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Clue (or Cluedo) is one of the most famous board games of all time. It's got countless editions, a rather excellent movie, mobile games, and now even a 168澳洲幸运5开奖网:Magic: The Gathering standalone product.
Ravnica: Clue Edition isn’t quite Clue, and it isn’t quite Magic. Sitting somewhere between the two, it’s a standalone game you can play right out the box, combining the best of both games into a murꦰder mystery brawl for up to four players. Running concurrently with the Murders at Karlov Manor preview season, here’s every card revealed to be coming in Ravnica: Clue Edition.

Every Card In Magic: The Gathering's Murders At Karlov Manor
The bodies are piling up and the game is afoot in Magic: The Gathering's murder mystery-themed set, Murde🅷✤rs At Karlov Manor.
What Is Ravnica: Clue Edition?
Ravnica: Clue Edition is intended to be played as its own, standalone game, and can effectively be described 🦹as playing both MTG and Clue at the same time.
If you’ve ever played Jumpstart, you’ll have a rough idea of how the Magic side works. The box comes with eight randomised packs, each containing 20 cards based on one of Ravnica’s ten two-colour guilds. You and three friends each pick two packs, open them up, and 𒁃shuffle them together.
All the cards you find in Ravnica: Clue Edition are fully legal in Magic’s regular game. Anything you pꦰull here is legal in Vintage, Legacy🗹, and Commander, and includes a mix of new and reprinted cards. This even includes the evidence cards that sit outside your deck when playing with the Clue rules.
On the Clue side, you also draw a second hand of three of 21 evidence cards, containing a culprit (such as Master Plum or Commander♋ Mustard), a weapon, and a location. Whenever an opponent deals combat damage to you, they can take a guess at what’s in your second hand. If they get any right, they go into your confidential folder. This way, you can win in two different ways: smashing in Magic, or being the last player to not have their evidence cards sussed out.
Once you’re tired of the decks made in the box, you can keep hold of the evidence deck and use it for practically any other f༒ormat as an augmentation, much like Plan🍌echase.
Latest Cards – January 22, 2024
And just like that, new to Ravnica: Clue Edition all at once. With a good mix of Clue-themed and Ravnica-themed cards, it'll be interesting to see the spread these cards have into other formats.
Image |
Name |
Description |
---|---|---|
|
Apothecary White |
Evidence ꦍThree generic, one white legendary creatu♏re - Human Cleric - 3/4 - Rare Vigilance Whenever you attack, you cre🔜ate a Food token for each player being attacked. One white, tap, tap X untapped Foods you control: Create X 1/1 white Hu꧟man creature tokens. |
|
Wrench |
Evidence One white artifact - Clue Equipment - Uncommon Equipped creature gets +1/+1 and has vigilance and "three generic, Tap: Tap t🍬arget creature." Two generic, Sacrifice Wrench: Draw a card. Equip: two generic |
|
Candlestick |
Evidence One blue mana artifact - Clue Equipment - Uncomm𓆉on Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Two generic mana, Sacrifice Candl☂e♓stick: Draw a card. Equip two generic mana. |
|
Headliner Scarlet |
Evidence Three generic, one ൩red legendary creature - Human War🦂lock - 3/3 - Rare Haste When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. At the beginning of your upkeep, exile the top 🥃card of your library fac꧃e down. You may look at and play that card this turn. |
|
Emissary Green |
Evidence Four generic, one green legenda🍌ry creatur🍒e - Human Advisor - 3/3 - Rare Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens eq✃ual to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. |
|
Rope |
Evidence One green artifact - Clue Equipment - Uncommon Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. Two generic, Sacrifice Rope: Draw a card. |
|
Portal Manipulator |
Two generic, two white/blue hybrid ma�🌜�na creature - Human Wizard - 3/2 - Uncommon Flash When Portal Manipulator enters the battlefield during the declare attackers step, choose t🔴arget pla♛yer and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. |
|
Suppressor Skyguard |
Two generic, one wꦦhite, one blue mana creature - Human Knight - 2/4 - Rare Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. |
|
Aegis of the Legion |
One red, one whi🅷te ma𒆙na artifact - Equipment - Rare Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip three generic mana |
|
Boros Strike-Captain |
One generic, two red/wh🏅ite hyb𝄹rid mana creature - Minotaur Soldier - 3/3 - Rare Battalion - Whenever Boros Strike-Captain and at least two othe✤r creature🐟s attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card. |
|
Commander Mustard |
Evidence Three✃ generic, one white, one red legendary creature - Human Soldier - 5/5 - Rare Vigilance Other Soldiers you control have vigilance, tಞrample, and haste. Two generic, one red, one white: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals on✅e damage to defen꧋ding player." |
|
Ordruun Mentor |
Two generic, one red/ಞwhite hybri😼d mana creature - Minotaur Soldier - 3/2 - Uncommon Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. |
|
Conclave Evangelist |
Three generic, two greeꩵ/white hybrid - creature - Elephant Cleric - 4/4 - ൩Rare Myriad Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. |
|
Sumala Rumblers |
Two generic, two green/white🌳 hybrid creature - Wurm - */4 - Uncommon Sumala Rumblers's power is equal to the number of creatures you control. Myriad |
|
Vernal Sovereign |
Four generic, one green,🍰 one white creature - Elemental Elk - 4/4 - Rare Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creature you control." |
|
Afterlife Insurance |
One generic, one white/black hybr🥀id mana instant - Uncommon Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) |
|
Covetous Elegy |
Four generic, one white, one black manꦫa sorcery - Rare Each player chooses up to two crꦉeatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. |
|
Syndicate Heavy |
Two generic, two white/black hybrid mana creature - Gia♛nt Rogue - 4/4 - Rare Extort (Whenever you cast a spell, you may pay one white/black hybrid mana. If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.") |
|
Corporeal Projection |
One blue, one red mana sorcery - Rare Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Overload three generic, two blue, two red mana (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
|
Ecstatic Electromancer |
One generic, two blue/red 💫hybrid - creature - Goblin Wizard - 2/3 - Uncommon Prowess Whenever Ecstatic Electromancer entᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚers the battlefield or attacks, you may discard a card. If you do, draw a card. |
|
Resonance Technician |
Three generic, t🐈wo blue/red hybrid mana creature - Weird Detective - 4/4 - Rare Flying When Resonance Technician enters the battlefield, you may discard a𝕴 card. If you do, investigate tw﷽ice. Tap, Tap X untapped artifacꦰts you control: Copy target instant or sorcery spell🍌 you control with mana value X. You may choose new targets for the copy. |
|
Carnage Interpreter |
One generic, two black/red hybrid creature 🌳- Devil Detective - 3/3 - ꧙Rare When Carnage Interpreter enters the battlef🍰ield, discard your han👍d, then investigate four times. As long as you have one or fewer 💧cards in hand, Carnage Interpreter gets +2/+2 and has menace. |
|
Frenzied Gorespawn |
Three generic, oneꦐ black, one red creature - Horror - 4/4- Rare When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that playerﷺ c🍒ontrols. Whenever one or more creatures attack one of you𒅌r opponents, those creatures gain menace until end of turn. |
|
Incriminating Impetus |
Two generi🎉c, one blac🍒k/red hybrid enchantment - Aura - Uncommon Enchant creature When Incriminating Impetus enters the battlefield, sus🌌pect enchanted creature. Enchanted creature gets +2/+2 and is goaded. |
|
Tribune of Rot |
One✨ generic, two black/green hybrid creature - Elf Shaman - 3/3 - Uncommon Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 g🌺reen Saproling creature token. |
|
Sludge Titan |
Four generic, two black/green hybrid cr💖eature - Zombie Gianꦑt - 6/6 - Rare Trample Whenever Sludge Titan enters the battlefiel🎉d or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand. |
|
Furious Spinesplitter |
Two generไic, two red/green hybrid creature - Ogre Warri♌or - 3/3 - Uncommon Trample At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage🍎 this turn. |
|
Herald of Ilharg |
Two generic, one red, one green mana creature - Boar Be﷽ast - 3/3 - Rare Trample Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spe🍨ll has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent. |
|
Stampede Surfer |
Three generic, two red/green hybrid🍃 creature - Human Warrior - 4/4 - Rare Haste Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Board creature token that's tapped and attacking that opponent. |
|
Lonis, Genetics Expert |
One generic, two green/blue hyb🧸rid legendary creature - Snake Elf Detective - 1/2 - Rare Evolve Whenever one or more +🎉1/+1 counters are put on Loniz, investigate tha⛎t many times. Whenever you sacrifice a Clue, put a +1/+1ꦍ counter on another target creature you control. |
|
Scuttling Sentinel |
One generic, two green/blue 𒅌hybrid creature - Crab Elf - 3/2 - Unc💦ommon Flash Vigilance When Scuttling Sentienl enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a ﷽blu🧸e Crab in addition to its other types and gains hexproof. |
|
Unruly Krasis |
One generic, one green, one blue creature - Shark Octop💧us Lizard - 4/4 - Rare Trample Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. Three generic, one green, one blue: Adapt 3. |
|
Ballroom |
Evidence Land - Uncommon Ballroom enters the battlefield tapped. Tap: Add one white or one black. Four generic, tap: Investigate |
|
Billiard Room |
Evidence Land - Uncommon Billiard Roomenters the battlefield tapped. Tap: Add one black or one red. Four generic, tap: Investigate |
|
Conservatory |
Evidence Land - Uncommon Conservatory enters the battlefield tapped. Tap: Add one green or one white. Four generic, tap: Investigate |
|
Hall |
Evidence Land - Uncommon Hall enters the battlefield tapped. Tap: Add one red or one white. Four generic, tap: Investigate |
|
Kitchen |
Evidence Land - Uncommon Kitchen enters the battlefield tapped. Tap: Add one green or one blue. Four generic, tap: Investigate |
|
Lounge |
Evidence Land - Uncommon Ballroom enters the battlefield tapped. Tap: Add one black or one green. Four generic, tap: Investigate |
|
Secret Passage |
Evidence Land - Uncommon Secret Passage enters the battlefield tapped. Tap: Add one blue or one black. Four generic, tap: Investigate |
|
Study |
Evidence Land - Uncommon Study enters the battlefield tapped. Tap: Add one white or one blue. Four generic, tap: Investigate |
|
Watery Grave |
Land - Island Swamp - Rare As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Blood Crypt |
Land - Swamp Mountain - Rare As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Stomping Ground |
Land - Mountain Forest - Rare As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Temple Garden |
Land - Forest Plains - Rare As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Godless Shrine |
Land - Plains Swamp - Rare As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Overgrown Tomb |
Land - Swamp Forest - Rare As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Sacred Foundry |
Land - Mountain Plains - Rare As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Breeding Pool |
Land - Forest Island - Rare As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
White
No white cards have been💟 revealed yet, check back later!
Image |
Name |
Description |
---|---|---|
|
Apothecary White |
Evidence Three generic, one white legen💟dary creature𒀰 - Human Cleric - 3/4 - Rare Vigilance Whenꦿever you attack, you create a Food token for each player being attacked. One white, tap, tap X🐽 untapped Food🦄s you control: Create X 1/1 white Human creature tokens. |
|
Wrench |
Evidence One white artifact - Clue Equipment - Uncommon Equipped creature gets +1/+1 and has vigilance and &💦quot;three generic, Tap: Tap target creature." Two generic, Sacrifice Wrench: Draw a card. Equip: two generic |
Blue
Senator Peacock leads up the blue suspects, with a way🎐 to turn all your artifacts into Clue tokens.
Image |
Name |
Description |
---|---|---|
|
Candlestick |
Evidence O𝄹ne blue mana artifact - Clue Equipment - Uncommon Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Two generic mana, Sacrꦇifice Candlestick: Draw a card. Equip two generic mana. |
|
Senator Peacock |
Evidence Three generic, two blue legendary creature &ndཧash; Human Advisor 🅘– 3/4 – Rare Artifacts you control are Clues in addition to their ot✃her tyꩵpes and have "Two generic, Sacrifice this artifact: Draw a card." Whenever you Sacrifice a Clue, target creature can't be blocked this turn. |
Black
No longer a professor, Mastermind Plum instead lets you ruthlessly cash in creatures in your graveyard to make Treas꧅ure tokens.
Image |
Name |
Description |
---|---|---|
|
Mastermind Plum |
Evidence Two generic, one black legendary creature – Human Wizard –💝 2/2 – Rare Whenever Mastermind Plum attacks, exile up to one target card from your graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.") |
|
Lead Pipe |
Evidence One blackꦚ artifact – Clue Equ💃ipment – Uncommon Equipped Creature gets +2/+0. Whenever equipped creature dies, each⛦ opponent loses 1 life. Two generic, Sacrifice Lead Pipe: Draw a card. Equip: two generic. |
Red
Red is home to crimes of passion, and nothing says that quite like a knife you can sacrifice away to hide the evidence. Between this and black's Lead Pipe, we can probably expect each colour to get a Clue Equipment to play with.
Image |
Name |
Description |
---|---|---|
|
Headliner Scarlet |
Evidence Three geneꦛric, one red legendary creature - Hum🅺an Warlock - 3/3 - Rare Haste When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn. At 🅰the beginning of your upkeep, exile the top card oಌf your library face down. You may look at and play that card this turn. |
|
Knife |
Evidence Artifact – Clue Equipment – Uncommon As long as it's your turn, equipped creature gets +1/+0 and has first strike. Two generic, Sacrifice Knife: Draw a card. Equip: two generic. |
Green
No green ☂cards have been revealed for Ravn🏅ica: Clue Edition yet, check back later.
Image |
Name |
Description |
---|---|---|
|
Emissary Green |
Evidence Four generic, one green legendary creature - H🐟uman Advisor - 3/3 - Rare Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to t💫wice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes. |
|
Rope |
Evidence One green artifact - Clue Equipment - Uncommon Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. Two generic, Sacrifice Rope: Draw a card. |
Multicolor
The multicolor cards really highlight how you can use the cards in Ravnica: Clue Edition in your regular decks, with cards like Lavinia: Foil to Conspiracy feeling like it would've been right at home in a Standard set.
Image |
Name |
Description |
---|---|---|
|
Commander Mustard |
Evidence Three generic, one white, on🃏e red legendary creature - Human Soldier - 5/5 - Rare Vigilance Other Soldiers you control have ꦯvigilance, trample, and🧜 haste. Two generic, one red, one white: Until end of turn, Soldiers you control ga♑in "Whenever this creature attacks, it deals one damage to defending pla🎐yer." |
|
Lavinia, Foil to Conspiracy |
One generic, two white/blue hybrid mana legendary creature – Human Deteꦦctive – 2/3 – Rare Vigilance Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.") Tap: Add two colorless mana. Activate only during an opponent's turn. |
|
Undercover Butler |
Two generic, one blue/black hybrid mana creature – 2/3 – Human Rogue – Uncoꦡmmon Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. |
|
Commander Mustard |
Three generic, one red, one white legendary creat♌ure – Human Soldier – 5/5 – 🍸Rare Vigilance Other Soldiers you control have vigilance, tramp𝄹le, and haste. Two generic, one red, one white: Until end of turn, Soldiers you control gain "Whenever thisও creature attacks, it deals ꦯ1 damage to defending player." |
|
Conclave Evangelist |
Th🌞ree generic, two gree/white hybrid - creature - Elephant💜 Cleric - 4/4 - Rare Myriad Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist. |
|
Sumala Rumblers |
Two generic, two gree🔯n/white hybrid creature - Wurm 🔯- */4 - Uncommon Sumala Rumblers's power is equal to the number of creatures you control. Myriad |
|
Vernal Sovereign |
Four generic🐓, one green, one white crea𓆏ture - Elemental Elk - 4/4 - Rare Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creature you control." |
|
Ecstatic Electromancer |
One generic, tw♚o blue/red hybrid - creature - Goblin Wizard - 2/3 -꧅ Uncommon Prowess Whenever Ecstatic Electromancer enters the bat𒀰tlefield or attacks, you may discard a card. If you do, draw a card. |
|
Carnage Interpreter |
One generic, two black/red hybrid creatuꦜre - Devil Detectജive - 3/3 - Rare When Carnage Interpreter enters the battlefiꦕeld, discard your hand, then investigate four times. As long as you have one or fewer cards in h🐼and, Carnage Interpreter gets +2/+2 and has menacꦑe. |
|
Frenzied Gorespawn |
Tꦍhree generic, o♛ne black, one red creature - Horror - 4/4- Rare When Fre𓄧nzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. Whenever one or more creatures 🎃attack one of your opponents, those creatures gain menace until e💃nd of turn. |
|
Incriminating Impetus |
Two geღnericဣ, one black/red hybrid enchantment - Aura - Uncommon Enchant creature When Incriminating ♍Impetus enters the battlefield, suspect enchanted creature. Enchanted creature gets +2/+2 and is goaded. |
|
Sludge Titan |
Four generic, two bꦰlack/green hybrid 🔥creature - Zombie Giant - 6/6 - Rare Trample Whenever Sludge Titan enters the battlefield or attac෴ks, mill five cards. You may put a creature card🐭 and/or a land card from among them into your hand. |
|
Tribune of Rot |
One generic, two black/green hybrid creature - Elf Sham🌠an - 3/3 - Uncommon Whenever Tribune of Rot attacks, ꩵmill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token. |
|
Furious Spinesplitter |
Two generic, two red/green hybrid creature - Ogre Warrior - 3/3 - Uncomm꧙on Trample At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dea♛lt damage this ജturn. |
|
Stampede Surfer |
|
|
Lonis, Genetics Expert |
One generic, two green/blue hybrid l🦩egendary creature - Snake Elf Detective - 1/ಌ2 - Rare Evolve Whenever one or more +1/+1 counters are put on Loniz, i𝐆nvestigate that many times. Whenever you sacrific♍e a Clue, put a +1/+1 counter on another target creatu⛎re you control. |
|
Scuttling Sentinel |
One generic, two gr⛦een/blue hybrid creature - Crab Elf🥃 - 3/2 - Uncommon Flash Vigilance When Scuttling Sentꦯienl enters the battlefield, put a +1/+1🌸 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. |
|
Unruly Krasis |
One generic, one green, one blue cr꧃eature - Shark Octopus Lizard - 4/4 -🦂 Rare Trample Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. Three generic, one green, one blue: Adapt 3. |
Colorless
The headline act of Ravnica: Clue Edition is its shock lands, which are staples in every format they're legal in. Each box is guaranteed to include one as a box-topper.
Image |
Name |
Description |
---|---|---|
|
Billiard Room |
Evidence Land - Uncommon Billiard Roomenters the battlefield tapped. Tap: Add one black or one red. Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.") |
|
Conservatory |
Evidence Land - Uncommon Conservatory enters the battlefield tapped. Tap: Add one green or one white. Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.") |
|
Drawing Room |
Evidence Land – Uncommon Dining Room enters the battlefield tapped. Tap: Add one red or one green. Four generic, Tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.") |
|
Hall |
Evidence Land - Uncommon Hall enters the battlefield tapped. Tap: Add one red or one white. Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.") |
|
Kitchen |
Evidence Land - Uncommon Kitchen enters the battlefield tapped. Tap: Add one green or one blue. Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.") |
|
Library |
Evidence Land – Uncommon Library enters the battlefield tapped. Tap: Add one blue or one red. Four generic, Tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.") |
|
Lounge |
Evidence Land - Uncommon Ballroom enters the battlefield tapped. Tap: Add one black or one green. Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.") |
|
Secret Passage |
Evidence Land - Uncommon Secret Passage enters the battlefield tapped. Tap: Add one blue or one black. Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.") |
|
Study |
Evidence Land - Uncommon Study enters the battlefield tapped. Tap: Add one white or one blue. Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.") |
|
Hallowed Fountain |
Land – Plains Island – Rare As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Watery Grave |
Land - Island Swamp - Rare As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Blood Crypt |
Land - Swamp Mountain - Rare As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Stomping Ground |
Land - Mountain Forest - Rare As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Temple Garden |
Land - Forest Plains - Rare As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Godless Shrine |
Land - Plains Swamp - Rare As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Steam Vents |
Land – Island Mountain – Rare As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Overgrown Tomb |
Land - Swamp Forest - Rare As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Sacred Foundry |
Land - Mountain Plains - Rare As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |
|
Breeding Pool |
Land - Forest Island - Rare As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. |

168澳洲幸运5开奖网: TCG Release Dates 2024
TheGamer's calendar for every major trading card game releas🐟e, including MTG, Pokemon, Yu-Gi-Oh!, Flesh And Blood, Disney Lorcana, and more.