Clue (or Cluedo) is one of the most famous board games of all time. It's got countless editions, a rather excellent movie, mobile games, and now even a 168澳洲幸运5开奖网:Magic: The Gathering standalone product.

Ravnica: Clue Edition isn’t quite Clue, and it isn’t quite Magic. Sitting somewhere between the two, it’s a standalone game you can play right out the box, combining the best of both games into a murꦰder mystery brawl for up to four players. Running concurrently with the Murders at Karlov Manor preview season, here’s every card revealed to be coming in Ravnica: Clue Edition.

Related
Every Card In Magic: The Gathering's Murders At Karlov Manor

The bodies are piling up and the game is afoot in Magic: The Gathering's murder mystery-themed set, Murde🅷✤rs At Karlov Manor.

What Is Ravnica: Clue Edition?

Ravnica Clue Edition Box

Ravnica: Clue Edition is intended to be played as its own, standalone game, and can effectively be described 🦹as playing both MTG and Clue at the same time.

If you’ve ever played Jumpstart, you’ll have a rough idea of how the Magic side works. The box comes with eight randomised packs, each containing 20 cards based on one of Ravnica’s ten two-colour guilds. You and three friends each pick two packs, open them up, and 𒁃shuffle them together.

All the cards you find in Ravnica: Clue Edition are fully legal in Magic’s regular game. Anything you pꦰull here is legal in Vintage, Legacy🗹, and Commander, and includes a mix of new and reprinted cards. This even includes the evidence cards that sit outside your deck when playing with the Clue rules.

On the Clue side, you also draw a second hand of three of 21 evidence cards, containing a culprit (such as Master Plum or Commander♋ Mustard), a weapon, and a location. Whenever an opponent deals combat damage to you, they can take a guess at what’s in your second hand. If they get any right, they go into your confidential folder. This way, you can win in two different ways: smashing in Magic, or being the last player to not have their evidence cards sussed out.

Once you’re tired of the decks made in the box, you can keep hold of the evidence deck and use it for practically any other f༒ormat as an augmentation, much like Plan🍌echase.

Latest Cards – January 22, 2024

Watery Grave by Alexander Forsberg
Watery Grave by Alexander Forsberg

And just like that, new to Ravnica: Clue Edition all at once. With a good mix of Clue-themed and Ravnica-themed cards, it'll be interesting to see the spread these cards have into other formats.

Image

Name

Description

Apothecary White

Apothecary White

Evidence


ꦍThree generic, one white legendary creatu♏re - Human Cleric - 3/4 - Rare


Vigilance


Whenever you attack, you cre🔜ate a Food token for each player being attacked.


One white, tap, tap X untapped Foods you control: Create X 1/1 white Hu꧟man creature tokens.

Wrench - Clue

Wrench

Evidence


One white artifact - Clue Equipment - Uncommon


Equipped creature gets +1/+1 and has vigilance and "three generic, Tap: Tap t🍬arget creature."


Two generic, Sacrifice Wrench: Draw a card.


Equip: two generic

Candlestick - Clue

Candlestick

Evidence


One blue mana artifact - Clue Equipment - Uncomm𓆉on


Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Two generic mana, Sacrifice Candl☂e♓stick: Draw a card.


Equip two generic mana.

Headliner Scarlett

Headliner Scarlet

Evidence


Three generic, one ൩red legendary creature - Human War🦂lock - 3/3 - Rare


Haste


When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn.


At the beginning of your upkeep, exile the top 🥃card of your library fac꧃e down. You may look at and play that card this turn.

Emissary Green

Emissary Green

Evidence


Four generic, one green legenda🍌ry creatur🍒e - Human Advisor - 3/3 - Rare


Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens eq✃ual to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.

Rope - Clue-1

Rope

Evidence


One green artifact - Clue Equipment - Uncommon


Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.


Two generic, Sacrifice Rope: Draw a card.

Portal Manipulator

Portal Manipulator

Two generic, two white/blue hybrid ma�🌜�na creature - Human Wizard - 3/2 - Uncommon


Flash


When Portal Manipulator enters the battlefield during the declare attackers step, choose t🔴arget pla♛yer and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.

Suppressor Skyguard

Suppressor Skyguard

Two generic, one wꦦhite, one blue mana creature - Human Knight - 2/4 - Rare


Flying


Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.

Aegis of the Legion

Aegis of the Legion

One red, one whi🅷te ma𒆙na artifact - Equipment - Rare


Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.)


Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)


Equip three generic mana

Boros Strike-Captain

Boros Strike-Captain

One generic, two red/wh🏅ite hyb𝄹rid mana creature - Minotaur Soldier - 3/3 - Rare


Battalion - Whenever Boros Strike-Captain and at least two othe✤r creature🐟s attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.

Commander Mustard-1

Commander Mustard

Evidence


Three✃ generic, one white, one red legendary creature - Human Soldier - 5/5 - Rare


Vigilance


Other Soldiers you control have vigilance, tಞrample, and haste.


Two generic, one red, one white: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals on✅e damage to defen꧋ding player."

Ordruun Mentor

Ordruun Mentor

Two generic, one red/ಞwhite hybri😼d mana creature - Minotaur Soldier - 3/2 - Uncommon


Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)


Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.

Conclave Evangelist

Conclave Evangelist

Three generic, two greeꩵ/white hybrid - creature - Elephant Cleric - 4/4 - ൩Rare


Myriad


Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist.

Sumala Rumberls

Sumala Rumblers

Two generic, two green/white🌳 hybrid creature - Wurm - */4 - Uncommon


Sumala Rumblers's power is equal to the number of creatures you control.


Myriad

Vernal Sovereign

Vernal Sovereign

Four generic, one green,🍰 one white creature - Elemental Elk - 4/4 - Rare


Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creature you control."

Afterlife Insurance

Afterlife Insurance

One generic, one white/black hybr🥀id mana instant - Uncommon


Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)

Covetous Elegy

Covetous Elegy

Four generic, one white, one black manꦫa sorcery - Rare


Each player chooses up to two crꦉeatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.

Syndicate Heavy

Syndicate Heavy

Two generic, two white/black hybrid mana creature - Gia♛nt Rogue - 4/4 - Rare


Extort (Whenever you cast a spell, you may pay one white/black hybrid mana. If you do, each opponent loses 1 life and you gain that much life.)


At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.")

Corporeal Projection

Corporeal Projection

One blue, one red mana sorcery - Rare


Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)


Overload three generic, two blue, two red mana (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Ecstatic Electromancer

Ecstatic Electromancer

One generic, two blue/red 💫hybrid - creature - Goblin Wizard - 2/3 - Uncommon


Prowess


Whenever Ecstatic Electromancer entᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚers the battlefield or attacks, you may discard a card. If you do, draw a card.

Resonance Technician

Resonance Technician

Three generic, t🐈wo blue/red hybrid mana creature - Weird Detective - 4/4 - Rare


Flying


When Resonance Technician enters the battlefield, you may discard a𝕴 card. If you do, investigate tw﷽ice.


Tap, Tap X untapped artifacꦰts you control: Copy target instant or sorcery spell🍌 you control with mana value X. You may choose new targets for the copy.

Carnage Interpreter

Carnage Interpreter

One generic, two black/red hybrid creature 🌳- Devil Detective - 3/3 - ꧙Rare


When Carnage Interpreter enters the battlef🍰ield, discard your han👍d, then investigate four times.


As long as you have one or fewer 💧cards in hand, Carnage Interpreter gets +2/+2 and has menace.

Frenzied Gorespawn

Frenzied Gorespawn

Three generic, oneꦐ black, one red creature - Horror - 4/4- Rare


When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that playerﷺ c🍒ontrols.


Whenever one or more creatures attack one of you𒅌r opponents, those creatures gain menace until end of turn.

Incriminating Impetus

Incriminating Impetus

Two generi🎉c, one blac🍒k/red hybrid enchantment - Aura - Uncommon


Enchant creature


When Incriminating Impetus enters the battlefield, sus🌌pect enchanted creature.


Enchanted creature gets +2/+2 and is goaded.

Tribune of Rot

Tribune of Rot

One✨ generic, two black/green hybrid creature - Elf Shaman - 3/3 - Uncommon


Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 g🌺reen Saproling creature token.

Sludge Titan

Sludge Titan

Four generic, two black/green hybrid cr💖eature - Zombie Gianꦑt - 6/6 - Rare


Trample


Whenever Sludge Titan enters the battlefiel🎉d or attacks, mill five cards. You may put a creature card and/or a land card from among them into your hand.

Furious Spinesplitter

Furious Spinesplitter

Two generไic, two red/green hybrid creature - Ogre Warri♌or - 3/3 - Uncommon


Trample


At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dealt damage🍎 this turn.

Herald of Ilharg

Herald of Ilharg

Two generic, one red, one green mana creature - Boar Be﷽ast - 3/3 - Rare


Trample


Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spe🍨ll has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent.

Stampede Surfer

Stampede Surfer

Three generic, two red/green hybrid🍃 creature - Human Warrior - 4/4 - Rare


Haste


Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Board creature token that's tapped and attacking that opponent.

Lonis, Genetics Expert

Lonis, Genetics Expert

One generic, two green/blue hyb🧸rid legendary creature - Snake Elf Detective - 1/2 - Rare


Evolve


Whenever one or more +🎉1/+1 counters are put on Loniz, investigate tha⛎t many times.


Whenever you sacrifice a Clue, put a +1/+1ꦍ counter on another target creature you control.

Scuttling Sentinel

Scuttling Sentinel

One generic, two green/blue 𒅌hybrid creature - Crab Elf - 3/2 - Unc💦ommon


Flash


Vigilance


When Scuttling Sentienl enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a ﷽blu🧸e Crab in addition to its other types and gains hexproof.

Unruly Krasis

Unruly Krasis

One generic, one green, one blue creature - Shark Octop💧us Lizard - 4/4 - Rare


Trample


Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power.


Three generic, one green, one blue: Adapt 3.

Ballroom - Clue

Ballroom

Evidence


Land - Uncommon


Ballroom enters the battlefield tapped.


Tap: Add one white or one black.


Four generic, tap: Investigate

Billiard Room - Clue

Billiard Room

Evidence


Land - Uncommon


Billiard Roomenters the battlefield tapped.


Tap: Add one black or one red.


Four generic, tap: Investigate

Conservatory - Clue

Conservatory

Evidence


Land - Uncommon


Conservatory enters the battlefield tapped.


Tap: Add one green or one white.


Four generic, tap: Investigate

Hall - Clue

Hall

Evidence


Land - Uncommon


Hall enters the battlefield tapped.


Tap: Add one red or one white.


Four generic, tap: Investigate

Kitchen - Clue

Kitchen

Evidence


Land - Uncommon


Kitchen enters the battlefield tapped.


Tap: Add one green or one blue.


Four generic, tap: Investigate

Lounge - Clue

Lounge

Evidence


Land - Uncommon


Ballroom enters the battlefield tapped.


Tap: Add one black or one green.


Four generic, tap: Investigate

Secret Passage - Clue

Secret Passage

Evidence


Land - Uncommon


Secret Passage enters the battlefield tapped.


Tap: Add one blue or one black.


Four generic, tap: Investigate

Study - Clue

Study

Evidence


Land - Uncommon


Study enters the battlefield tapped.


Tap: Add one white or one blue.


Four generic, tap: Investigate

Watery Grave

Watery Grave

Land - Island Swamp - Rare


As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Blood Crypt

Blood Crypt

Land - Swamp Mountain - Rare


As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stomping Ground

Stomping Ground

Land - Mountain Forest - Rare


As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Temple Garden

Temple Garden

Land - Forest Plains - Rare


As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Godless Shrine

Godless Shrine

Land - Plains Swamp - Rare


As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest - Rare


As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Sacred Foundry

Sacred Foundry

Land - Mountain Plains - Rare


As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Breeding Pool

Breeding Pool

Land - Forest Island - Rare


As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

White

Ravnica Clue Art by Anna Steinbauer
Ravnica Clue Art by Anna Steinbauer

No white cards have been💟 revealed yet, check back later!

Image

Name

Description

Apothecary White

Apothecary White

Evidence


Three generic, one white legen💟dary creature𒀰 - Human Cleric - 3/4 - Rare


Vigilance


Whenꦿever you attack, you create a Food token for each player being attacked.


One white, tap, tap X🐽 untapped Food🦄s you control: Create X 1/1 white Human creature tokens.

Wrench - Clue

Wrench

Evidence


One white artifact - Clue Equipment - Uncommon


Equipped creature gets +1/+1 and has vigilance and &💦quot;three generic, Tap: Tap target creature."


Two generic, Sacrifice Wrench: Draw a card.


Equip: two generic

Blue

Senator Peacock by Aurore Folny
Senator Peacock by Aurore Folny

Senator Peacock leads up the blue suspects, with a way🎐 to turn all your artifacts into Clue tokens.

Image

Name

Description

Candlestick - Clue

Candlestick

Evidence


O𝄹ne blue mana artifact - Clue Equipment - Uncommon


Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Two generic mana, Sacrꦇifice Candlestick: Draw a card.


Equip two generic mana.

Senator Peacock

Senator Peacock

Evidence


Three generic, two blue legendary creature &ndཧash; Human Advisor 🅘– 3/4 – Rare


Artifacts you control are Clues in addition to their ot✃her tyꩵpes and have "Two generic, Sacrifice this artifact: Draw a card."


Whenever you Sacrifice a Clue, target creature can't be blocked this turn.

Black

Mastermind Plum by Bryan Sola
Mastermind Plum by Bryan Sola

No longer a professor, Mastermind Plum instead lets you ruthlessly cash in creatures in your graveyard to make Treas꧅ure tokens.

Image

Name

Description

Mastermind Plum

Mastermind Plum

Evidence


Two generic, one black legendary creature – Human Wizard –💝 2/2 – Rare


Whenever Mastermind Plum attacks, exile up to one target card from your graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Lead Pipe-1

Lead Pipe

Evidence


One blackꦚ artifact – Clue Equ💃ipment – Uncommon


Equipped Creature gets +2/+0.


Whenever equipped creature dies, each⛦ opponent loses 1 life.


Two generic, Sacrifice Lead Pipe: Draw a card.


Equip: two generic.

Red

Ravnica Clue Art by Bryan Sola
Ravnica Clue Art by Bryan Sola

Red is home to crimes of passion, and nothing says that quite like a knife you can sacrifice away to hide the evidence. Between this and black's Lead Pipe, we can probably expect each colour to get a Clue Equipment to play with.

Image

Name

Description

Headliner Scarlett

Headliner Scarlet

Evidence


Three geneꦛric, one red legendary creature - Hum🅺an Warlock - 3/3 - Rare


Haste


When Headliner Scarlett enters the battlefield, creatures target player controls can't block this turn.


At 🅰the beginning of your upkeep, exile the top card oಌf your library face down. You may look at and play that card this turn.

Knife-1

Knife

Evidence


Artifact – Clue Equipment – Uncommon


As long as it's your turn, equipped creature gets +1/+0 and has first strike.


Two generic, Sacrifice Knife: Draw a card.


Equip: two generic.

Green

Ravnica Clue art by Heonhwa
Ravnica Clue art by Heonhwa

No green ☂cards have been revealed for Ravn🏅ica: Clue Edition yet, check back later.

Image

Name

Description

Emissary Green

Emissary Green

Evidence


Four generic, one green legendary creature - H🐟uman Advisor - 3/3 - Rare


Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to t💫wice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.

Rope - Clue-1

Rope

Evidence


One green artifact - Clue Equipment - Uncommon


Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.


Two generic, Sacrifice Rope: Draw a card.

Multicolor

Commander Mustard by Edgar Sanchez Hidalgo
Commander Mustard by Edgar Sanchez Hidalgo

The multicolor cards really highlight how you can use the cards in Ravnica: Clue Edition in your regular decks, with cards like Lavinia: Foil to Conspiracy feeling like it would've been right at home in a Standard set.

Image

Name

Description

Commander Mustard-1

Commander Mustard

Evidence


Three generic, one white, on🃏e red legendary creature - Human Soldier - 5/5 - Rare


Vigilance


Other Soldiers you control have ꦯvigilance, trample, and🧜 haste.


Two generic, one red, one white: Until end of turn, Soldiers you control ga♑in "Whenever this creature attacks, it deals one damage to defending pla🎐yer."

Lavinia, Foil to COnspiracy

Lavinia, Foil to Conspiracy

One generic, two white/blue hybrid mana legendary creature – Human Deteꦦctive – 2/3 – Rare


Vigilance


Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")


Tap: Add two colorless mana. Activate only during an opponent's turn.

Undercover Butler

Undercover Butler

Two generic, one blue/black hybrid mana creature – 2/3 – Human Rogue – Uncoꦡmmon


Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn.

Commander Mustard

Commander Mustard

Three generic, one red, one white legendary creat♌ure – Human Soldier – 5/5 – 🍸Rare


Vigilance


Other Soldiers you control have vigilance, tramp𝄹le, and haste.


Two generic, one red, one white: Until end of turn, Soldiers you control gain "Whenever thisও creature attacks, it deals ꦯ1 damage to defending player."

Conclave Evangelist

Conclave Evangelist

Th🌞ree generic, two gree/white hybrid - creature - Elephant💜 Cleric - 4/4 - Rare


Myriad


Whenever Conclave Evangelist deals combat damage to a player, create a token that's a copy of Conclave Evangelist.

Sumala Rumberls

Sumala Rumblers

Two generic, two gree🔯n/white hybrid creature - Wurm 🔯- */4 - Uncommon


Sumala Rumblers's power is equal to the number of creatures you control.


Myriad

Vernal Sovereign

Vernal Sovereign

Four generic🐓, one green, one white crea𓆏ture - Elemental Elk - 4/4 - Rare


Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creature you control."

Ecstatic Electromancer

Ecstatic Electromancer

One generic, tw♚o blue/red hybrid - creature - Goblin Wizard - 2/3 -꧅ Uncommon


Prowess


Whenever Ecstatic Electromancer enters the bat𒀰tlefield or attacks, you may discard a card. If you do, draw a card.

Carnage Interpreter

Carnage Interpreter

One generic, two black/red hybrid creatuꦜre - Devil Detectജive - 3/3 - Rare


When Carnage Interpreter enters the battlefiꦕeld, discard your hand, then investigate four times.


As long as you have one or fewer cards in h🐼and, Carnage Interpreter gets +2/+2 and has menacꦑe.

Frenzied Gorespawn

Frenzied Gorespawn

Tꦍhree generic, o♛ne black, one red creature - Horror - 4/4- Rare


When Fre𓄧nzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls.


Whenever one or more creatures 🎃attack one of your opponents, those creatures gain menace until e💃nd of turn.

Incriminating Impetus

Incriminating Impetus

Two geღnericဣ, one black/red hybrid enchantment - Aura - Uncommon


Enchant creature


When Incriminating ♍Impetus enters the battlefield, suspect enchanted creature.


Enchanted creature gets +2/+2 and is goaded.

Sludge Titan

Sludge Titan

Four generic, two bꦰlack/green hybrid 🔥creature - Zombie Giant - 6/6 - Rare


Trample


Whenever Sludge Titan enters the battlefield or attac෴ks, mill five cards. You may put a creature card🐭 and/or a land card from among them into your hand.

Tribune of Rot

Tribune of Rot

One generic, two black/green hybrid creature - Elf Sham🌠an - 3/3 - Uncommon


Whenever Tribune of Rot attacks, ꩵmill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token.

Furious Spinesplitter

Furious Spinesplitter

Two generic, two red/green hybrid creature - Ogre Warrior - 3/3 - Uncomm꧙on


Trample


At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent that was dea♛lt damage this ജturn.

Stampede Surfer

Stampede Surfer

Lonis, Genetics Expert

Lonis, Genetics Expert

One generic, two green/blue hybrid l🦩egendary creature - Snake Elf Detective - 1/ಌ2 - Rare


Evolve


Whenever one or more +1/+1 counters are put on Loniz, i𝐆nvestigate that many times.


Whenever you sacrific♍e a Clue, put a +1/+1 counter on another target creatu⛎re you control.

Scuttling Sentinel

Scuttling Sentinel

One generic, two gr⛦een/blue hybrid creature - Crab Elf🥃 - 3/2 - Uncommon


Flash


Vigilance


When Scuttling Sentꦯienl enters the battlefield, put a +1/+1🌸 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof.

Unruly Krasis

Unruly Krasis

One generic, one green, one blue cr꧃eature - Shark Octopus Lizard - 4/4 -🦂 Rare


Trample


Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power.


Three generic, one green, one blue: Adapt 3.

Colorless

Ravnica Clue Edition by Justine Cruz
Ravnica: Clue Edition by Justine Cruz

The headline act of Ravnica: Clue Edition is its shock lands, which are staples in every format they're legal in. Each box is guaranteed to include one as a box-topper.

Image

Name

Description

Billiard Room - Clue

Billiard Room

Evidence


Land - Uncommon


Billiard Roomenters the battlefield tapped.


Tap: Add one black or one red.


Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Conservatory - Clue

Conservatory

Evidence


Land - Uncommon


Conservatory enters the battlefield tapped.


Tap: Add one green or one white.


Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Dining Room

Drawing Room

Evidence


Land – Uncommon


Dining Room enters the battlefield tapped.


Tap: Add one red or one green.


Four generic, Tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Hall - Clue

Hall

Evidence


Land - Uncommon


Hall enters the battlefield tapped.


Tap: Add one red or one white.


Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Kitchen - Clue

Kitchen

Evidence


Land - Uncommon


Kitchen enters the battlefield tapped.


Tap: Add one green or one blue.


Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Library

Library

Evidence


Land – Uncommon


Library enters the battlefield tapped.


Tap: Add one blue or one red.


Four generic, Tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Lounge - Clue

Lounge

Evidence


Land - Uncommon


Ballroom enters the battlefield tapped.


Tap: Add one black or one green.


Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Secret Passage - Clue

Secret Passage

Evidence


Land - Uncommon


Secret Passage enters the battlefield tapped.


Tap: Add one blue or one black.


Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Study - Clue

Study

Evidence


Land - Uncommon


Study enters the battlefield tapped.


Tap: Add one white or one blue.


Four generic, tap: Investigate. (Create a Clue token. It's an artifact with "Two generic, Sacrifice this artifact: Draw a card.")

Hallowed Fountain

Hallowed Fountain

Land – Plains Island – Rare


As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Watery Grave

Watery Grave

Land - Island Swamp - Rare


As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Blood Crypt

Blood Crypt

Land - Swamp Mountain - Rare


As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Stomping Ground

Stomping Ground

Land - Mountain Forest - Rare


As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Temple Garden

Temple Garden

Land - Forest Plains - Rare


As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Godless Shrine

Godless Shrine

Land - Plains Swamp - Rare


As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Steam Vents

Steam Vents

Land – Island Mountain – Rare


As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest - Rare


As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Sacred Foundry

Sacred Foundry

Land - Mountain Plains - Rare


As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Breeding Pool

Breeding Pool

Land - Forest Island - Rare


As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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168澳洲幸运5开奖网: TCG Release Dates 2024

TheGamer's calendar for every major trading card game releas🐟e, including MTG, Pokemon, Yu-Gi-Oh!, Flesh And Blood, Disney Lorcana, and more.