168澳洲幸运5开奖网:Magic: The Gathering’s Duskmourn is one, huge haunted house. Having ཧbeen warped and expanded to the point where it devoured anything else in the world, Duskmourn’s rooms are corrupt, evil p🌠laces ready to trap and confuse anyone who steps inside.

Magic: The Gatheri♔ng - Heartfire Hero Standaꦏrd Deck Guide
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Magic’ Room card type can be simil♐arly confusing. Combining split cards with enchantment synergies, making the best of Rooms will help push just about any enchantment deck even further💦.
What Are Rooms?
Rooms are a subtype of enchantments that were first introduced in Duskmourn: House of Horror. Like previous enchantment subtypes like Saga✤s and Classes, Rooms give you a way to gradually ramp up the abilities of your enchantment, provided you have the mana to pay for it.
A lot of the confusion surrounding Rooms comes from its use of the word “door” in its rules reminder text. A door is one half of the split card, and “unlocking a door” is paying its mana ꩵcost to enable its abilities.
When you first cast a Room card, you pick which half of it you want to cast and pay its associated mana cost. This counts as unlocking its door when it enters enabling its abilities when it enters the battlefield. Then, at sorcery speed, you can pay the other side of the card’s mana cost to open that “door” as well.
You can only choose to cast one half ofꦺ it. Y🗹ou can’t pay both costs up-front and unlock both rooms at the same time.
As an example, there is a mono-blue Room card called Mirror Room//Fractured Realm. By paying two generic mana and one blue, you can have it enter the battlefield with just the Mirror Room door unlocked, and so, whe💖n it enters, you can make a Reflect🌄ion token copy of any target creature you control.
Later on in the game, be it later in that turn or in a future one, you can then pay five generic and two blue to unlock the door to Fractured Realm. Now that that door is unlocked, the triggered abilities of permanents you controlꦓ will trigger tw🦹ice.
Rooms’ mana values change depending on where it is. If it’s on the stack, its mana value is only the half of the card you’re currently casting. If it’s on the battlefield, it’s the combined total of each door that is unlocked. Anywhere else, like the ꦫlibrary, in exile, or graveyard, it is the combined total of both doors.
Rooms are the first time we’ve seen permanent split cards. It’s important to remember that it only counts as one card, even when both doors are unlocked. For any🍸thing that cares about the number of cards, enchantments, or per﷽manents you have, it only counts as one card.
Unfortunately, you can’t 168澳洲幸运5开奖网:blink a Room, or bring it back from the graveyard, as a way to cheat the costs. If a Room isn’t cast, it enters with both doors locked, and you’ll need to pay to unlock both o🐟f them individually.
How To Use Rooms
The immediate and obvious benefit of Rooms is that you can spread the cost of them over multiple turns. Paying one white and one generic for a Dollmaker’s Shop is much easier than t🌠he four ꩲgeneric and two white for a Porcelain Gallery, and you’ll be able to immediately benefit from it.
As they’re enchantments, Rooms trigger 168澳洲幸运5开奖网:constellation when they enter the battlefield and, more usefully for Duskmourn, eerie. Rooms actually trigger eerie twice – once when the firsꩵt door 🥀is unlocked on the initial enter of the Room, and again when you unlock the final door.
Unlocking the second door doesn’t count as the Room entering the battlefield, so it won’t trigger other enchantꦉment-entering abilities like constellation.
In formats that don’t care about colour identity, like Standard and limited formats, a Room may be a good reason to splash outside of your regular colours. If you’re playing a red deck and have a Smoky Lounge, you could be persuaded to run💟 a few blue lands to also give you access to Misty Salon, or you may simple choose to only stick with the red half.
A downside to Rooms are the sheer mana sink they b🅠ecome. One piece of enchantment removal, which is incredibly common in most colours, can cost you the very expensive Room you’ve paid a lot to unlock both doors for.
In some situations, it may be better to wait until you can cast the more expensive side, as then you’ll have an opportunity to benefit from its effect bef🦂ore it’s blown up, rather than hoping to unlock it later and it scaring your opponent into action.
The Best Room Cards
Naturally, there are a lot of great Room cards to use. Perhaps the best so far is Fractured Realm, which serves as a triggered ability doubler in mono-blue. It costs more than a Panharmonicon♌, but it works for any triggered ability – enters, dies, attacks, deals damage, the works.
Smoky Lounge and Misty Salon is tool for any Room-centric deck. Smoky Lounge g💎ives you the mana to unlock further doors, while Misty Salon can be unlocked later to give you a bꦫig creature to swing out with.
Funeral Room and Awakening Hall is a payoff for both graveyard-centric decks, ꦛand sacrifice decks hoping to pile up the Blood Artist-esque triggers. Three mana for the basic effect is a little much, but with ways to cheat the u🐽nlocking of the second door, it’s a great price for a shot at bringing everything back from the graveyard with Awakening Hall.
Speaking of cheating Room cards, Ghostly Keybearer is an essentialౠ for any Room-centric deck. On dealing combat damage it can unlock any door, regardless of its cost. Four mana for a 3/3 flier isn’t great by modern Magic design, but if you pull it off (and especially if you have Fractured Realm to unlock two at a time), you could be getting serious value with minimal effort.

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