Why bother playing your own 168澳洲幸运5开奖网:Magic: The Gathering cards when you could steal someone else’s? In Outlaws Of Thunder Junction's Grand Larceny Commander deck, you’ll learn that crime actually does pay, and what it pays is your opponent’s spells.

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Grand Larceny is full of 168澳洲幸运5开奖网:pirates, rogues, ninjas, and ne'er-do-wells all eager to take what doesn't belong to them. When you finally run out of cards to take, you'll finally end your unfortunate victim before looking for another patsy to fleece for all their worth. If you're ready to live the high life on someone else's dime, then Grand Larceny is ready to show you just how much crime can pay.

Grand Larceny Commander Deck List

smoke man aetherborn reaches for gold cowboy
Gonti Canny Acquisitor by Anna Podedworna

Here's the full Grand Larceny deck list broken down by card type.

Grand Larceny Commander Deck List

Commander (1)

Gonti, Canny Acquisitor

Creatures (36)

Slither Blade

Triton Shorestalker

Baleful Strix

Doc Aurlock, Grizzled Genius

Ghostly Pilferer

Silhana Ledgewalker

Thieving Skydiver

Thieving Varmint

Tower Winder

Cold-Eyed Selkie

Edric, Spymaster of Trest

Nashi, Moon Sage's Scion

Shadowmage Infiltrator

Thief of Sanity

Trygon Predator

Ukkima, Stalking Shadow

Void Attendant

Cazur, Ruthless Stalker

Gonti, Lord of Luxury

Hostage Taker

Savvy Trader

Whirler Rogue

Bladegriff Prototype

Dazzling Sphinx

Fallen Shinobi

Felix Five-Boots

Ohran Frostfang

Smirking Spelljacker

The Mimeoplasm

Oblivion Sower

Orochi Soul-Reaver

Brainstealer Dragon

Diluvian Primordial

Sage of the Beyond

Silent-Blade Oni

Thieving Amalgam

Sorcery (12)

Curse of the Swine

Extract Brain

Feed the Swarm

Predators' Hour

Rampant Growth

Three Visits

Kodama's Reach

Villainous Wealth

Arcane Heist

Culling Ritual

Stolen Goods

Heartless Conscription

Instants (4)

Siphon Insight

Putrefy

Baleful Mastery

Plasm Capture

Artifacts (7)

Sol Ring

Arcane Signet

Dream-Thief's Bandana

Fellwar Stone

Prismatic Lens

Chaos Wand

Darksteel Ingot

Enchantments (2)

Cunning Rhetoric

Mind's Dilation

Lands (38)

Access Tunnel

Command Tower

Darkslick Shores

Darkwater Catacombs

Dimir Aqueduct

Drowned Catacomb

Exotic Orchard

Fetid Pools

Flooded Grove

Forest (4)

Hinterland Harbor

Island (5)

Llanowar Wastes

Opulent Palace

Overflowing Basin

Reliquary Tower

Sunken Hollow

Swamp (6)

Temple of Deceit

Temple of Malady

Temple of Mystery

Twilight Mire

Underground River

Viridescent Bog

Woodland Cemetery

Yavimaya Coast

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Grand Larceny Commander Deck Themes

Dream-Thief's Bandana by Danny Schwartz
Dream-Thief's Bandana by Danny Schwartz

The main theme for Grand Larceny is right there in the name. This deck aims to steal everything that isn't nailed down, whether that's coming directly from your opponent's library (Dream-Thief's Bandana), cards that are already in play (Hostage Taker), or cards in your opponent's graveyard (Diluvian Primordial, Arcane Heist).

Exactly how you steal those cards will come in a few different flavors. The main way is by exiling the top card of your opponent's library and allowing you to cast that spell using mana of any color. Another way is by manifesting your opponent's cards (such as with Thieving Amalgam or Orochi Soul-Reaver) and then paying their casting cost to flip them over. There are also a few cards that let you steal until the end of the turn (such as Nashi, Moon Sage's Scion or Stolen Goods).

But best of all are the cards that just allow you to play your opponent's spells without paying for them. Cards like Diluvian Primordial, Villainous Wealth, and Mind's Dilation all allow you to play your opponent's cards without needing to tap any additional mana.

The great thing about theft as a strategy is that your deck's win condition essentially becomes your opponent's win condition, whether that's making a bunch of tokens, playing a bunch of damage spells, or comboing-off with several cards. Even if you don't necessarily steal enough cards to fully adopt your opponent's strategy, it's often enough to disrupt their plans and let you pull ahead.

If your "steal everything" plan doesn't quite pan out, you can always fall back on Grand Larceny's secondary theme of unblockable creatures. There are plenty of creatures in Grand Larceny that either have evasive keywords like menace or flying, or flat-out can't be blocked (like Slither Blade and Silhana Ledgewalker).

These unblockable creatures provide you with further avenues for theft via Gonti, Canny Acuisitor, Dream-Thief's Bandanna, or Arcane Heist.

They're also the perfect way to insert ninjas like Silent-Blade Oni and Orochi Soul-Reaver for surprise damage.

Speaking of Gonti, Canny Acquisitor, this Aetherborn Rogue is your box-topper choice for commander, and it's not hard to see why. With all your evasive creatures, you'll be sure to get immense value out of Gonti's ability to turn every creature that deals damage to a player into opportunities for taking your opponent's spells.

Next is Gonti's second in command, Felix Five-Boots. This Ooze is an extremely potent commander choice that could easily substitute for Gonti in Grand Larceny. That said, Felix would be best served by a deck 🔯built specifically around getting as triggered ability activations as possible, which would make theft-specific cards like Thieving Varmint and Sage of the Beyond less useful.

Your third option would be the partners Cazur, Ruthless Stalker and Ukkima, Stalking Shadow. While these cards would maintain the blue, black, and green colors and provide a decent escalating threat, they don't quite fit Grand Larceny's theme when used as commanders.

For the purposes of this guide, stick with Gonti, Canny Acquisitor as your commander.

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Grand Larceny Commander Deck Analysis

Doc Aurlock, Grizzled Genius by Jesper Ejsing
Doc Aurlock, Grizzled Genius by Jesper Ejsing

Grand Larceny is pretty good straight out of the box. The deck is mostly creatures that play well with your commander's ability, with a supporting cast of instant-speed answers, board sweepers, and ramp spells. A solid base of artifacts and lands provides sufficient mana to keep the whole thing rolling.

While it's great to steal your opponent's cards, having plenty of your own cards in hand is not a bad idea. And while most of the creatures in Grand Larceny are good, a few stinkers could be replaced for something better.

Finally, a few more threats in Grand Larceny would give the deck win conditions of its own rather than relying on whatever you stཧeal🐻 from your opponents.

Underperforming Cards

Underperforming Cards

Void Attendant

Bladegriff Prototype

The Mimeoplasm

Sage of the Beyond

Culling Ritual

Plasm Capture

Stolen Goods

Chaos Wand

Slither Blade

Triton Shorestalker

Void Attendant is the first recommended cut. Turning stolen cards into 1/1 tokens that could later be turned into mana isn't a bad ability, but it's not likely to be your best option all that often.

Bladegriff Prototype isn't bad, but its effect doesn't always help you as much as it helps others, and once a multiplayer game is down to two players, it's basically just your opponent sacrificing permanents, which might not be that impactful in the late game. Better to cut it for something that's more consistently helpful.

The Mimeoplasm is a good card, but it's mostly graveyard hate with the potential to be a big monster. As with the Bladegriff, we can substitute for something more consistent and also more on-brand with Grand Larceny's thieving theme.

Sage of the Beyond is fairly expensive and doesn't provide a lot of power to back up its price tag. Yes, making stolen cards cost two mana less is good, but you already get a discount from Gonti. There are better options here.

Culling Ritual is a decent board sweeper and ramp card, but we've got enough ramp and there are better sweepers out there. A single act of theft isn't as good as repeatable theft, which gives Stolen Goods the boot, and Chaos Wand is just really expensive thievery when we could just tap an unblockable critter, so it's cut too.

Slither Blade and Triton Shorestalker are both fine cheap unblockable creatures, but they aren't very good for the late game. We've got two much better options to discuss in the budget upgrades section below.

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Grand Larceny Commander Deck Budget Upgrades

A woman in dark clothing poses as shadowy magic emanates from behind her
Tasha, the Witch Queen by Martina Fackova

More consistency, more power, more thieving, and more flexibility—these are the cornerstones of any good Commander deck, plus thieving. These cards will give Grand Larceny that extra oomph to take games as🍸 well as spells.

Image

Name

Reason

MTG - Court of Locthwain

Court of Locthwain

Yes, using a thieving creature like Gonti is a fine strategy for theft, but so is resting on your throne as monarch and simply ordering tithes. And🏅 if nobody else has 🧸any monarch cards, you can cast those spells for free. This enchantment is too good to pass up.

MTG - Dimir Infiltrator

Dimir Infiltrator

For one more mana than a Slither Blade, you get a creature that's just as unblockable, doesn't die to a Shock, and can tutor for a two-mana card (such as Feed the Swarm or Predator's Hour) if you don't need another unblockable creature.

MTG - Drana, Liberator of Malakir

Drana, Liberator of Malakir

Similar to Ukima, Drana provides you with another escalating threat that can ღwin games if not dealt with. And for only th🐟ree mana, too.

MTG - Gaze of Granite

Gaze of Granite

If you want a better board sweeper than Culling Ritual (and you do), Gaze of Granite is here to help. You've also got the flexibility to save certain cards, depending on their converted mana value.

MTG - Gloomshrieker

Gloomshrieker

A 2/1 creature with evasion (menace) that also returns a dead card from your graveyard to your hand. Gloomshrie𝄹ker provides great value.

MTG - Hoarding Brodlord

Hoarding Broodlord

Hoarding Broodlord is a giant monster that tutors for a card and also gives all your exiled spells (or rather, your opponent's exiled spells that you stole) the convoke keyword. That's perfect for Grand Larceny and way better than Sage of the Beyond.

MTG - Invisible Stalker

Invisible Stalker

Basically a better Silhana Ledgewalker, it's also better than Triton Shorestalker and Slither Blade.

MTG - Siren Stormtamer

Siren Stormtamer

It's not unblockable like Slither Blade, but it's still got evasion in the form of Flying, and it has a relevant ability for the late game if you don't need another 1/1 flyer. Basically, Siren Stormtamer keeps Gonti alive.

MTG - Tasha, The Witch Queen

Tasha, The Witch Queen

Even if Tasha didn't have her own activated abilities, the trigger of having a Demon show up every time you cast a stolen spell is great for Grand Larceny. Throw in the ability to play your opponent's instants and sorceries, and Tasha is just the Witch Queen Grand Larceny needs.

MTG - Toksi, Bearer of Secrets

Toski, Bearer of Secrets

This best Squirrel in Magic gives all your evasive creatures the ability to draw cards once they deal damage to a player. Plus, Toski is indestructible and can't be countered.

Other Budget Upgrades To Consider

  • Some might consider Grand Larceny a little light on instant-speed removal. Beast Within, Pongify, Rapid Hybridization, and Assassin's Trophy are all great options.
  • Swiftfoot Boots and Whispersilk Cloak are good ways to keep Gonti alive, which can be a problem.
  • Wayfarer's Bauble is a bit better than Prismatic Lens as a mana artifact.
  • Nightveil Specter and Grima, Saruman's Footman are both great creatures that totally fit Grand Larceny's theme.
  • If you feel you can spare a basic land, Rogue's Passage gives you another option for making a creature unblockable (that might even be better than Access Tunnel).
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