168澳洲幸运5开奖网:Magic: The Gathering is full of big monsters, whe🌄ther they be Dragons, Minotaurs, or Leviathans from the deep ocean. But there's one creature type that has secured itself in the hearts of every Magic player, and that's dinosaurs. Nothing gets a Timmy’s heart aflutter quite the same way as an army of prehistoric behemoths bearing down on your opponents with teeth and claws.

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Dinosaurs have historically struggled as a Commander archetype, but with the Lost Caverns of Ix✨alan, Dinosaurs received a potent new addition. Pantlaza, Sun-Favored is the perfect Dinosaur to lead your Jurassic horde into battle, a𒆙nd this guide will tell you how to get the most out of this flamboyantly-feathered Dino.
The Commander: Pantlaza, Sun-Favored
Available from the 168澳洲幸运5开奖网:Lost Caverns of Ixalan's 168澳洲幸运5开奖网:Veloci-Ramp-Tor Commander deck, Pantlaza, Sun-Favored is the perfect commander for a Dinosaur-centric strategy. A 4/4 for five mana, Pantlaza 168澳洲幸运5开奖网:discovers whenever either itself or another Dinosaur enters the battlefield, with the discover value equal to the Dinosaur's toughness.
So, play Pantlaza, and you'll be able to dig four cards deep to play any non-land card without paying its mana cost (or at least putting that non-land card into your hand). Once you get to play Dinosaurs with a lot of toughness, such as Ghalta, Stampede Tyrant, you'll be able to really dig through your deck to find the cards you need.
The keys to Pantlaza's abilities are Dinosaurs and toughness. Ge♈tting a bunch of Dinosaurs is simple, and most Dinosaurs are pretty tough, so we'll be getting a lot of value out of Pantlaza's dis𝔍cover triggers.
The only problem with Dinosaurs is that they tend to be pretty mana-hungry beasts. Even Pantlaza is a little tricky to cast at five mana. Any Pantlaza deck will need to have plenty of ramp to ensure Pantlaza can be cast as quickly as possible every game. Luckily, there are a bunch of Di𒆙nosaur-focused cards that help reduce the cost o༺f these expensive lizards.

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Building Your Pantlaza, Sun-Favored Deck
Pantlaza wants Dinosaurs; the more Dinos you cast, the more value you'll get out of Pantlaza. Eventually, the tempo boost you get out of Pantlaza will let your Dinosaurs speed ahead of the competition and crush all opposition.
To that end, your Pantlaza Commander deck will be mostly Dinosaurs with plenty of ramp to ensure Pantlaza can be cast and a few supporting spells to ensure you can deal with a few threats as they arise. The deck should also have a few repeatable sources of card draw to refil🌜l your hand after you've caജst all your Dinosaurs.
Creatures
As stated repeatedly, this deck is all about Dinosaurs. Cheaper Dinosaurs like Pugnacious Hammerskull, Dinosaur Egg, and Hunting Velociraptor lead into middle-range Dinos like Curious Altisaur and Hulking Raptor before finally leading to the top-end monsters like Gishath, Sun's Avatar, Etali, Primal Conqueror, and Ghalta, Stampede Tyrant.
Supporting all these Dinosaurs are a few helpful humans. Ixalli's Lorekeeper, Drover of the Mighty, and Intrepid Paleontologist all help ramp out Pantlaza and a horde of more expensive Dinosaurs. Other creatures like Marauding Raptor and Otepec Huntmaster provide a reduc🙈tion in Dinosaur cost that ensures Pantlaza can be cast consistently.
And finally, we have more utility-focused Dinsoaurs. Cards like Thrashing Brontodon and Tranquil Frillback provides this deck with artifact and enchantment hate while also triggering Pantlaza. Temple Altisaur reduces the damage all your Dinosaurs take, and Wrathful Raptors incentivize players against blocking lest they take m﷽ore damage.
As you'd expect from such a fearsome creature type, Dinosaurs thrive on aggression. Most of them have big, scary numbers, keywords like trample or haste, and other attention-grabbing effects. There's very little subtlety to dinosaurs; play them, eat your opponents, repeat.
Ramp
Key to any deck is consistency, and with tons of expensive cards spanning three colors, a solid core of ramp is required. We've already got some creature cards helping out (as mentioned in the previous section), but we also have some arti💛facts and spells helping out too.
On the artifact side, the standard trio of Arcane Signet, Sol Ring, and Wayfarer's Bauble are ideal early-game plays to set up and solidify your mana base. Fellwar Stone is an often overlooked mana rock that often produces every color in a casual multiplayer group. Herald's Horn reduces the cost of all Dinosaurs, and Progenitor's Icon provides yet more mana and the added bonus of D😼inos with flash.
On the spell side, Cultivate (or Kodama's Reach), Rampant Growth, and Farseek draw out lands from your deck, providing bꦯoth ramp and mana fixing. Green will be the most important color largely to ensure these 🌊spells can be cast soon after the game starts.
Card Draw
Pantlaza encourages you to play Dinosaurs as early and often as possible, but if your opponent sweeps the board with a Wrath of God, you'll be left without any Dinosaurs in play or in your hand. This is why your deck should have plenty of cards whose only job is keeping your hand full.
A few Dinosaurs help out with card draw, such as Curious Altisaur, Ripjaw Raptor, Bonehoard Dracosaur, and Earthshaker Dreadmaw. Return of the Wildspeaker could potentially draw a ton of cards when cast at the right time, and Garruk’s Uprising and Descendant's Path provide repeatable non-creature card draw.
You're likely to see only one or two of these cards per game, so be careful to cast them when you know they'll be safe from counterspells and disenchants.
Removal And Board Sweepers
Every Commander deck should have a board sweeper or two in its arsenal. For Pantlaza, Blasphemous Act and Farewell provide two solid options. Wakening Sun's Avatar is an expensive board sweeper, but it leaves a🍌ll your Dinosaurs alive to potentially win the game.
For more targeted removal, we turn to standbys like Path to Exile and Stroke of Midnight. A few Dinosaurs also help out here, with Trumpeting Carnosaur offering an expensive Lightning Bolt, Bronzebeak Foragers exiling a non-land permanent for each opponent, and Apex Altisaur challenging folks to fights they'll almost certainly lose. Itzquinth, Firstborn of Gishath, will constantly say🌊 "my dad can be🌠at up your dad" provided you've got two mana to spare.
Since you don’t have a lot of it, your instant-speed removal should be reserved for the direst of threats.💞 Let your Dinosaurs bully opponents into pacifism

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Pantlaza, Sun-Favored Commander Decklist
Here's a sample decklist for a Pantlaza, Sun-Favored Commander deck.
Pantlaza, Sun-Favored Commander Deck |
||||
---|---|---|---|---|
Commander (1) |
||||
Pantlaza, Sun-Favored |
||||
Creatures (37) |
||||
Ixalli’s Lorekeeper |
Priest of the Wakening Sun |
Intrepid Paleontologist |
Huatli, Poet of Unity |
Drover of the Mighty |
Cherished Hatchling |
Itzquinth, Firstborn of Gishath |
Otepec Huntmaster |
Dinosaur Egg |
Marauding Raptor |
Pugnacious Hammerskull |
Topiary Stomper |
Tranquil Frillback |
Hunting Velociraptor |
Thrashing Brontodon |
Hulking Raptor |
Ripjaw Raptor |
Temple Altisaur |
Curious Altisaur |
Bonehoard Dracosaur |
Bronzebeak Foragers |
Wrathful Raptors |
Quartzwood Crasher |
Carnage Tyrant |
Etali, Primal Storm |
Earthshaker Dreadmaw |
Scion of Calamity |
Sunfrill Imitator |
Trumpeting Carnosaur |
Etali, Primal Conqueror |
Apex Altisaur |
Gishath, Sun's Avatar |
Ghalta and Mavren |
Ghalta, Stampede Tyrant |
Ghalta, Primal Hunger |
Zacama, Primal Calamity |
Wakening Sun's Avatar |
|||
Planeswalkers (2) |
||||
Huatli, Warrior Poet |
Vivien, Champion of the Wilds |
|||
Sorcery (5) |
||||
Cultivate |
Farseek |
Rampant Growth |
Farewell |
Blasphemous Act |
Instants (5) |
||||
Path to Exile |
Stroke of Midnight |
Heroic Intervention |
Akroma’s Will |
Return of the Wildspeaker |
Artifacts (8) |
||||
Arcane Signet |
Sol Ring |
Wayfarer's Bauble |
Fellwar Stone |
Herald’s Horn |
Lifecrafter’s Bestiary |
Progenitor’s Icon |
The Skullspore Nexus |
||
Enchantments (5) |
||||
Welcome to... / Jurassic Park |
Aura Shards |
Rhythm of the Wild |
Garruk’s Uprising |
Descendants' Path |
Lands (37) |
||||
Command Tower |
Restless Ridgeline |
Path of Ancestry |
Exotic Orchard |
Jungle Shrine |
Unclaimed Territory |
Secluded Courtyard |
Myriad Landscape |
Rogue’s Passage |
Temple of the False God |
Cinder Glade |
Canopy Vista |
Clifftop Retreat |
Spire Garden |
Bountiful Promenade |
Spectator Seating |
Jetmir’s Garden |
Rootbound Crag |
Rockfall Vale |
Sunpetal Grove |
Temple Garden |
Stomping Ground |
6 Forest |
4 Mountain |
3 Plains |
Budget Substitutions
The good news for budget Magic players is that most of the expensive Dinosaurs have cheaper alternatives that work almost as well, and there are plenty of low-cost lands you can substitute for things like Stomping Ground and Jetmir's Garden. Here are a few suggested alternatives if you're looking to build Pantlaza on a budget.
Expensive Card |
Budget Alternatives |
---|---|
Hunting Velociraptor |
Deathgorge Scavenger, Belli🦩gerent Yearling, Wayward Swordtooth, Kinjalli's Sunwing |
Bonehoard Dracosaur |
Seꦆismic Monstrosaur, Regisaur Alpha, Regal Behemoth |
Etali, Primal Conqueror |
Ancient Imperiosaur, Burning Sun's Avatar |
Ghalta, Stampede Tyrant |
Zetalpa, Primal Dawn |
Ghalta, Primal Hunger |
Kogla and Yidaro |
Farewell |
Austere Command |
Heroic Intervention |
Boros Charm, Ephemerate, Tamiyo’s Safekeeping |
Akroma’s Will |
Flawless Maneuver |
Welcome to . . . / Jurassic Park |
Runic Armasaur, Saheeli's Lattice |
Aura Shards |
Hull Breach, Generous G💮ift, Beast Within, Chaos Warp |
Jetmir’s Garden |
Ev♍olving Wilds, Caberetti Courtyard, Naya Panorama |
Temple Garden, Bountiful Promenade |
𝐆Radiant Grove. Razorverge Thicket, Fortified Village, Scattered Groves |
Stomping Ground, Spire Garden |
Wooded Ridgeline, Copperli🅰ne Gorge, 🐎Sheltered Thicket, Game Trail |
Spectator Seating |
Furycalm Snarl, Sacred Peaks |

﷽ Magic: The Gathering – Sauron, The Dark L𒉰ord Commander Deck Guide
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Tips For Playing The Deck
As is typical of most Commander decks, your first goal is to play your commander. Pantlaza is fairly expensive, so focus on playing as much ramp as possible to get five mana as quickly as you can.
With Pantlaza on the board, it’s time to start building your army of Dinos. This should generally start with the toughest Dinos first to get the most value out of Pantlaza, but don't be afraid to cast something with more power if that'll help you get ahead. Hunting Velociraptor is an amazing card that can further propel your Dinos to the table alongside Pantlaza𝔍.
The trickiest part will be keeping Panltaza alive. Most opponents will recognize Pantlaza's discover ability as an existential t🅷hreat, so expect Pantlaza to eat a removal spell from decks with an abundance of such cards.
Once you've got your army, it's time to strike. Heroic Intervention and Akroma's Will are both great cards to keep your dinosaurs alive as they trample opponents to death. The key will be to keep some dinosaurs in reserve to prevent surviving opponents from taking adv🎶antage of your distraction.
Ghalta and Mavren is a great card to have on the table as it produces a defensive army even as it attacks.
Most Commander games will inevitably see a board wipe when things get out of hand, and an army of dinosaurs will certainly qualify. Try to save some mana for Return of the Wildspeaker or Earthshaker Dreadmaw (with some help from Vivien, Champion of the Wildsꦬ or Progenitor's Icon) to cast as the sp🐈ell resolves so you can get a brand-new hand of Dinos to cast.
An alternative strategy is to slow-play opponents. If you draw Blasphemous Act or Farewe꧅ll in your opening hand, wait for your opponents to play their armies before blasting them all with your spell, then follow up with a Dinosaur army.
Dinosaurs led by Pantlaza is about as straight over the plate as you can get for a creature-themed Commander deck. Your opponents will generally see your strategy right away, but just because you can see a T-Rex coming doesn't make it any less terrifying when it arrives. Be the beast, and Pantlaza won't let you down.

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