In 168澳洲幸运5开奖网:Magic: The Gathering's Commander format, every card since the first set is legal to play (so long as it is not banned or illegal in all formats). This makes Commander one of the formats with the widest card pool. This is a blessing in many cases, but it can also be a bit of a curse.
Since there is such a large selection of cards available, Commander is home to some salt-inducing♉ cards that cause many headaches to have to deal with. These cards are frustrating to play against and are🐻 more often meant with eye-rolling from the other players in the game.
10 Urza, Lord High Artifi🔴cer 𝔍
Quite possibly the most salt-inducing commander, Urza, Lord High Artificeꦺr is an incredibly frustrating card to be playing against. Even in weaker builds of Urza, the deck snowballs very quickly and can cast a ton of spells without ever really trying.
Its effect to pay the top card of your library is easy to accomplish and can be done at instant speed, so even if you have removal for Urza, the effect can be used multiple times before it ever resolves. 168澳洲幸运5开奖网:Urza turns every artifact into a mana rock that taps for blue mana to🤡 ma𝄹ke this even easier to accomplish.
9 Thassa's Oracle
The bane of every Competitive Commander (or cEDH) player, Thassa's Oracle is a frustrating way for a game to end. Thassa's Oracle is never used fairly and often only at the end of a combo that tends to be very anti-climatic to an otherwise enjoyable game of Commander.
It's most commonly used with Demonic Consultation when you have Thassa's Oracle in hand to get rid of your entire library to 168澳洲幸运5开奖网:instantly win when you cast Thassa's Oracle. It's a very easy win-condition to accomplish, and many have called for its ban for how annoying it is to deal with.
8 🤡 Jin-Gitaxias, Core Augur
Jin-Gitaxias, Core Augur is seldom being cost for its ten mana cost and instead is being cheated out onto the battlefield through other cards. Once on the battlefield, it always refills the controller's hand while forcing their opponents to lose theirs' once their turns are over.
It makes it so the opponents have to play the card they draw that turn, or they're forced to discard it. Not being able to have any interaction or being forced to get rid of your hand is never fun, and it makes having to play against Jin-Gitaxias, Core Augur obnoxious.
7 Back 🌊𓂃To Basics
In Commander, any deck that is not mono-colored is running 168澳洲幸运5开奖网:a plethora of nonbasic lands. Even budget decks play cheaper dual lands that can tap for all of their colors. Back To Basics turns all of these nonbasics essentially "off" as it prevents them from being untapped outside of car💟d effects.
With how many nonbasic lands are played in Commander, Back To Basics can lead to you barely being able to play the game. You need lands to make mana to cast your spells, so not having access to a base function of the game is rage-i🐈nducing while you wat✨ch everyone else play.
6 🌜 Mana Breach
Mana Breach causes you to drastically slow your game down or risk losing all of your lands. When you play anything but a land, you're forced to return a land back to your hand. Unless you're 168澳洲幸运5开奖网:playing a landfall deck that wants to always have a land to play,꧙ Mana Breach makꦅes you want to pull out your hair.
You can only play one land per turn, so if you cast more than one spell, you can't recover your mana base and fall back in advantage. It's possible for Mana Breach to come down as early as turn one, making it practically impossible to play the game for multiple turn cycles.
5 Rising Waters 🐷
Rising Waters slows the game down drastically for everyone in the game. It changes the rules of the game by making it so you ca⛦n only untap one land during your upkeep instead of all of them. Unless you have a way to force them to untap, you are barely able to cast any spells or risk 𝕴having to sit out of the game for multiple turns.
Often, whoever is playing Rising Waters has ways to get around it affecting them, so it's only hurting everyone else while they still get to play the game.
4 Sunder
Most board wipes tend to affect creatures, artifacts, and enchantments. For five mana, though, you get a board wipe for all lands that return them back to the hand. This essentially resets everyone's mana sources, save for whatever mana rocks they have left over.
Since you can only play one land per turn, a Sunder used late in the game often leads to many of them needing to be discarded since everyone will have✅ too many cards in their hand. This leads everyone annoyingly deciding൲ to keep lands to replay or spells they need for their deck to function.
3 Cyclo💃nic Ri๊ft
168澳洲幸运5开奖网:One of blue's only proper board wipes, Cyclonic Rift can mass bounce every nonland permanent everyone but the caster controls. This mass bounce is salt-inducing as 💛yo꧂u have to spend all of your mana to rebuild your board state.
A late-game Cyclonic Rift may as well be a proper board wipe, as it forces you to discard multiple cards to the hand size limit unless you can somehow manage to pay enough mana to re-cast all your permanents. Cyclonic Rift gets around every form of protection short of phasing out you💛r permanents as well, making it almost impossible to play against, outside of countering it.
2 Stasis
Stasis is one of blue's 168澳洲幸运5开奖网:most well-known stax pieces (cards that purposefully slow the game to a crawl). The upkeep cost of just one blue mana is trivial to pay. This can often lead to everyone's permanents staying tapped since Stasis prevents them from untapping so long as it's on the battlefield.
Stasis is often only included in decks that don't care about the effect or can play around it, which leads to tons of frustration as you watch them get to play the game while you sit there unable to do anything but hope you draw removal for it.
1 𓃲 Rhystic Study
"Will you pay the one?" A question that never gets less annoying the more it's asked. Unlike other salt-inducing cards, the controller of Rhystic Study is constantly asking you if you're going to pay for the effect every single time you cast a spell.
While other cards often make the game less fun, the constant asking of if you'll pay the one is often much more annoying because it becomes something you must constantly hear for everyone, not just yourself. Rhystic Study has no maintenance costs, so outside of removal, you'll hear "Will you pay the one?" for the rest of the game.