In 168澳洲幸运5开奖网:Magic: The Gathering's 168澳洲幸运5开奖网:Commander format, players construct decks around key legendary creatures that are selected as a deck's "commander." A readily available card that can be cast from your command zone, not only does your choice of commander inꦚfluence your deck's strategy, but it has a significant impact on which cards may be legally included in the deck.

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ꦕ 🌞 Magic: The Gathering – The 17 Best Jeskai Commanders

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Your deck can only contain cards within its commander's color identity, and for that reason, 168澳洲幸运5开奖网:five-color decks are a popular choice for those who wish to have access to every card legal within the format, accessing every cross-c꧑olor synergy available.

13 ꧒ Niv-Mizzet Reborn

Niv-Mizzet Reborn card and artwork in Magic: The Gathering.

This commander is a fan-favorite Magic story character as well as a surefire way to make certain that you don't run out of cards in hand. However, Niv-Mizzet does require some pretty strict deckbuilding rꦦequirements in that you need to fill your deck with cards that feature all kinds of different color pairs, or his enter-the-battlefield tr𓃲igger effect won't be reliable.

Thankfully, many of the best cards in Magic ꦉare dual-colored or more. Typically,💙 cards become more powerful the harder they are to cast which really works in our favor when using Niv-Mizzet as a commander.

While this Dragon will provide you with an unending stream of card advantage, he doesn't necessarily lend himself to any kind of coherent strategy. For that reason, he's at the bottom of the l🥀ist.

12 Ramos, Dragಌon Engine ♒

Ramos, Dragon Engine card and artwork in Magic: The Gathering.

Ramos, Dragon Engine is perhaps the♚ most underrated five-color commander option in all of Magic. For six mana, Ramos is a colorless legendary artifact creature that enters the battlefield as a 4/4 dragon with flying.

While this rate may not seem too economical, whenever its controller casts a spell, they put a +1/+1 counter on Ramos for each of that spell's colors, meaning this dragon can g𒊎row quite quickly.

Furthermore, these counters can be converted into an impressive five-color manaꦯ ramp. By removing five counters from Ramos, its controller can produce ten mana, specifically two of each color, allowing for massive and game-changing spells to be cast with ease.

11 Jodah, A꧃rchmage Eternal 🌸

Jodah, Archmage Eternal card from mtg

Though Jodah, Archmage Eternal is a Jeskai creature, the fact that the mana symbols of each color appear in its ability allows it to be used as a five-color commander. A 4/3 human wizard with flying for four m🐻ana, Jodah states that when its controller would cast a spell, they can ignore that spell's mana cost and pay one mana of each color instead.

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While five mana is still a respecꦡtable cost, Jodah decks often contain massive spells with mana costs exceeding ten mana. This means that Jodah allows such spells to be cast far earlier in a game than they would normally be available.

Unfortunately, this commander is rather susceptible to removal which makes it easy for opponent🍨s to prevent you from g✃oing off.

10 🌱 The First Sliver 🌃

The First Sliver card and artwork in Magic: The Gathering.

Slivers are🎐 a creature type synonymous with five-color decks, with the creature traditionally serving as legion, providing each Sliver with the same benefit it gives itself. A straightforward yet powerful option for a Sliver-Tribal commander, The First Sliver is a 7/7 sliver for five mana that h♚as cascade.

This means that upon being cast, this creature likely will bring another Sliver with it. Most notably, the First Sliver states that all other Slivers under its owner's control also have cascade.

This means tha🅰t by casting a single Sliver, you may be able to chain several Slivers together wi🦹th minimal effort. We have become Sliver.

9 Esika, God𝓀 of the Tree ꧋

Esika, God of the tree card and artwork in Magic: The Gathering.

Printed in Kaldheim. Esika, God of the Tree is a modal double-faced commander that can be played as either a Mono-Green creature or a five-color enchantment, The Prismatic Bridge. Effectively two cards in one, Esika's first side is a 1/4 God with vigilance for three mana that allows each legendary creature under your control to b💙e tapped to produce one mana of any color.

This allows Esika and every other legendary creature in your deck to double as both mana ramp and mana fixing. While Esika can provide substantial mana-based value, its alternate side - the Prismatic Bridge 🅺- is a five-mana enchantment that states that at the beginning of your upkeep, you reveal cards from the top of your library until you reveal a creature or Planeswalker, putting that card directly into play.

Through this enchantment, you can reliably ch𝔉eat cards into play for you each turn while ignoring mana costs. Between its two forms, thi🅰s commander can be flexibly used to provide either massive amounts of mana or free creatures and Planeswalkers.

8 ♑ Sisay൩, Weatherlight Captain

Sisay, Weatherlight Captain card and artwork in Magic: The Gathering.

For the low cost of three mana, Sisay, Weatherlight Captain is a commander that synergizes in decks with high volumes of legendary perm🥂anents. A white 2/2 for three mana Sisay gets +1/+1 for each color among legendary creatures you control.

Most notably, Sisay'ꦇs activated ability can be used if you💙 pay one mana of each color, tutoring for a legendary permanent with a mana value less than Sisay's power, putting that card directly into play. This means that not only can key cards be tutored for by paying five mana, but their mana costs are also ignored as these cards are directly put into play.

7 Sliver Overlord 💖 ꦆ

Sliver Overlord card and artwork in Magic: The Gathering.

Like the aforementioned First Sliver, Sliver Overlord is an excellent option for a five-color 168澳洲幸运5开奖网:Sliver-Tribal commander. While The First Sliver provides each Sliver you cast with a𓂃dditional value, Sliver Overlord ensures that you will always have the exact Slivers you need.

A 7/7 for five mana, Sliver Overlord's activated ability allows you to pay three mana to tutor for any Sliver in your deck, putting that card into your hand. This makes this commander notably consistent, as key cards can be searched for each game, allowiဣng for sliver-based combos and synergies to be reliably 𝓀assembled.

6 𒀰 Morophon, the Boundless

Morophon, the boundless card and artwork in Magic: The Gathering.

A unique option for a five-color tribal commander, Morophon, the Boundless can distinctly be used as the commander for any 🌟creature-type deck. For seven mana of any color, this 6/6 is a Changeling, meaning it counts as every creature type.

Upon entering the battlefield, Morophon's controller chooses a creature🥂 type, not just providing creatures of that type with +1/+1, but causing those creatures' mana costs to be reduced by one mana of each color.

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Due to the extreme flexibility of its mana cost and abilities, Morophon can efficiently serve as a creature-type commander for any deck looking to utilize all five colors, offering༒ an offensive boost and a mana cost reduction for your f🐻avorite creature type.

5 𝐆 💃 Najeela, the Blade-Blossom

Najeela, the Blade-Blossom card and artwork in Magic: The Gathering.

Najeela, the Blade-Blossom is a hyper-aggressive꧒ commander option for a five-color Warrior deck. An efficient red 3/2 Human Warrior for the low cost of three mana, Najeela states that whenever a Warrior you control attacks, you can create a tapped and atta🔯cking 1/1 white Warrior token.

This allows you to create a massive army of Warriors quite quickly. Most notably, by paying one mana of each color, you can untap all attacking creatures, providing them with trample, lifelink, and 🎉haste. In addition, you also gain another combat step after your first. When paired with infinite mana, Najeela is notoriously capable of providing you with infinite combat steps. In other words, she makes for a combo that can end a game of commander on the spot.

4 ♓ Jodah, The Unifier

Jodah, The Unifier card and artwork in Magic: The Gathering.

This iteration of Jodah is the closest thing we have to a lord for legendary creatures. As a result, you want to fill your deck with all the biggest and badd🧜est legendary creatures Magic has to offer. Notably, Jodah's lord boon of +X/+X becomes better the more legendary creatures you have on the battlefield so the cheaper the creatures you have the better.

Jodah's other ability compounds with this boon as every time you cast a legendary creature you get to cast another one of lesser mana value from the top of your library for free. In other words, once Jodah hits the battlefield he will quickly allow you to fill your side💃 of the board with legendaries that all benefit from one another's presence. The one drawback of a deck like this is that it can be hard to include enough removal in your deck as you need tons of legendary creatures. For this reason, creatures with enter the battlefield effects that act as removal are especially useful.