The Necrobloom is a legendary creature from 168澳洲幸运5开奖网:Magic: The Gathering's Modern Horizons III set. Its effect is very reminiscent of the land Field of the✱ Dead. The card is a great commander, with a powerful effect you constantly have access to while being in Abzan (white/black/green) colors to fully take advantage of everything the colors can do.

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Necrobloom Commander decks are focus▨ed on lands, and with how many green cards synergize with it, most of the deck consists of green cards. There are a lot of strong options in the deck that can cause The Necrobloom to get out of hand very quickly for quick wins.

Decklist

MTG Greensleeves Maro-Sorcerer

Commander: The Necrobloom

Wrenn and Seven

Aftermath Analyst

Ancient Greenwarden

Avacyn's Pilgrim

Avenger of Zendikar

Azusa, Lost but Seeking

Birds of Paradise

Braids, Arisen Nightmare

Bristly Bill, Spine Sower

Courser of Kruphix

Dryad of the Illysian Grove

Elesh Norn, Mother of Machines

Elvish Reclaimer

Emeria Angel

Glyph Elemental

Greensleeves, Maro-Sorcerer

Knight of the Reliquary

Llanowar Elves

Lotus Cobra

Mirkwood Bats

Nissa, Resurgent Animist

Oracle of Mul Daya

Rampaging Baloths

Ramunap Excavator

Sakura-Tribe Elder

Scute Swarm

Six

Springheart Nantuko

Sun Titan

Sylvan Safekeeper

Thalia and The Gitrog Monster

The Gitrog Monster

Tireless Provisioner

Titania, Protector of Argoth

World Shaper

Eerie Ultimatum

Farseek

Hour of Reckoning

Life from the Loam

Nature's Lore

Rampant Growth

Scapeshift

Splendid Reclamation

Sylvan Scrying

Three Visits

Toxic Deluge

Anguished Unmaking

Archdruid's Charm

Beast Within

Crop Rotation

Generous Gift

Harrow

Path to Exile

Swords to Plowshares

Arcane Signet

Conduit of Worlds

Idol of Oblivion

Sol Ring

Zuran Orb

Ayula's Influence

Felidar Retreat

Insidious Roots

Spelunking

Undergrowth Recon

Zendikar's Roil

Bountiful Promenade

Command Tower

Dark Depths

Demolition Field

Echoing Deeps

Exotic Orchard

Fabled Passage

Field of Ruin

Field of the Dead

3 Forest

Godless Shrine

Golgari Rot Farm

Indatha Triome

Lotus Field

Lush Portico

Marsh Flats

Orzhov Basilica

Overgrown Tomb

1 Plains

Selesnya Sanctuary

Shadowy Backstreet

Strip Mine

1 Swamp

Temple Garden

Thespian's Stage

Underground Mortuary

Undergrowth Stadium

Urza's Cave

Vault of Champions

Verdant Catacombs

Vesuva

Windswept Heath

If you want to have a more budget-build, instead of using traditional fetchlands, you can use the fetchlands from Streets Of New Capenna that sacrifice themselves right away to search for a basic land of a certain type. You'll need a higher basic land count for these, however.

Key Cards

The Necrobloom

MTG The Necrobloom card and art background

The Necrobloom, naturally, is the main card of the deck. It encourages you to play lands with different names, which is why most of the lands in the deck aren't repeats (except for a few copies of basic lands). Lands will give you a 0/1 token, but if you have seven lands with different names you💟 get a 2/2 one instead.

The Necrobloom also gives your lands dredge two, so you can keep getting powerful lands back if they get destroyed, or just always have a land in your hand to guarantee 168澳洲幸运5开奖网:you hit a landfall trigger.

In combat, The Necrobloom is a great blocker thanks to its massive toughness, discouraging opponents from attacking you while slowly building up a token army. It's a midrange commander, so while it starts off slow in the latter parts of 🦋the game, it quickly෴ spirals out of control once its effect gets going.

Fetchlands

MTG Marsh Flats card and art background

Fetchlands are lands that doꩲn't tap for mana, but instead tap to sacrifice themselves to search out for lands of a specific typeღ and put them directly onto the battlefield. This makes it easy to fix your mana by bringing out dual lands.

What 168澳洲幸运5开奖网:makes fetchlands especially good in The Necrobloom is that they will trigger your landfall abilities twice. You can keep using them since The Necrobloom gives your lands dredge to put them back into your hand from your graveyard to keep using them to guarantee hit double landfall triggers every tu🎃rn.

Mirkwood Bats

MTG Mirkwood Bats card and art background

The Necrobloom Commander deck makes a lot of tokens, not just from The Necrobloom itself but from the plethora of other cards that share an effect tꦇhat creates a token when a land enters the battlefield.

Mirkwood Bats makes it easier to close out games, as every land you play turns into burn damage for all of your opponents. In addition, if they ever get removed that equates to more burn damage. Mirkwood Bats brings life totals lower ꦰso you can win the game when yoওu decide to swing out with your army of tokens.

Insidious Roots

MTG Insidious Roots card and art background

With the Necrobloom Commander deck you will be creating a ton of tokens, so a way to turn them into mana dorks is great. While the triggered ability of Insidious Roots won't likely b✅e of use, this card is still good for its static effect.

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By giving your creature tokens the ability to tap for any color of mana, with how many you create there will seldom be a time you'll be strapped for mana. This lets you ramp quickly and cast an🅺y spell you may have in your hand at any given point — so long as you have creature tokens on the battlefield, of course.

How To Play The Deck

MTG Eerie Ultimatum card and art background

The Necrobloom is all about lands. You want to always have lands hitting the battlefield every turn, in some cases multiple lands each turn. Cards like Eerie Ultimatum, Aftermath Analyst, and Splendid Reclamation can bring all the lands from your graveyard back to th🐓e battlefield to then trigger all y🌸our landfall abilities.

Many of the cards in the deck 168澳洲幸运5开奖网:will generate a creature token when a land enters the battlefield, including the commander The Necrobloom. A benefit of the deck is that you don't actually need the commander on the battlefield since th💛ere are so many other cards that share a similar effect.

There are a lot of ways to get lands onto the battlefield, as well as tutoring out lands directly from your deck. Fetchlands are the most useful, but so is Field of the Dead, which is what The Necrobloom's effect is actually based on and h🔜as the same ability. Field of the Dead is especi🌺ally useful since land removal is much rarer in Commander compared to creature removal.

One notable weakness of the deck is the susceptibility to board wipes. It can be back-breaking, but with The Necrobloom, it is easy to start re-building a board presence if you're not targeted directly. It's easy to get your landfall triggers going again to start amassing a token army once more. Post-board wipe is a great time to use cards that return all lands in the graveyard to the battlefield to get a burst of token generation.

When playing the deck, you want to focus on sticking permanents down that have landfall before you start using your fetchlands, and also on cards that give you double landfall triggers. It's also a good idea to save your removal for any permanent that may hamper your ability to use your landfall effects (in case there's a card on the opponent's f💯ield that prevents triggers from going off).

Dredging for a land is something you really only want to do if you don't have a land you can play that turn so you don't accidentally mill a po🐭werful card as that is much harder to get back. The only time you'll want to do so is if you hav🥃e a lot of landfall payoffs on the battlefield and a fetchland in the graveyard since that's usually a worthy trade-off.

Don't worry about sacrificing or discarding your lands, as you can get them back with ease thanks to The Necrobloom. In some cases, you w♊ant to sacrifice them to get the lands into the graveya𝄹rd for a big swing of multiple landfall triggers when you're ready to cast a card that brings them all onto the battlefield from the graveyard.

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When starting up a Commander deck iᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚn MTG, you'll want the strongest - here are the🅺 best Abzan Commanders.