter on it. III: Return target Assassin creature card from your graveyard to the battlefield with👍 an additional +1/+1 c꧃ounter on it. |
Red
From Spartan warriors to Viking berserkers, Assassin's Creed isn't scared to throw subtlety out the window and have big, smashing fighters in its ranks.
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Alexios, Deimos of Kosmos Three generic,🦩 one red legendary creature - Human Berserker - 4/4 - Uncommon Trample Alexios, Deimos of Kosmos must attack each turn if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn. |
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Cathartic Reunion One Generic, one red sorcery - Uncommon As ꦏan additional cost to cast this spell, discard two cards. Draw three cards. |
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Hidden Footblade One red artifact - Equipment - Uncommon Flash When Hidden Footblade enters the battlefi🐠⛎eld, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0 and has haste. Equip two generic (two generic: Attach to target creature you control. Equip only as a sorcery.) |
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Monastery Raid Two generic, one red sorcery - Uncommon Freerunning: X generic, one red (You may cast this spell for its freerunning cost if you dealt combat damage to a player with an Assassin or a Commander this turn.) Exile the top two cards of your library. If the freerunning cost of this spell has been paid, exile the top X gene🅷ric cards of your library instead. You can play the exiled cards until the end of your next turn. |
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Origin of the Hidden Ones Th🤡ree generic, one red enchantment - Saga - Uncommon As this Saga꧂ enters and afte𒈔r your draw step, add a lore counter. Sacrifice after 3.
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Overpowering Attack Three generic, two red sorcery - Uncommon Freerunning: two generic, one red (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all cr♎eatures you control that attacked this turn. After this main phase, ܫthere is an additional combat phase followed by an additional main phase. |
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The Spear of Leonidas Two gene🦩ric, one red legendary artifact🍸 - Equipment - Rare Whenever equipped creature attacks, choose one -
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Green
Assassin's Creed is mostly set in urban locations, which could make green and its nature-loving ways a tricky colour to fit in.
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Aveline de Grandpré Two generic, two green legend෴ary creature - Human Assassin - 3/3 - Rare Deathtouch Whenever a creature you control☂ w🐽ith deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise one black, one green (You may cast this card face down for three generic as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) |
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Hunter's Bow One gen🧸eric, one green artifact - Equipment - Uncommon When Hunter’s Bow enters the battlefield, attach it to target creature you control. That creature deals damage equal to its power to up💎 to one target creature you don’t control. Equipped creature has reach and ward two generic. Equip one generic |
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Palazzo Archers T♕wo generic, one green creature - Hu♏man Archer - 2/3 - Uncommon Reach Whenever a creature with flying attacks you or a ♒p🌞laneswalker you control, Palazzo Archers deals damage equal to its power to that creature. |
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The Aesir Escape Valhalla Two generic, one green 🍒enchantment - Saga - Uncommon (As this Saga enters and after your draw step, add a lore counter.) I: Exile a permanent🦹 card from your graveyard. You gain life equal to its mana ⛄value. II: Put a number of +1/+1 counters on targ🍸et creature you control equal to the mana value of🎐 the exiled card. III: Return The Aesir Escape Valhalla and the exꦗiled card to their owner’s hand. |
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Viewpoint Synchronization Four generic, one green sorcery - Uncommon Freerunning two generic, one green (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Searching your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your h🃏and, then shuffle. |
Multicolor
Of course, lots of Assassin's Creed characters don't fit neatly into just one of Magic's colours.
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Haytham Kenway Two gene🙈ric, one black, one blue legendary creature - Human Knight - 3/3 - Rare Protection from Assassins Other Knights you control get +2/+2 and haveꦅ protec🅰tion from Assassins. When Haytham Kenway enters the battlefield, for each opponent, exile up to one target𒁃 creature that player controls until Haytham Kenway ♕leaves the battlefield. |
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Sokrates, Athenian Teacher One generic, one white, one blue legendary creature - Human Advisor - 0/4 - Rarܫe Defender Sokrates, Athenian Teacher has hexproof as long as it's untapped. Sokratic Dialogue - Tap: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down." |
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Adèwalè, Breaker of Chains One generic, one blue, one black legendary creature -Human☂ Assassin Pirate - 4/1 - Uncommon When Adéwal&ea꧅cute; enters the battl🍌efield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenev🧔er a Vehicle you control deals combat damage to a player, you may return Adéwal&e꧑acute; from your graveyard to your hand. |
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Basim Ibn Ishaq One blue, one🗹 black legendary c🐟reature - Human Assassin - 2/2 - Rare Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Saga are historic.) Whenever Basim Ibn Ish🌃aq deals combat damage to a player, put a +1/+1 coun🐈ter on it. |
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Lydia Frye Two generic, one white/blue hybrid legendary creature - Human Assassin - 3/2ౠ - Uncommon Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of the tapped Assassins you control (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Arno Dorian Two generic, one black, one red♊ l❀egendary creature - Human Assassin - 3/3 - Uncommon Death Touch. Other Assassins you control get +2/+0. Disguise: one black one red. (You can cast this card face down for three generic as a 2/2 creature with ward: two generic. Turn it face up at any time for its disguise cost.) |
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Terminate One black, two red instant - Uncommon Destroy target creature. It can't be regenerated. |
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Bleeding Effect Two generic, one white, one b🎉lack enchantment - Uncommon. At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveya♐rd has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible♈, lifelink, menace, reach, trample, and vigilance. |
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Mortify One generic, two white, one b🏅lack instant - Uncommon Destroy target creature or enchantment. |
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Shay Cormac One white, one ♛black l﷽egendary creature - Human Knight Rogue - 1/1 - Uncommon One generic: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward unti🌌l end of turn. Whenever a creature an opponent contr🌠ols becomes the target of a spell or ability you control, put a bounty counter on that creature. Whene🦂ver a creature with a bounty counter o🌳n it dies, put two +1/+1 counters on Shay Cormac. |
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Jackdaw One generic, one blue, one𒀰 red legendary artifact - Vehicle - 4/4 - Rare Whenever Jackdaw deals com𓄧bat damage to a pl🍒ayer, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3 |
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Mary Read and Anne Bonny One gene📖ric, one blue, one red legendary creature - Human Assassin Pirate - 3/3 - Rare Haste Tap: Draw a card, then discard a card. Whenever you discard an Island, Pira༒te, or Vehicle card, create a tapped Treasure token. |
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Shao Jun One generic, one blue, one red legendary creature - Human 𓃲Assassin - 3/3 - Uncommon Leap Strike - As long as it's your turn, Shao Jun has flying and first strike. Rope Dart - Tap two untapped artifac♓ts you control: Shao Jun deals 1 damage to each opponent. |
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Assassin's Trophy One black, one green instant - Rare Destroy target pe꧋rmanent an opponent c🍰ontrols. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. |
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Cleopatra, Exiled Pharaoh Two generic, one black, one green legendary creature - Human Noble - 2/4 - M✤ythic Rare Allies - At the beginning ൩of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal - Whenever a legendary creatures with🐈 counters on it dies, draw a ♓card for each counter on it. You lose 2 life. |
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Arbaaz Mir One red, one 𒐪white legendary creature - Human Assass♛in - 2/2 - Uncommon Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals one damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.) |
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Aya of Alexandria Two gen𒁃eric, one red, one white legendary creature -🎐 Human Assassin - 4/3 - Rare Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.). |
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Bayek of Siwa Three generic, one red, one white le꧅gendary creature - Human Assassin 🅺- 3/4 - Rare Double strike As long as it&rs🃏quo;s your turn, other historic creatures you control have double strike. Disguise one generic, one red, one white (You may cast this card face down for 3 as a 2/2 creature with ward two generic. Turn it face up any time for its disguise cost.) |
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Ezio, Brash Novice One generic, one red/white hybrid leg▨endary creature - Human - 1/1 - Uncommon Whenever Ezio, Brash Novice attacks, pu꧃t a +1/+1 counter on it. As long as Ezio has two or more counters on it, it has first strike and is an Assassin in add꧂ition to its other types. |
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Kassandra, Eagle Bearer One generic, one red, one white legendary creature - Hꦯuman Assassin Warrior - 2/2 - Mythic Rare Haste When Kassandra enters the battlefield, search your graveyard, hand, and library for a card named ౠThe Spear of Leonidas,ꩵ put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals▨ combat damage to a player, draw a card. |
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Reconstruct History Two 🌃generic, one red, one white witchcraft🌼 - Uncommon Return up to one t🍬arget artifact card, up to one target enchantment card, up to one target instant card,🐲 up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstructing History. |
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Shaun & Rebecca, Agents One generic, one green, one white, one blue legenda𝓡ry creature - Human Assa🎀ssin Scientist - 4/4 - Rare Vigilance When Shaun & Rebecca, Agents enters the battlefield, search your graveyard, hand, and library for a card named The Animus ꦅand put it onto the battlefield, then shuffle. Tap: Add one colorless mana. When꧋ y෴ou do, mill two cards. |
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Ratonhnhake:ton One white, one blue, one black legeꦦndary 🌳creature - Human Assassin - 3/3 -Rare As long as Ratonhnhake:ton hasn't dealt damage yet, it has hexproof and can't be blocked. Whenever Ratonhn🃏hake:ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card ꦡfrom your graveyard to the battlefield, then attach it to that token. |
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Edward Kenway Two generic, one blue, one black, one redไ legendary creature - Human Assassin Pirate - 5/5- My👍thic Rare At the beginning of your end step, create a Treasure token for e🌃ach tapped Assassin, Pirate, and/o⛄r Vehicle you control. Whene🍰ver a Vehicle you control deals combat damage to a player, look at the top card of that player’s library, then exile it face down. You may play that card for as long as it remains exiled. |
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Eivor, Wolf-Kissed ꧙Three generic, one red, one green, one white legendary creature - Human Assassin Warrior - 7/6 - Mythic Rare Trample, haste Whenever Eivor, Wolf-Kissed deals combat damage to a player, you millꦿ that many cards. You may put a Saga card and/or a land card from among them onto the battlefield. |
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Havi, The All-Father Threeꩵ generic, one red, one green, one white legendary creature - God Warrior - 6/6 - Rare Ha꧃vi, The All-Father has indestructible as long as there are four or more historic cards in you🗹r graveyard. Sage Project - Whenever Havi or another legendary creature you control dies, put a target legendary creature ⛎card with lesser mana value from 🎃your graveyard onto the battlefield tapped. |
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Sigurd, Jarl of Ravensthorpe One red, one green, one white le🅰gendary creature - Human Warrior 𝔉- 3/3 - Rare Vigilance, trample, lifelink Boast - one generic: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one othe😼r target creature. |
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Altaïr Ibn-La'Ahad One red, one whit𒉰e, one black legend൩ary creature - Human Assassin - 3/3 - Mythic Rare First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. |
Colorless
At the heart of Assassin's Creed are its artifacts. The Animus, the relics of the Isu, even the weapons the Assassins themselves use can all be found as colo#rless cards.
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Adrestia Three♐ g🌳eneric legendary artifact - Vehicle - 4/3 - Uncommon Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of t🐼urn. Crew 1 |
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Apple of Eden, Isu Relic Four generic legendary artifact - Mythic Rare Tap, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play these cards this turn, and mana of any type can be spent to cast them. Until end of turn, when you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery. |
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Brotherhood Regalia Two generic artifact - Equipment - Uncommon Equipped creature has ward two generic, is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature one generic. Equip three generics (three generics: Attach to target creature you control. Equip only as a sorcery.) |
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Excalibur, Sword of Eden 12 generic legendary artifact - Equipment - Rare This spell costs X generic less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature two generic. |
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Hidden Blade Two generic artifact - Equipment - Uncommon Flash When Hidden Blade enters the battlefield, attach it to target creature 🥀you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and🦩 has first strike. Equip: Two generic |
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Mjölnir, Storm Hammer Four generic legendary artifact - Equipmen🐈t - Uncommon When Mjölnir enters the battlefiel♓d, attach it to target legendary creature you control. Whenever equip🎀ped creatu🉐re attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip four generic. |
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Smoke Bomb Three generic artifact - Uncommon Flash All creatures have shroud. (They can't be the targets of spells or abilities.) At the beginning of your upkeep, sacrifice Smoke Bomb. When you do, target creature you control can't be blocked this turn. |
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Staff of Eden, Vault's Key Six generic legendary artifact - Mythic Rare When Staff of Eden, Vault’s Key enters the battlefield, put target legendary permanent card not named Staff of Eden, Vault’s Key from a graveyard 🥂onto the battlefield under your🅠 control. Tap: Draw a card ♍for each permanent you control but don’t own. |
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Sword of Feast and Famine Three generic artifact - Equipment - Mythic Rare Equipped creature gets +2/+2 and has protection fro🧸m black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all🌼 lands you♏ control. Equip: Two generic. |
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Sword of Light and Shadow Three generic artifact - Equipment - Mythic Rare Equipped creature gets +2/+2𝓀 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up t𒐪o one target creature card from your graveyard to your hand. Equip two generic |
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The Animus Two generic legendary artifact - Rare At th🐈e beginning of your end step, exile up to one target legendary creature card from a grav💯eyard with a memory counter on it. Tap: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activat🥀e only as a sorcery. |
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The Capitoline Triad Ten ge🌄neric legendary cre🌳ature - God Artificer - 7/7 - Mythic Rare Those Who Came Before - This spell🍨 costs one generic less to cast for each historic caꦰrd in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Exile any number of hist🦋oric cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and tou♌ghness 9/9." |
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Towering Viewpoint Two generic artifact ꩵcreature - Wall - 0/4 - Uncommon Defender, reach Leap of Faith - three generic: Target♎ creature gains f𓃲lying until end of turn. |
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Yggdrasil, Rebrith Engine Three generic legendary artifact - Mythic Rare When Yggdras⭕il, Rebirth Engine enters the battlefield, exile all creature cards from your graveyard. Tap: Exile the top three cards of your library. Four generic, tap: Put a creature card exiled with Yggdrasil onto the battlefield under your control. It 🐲gains haste until the end of turn. Ac🍬tivate only as a sorcery. |
Lands |
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Abstergo Entertainment Legendary Land - Rare Tap: Add one colorless. One generic, tap: Add one mana of any color. Three generic, tap, Exile Abstergo Entertainment: Return up to one target historic card from your grave♒yard to your hand, th♍en exile all graveyards. |
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Brotherhood Headquarters Land - Uncommon Tap: Add one colorless. Tap: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to a🅰ctivate an ability of an Assassin source. |
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Fiery Islet Land - Rare Tap, Pay 1 life: Add one blue or one red. One generic,Tap, Sacrifice Fi🎐ery Islet: Draw a card. |
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Nurturing Pearland Land - Rare Tap, Pay 1 life: Add one black or one green. One generic, Taℱp, Sacrifice Nurturing Peatland: Draw a card. |
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Silent Clearing Land - Rare Tap, Pay 1 life: Add one white or one black. One generic, Tap,ꦰ Sacrifice Silent Clearing: Draw a card. |
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Sunbaked Canyon Land - Rare Tap, Pay 1 life: Add one red or one white. One generic, Tap, Sacrifice Sunbaked Can♑yon: Draw a card. |
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Waterlogged Grove Land - Rare Tap, Pay 1 life: Add one black or one blue. One generic, Tap, Sacrifice Waterlogg♋ed Grove: Draw a ඣcard. |
Starter Kit
As Assassin's Creed is only a small set, it doesn't include the usual Commander deck tie-ins we've seen in previous releases. Instead, it gets one of this year's Starter Kits, which includes two preconstructed decks that feature five exclusive cards each and two codes for you and a friend to redeem them both on Magic: The Gathering Arena.
Red/White
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Name And Description |
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Exclusive Cards |
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Battlefield Improvisation One generic, one white instant - Common Target creature gets +2/+2 until end of turn. If that creatur🅰e is attacking, you may attach any number of Equipment you control to it. |
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Detained by Legionnaires 💯One generic, one white enchantment - Aura - Common Enchant creature Enchanted creature can't attack or block. |
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Escarpment Fortress Four generic, one white creature - Wall - 3/5 - Ra✅re Defender (This creature can't attack.) Reach (This creature can block creatures with flying.) Other creatures you control get +1/+0. Whenever you attack with tw🍸o or more creatures, draw a card. |
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Keen-Eyed Raven Two gener🌳ic🅰, one white creature - Bird - 2/2 - Uncommon Flying (This creature can't be blocked except by creatures with flying or reach.) When Keen-Eyed Raven enters the battlefield, put a +1/+1 counter on another target creature you conꦑtrol. |
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Settlement Blacksmith Two generic, one white creature - Human Artificer - 3/3 - Unco🤡mmon When Settlement Blacksmith enters the battlefield, if you control an Equipment, 🌞draw a card. |
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Headsplitter One generic, one red artifact - Equipme🎶nt - Common When Headsplitter enters the battlefield, create a 1/1 black Assassin creature token with menace, then attach Headspl▨itter to it. Equipped creature gets +1/+0. Equip: two generic (Two generic: Attach to target creature you control. Equip only as a sorcery.) |
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Labyrinth Adversary Three geꦆneric, one red creat♓ure - Minotaur - 4/3 - Uncommon Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you attack, you may pay one generic and one red mana. When you do, target creature can't block this turn. |
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Misthios's Fury One generic, one red instant - Common Misthios's Fury deals 3 damage to target creature. If you control an Equipment, Misthios's Fury also deals 2 damage to that creature's controller. |
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Spartan Veteran One red creature - Human Soldier - 1/1 - Common As long as it's your turn, Spartan Veteran has first strike. (It deals combat damage before creatures without first strike.) Two generic: Spartan Veteran gets +1/+0 until end of 🌸turn. |
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Surtr, Fiery Jötun Three generic, two red legendary crea🙈ture - Giant God Warrior - 5/5 ღ- Rare Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you cast a historic spell, Surtr, Fiery Jötun deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.) |
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Bureau Headmaster One red, one wh🍃ite creature - Huma🌜n Assassin - 2/2 - Uncommon Equipment spells you cast cost one generic mana less to🅠 cast. Equip abilities you ac🐈tivate cost one🌞 generic mana less to activate. |
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Eivor, Battle-Ready Three generic, one white legendary creature - Human Assassin Warrio🅘r - 5𓃲/3 - Mythic Rare Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor, Battle-Ready attacks, it deals 🐭damage equal to the number of Equipment you control to e꧙ach opponent. |
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Raven Clan War-Axe One generic, one red, on෴e white ar📖tifact - Equipment - Rare When Raven Clan War-Axe enters the ba🥃ttlefield, you may search your library and/or graveyard fo🥃r a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle. Equipped creature gets +2/+0 and has trample. Equip: two generic |
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Stone Quarry Land - Uncommon Stone Quarry enters the battlefield tapped. Tap: Add one red or one white mana. |
Other Cards |
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Hookblade One generic, one white artifac꧟t - Eꦺquipment - Uncommon When Hookblade ente🐟rs the battlefi♈eld, attach it to target creature you control. Equipped creature gets +1/+0. As long as it's your turn, equipped creature has flying. Equip: two generic. (Two generic: Attach to target creature you control. Equip only as a sorcery.) |
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Arbaaz Mir One red, one white legendary creatu꧃re - Human Assassin - 2/2 - Uncommon Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals one damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.) |
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Ezio, Brash Novice One g🅰eneric, one red/white hybrid legendary creature - Human - 1/1 - Uncommon Whenever Ezio, Brash Novice ဣattacks, put a +1/+1 counte🍌r on it. As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addit♑ion to its other tꦡypes. |
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Towering Viewpoint Two generic arti🍌fac🎀t creature - Wall - 0/4 - Uncommon Defender, reach Leap of Faith - three generic: Target creature gains flying until end🥂 of turn. |
Blue/Black
Image |
Name And Description |
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Exclusive Cards |
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Assassin Den Three generic, one blue creature - Wall - 2/4 Defender (This creature can't attack.) Three generic, one blue: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery. |
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Brotherhood Spy One generic, one blue creature - Human 🅰Assassin - 1/3 - Uncommon At the beginning of combat on your turn, if you control a legendary Assassin, Brotherhood Spy gets +1/+0 until end of turn and can't be blocked this turn. |
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Hookblade Veteran One blue creature - Human Assassin - 1/2 - Common As long as it's your turn, Hookblade Veteran has flying. (It can't be blocked except by creatures with flying or reach.) |
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Tranquilize One generic, one blue sorcery - Common Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
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Brotherhood Ambushers Four generic, one black creature - Hu💮man Assassin - 6/3 - Uncommon Freerunning: three generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) |
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Brotherhood Patriarch Three generic, one black creature - Human Assassin - 4/1 -ജ Common When Brothe🌊rhood Patriarch dies, each opponent loses 2 life you gain 2 life. |
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Hired Blade Two generic, one black creat🅘ure - Human Assassin - 3/2 - Common Flash (You may cast this spell any time you could cast an instant.) |
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Merciless Harlequin Two generic, one black creature -🌳 Human Assassin - 2/1 - Common Freerunning: one generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) |
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Poison-Blade Mentor One generic,𓆏 one black creature - Human Assassin - 2/1 - Unღcommon Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Achilles Davenport Two generic, one blue, one black legendary creaಌtur💦e - Human Assassin - 3/3 - Rare Freerunning: one blue, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1. |
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Auditore Ambush Two generic, one blue, one black sorcery - Rare Choose one or both -
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Ezio, Blade of Vengeance Three generic, one blue, one black legendary creature - Human Assassin - 5/5 🌌- Mythic ෴Rare Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control d🔜eals combat damage to a player,𝕴 draw a card. |
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Submerged Boneyard Land - Uncommon Submerged Boneyard enters the battlefield tapped. Tap: Add one blue or one black mana. |
Other Cards |
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Eagle Vision Four generic, one blue sorcery - Uncommon Freerunning: one generic, one blue (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards. |
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Assassin Initiate One black creatu꧒re ✱- Human Assassin - 1/1 - Uncommon One generic: Assassin Initiate gains your choice of flying, deatht𒁃ouch, or lifelink unti෴l end of turn. |
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Chain Assassination Two generic, two black instant - Uncommon Freerunning: one generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If anotꦉher creature died this turn, draw a card. |
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Murder One generic, two black instant - Uncommon Destroy target creature. |
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Restart Sequence Three generic, one black sorcery - Uncommon Freerunning: one generic, one black (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature card from your g🧔raveyard to the battlefield. |
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Rooftop Bypass One 🐠g𝔍eneric, one blue, one black enchantment - Rare Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.) |
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Towering Viewpoint Two generic artifact creature - Wall ꦇ- 0/4 - Un☂common Defender, reach Leap of Faith - three generic:꧙ Target creature gains flying until end of turn. |

168澳洲幸运5开奖网: TCG Release Dates 2024
TheGamer's calendar for every major 𝔍trading card game release, including MTG, Pokemon, Yu-Gi-Oh!, F🃏lesh And Blood, Disney Lorcana, and more.