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A few years ago, a set like 168澳洲幸运5开奖网:Magic: The Gathering's Outlaws of Thunder Junction felt impossible. But now, with sets like Kamigawa: Neon Dynasty and Streets of New Capenna breaking the mold on what a Magic set can look like, Outlaws of Thunder Junction is finally here to give us the Wild West adventure we've been clamoring for for years.
Across the set, its Commander decks, The Vault, Special Guests, and the Breaking News bonus sheet, Thunder Junction is one of the most expansive and exciting sets in a long time. Grab your stetson, get on your horse, and ride off into the sunset with Magic: The Gathering's Outlaws of Thunder Junction.
White
Practically everywhere in Thunder Junction is a plain of some ki🍰nd. Is that going to be enough to make white a strong colour in this set?
Image |
Name |
Description |
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Another Round |
X generic, X generic, two gene𝓀ric, one white sorcery - Rare Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. |
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Archangel of Tithes |
One generic, three white🤡 creature - Angel - 3/5 - Mythic Rar🅷e Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalker you control unless their controller pays one generic for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays one generic for each of those creatures. |
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Armored Armadillo |
One white creature - Armadillo - 0/4 - Common Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays one generic.) Three generic, one white: Armored Armadillo gets +X♊/+0 unt💙il end of turn, where X is its toughness. |
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Aven Interrupter |
One generic, two 🔯white creature - Bird Rogue - 2/2 - R𝓰are Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost two 💃generic more 🀅to cast. |
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Bounding Felidar |
Five gene✤ric, one𓆏 white creature - Cat Beast Mount - 4/7 - Uncommon Whenevever Bounding Felidar attacks while saddled, put a +1/+1 counter on each otheꦚr creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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Bovine Intervention |
One generic, one white instant - Uncommon Destroy target artifact or crඣeature♔. Its controller creates a 2/2 white Ox creature token. |
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Bridled Bighorn |
Three generic, one white creature - Sheep Mount🍃 - 3/4 -꧂ Common Vigilance ꦏWhenever Bridled 🦄Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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Claim Jumper |
Two generic, one w♚hite creature - Rabbit Mercenary - 3/3 -🍎 Rare Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, yo🐈u may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than yo🎐u, repeat this process once. If you search your library this way, shuffle. |
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Dust Animus |
One generic, ꦜone whit꧑e creature - Spirit - 2/3 - Rare Flying 🉐If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot: one generic, one white (You may pay one generic, one white and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Eriette's Lullaby |
One generic, one white sorcery - Common Destroy target tapped cꦦreature. You gain two life. |
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Final Showdown |
One white mana instant - Mythic Rare Spree (Choose one or more additional costs.)
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Fortune, Loyal Steed |
Two generic, one𝐆 white mana legendary creature - Beast Mount - 2/4 - Rare When Fortune, Loyal Steed enters the battlefi🍎el💧d, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 |
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Frontier Seeker |
One generic, one white mana c🃏reature - Human Scout - 2/1 - Uncommon When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. P🔯ut the rest on the bottom of your library in a random order. |
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Gateway Glamer |
One white instant - Uncommon Spee (Choose one or more additional costs.)
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High Noon |
One generic, one white enchantment - Rare Each player can't cast more than one spell each turn. Four g♏eneric, one red,ꦍ Sacrifice High noon: It deals 5 damage to any target. |
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Holy Cow |
Two generic, one w♔hite crea💝ture - Ox Angel - 2/2 - Common Flash Flying When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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Inventive Wingsmith |
Two generic, one white creature - Dwarf Artif♔icer - 2/4 - Com💦mon At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it. |
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Lassoed by the Law |
Three generic, one white enchantment - Uncommon When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefiꦜeld. When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature🧜 token with "Tap: Target creature you contr๊ol gets +1/+0 until end of turn. Activate only as a sorcery." |
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Mystical Tether |
Two generic, one white enchantment - Common You may cast Mystical Tether as though i♐t had flash if you pay two gener💧ic more to cast it. When Mystical Tether enters the battlefield, exile target artifact creat🐬ure an opponent controls until Mystical Tether leaves the battlefield. |
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Nurturing Pixie |
One white creature -🎀 Faerie Rogue - 1/1 - Uncommon Flying When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. |
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Omenport Vigilante |
One g𝓰eneric, one white creature 🅠- Human Mercenary - 2/2 - Uncommon Omenport Vigilante has double strike as long as you've committed a crime this turn. |
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One Last Job |
Two generic, one white sorcery - Rare Spree
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Outlaw Medic |
One generic, one white creature - Human Rogue ཧ- 1/3 - Common Lifelink When Outlaw Medic dies, draw a card. |
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Prairie Dog |
One generic, one white mana creature - Squirr🦹el - 2/2 - Uncoꦬmmon At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. Four generic, one white mana: Until end of turn, if you would put one or more +1/+1 counte🌠rs on a creature you control, put that many plus one +1/+1 counters on it 🐼instead. |
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Prosperity Tycoon |
Thꦍree generic, one white mana creature - Human Noble - 4/2 - Uncommon When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only ꩵas a sorcery." Two generic mana, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) |
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Requisition Raid |
One white mana sorcery - Uncommon Spree (Choose one or more additional costs.)
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Rustler Rampage |
One white mana instant - Uncommon Spree (Choose one or more additional costs.)
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Shepherd of the Clouds |
Four generic, one white mana creature - Pegasus - 4/3ꦬ - 🍎Uncommon Flying, vigilance Whe🌳n Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount. |
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Sheriff of Safe Passage |
Two generic, one white creature - Human Kniওght - 0/0 - Uncommon Sheriff of Sage Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you🃏 control. Plot: one generic, one white (You may pay one generic, one white and exile this card from your hand. cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Stagecoach Security |
Four generic, one white mana creature - Human Soldier - 4/5 - Co𓂃mmon When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until💮 end of turn. Plot three generic, one white mana (You may pay three generic, one white mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Steer Clear |
One white mana instant - Common Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if y♕ou controlled a Moဣunt as you cast this spell. |
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Sterling Keykeeper |
One generic, one white mana 🧸cr🍰eature - Human Mercenary - 2/2 - Common Two generic ma♉na, Tap: Tap target 🤪non-Mount creature. |
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Sterling Supplier |
Four generic, oneᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ white mana creature - Bird Soldier - 3/4 - Common Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another targeᩚᩚᩚᩚ♏ᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚt creature you control. |
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Take Up the Shield |
One generic, one white mana instant - Common Put a +1/+1 counter on target creature until end of turn. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Thunder Lasso |
Two generic, one wꦐhite mana artifact - Equipment - Uncommon When Thunder Lasso enters the battlefield, attach it to target creatu🍰re you co🧜ntrol. Equipped creature gets +1/+1. Whenever equippedꦍ creature attacks, tap target creatur🐎e defending player controls. Equip: two generic mana |
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Trained Arynx |
One generic, one white mana creature - Cat Beast Mount - 3/🍸1 - Common Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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Vengeful Townsfolk |
Two generic, one whiteജ mana creature - Human Citizen - 3/3 - Common Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful ไTownsfolk. |
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Wanted Griffin |
Three ꦓg🙈eneric, one white mana creature - Griffin - 3/2 - Common Flying When Waꦅnted Griffin dies, create a 1/1 red Mercenary cr♓eature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
Blue
This set features more Planeswalkers than usual, with the most interesting easily being the reveal that Jace has been disguised as Ashiok. Alongside him, we've also got Fblthp, who is now more lost than he's ever been before.
Image |
Name |
Description |
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Archmage's Newt |
One generic, one blue crea⛎ture - Salamander Mount - 2/2 -♏ Rare Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback 0 until end of turn instead of Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3 |
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Canyon Crab |
One generic, one blue creature - ꩲCrab - 0/5 - Uncommon One generic, one blue﷽: Canyon 🦩Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. |
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Daring Thunder-Thief |
Three ge✱neric, one blue creature - Turtle Rogue - 4/4 - Common Flash Daring Thunder-Thief enter♍s the battlefi👍eld tapped. |
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Deepmuck Desperado |
Two 🦄generic, one bl🌌ue creature - Homarid Mercenary - 2/4 - Uncommon Whenever you commit a crime, each opponent mills three cards. This ability triggers only once eac🌳h turn. |
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Djinn of Fool's Fall |
Four generic, one blue creature - Djinn - 4/3🐽 - Common Flying Plot three generic, one blue |
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Double Down |
Three generic, one blue enchantment - Mythic Rare Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) |
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Duelist of the Mind |
One generic, one blue creature - Hum♕an Advis🐭or - */3 - Rare Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may 🤪draw a card. If you do, di🍸scard a card. This ability triggers only once each turn. |
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Emergent Haunting |
One generic, one blue enchantment - Uncommon At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. Two generic, one blue: Surveil one |
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Failed Footing |
One generic, one blue instant - Common Return target nonland permanent to its owner's hand. If you control a Desert, surveil one. |
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Fblthp, Lost on the Range |
One generic, two blue legendary creature - Homuncu✅lus - 1/1 - Ra♎re Ward: two generic You may look at the top card of your library at✤ any time💝. The top card of your lib💦rary has plot. The plot cost is equal t🌃o its mana cost. You may plot nonland cards from the top of your library♔ღ. |
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Fleeting Reflection |
One generic, one blue instant - Uncommon Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy🃏 of up to one other target creature. |
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Geralf, the Fleshwright |
Two generic, on꧑e blue legendary creature - Human Warlock - 2/3 - Mythic Rare Whenever you cast a spell during your turn other than ඣyour first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie e﷽nters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. |
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Geyser Drake |
Two generic, one blue ꦜcreature - Drake 🐟- 2/3 - Common Flying As long as it's not your turn, spells you cast cost one less to cast. |
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Harrier Strix |
One blue creature - Brid - 1/1 - Common Flying When Harrier Strix enters th🅘e battlefield, tap tarꦇget permanent. Two generic, one blue: Draw a card, then discard🧸 a card. |
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Jace Reawakened |
Two blue legendary planeswalker - Jace - 3 Sta🗹rting Loyalty - Mythic Rare You can't cast this spell during your first, second, or third turns of the game.
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Jailbreak Scheme |
One blue sorcery - Common Spree
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Loan Shark |
Three generic, one blue creature - Shark Rog🐓ue - 3/4 - Common When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. Plot three generic, one blue |
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Marauding Sphinx |
Three g🍌eneric, two blue creature - Sphinx Rogue - 3/5 - Uncommon Flying, vigilance, ward 2 Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
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Metamorphic Blast |
One blue instant - Uncommon Spree (Choose one or more additional costs.)
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Nimble Brigand |
Two generic, one blue c🔯reat🎀ure - Human Rogue - 1/3 - Uncommon Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever Nimble Brigand deals ꧙combat damag🍸e to a player, draw a card. |
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Outlaw Stitcher |
Three generic, one blue m𓂃ana creature - Human Warlock - 1/4 - Uncommon When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot four generic, one blue mana (You may pay four generic, one blue mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Peerless Ropemaster |
Four generic, one blue manaᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ creature - Human Rogue - 4/4 - Common When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand. |
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Phantom Interference |
One blue mana instant - Common Spree (Choose one or more additional costs.)
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Plan the Heist |
Two generic, two blue mana sorcery - Uncommon Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot three generic, one blue mana (You may pay three generic, one blue mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Razzle-Dazzler |
One gener♔ic, one blue mana creat▨ure - Human Wizard - 1/2 - Common Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. |
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Seize the Secrets |
Two generic, one blue mana sorcery - Common This spell costs one generic mana less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards. |
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Shackle Slinger |
Two generic, one blue mana creature - Human Soldier - 3/2 - Unco𝓡mmon Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter on it would become untapped, remove one from it instead.) |
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Shifting Grift |
Two blue sorcery - Uncommon Spree
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Slickshot Lockpicker |
Two generic, one blue cr𒆙eature - Huꦯman Rogue - 2/3 - Uncommon When Slickshot Lockpicker enters the battlefield, target instant or sorc𒐪ery card in your graveyard gains flashback until end of turn.🉐 The flashback cost is equal to its mana cost. Plot two generic, one blue |
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Slickshot Vault-Buster |
Two generic, one blue creature - Human Rogue - 1/4 - C𓆏ommon Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. |
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Spring Splasher |
One generic, one blue mana creature - Frogಞ Beast - 𓆏2/1 - Common Whenever Spring▨ Splasher attacks, target creature defending player controls gets -3/-0 until end oꦦf turn. |
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Step Between Worlds |
Three generic, two blue sorcery - Rare Each player may shuffle their hand and graveyard into their library. Each player who does draws seven🎉 cards. Exile Step Between W𒅌orlds. Plot four generic, two blue. |
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Stoic Sphinx |
Two generic, two blue mana ꦉcreature - Sphinx - 5꧃/3 - Rare Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. |
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Stop Cold |
Three generic, one blue ꦚmana enchantment - Aura𝓀 - Common Flash Enchant artifact or creature When Stop 𝓰Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. |
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Take the Fall |
One blue mana instant - Common Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
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The Key to the Vault |
One generic, one blue mana legen𓂃dary artifact - Equipment ꧒- Rare Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your lඣibrary in a random order. You may cast the exiled card without paying its mana cost. Equip two generic, one blue mana |
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This Town Ain't Big Enough |
Four generic, one blue mana instant - Uncommon This spell costs three generic mana less to cast if it targets a permanen𒊎t you control. Return up to two target nonland permanents to their owner's hands. |
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Three Steps Ahead |
One blue mana instant - Rare Spree (Choose one or more additional costs.)
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Visage Bandit |
Three generic, one blue mana creature -𒁏 Shapeshifter Rogue - 2/2 - Uncommo🍒n You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Plot two generic, one blue mana (You may pay two generic, one blue mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Black
Tinybones was the star of the original Jumpstart set, so him finally making his main set debut in Outlaws of Thunder Junction is exciting. Who doesn't love a little skeleton guy?
Image |
Name |
Description |
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Ambush Gigapede |
Four generic, two black creatur🃏e - Insect - 6/2 - Common FlashWhen A⛎mbush Gigapede enters the ꦿbattlefield, target creature an opponent controls gets -2/-2 until end of turn. |
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Binding Negotiation |
One generic, one black sorcery - Uncommon Target opponent reveals their hand. Yoܫu may choose a nonland card from it. If you do, they discard it. Otherwise, youꦡ may put a face-up exiled card they own into their graveyard. |
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Blacksnag Buzzard |
Two generic, one black crea༺ture - Bird - 2/1 - Com﷽mon Flying Blac👍ksnag Buzzard enters the battlefield wi🎶th a +1/+1 counter on it if a creature died this turn. Plot: one generic, one black (You may pay one generic, one black, and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Blood Hustler |
One generic, one black ꧟creature - Vampir༒e Rogue - 1/1 - Uncommon Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Three generic, one bl♓ack: Target o🅠pponent loses 1 life and you gain 1 life. |
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Boneyard Desecrator |
Three generic, one black cr🥂eature - Zombie Mercenary - 3/4 - Common Menace One generic, one black, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
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Caustic Bronco |
One generic, one black creature 💖- Snake 🐠Horse Mount - 2/2 - Rare Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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Consuming Ashes |
Two generic, two black instant - Common Exile target creature. If it had mana value three or less, surve𒅌il two. |
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Corrupted Conviction |
One black instant - Common As an additional cost to cast 🎐this spell, sacrifice a creature. Draw two cards. |
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Desert's Due |
One generic, one black instant - Common Target creatꦐure gets -2/-2 until end of turn. It gets an additionaܫl -1/-1 until end of turn for each Desert you control. |
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Desperate Bloodseeker |
One generic, one black creature - Vampire - 2/2 - 💯Common Lifelink When Desperaꦦte Bloodseeker enters the battlefield, target player mills two c൲ards. |
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Fake Your Own Death |
One generic, one black instant - Common Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.") |
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Forsaken Miner |
One black creature - Skeleton Rogue - 2/2 🧸- Uncommon Forsaken Miner can't block. Whenever you commit a crime, you may pay one black. If you 𒅌do, return Forsaken Miner from your graveyard to the battlefield. |
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Gisa, the Hellraiser |
Three generic, two blꩵack legendary creature - Human Warlock - 4/4 - Mythic Rare Ward: two generic, pay two life. Skeletons and Zombies you control get +1/+1 and have mꦉenace. Whenever you commit a crime, create t🤪wo tapped 2/2 blue and black Zombie Rog💫ue creature tokens. This ability triggers only once each turn. |
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Hollow Marauder |
Six generic, one black creature -🥃 Specter Rogue - 4/2 - Uncommon This spell costs one generiಞc less to cast for each creature card in your ꧑graveyard. Flying When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card. |
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Insatiable Avarice |
One black mana sorcery - Rare Spree (Choose one or more additional costs.)
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Kaervek, the Punisher |
One generic, tw🎃o black legendary creature - Human Warlock - 3/3 - Rare Whenever you commit a c🧔rime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose two life. |
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Lively Dirge |
One generic, one black sorcery - Uncommon Spree
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Mourner's Surprise |
One generic, one black sorcery - Common Return up to one target creature card from 🌌your graveyarꩵd to your hand. Create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
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Neutralize the Guards |
Two generic, one black instant - Uncommon Creatures target oppone⛎nt controls get -1/-1 until end of turn. Surveil 2. |
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Nezumi Linkbreaker |
One black creature - Rat Warlock - 1/1 - Common W♚hen N🅠ezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
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Overzealous Muscle |
Four generic, one blackꦑ mana creature - Ogre Mercenary - 5/4 - Common Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) |
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Pitiless Carnage |
Three generic, one black mana sorcery - Rare Sacrifice any number of permanents you control, then draw t🅠hat many cards. Plot one generic, two black mana (You may pay one generic, two black mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Rakish Crew |
Two generic, one black mana enchantment -ꦚ Uncommon When Rakish Crew enters the battlefieldౠ, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
|
Rattleback Apothecary |
Two gene🃏ric, one black man📖a creature - Gorgon Warlock - 3/2 - Uncommon Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)(You may pay one generic, one red mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Raven of Fell Omens |
One ge🌠neric, one black mana creature - Bird - 1/2 - 🦂Common Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
|
Rictus Robber |
Three generic, one black creatur🌄e - Zombie Rogue - 4/3 - Uncommon W🐬hen Rictus Robber ent🦂ers the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot two generic, one black (You may pay two generic, one black mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Rooftop Assassin |
Thre♊e generic, one black mana creature - Vampire Assassin - 2/2 - Common Flash Flying, lifelink When Rooftop A♛ssassin enters the battlefield, dest🍌roy target creature an opponent controls that was dealt damage this turn. |
|
Rush of Dread |
One generic, two black mana sorcery - Rare Spree (Choose one or more additional costs.)
|
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Servant of the Stinger |
One 💫generic, one black creature - Human Warlock - 1/3 - Uncommon Deathtouch Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. |
|
Shoot the Sheriff |
One generic, one black instant - Uncommon Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) |
|
Skullduggery |
One black instant - Common Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-🧔1. |
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Tinybones Joins Up |
One black legendary enchantment - Rare When Tinybones Joins Up enters the battlefield, any number of target players each discard༒ a card. Whenev𝓰er a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1ꦚ life. |
|
Tinybones, the Pickpocket |
One black legenda𒊎ry creature - Skeleton Rogue - 1/1 - Mythic Rare Deathtouch Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. |
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Treasure Dredger |
One generic, o𝄹ne bl𒊎ack mana creature - Human Rogue - 2/2 - Uncommon One generic mana, Tap, Pay 1 life: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.") |
|
Unfortunate Accident |
One black instant - Uncommon Spee (Choose one or more additional costs.)
|
|
Unscrupulous Contractor |
Tw😼o generic, one black mana creature - Human Assassin - 3/2 - Uncommon ✅When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot two generic, one black mana (You may pay two generic, one black mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
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Vadmir, New Blood |
One gen♉eric, one black mana legendary cr🙈eature - Vampire Rogue - 2/2 - Rare Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) As long as Vadmir has four or more +1/+1 counters on it, it has menace 🌊and lifel🐬ink. |
|
Vault Plunderer |
Two generic,🐓 one black mana creature - Human Rogue - 3/𒅌1 - Common When Vault Plundere🐼r enters the battlefield, target player draws a card and loses 1 life. |
Red
Rootin', tootin', sharp-shootin' seems to be the aim of red in this set, with lots of crimes to commit and spree spells to use up all your excess mana.
Image |
Name |
Description |
---|---|---|
|
Brimstone Roundup |
One generic, one red enchantment - Common Whenever you cast your second spell each turn, create a 1/1 red Merce💎nary creature token "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Plot: two generic, one red (You may pay two generic, one red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Calamity, Galloping Inferno |
Four generic,ꦑ two ♌red legendary creature - Horse Mount - 4/6 - Rare Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1 |
|
Caught in the Crossfire |
Two generic, two red instant - Uncommon Spree (Choose one or more additional costs.)
|
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Cunning Coyote |
One generic, one 🔯red creature - Coyote - 2/2 - Uncommo🔯n Haste When Cunning Coyote enters the battlefield, another target creature you control geꦡts +1/+1 and gains haste until end of turn. Plot one generic, one red (You may pay one generic, one red mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Deadeye Duelist |
One generic, one red ꦯcreature - Human Assassin - 1/3 - Common Reach One generic, tap: Deadeye Duelist deals one damage ඣto target opponent. |
|
Demonic Ruckus |
One generic, one red enc💖hantment - Aura - Uncommon Enchant creature Enchanted creatur﷽e gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, d𓃲raw a card. Plot: one red |
|
Discerning Peddler |
One generic, one red creature - Human Rogue - 2/2 - Commo♓n When D൲iscerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. |
|
Explosive Derailment |
One red instant - Common Spree
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Ferocification |
Two generic, one red enchantment - Uncommon At the begin𒈔ning of combat on you🌄r turn, choose one —
|
|
Gila Courser |
ꦡTwo generic, one red creature - Lizard Mount - 4/2 - Uncommon Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play tha♌t card. Saddle one |
|
Great Train Heist |
One red instant - Rare Spree (Choose one or more additional costs)
|
|
Hell To Pay |
X generic, one red sorcery - Rare Hell to Pay deals X damage to target creature. Create a ꦦnumber of tapped Treasure tokens equal to the amount of excess damage dealt to that creature t📖his way. |
|
Hellspur Brute |
Four generic, one re🍒d creature - Minotaur Mercenary - 5/4 🍸- Uncommon Affinity for outlaws (This spell costs one generic less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample Hellspur Posse Boss Two generic, two red creature - Lizard Rogue - 2/4 - RareOther outlaws yꦦou control have haste.When Hellspir Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcer𒈔y." |
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Hellspur Posse Boss |
Two gౠeneric, two red creature - Lizard Rogue - 2/4 - Rare Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "T𒉰ap: Target creature you control gets +1/+0 until end of turn. Activate only asღ a sorcery." |
|
Highway Robbery |
One generic, one red sorcery - Common You may discard a card or sacrifice a land💃. If you do, draw two cards. Plot: one generic, one red |
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Irascible Wolverine |
Two gene🌌ric, one red creature - Wolverine - 3/2 - Com꧋mon When Irascible Wolveri꧟ne entersౠ the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot: two generic, one red |
|
Iron-Fist Pulverizer |
Four generic🦹, one red creature - Giant Warrior - 4/5 - Common Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals two damage to target opponent. Scry one🥃. |
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Longhorn Sharpshooter |
Two generic, on🐷e red creature - Minotaur Rogue - 3/3 - Uncommon Reach When 🐭Longhorn Sharpshooter becomes plo꧒tted, it deals two damage to any target. Plot: three generic, one red. |
|
Magda, the Hoardmaster |
One generic, one red legendary creature - 💯Dwarf Berserker - 2/꧟2 - Rare Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as♕ a so🍰rcery. |
|
Magebane Lizard |
One generic, one red creature ꧂- Lizard - 1/4 - Uncommon Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn. |
|
Mine Raider |
Two generic, one red cre꧃ature - Human Rogue - 3/2 - C🎶ommon Trample When Mine Raider enters the battlefield, if you control another outlaw, create☂ a Treasure tok🐬en. |
|
Outlaws' Fury |
Two generic, one red mana instant - Common Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
|
Prickly Pair |
Two generic, one red mana creat⛄ure - Plan🐟t Mercenary - 2/2 - Common When Prickly Pair enters the b꧟attlefield, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 un🍨til end of turn. Activate only as a sorcery." |
|
Quick Draw |
One red mana instant - Common Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double🔴 strike until end of turn. |
|
Quilled Charger |
Three 🔯generic, one red creature - Porcupine Mount - 4/3 - Common Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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Reckless Lackey |
One red mana creature - Goblin Pi꧙rate - 1/2 - Common First strike, haste Two generic, one red mana, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.") |
|
Resilient Roadrunner |
One generic,♔ one red mana creature - Bird - 2/2 - Uncommon Haste, protection from Coyotes Three generic mana: Resilient Roadrunner can't be blocked this turn except by creatures with haste. |
|
Return the Favor |
Two red mana instant - Uncommon Spree (Choose one or more additional costs.)
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Rodeo Pyromancers |
Three generic, one rꦐed mana creature - Human Mercenary - 3/4 - Common Whenever you cast your fir🦂st spell each turnౠ, add two red mana. |
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Scalestorm Summoner |
Two geneওric, one red mana creature - Human Warlock - 3/3 - Uncommon Whenever Scalestorm Summoner attacks, create a 3/1 ဣred Dinosaur creature token if you control a creature with power 4 or greater. |
|
Scorching Shot |
Two red mana sorcery - Uncommon Scorching Shot deals 5 damage to target creature. |
|
Slickshot Show-Off |
Onಌe gene🍰ric, one red creature - Bird Wizard - 1/2 - Rare Flying, haste Whenever you cast a noncreature spell, Slickshot Show-Off ge🌺ts +2/+0 until end of turn. Plot: one generic, one red (You may pay one generic and one red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Stingerback Terror |
Two generic, two red mana creature -ꦓ Scorpion Dragon 💝- 7/7 - Rare Flying, trample Stingerback Terror gets -1/-1 for each card in your💖 hand. Plot two generic, one red mana (You may pay two generic, one red mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Take for a Ride |
Two generic, one red mana sorcery - Uncommon Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature ꧂until end of turn. Untap that creature. It gains haste until end of turn. |
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Terror of the Peaks |
Three generic, twoꦺ red mana creature - Dragon - 5/4 - Mythic Rare Flying Spells your opponents cast that targཧet Terror of the Peaks cos🧔t an additional 3 life to cast. Whenever another creature enters the battlefield under your control,🔴 Terror of the Peaks deals damage equa🔯l to that creature’s power to any target. |
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Thunder Salvo |
One generic, one red mana instant - Common Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn. |
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Trick Shot |
Four generic, one red mana instant - Common Trick Shot deals 6 damage to target creature and 2 damage to up💝 to one other target creature token. |
Green
Plant kindred could be a big part of green's Thunder Junction identity, thanks to the cactusfolk who roam the plains.
Image |
Name |
Description |
---|---|---|
|
Aloe Alchemist |
One💯 generic, one green creature - Plant Warlock - 3/2 - Uncommon Trample When Aloe Alchemist becomes plotted, tarꦓget creature gets +3/+2 and gains trample until end of 🌱turn. Plot: one generic, one green (You may pay one generic, one green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Ankle Biter |
One green creature - Snake - 1/1 - Common Deathtouch |
|
Beastbond Outcaster |
Two generic🙈, one green creature - Human Drui✃d - 3/3 - Uncommon When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, d🌠raw a card. Plot: one generic, one green. (You may pay one generic and one green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Betrayal at the Vault |
Four generic, two green instant - Uncommon Target creature you control deals damage equal to its power to eaꦗch of other two target creatures. |
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Bristlepack Sentry |
One generic, one green creat๊ure - Plant Wolf - 3/3 - Common Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. |
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Bristly Bill, Spine Sower |
One generic, one gr🏅een legendary creature - Plant Druid - 2/2 - Mythic Rare Landfall — Whenever a land enters the battlefield under your control. put a +1/+1 coun൲ter on tไarget creature. Three generic, two😼 green: Double the number of +1/+1 counters on ea⛦ch creature you control. |
|
Cactarantula |
Four generic, two green ꦚcreature - Plant Spider - 6/5 - Common This spℱell costs one generic less to cast if you control a Desert. Reach Whenever Cactarantula becomes the target of a spell or ability an opp🦋onent controls, you may draw a card. |
|
Colossal Rattlewurm |
Two generic, two green mana creature ꦫ- Wurmꦡ - 6/5 - Rare Colossal Rattlewurm has flash as🏅 long as you control 💞a Desert. Trample One generic, one green mana, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card,🍨 put i꧙t onto the battlefield tapped, then shuffle. |
|
Dance of the Tumbleweeds |
One generic, one green sorcery - Common Spree
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Drover Grizzly |
Two gene﷽ric, one green creature - Bear Mount - 4/2 - 🏅Common Whenever Drover Grizzly attacks while saddled, creature you control ga𒀰in trample until end of turn. Saddle: one (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
|
Freestrider Commando |
Two generic, one green creature - Centaur Merce♔nary - 3/3 - Co൩mmon Freestrider Commander enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot: Three generic, one green (You may pay three generic and one green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Freestrider Lookout |
Two generic, onౠe gree🐲n creature - Human Rogue - 3/3 - Rare Reach Whenever you commit a crime, look at the top card of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
|
Full Steam Ahead |
Three generic, two green sorcery - Uncommon Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature." |
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Giant Beaver |
Three generic, one green creature - Beaver Mount💟 -💦 4/4 - Common Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it t💎his turn. |
|
Gold Rush |
One generic, one green instant - Uncommon Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure🌞 you contr🅰ol. |
|
Goldvein Hydra |
X generic🐽, one green creature - Hydra - 0/0 - Mythic Rare Vigilance, trample, haste Goldvein Hyꦛdra enters the battlefield with X +1/+1 counters on it. When Goldvein Hydra d🌃ies, create a number of tapped Treasur🌠e tokens equal to its power. |
|
Hardbristle Bandit |
One generic, one green creature - Plant Rogue - 1/1 - 🧸Common Tap: Add one mana of any color. Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once eacꦗౠh turn. |
|
Intrepid Stablemaster |
One generic, one green creature - Human Scout - 2/2 - Unco🌃mmon Reach Tap: add one green Tap: Add two mana of any one color. Spend 🍷this mana only to cast Mount or Vehicle spells. |
|
Map the Frontier |
Three generic, one green sorcery - Uncommon Search your library for u♒p to two basic land cards and/or Desert cards, put them onto the battlefie🥃ld tapped, then shuffle. |
|
Ornery Tumblewagg |
Two generic,♑ one green creature - Bushwagg Mount - 2/2ℱ - Rare At the beginning of combat on your turn, put a +1/+1 counter on target c🎃reature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 c🎉ounters on target creature𒀰. Saddle 2 |
|
Outcaster Greenblade |
Two generic, one green creature - Human Mercenary - 🧸1/2 - Uncommon When Outcaste꧋r Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your𒁏 hand, then shuffle. Outcaster Greಌenblade gets +1/+1 for eac🌱h Desert you control. |
|
Outcaster Trailblazer |
Two generic, one green 🐲creature - Human Druid - ไ4/2 - Rare When Outcaster Trailblazer enters the battlefield, add one mana of any color🎶. Whenever another creature with power 4 ꦦor greater enters the battlefield under your control, draw 🧸a card. Plot: two generic, one green (You may pay two generic and one green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Patient Naturalist |
Two generic, one green mana creatur🐓e - Human Scout - 2/3 - ꦺCommon When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) |
|
Railway Brawler |
Three generic, two green mana creature - Rhino Warrior - 5/5 - Mythic R꧋are Reach, trample Whenever another creature enters the battlefield under 🌳your control, put X +1/+1 counters on it, wher🍸e X is its power. Plot three generic, one green mana (You may pay three generic, one green mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Rambling Possum |
Two generic, one green mana 🧸creat♛ure - Possum Mount - 3/3 - Uncommon Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
|
Raucous Entertainer |
One generi💧c, one green 🌊mana creature - Plant Bard - 2/2 - Uncommon One generic mana, 🎐Tap: Put a +1/+1 counter on each creature you control that entered the battlefield this turn. |
|
Reach for the Sky |
🤪Three generic, one green mana ench൩antment - Aura - Common Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card൩. |
|
Rise of the Varmints |
Three generic, one green mana sorcery - Uncommon Create X 2/1 green Varmint creature tokens, where X i❀s the number of creature cards in your graveyard. Plot two generic, one green mana (You may pay two generic, one green mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Smuggler's Surprise |
One green instant - Rare Spree (Choose one or more additional costs.)
|
|
Snakeskin Veil |
One green mana instant - Common Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
|
Spinewoods Armadillo |
Four geꦚneric, two ಞgreen creature - Armadillo - 7/7 - Uncommon Reach Ward three generic One generic, one green, discard Spinewoods Armadillo: Search your 🐲library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain three life. |
|
Spinewoods Paladin |
Four generic, one green mana cr🍌eature - Human Knight - 5/4 - Common Trample When Spinewoods Paladin ent♏ers the battlefield, you gain😼 3 life. Plot three generic, one green mana (You may pay three generic, one green mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Stubborn Burrowfiend |
O🌊ne generic, one green mana creature - Badger Beast Mount - 2/2 - Uncommon Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Bജurrowfiend gets +X/+X until end of turn, where X 𒉰is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
|
Throw from the Saddle |
One generic, one green mana sorcery - Common Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. |
|
Trash the Town |
One green mana instant - Uncommon Spree (Choose one or more additional costs.)
|
|
Tumbleweed Rising |
One generic, one green mana sorcery - Common Create an X/X green Elemental creature token, where X is the greate🔥st power among crea🅠tures you control. Plot two generic, one green mana (You may pay two generic, one green mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Voracious Varmint |
One generic, one green ma♌na creature - Varmint - 2ꦜ/2 - Common Vigilance One genericꦿ mana, Sacrifice Voracious Varmint: Destroy target artifact🐓 or enchantment. |
Multicolor
Oko's crew is full of the multiverse's most famous villains, and plenty of them are multicolour. Rakdos, Vraska, the Gitrog Monster, Kellen, and new character Annie Flash all give this set a big multicolour presence.
Image |
Name |
Description |
---|---|---|
|
Assimilation Aegis |
One generic, one white, one blue artifact - Equꦫipment - Mythic Rare When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegi🌞s leaves the battlefield. Whenever Assimilation Aegis becomes attached to a creature, for as lon🥂g☂ as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. Equip: two generic. |
|
Jem Lightfoote, Sky Explorer |
Two generic꧂, one white, one blue legendary creature - Human Scout - 3/3 - Uncommon Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. |
|
Wrangler of the Damned |
Three g🐟eneric, one white, one blue mana creature - Human Soldier - 1/4 -💮 Uncommon Flash At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. |
|
Intimidation Campaign |
One generic, one b🍎lue, one black enchantment - Uncommon When Intimidation Campaign enters the battlefield, each o🔯pponenဣt loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
|
Lazav, Familiar Stranger |
One generic, one blue, one black legendary creature - Shapeshifter - 1/4 - Unco🃏mmon Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. (Targeting opponents, anything they control, and/ore cards in their graveyards is a crime. |
|
Satoru, the Infiltrator |
One blue, one black mana legenda🌌ry creature - Human Ninja Rogue - 2/3 - Rare Menace Whenever Satoru, the Infiltrator and/𒅌or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them draw a card. |
|
Akul the Unrepentant |
Two black, two red legendary𝐆 creature - Scorpion Drag♛on Rogue Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. A🅺ctivate only as a sorcery and only once each turn. |
|
At Knifepoint |
One generic, one 🌞black, one red enchantment - U🐎ncommon As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Acti🌱vate only as a sorcery." This ability🎃 triggers only once each turn. |
|
Laughing Jasper Flint |
One generic, one black, one red📖 legendary creature - Lizard Rogue - 4/3 - Rare Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
|
Rakdos Joins Up |
Three ꦯgeneric, one black, one red mana legendary enchantment - 💧Rare When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with ♊two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent. |
|
Rakdos, the Muscle |
Two generic, two black, one red legendary creature - Demon Mercernary - 6/5 - M𝕴ythic Rare Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap🅠 it. Activate only once each turn. |
|
Vial Smasher, Gleeful Grenadier |
One black, one red mana legendary creature -💫 Goblin Mercenary - 3/2 - Uncommon Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
|
Cactusfolk Sureshot |
Two generic, one🔯 red, one green creature - Plant Mercenary - 4/4 - Uncommon Reach Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic.) At the beginning of 🌃combat on your turn, other creatures you control with power 4 o꧟r greater gain trample and haste until end of turn. |
|
Jolene, Plundering Pugilist |
One g🔯eneric, 🎃one red, one green legendary creature - Human Mercenary - 4/2 - Uncommon Whenever you attack with one or more creatures with power 💟4 or gr🐬eater, create a Treasure token. One generic, one red, Sacrifice a Treasure: Jolene, Plu𒊎ndering Pugilist deals 1 damage to any target. |
|
Roxanne, Starfall Savant |
Three generic,ও one rಞed, one green legendary creature - Cat Druid - 4/3 - Rare Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "W😼hen Meteorite enters the battlefield, it deals two damageꦗ to any target" and "Tap: Add one mana of any color." Whenever you tapಞ an artifact token for mana, add one mana of🌟 any type that artifact token produced. |
|
Congregation Gryff |
One generic, one green, one white cr𒆙eature - Hiꦐppogriff Mount - 1/4 - Uncommon Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you ♌control. Saddle 3 |
|
Miriam, Herd Whisperer |
One green, one white legendary cr✨eature - Human Druid - Uncommon - 3/2 As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 ꦆcounter on it. |
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Selvala, Eager Trailblazer |
Two generꦏic, one green, one white mana legendary creature - Elf Scout - 4/5 - Mythic꧑ Rare Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1🔯/+0 until end of turn. Activate only as a sorcery." Tap: Choose a color. Add one mana of that ꦬcolor for each different pow👍er among creatures you control. |
|
Seraphic Steed |
One green, one white man𝔉aꦐ creature - Unicorn Mount - 2/2 - Rare First strike, lifelink Whe🍰never Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with 🌺flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
|
Wylie Duke, Atiin Hero |
One generic, one green, one white ma🙈na legendary creature - Human ౠRanger - 4/2 - Rare Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 🐻life and draw a card. |
|
Baron Bertram Graywater |
Two generic, one white, one black legendary creatuඣre - Vampire Noble - 3/4 - Uncommon Whenever one or more tokens enters the battlefield under your control, create a 1/1 black Vampire Roꦫgue creature token with lifeli꧑ne. This ability triggers only once each turn. One ge♑neric, one black, S🐲acrifice another creature or artifact: Draw a card. |
|
Kambal, Profiteering Mayor |
One generic, one white, one b🎶lack legendary creature - Human Advisor - 2/4 - Rare Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens enter the battlefield un💃der your control, each opponent loses one li🐻fe and you gain one life. |
|
Ruthless Lawbringer |
One🍨 generic, one white, one black mana creature - Vampire Assassin - 3/2 - Uncommon When Ruthless Lawbring🎃er enters the battl🔯efield, you may sacrifice another creature. When you do, destroy target nonland permanent. |
|
Breeches, the Blastmaker |
One generic, one blue, one red legendary creature - Goblin Pirate🍌 - 3🍎/3 - Rare Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. |
|
Kraum, Violent Cacophony |
Two generic, one blue, one red mana legendary creature - Zomb🌊ie Horro🃏r - 2/3 - Uncommon Flying Whenever you cast y♏our second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. |
|
Lilah, Undefeated Slickshot |
One generiꦰc, one blue, one red legendary creature - Human Rogue - 3/3 - Rare Prowess Whenever you cast 🌱a multicolored instant for sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. |
|
Malcolm, the Eyes |
One blue, one red legendary creature - Sir༒en Pirate - 2/2 - R💮are Flying, haste Whenever you cast your second s▨pell each turn, investigate. |
|
Slick Sequence |
One blue, one red instant - Uncommon Slick Sequence deals two damage to any target. If you've cast another spell this turn, draw a card. |
|
Badlands Revival |
Three generic, one b👍lack, one green sorcery - Un♔common Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your✤ hand. |
|
Honest Rutstein |
One 𝄹generic, one black, one green legendary creature - Human Warlock - 3/2 𒁃- Uncommon When Honest Rutstein enters the battlefield, return target creature card💞 from your graveyard to y❀our hand. Creature spꦦells you cast cost one generic less to cast. |
|
Pillage the Bog |
One black, one green mana sorcery - Rare Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random⭕ order. Plot one generic, one black, one green mana (You may pay one generic, one black, one green mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
The Gitrog, Ravenous Ride |
Three generic, one black, oꦛne green legendary creature 🧔- Frog Horror Mount - 6/5 - Mythic Rare Trample, haste Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. Saddle 1 |
|
Vraska Joins Up |
One black, 🐻one green mana legendary enchantment - Rare When Vraska Joins Up enters the battlefield, put a deathtouch c💛ounter on each creature you cont🉐rol. Whenever a legendary creature you control deals combat damage to a pla🐈yer, draw a card. |
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Vraska, the Silencer |
One generic, one black, on🐎e green legendary creature - Gorgon Assassin - 3/3 - Mythic Rare Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay one generic. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "Tap, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. |
|
Bruse Tarl, Roving Rancher |
Two generic, one red, one white lege꧑ndary creature - Human Warrior - 4/3 - Rar♚e Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. |
|
Ertha Jo, Frontier Mentor |
Two⛄ generic, 🔯one red, one white legendary creature - Kor Advisor - 2/4 - Uncommon When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Merc🔜enary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or pജlayer, copyꦛ that ability. You may choose new targets for the copy. |
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Form a Posse |
X generic, one red, one white sorcery - Uncommon Creat🌸e X 1/1ꦦ red Mercenary creature tokens with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
|
Taii Wakeen, Perfect Shot |
One red, one white mana legendary creature -🦄 Huma꧙n Mercenary - 2/3 - Rare Whenevr a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. X generic m🐈ana, Tap: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. |
|
Bonny Pall, Clearcutter |
Three ge෴neric, one green, two blue legendary creature - Giant Scout - 6/5 - Rare Reach When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." Whenever you attack, draw aไ car, then you may put a land card from your hand or graveyard onto th🍸e battlefield. |
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Doc Aurlock, Grizzled Genius |
One green, one blue𒉰 legendary creature - Bear Druid - 2/3 - Uncommon Spells you꧒ cast from your graveyard or from exile costs two generic less to 🅺cast. Plotting cards 🀅from your hand cost two generic less. |
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Make Your Own Luck |
Three gene♏ric, one green,ꦗ one blue mana sorcery - Uncommon Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) |
|
Oko, the Ringleader |
Two generic, one green,ꦺ one blue legendary planeswalker - Oko - 3 Starting Loyalty ജ- Mythic Rare At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end o꧙f turn, except he has hexproof. |
|
Eriette, the Beguiler |
One generic, one wh🎉ite, one blue, one black legendary creature - Human Warlock - 4/4 - Rare Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. |
|
Marchesa, Dealer of Death |
One blue, one black, one red legendary creature - Human Rogue -✨ 3/4 - Rare Whenever you commit a crime, you may pay one generic. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) |
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Obeka, Splitter of Seconds |
One generic, one blue, one black, one red legendary creatu𒆙re - Ogre Warlock - 2/5 - Ra♍re Menace Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many 💯additional upkeep steps after th𒉰is phase. |
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Annie Flash, The Veteran |
Three generic, one red, one green, one white🌠 legendary cre🐼ature - Human Rogue - 4/5 - Mythic Rare Flash When Annie Flash, the Veteran enters the battlefiel𒐪d, if you cast it, return target permanent card with mana value 3 or less from youꦆr graveyard to the battlefield tapped. Whenever Annie F♔ꦆlash becomes tapped, exile the top two cards of your library. You may play those cards this turn. |
|
Annie Joins Up |
One generic, one red, one green, one white 👍legendary enchantment - Rare When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or plan൩eswalker an opponent controls. If a triggered ability of a legendary cre🍃ature you control triggers, that ability triggers an additional time. |
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Ghired, Mirror of the Wilds |
One redꦿ, one green, one white legendary creature - Human Shaman - 3/3 - Mythic Rar💯e Haste Nontoken creatures you control have "Tap: Create a token that's a copy of target token you control that entered the battlefield this turn." |
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Kellan Joins Up |
One green, one white, on🎃🐈e blue legendary enchantment - Rare When Kellan Joins Up enters the battlefie▨ld, you may exile a nonland card with mana value three or less from your hand. If you do, it becomes plotted. Whenever a legendary creature enters t🐭he battlefield under your control, put a +1/+1 counter on each creature you control. |
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Kellan, the Kid |
One green, on꧒e white♉, one blue legendary creature - Human Faerie Rogue - 3/3 - Mythic Rare Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. |
|
Riku of Many Paths |
One green, one blue, one red legendary creature - Human Wi🔯zard - 3/3 - Rare Whenever you cast a modal spell, choose up to X, where X 💦is the number of time you choose a mode for that spell🔯 -
|
Colorless
With things to steal, there could be plenty of artifacts lying around. If not, we've still got the lands, which includes the return of Deserts to make your Hazezon, Shaper of Sand deck you've been tinkering with since Dominaria United finally come together.
Image |
Name |
Description |
---|---|---|
|
Bandit's Haul |
Three generic artifact - Uncommon Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Tap: Add one mana of any color. Two generic, Tap, Remove two loot counters from Bandit's Haul: Draw a card. |
|
Boom Box |
Two generic artifact - Uncommon Six generic, Tap, Sacrifice Boom Box: Destroy up to one targe✤t artifact, up to one target creature, and up to one target land. |
|
Gold Pan |
Two generic artifact - Equipment - Common When💦 Gold Pan enters the battlefield, crate a Treasure token. Equipped creature gets +1/+1. Equip: one generic |
|
Lavaspur Boots |
One generic artifact - Equipment - Uncommon Equipped creature gets +1/+0 and 🌌has haste and ward one g♈eneric. Equip: one generic |
|
Luxurious Locomotive |
Five generic artifact - Vehicle - 6/5 - Uncommon Whenever Luxurious Locomotive attac🧔ks, create a Treasure🅘 token for each creature that crewed it this turn. Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
|
Mobile Homestead |
Two generic artifact - Vehicle - 3/3 - Uncommon Mob𝓡ile Homestead has haste 🧜as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 |
|
Oasis Gardener |
Three generic artifact creat�൲�ure - Scarecrow - 2/2 - Common When Oasis Gardener enters the 🎀battlefield, you gain🎀 two life. Tap: Add one mana of any color. |
|
Redrock Sentinel |
Three generic mana artifact creature - Golem - 2/4꧒ - Uncommon Defender Two generic mana, Tap, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.") |
|
Silver Deputy |
Two generic artifact creaꦗture - Mercenary -♏ 1/2 - Common When Silver Deputy enters the✅ battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. Tap: Target creature yo🌄u control gets +1/+0 until end of turn. Activate only as a sorcery. |
|
Sterling Hound |
Three generic mana artifact creature - Dog - 3/2 - Commo💟n When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
|
Tomb Trawler |
Two ge🐲neric artifact creature - 𒁏Golem - 0/4 - Uncommon Two generic: Put target card from your graveyard on the bottom of yourಞ library. |
Lands |
||
|
Abraded Bluffs |
Land - Desert - Common Abraded Bluffs enters the battlefield tapped. Wౠhen Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. Tap: Add one red or one white. |
|
Arid Archway |
Land - Desert - Uncommon Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
|
Blooming Marsh |
Land - Rare Blooming Marsh enters the battlefield tapped unless you contr✨ol two or fewer other lands. Tap: Add one black or one green. |
|
Botanical Sanctum |
Land - Rare Botanical S💞anctum enters the battlefield tapped unless you control t𓄧wo or fewer other lands. Tap: Add one green or one blue. |
|
Bristling Backwoods |
Land - Desert - Common 👍Bristling Backwoods enters the battlefield tapped. Wh𓆉en Bristling Backwoods enters the battlefield, it deals 1 damage to💎 target opponent. Tap: Add one red or one green. |
|
Bucolic Ranch |
Land - Desert - Uncommon Tap: Add one colorless mana. Tap: Add one mana of any color. Spend this mana only to 🧸cast a Mount 🀅spell. Three generic, Tap: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library. |
|
Concealed Courtyard |
Land - Rare Concealed Courtyard enters the battlefield tapped unless youꦫ control two or fewer other lands. Tap: Add one white or one black. |
|
Conduit Pylons |
Land - Desert - Common When Cond✱🌠uit Pylons enters the battlefield, surveil 1. Tap: Add one generic. One generic, tap: Add one mana of any color. |
|
Creosote Heath |
Land - Desert - Common Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 ♈damage to target opponentཧ. Tap: Add one green or one white. |
|
Eroded Canyon |
Land - Desert - Common Eroded Canyon enters the battlefield tapped. When Eroded Caಞnyon enters the battlefield, it deals 1 damage to target opponent. Tap: Add one blue or one red. |
|
Festering Gulch |
Land - Desert - Common Festering Gulch enters the battlefield tapped. When Festering Gulch enters the battle🙈field, it deals 1 damage to target opponent. Tap: Add one black or one green. |
|
Forlorn Flats |
Land - Desert - Common Forlorn Flats enters the battlefield tapped. Whe🙈n Forlorn Flats enters the battlef𝓡ield tapped, it deals 1 damage to target opponent. Tap: Add one white or black. |
|
Inspiring Vantage |
Land - Rare Inspir𝓡ing Vantage enters the battlefield tapped unless you control two orꦉ fewer lands. Tap: Add one red or one white. |
|
Jagged Barrens |
Land - Desert - Common Jagged Barrens enters the battlefield tapped. When Jagged Barrens en🤡ters the battlefield, it 🐎deals 1 damage to target opponent. Tap: Add one black or one red. |
|
Lonely Arroyo |
Land - Desert - Common Lonely Arroyo enters the battlefield tapped. When Lonely Arroyo enters the battlefield, it deals 1 damage to target o🌌pponent. Tap: Add one white or one blue. |
|
Lush Oasis |
Land - Desert - Common Lush Oasis enters the battlefield tapped. When Lush Oasis en𝕴ters the battlefield, it deals 1 damage to tar👍get opponent. Tap: Add one green or one blue. |
|
Mirage Mesa |
Land - Desert - Common Mirage Mesa enters the battlefield tapped. A😼s iꦚt enters, choose a color. Tap: Add one mana of the chosen color. |
|
Sandstorm Verge |
Land - Desert - Uncommon Tap: Add one colorless mana. Three generic mana, Tap: Target creature can't block this turn. Activate only as a sorcery. |
|
Soured Springs |
Land - Desert - Common Soured Springs enters the battlefield tapped. When Soured Springs enters th﷽e battlefield, it deals 1 damage to target opponent. Tap: Add one blue or one black. |
|
Spirebluff Canal |
Land - Rare Spirebluff Canal enters the battlefield tapped unless you control two or fewer o�💖�ther lands. Tap: Add one blue or one red. |
Breaking News
This set's got not one, but two different bonus sheets. Breaking News cards are found in every pack, and focuses on cards that help you commit crimes. Mana Drain is a huge win for this sheet, and it can only really go up from here. Like other bonus sheets, these cards aren't Standard-legal unless they already were, but can be played in other formats and in your limited deck.
Targeting your opponent,⛎ their permanents, or their graveyard with a spell or ability you control counts as committing a crime.
Image |
Name |
Description |
---|---|---|
|
Fell The Mighty |
Four generic, one white sorcery - Rare Destroy all creatures with power greater than target creature's power. |
|
Fierce Retribution |
One generic, one white instant - Uncommon Cleave: five generic, one white (You may cast this spell for its cleave cost. If you do, remove the words in square backets.) Destroy target [attacking] creature. |
|
Journey to Nowhere |
One generic, one white enchantment - Uncommon When Journey to Nowhere enters the ba♛ttlefield, exile target cr𓃲eature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
|
Leyline Binding |
Five generic, one white enchantment - Mythic Rare Flash Domain - This spell costs one generic less to cast for e♕ach basic land type among lands you control. When Leyline Binding enters the battleཧfie💙ld, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield. |
|
Pariah |
Two generic, one white enchantment - Aura - Rare Enchant creature All damꦓꦿage that would be dealt to you is dealt to enchanted creature instead. |
|
Path to Exile |
One white mana instant - Rare Exile target creatuꦉre. Its controller may search their library for a basic land c⭕ard, put that card onto the battlefield tapped, then shuffle. |
|
Archive Trap |
Three generic, two blue instant - Trap - Rare If an opponent searched their library this turn, you may pay zero generic rather than pay this spell's mana cost. Target opponent mills thirteen cards. |
|
Archmage's Charm |
Three blue instant - Rare Choose one —
|
|
Commandeer |
Five generic, two blue instant - Rare You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell.💎 You may choose new ta🍎rgets for it. |
|
Essence Capture |
Two blue instant - Uncommon Counter target crꦿeature spell. Put a +1/+1 counter on up to one target cre𝓀ature you control. |
|
Mana Drain |
Two blue instant - Mythic Rare Counter target spell. At the beginning of your next main phase, add an amount of colorless mana equal to that spell's mana value. |
|
Mindbreak Trap |
Two generic, two blue instant - Trap - Mythic Rar꧃e If an opponent cast three or more spells this turn, you may pay zero rather than pay this spell's mana cost. Exile any number of target spells. |
|
Repulse |
Two generic, one blue instant - Uncommon Return target creature to its owner's hand. Draw a card. |
|
Heartless Pillage |
Sorcery - Uncommon Target opponent discards two cards. Raid — If you attacked this tur﷽n, create a Treasure token. |
|
Imp's Mischief |
One generic, one black instant - Rare Change the target of target spell with a single target. You lo♍se life equal to that spell’s mana value. |
|
Murder |
One generic, two black instant - Uncommon Destroy target creature. |
|
Overwhelming Forces |
Six generic, two black sorcery - Mythic Rare Destroy all creatures target opponent ✨controls. Draw a card for each creature destroye💝d this way. |
|
Reanimate |
One black sorcery - Mythic Rare Put target creature card from a graveyard ont꧒o the bat♕tlefield under your control. You lose life equal to its mana value. |
|
Surgical Extraction |
One Phyrexian black mana - Instant - Rare (Phyrexian black mana can be paid with either one black mana or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. |
|
Thoughtseize |
One blue sorcery - Mythic Rare Target player reveal🅰s their hand. You choose a nonland card from it. That player discards that card. You lo♈se 2 life. |
|
Collective Defiance |
One generic, two red mana sorcery - Rare Escalate one generic mana (Pay this cost for each mode chosen beyond the first.) Choose one or more — &🍸bull; Target player discards all the cards in their hand, then draws that many cards. • Co📖llective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker. |
|
Crackle with Power |
X generic, X gen🐷eric, X generic, tꦛwo red mana sorcery - Mythic Rare Cra🎃ckle with Power deals five tim❀es X damage to each of up to X targets. |
|
Electrodominance |
X generic, two red mana instant - Rare Electrodominance deals X damage ꦑto any target. You may cast a spell with m𒅌ana value X or less from your hand without paying its mana cost. |
|
Fling |
One generic, one red mana instant - Uncommon As an♌ additional coꦕst to cast this spell, sacrifice a creature. Fling deal♌s damage equal♌ to the sacrificed creature’s power to any target. |
|
Indomitable Creativity |
X generic, three red mana sorcery - Mythic Rare Destroy X target artifacts and/or creatures. For each permanent destroy🦩ed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle. |
|
Skewer the Critics |
Two generic, one red sorcery - Uncommon Spectacle one red mana (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target. |
|
Skullcrack |
One generic, one red mana instant - Rare Players can’t gain life this turn. Damage can’t be prevented this turn. Skullcrac📖k deals 3 damage to target player or planeswalker. |
|
Clear Shot |
Two generic, one green instant - Uncommon Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. |
|
Force of Vigor |
Two generic, two green mana instant - Mythic Rare If it’s not yo🌟ur turn, yo📖u may exile a green card from your hand rather than pay this spell’s mana cost. Destroy up to two targ꧟et artifacts and/or enchantmen🍌ts. |
|
Pest Infestation |
X generic, X generic, o♋ne green mana sorc🎐ery - Rare Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with “When this creature dies, you gain 1 lif🔴e.” |
|
Primal Might |
X generic, one green sorcery - Rare Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. |
|
Thornado |
Two generic, one green instant - Uncommon Destroy target creature with flying. Cycling: one generic, one green (One generic, one green, Discard this card: Draw a card.) |
|
Detention Sphere |
One generic, one white, one b𝔍lue mana enchantment - Rarဣe When Detention Sphere enters 🐽the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the b꧑attlefield under their owner&rsquo♋;s control. |
|
Fractured Identity |
Three generic, one whiteꦜ, one blue mana sorcery - Mythic🍸 Rare Exile targ🅺et nonland pe🌳rmanent. Each player other than its controller creates a token that’s a copy of it. |
|
Hindering Light |
One white, one blue mana instant - Uncommon Counter target spell that targets you or a per🍸manent yo🍎u control. Draw a card. |
|
Siphon Insight |
One blue, one black mana instant - Rare Look at the top two cards of target opponent’s library. Exi🥃le one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana ofꦡ any color to cast that spell. Flashback one generic, one blue, one black mana |
|
Tyrant's Scorn |
One blue, one black mana instant - Uncommon Choose one —ಞ • Destroy target creature with mana value 3 or less. • Return target creature to its owner’s hand. |
|
Bedevil |
Two black, one red mana instant - Rare Destroy target artif🅠act, creature, or planeswalker. |
|
Terminal Agony |
Two generic, 🤪one black, one red mana sorcery - Uncommon Destroy target creature. Madness one black, one red mana (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
|
Decimate |
Two generic, one red, one green sorcery - Rare Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) |
|
Savage Smash |
One ge𝓡neric, one red, one green sorcery - Uncommon Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. |
|
Buried In The Garden |
Two generic, one green, one white enchantme♚nt - Aura - Uncommon Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. |
|
Anguished Unmaking |
On♍e generic, one white, one black mana instantꦅ - Mythic Rare Exile target nonland permanent. You lose 3 life. |
|
Humiliate |
One white, one black mana sorcery - Uncommon Target opponent reveals their hand. You choose a nonland card from it. That playꦏer discards that c🌜ard. Put a +1/+1 counter on a creature you control. |
|
Vanishing Verse |
One white, one black instant - Rare Exile target monoclored permanent. |
|
Hypothesizzle |
Three generic, one blue, one r♕ཧed instant - Uncommon Draw two cards. Then youmay discard a nonland card. When you do, Hypothesizzle deals 4 damage to target 🍎creature. |
|
Ionize |
One generic, one blue, one red mana in𝓰stant - Rare Counter target spell. Ionize deals 2 damage t♉o that spell’s controller. |
|
Abrupt Decay |
One black, one green instant - Rare Abrupt Decay can't be countered by spells or abilities. ꦚDestroy target nonland permanent with converted 🌠mana cost 3 or less. |
|
Back For More |
Four geneღric, one black, one green mana instant - Uncom⛎mon Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.) |
|
Outlaws' Merriment |
One generic, one red, two white mana 𝔍enchantment - Rare At the beginning of ༒your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink an🐓d haste. • 1/2 Human Rogue with haste and “When this creature enters the battlefield, it deals 1 damage to any target.” |
|
Ride Down |
One red, one white mana instant - Uncommon Destroy target blocking🅠 creature. Creatures that were blocked by that creature this combat gain trample until end of turn. |
|
Decisive Denial |
One green, one blue instant - Uncommon Choose one —
|
|
Oko, Thief of Crowns |
One generic, one green, one blue legendary planeswalker - Oko - 4 Starting Loyalty - Mythi📖c Rare
|
|
Voidslime |
One green, two blue mana instant - Rare Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.) |
|
Endless Detour |
One green, one white, one blue instant - Rare The owner of 💮target spell, nonland permanent, or card in a graveyard puts it on the 𒅌top or bottom of their library. |
|
Void Rend |
One white, one blue, one black mana in🎐stant - Rare This spell can’t be countered. Destroy target nonland permanent. |
|
Cruel Ultimatum |
Two blue, three black, two red mana sorcery - 𒈔Rare Target opponent sacrifices a creat𒆙ure, discards three cards, then loses 5 life. You return ♍a creature card from your graveyard to your hand, draw three cards, then gain 5 life. |
|
Villainous Wealth |
X generic, one black, one green, one blue s💫orceꦛry - Rare Target ꦫopponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from 🌄among them without paying their mana costs. |
|
Contagion Engine |
Six generic mana artifact - Mythic Rare When Contagion Engine enters theꦺ battlefield, put a -1/-1 counter on each creature target player controlဣs. Four generic mana, Tap: Proliferate twice. |
|
Grindstone |
One generic mana artifact - Mythic Rare Three generic mana, Tap: Target player mills two cards. If two cards that share a color were milled this way, repeat th♔is process. |
|
Unlicensed Hearse |
Two generic artifact - Vehicle - */* - Rare Tap🍷: Exile up to two cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. |
|
Dust Bowl |
Land - Rare Tap: Add one colorless mana. Three generic ma💙na, Tap, Sacrifice a Land: Destroy target nonbasic land. |
The Big Score
The second bonus sheet takes up the bulk of The List for this set. The Big Score was originally its own Standar🐈d-legal mini-set, but following the poor reception of March of the Machine: Aftermath, it was rolled into packs of Thunder Junction instead.
Image |
Name |
Description |
---|---|---|
|
Collector's Cage |
One generic, one white artifact - Mythic Rare Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) One generic, Tap: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures wi🎃th different powers, you may play the exiled card without paying its mana cost. |
|
Grand Abolisher |
Two whꦐite m🧸ana creature - Human Cleric - 2/2 - Mythic Rare During your turn, your opponents can’t cast spells or activate abilities of a🎉rtifacts, creatures🧔, or enchantments. |
|
Oltec Matterweaver |
Two generic creature - Human Artificer൲ ও- 2/4 - Mythic Rare Whenever you cast a creature spell, choose one -
|
|
Rest in Peace |
One generic, one white enchantment - Mythic Rare Whenꦺ Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into ♔a graveyard from anywhere, exile it instead. |
|
Esoteric Duplicator |
Two generic, one blue artifact - Clue - Mythic R❀are Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay two generic. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. Two generic, Sacrifice Esoteric Duplicator: Draw🦩💛 a card. |
|
Simulacrum Synthesizer |
Two generic, one blue artifact - Mythic Rare When Simulacrum Synthesizer enters th𝔍e battlefield🔜, scry 2. Whenever another artifꦜact with mana value three o𓆉r greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." |
|
Worldwalker Helm |
Two generic, one blue artifact - Mythic Rare If you would create 🍌one or 🎐more artifact tokens, instead create those tokens plus an additional Map token. One generic, one blue, tap: Create a token that's a copy of target artifact token you control. |
|
Greed's Gambit |
Three generic, one 🍌black enchantment - Mythic Rare When Greed's Gambit enters the battlefield, you draw three cards, gain six life, and create three 2/1 black Bat creature tokens with flying. At the beginninജg of your end 🌸step, you discard a card, lose two life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose six life, and sacrifice three creatures. |
|
Harvester of Misery |
Three generic, two black ﷺmana creature - Spirit - 5/4 - Mythic Rare Menace When Harvester of Miseyry enters the battlefield, other creatures get -2/-2 unti﷽l end of turn. One generic, one black mana, Dℱiscard Harvester of Misery: Target creature gets -2/-2 until end of turn. |
|
Hostile Investigator |
Three generic, one black ꦬmana creature - Ogre Rogue Detective - 4/3 - Mythiಌc Rare When Hostile Inves𓂃tigator enters the battlefield, target opponent discards a card. Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "Two generic mana, Sacrifice this artifact: Draw a card.") |
|
Generous Plunderer |
One generic, one 🧔red mana creature - Human Rogue -2/2 - Mythic Rare Menace At th♏e beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Trꦰeasure token. Whenever Gen🐷erous Plunderer attacks, it deals damage to defend🔜ing player equal to the number of artifacts they control. |
|
Legion Extruder |
One generic, one red artifact - Mythic Rare When Legi𓂃on Extruder enters the battlefield, it deals two damage to any target. Two generic, tap,൲ sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. |
|
Memory Vessel |
Three generic, two red mana 🔜artifact - Mythic Rare Tap, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hands. Activate only as a sorcery. |
|
Molten Duplication |
One generic, one red sorcery - Mythic Rare Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. sacrifice it at the beginning of the next end step. |
|
Territory Forge |
Four generic, one red artifact - Mythic Rare When Territory Forge enters the battlefield🔴, if you cast it, exile target artifact or land. Terriওtory Forge has all activated abilities of the exiled card. |
|
Ancient Cornucopia |
Two generic, one green artifact - Mythic Rare Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. Tap: Add one mana of any color. |
|
Bristlebud Farmer |
Two generic, two green creature - Plant💮 Druid - 5/5 - Mythic 🐻Rare Trample When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "Two generic, Tap, Sacrifice this artifact: You gain 3 life.") |
|
Omenpath Journey |
Three generic, one green enchantment - Mythic 😼Rare When Omenpath Journey e🌺nters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, 🌸choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. |
|
Sandstorm Salvager |
Two generic, one green creature - Human Artificer -♕ 1/1 - Mythic ꦇRare When Sandstorm Salvager enters the battlefield, create a 3/꧟3 colorless Golem artifact creature token. Tw𒉰o generic, tap: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. |
|
Vaultborn Tyrant |
Five generic, two gree💝n cre🐎ature - Dinosaur - 6/6 - Mythic Rare Trample When Vaultborn Tyrant or another creature with power 4 or greater enters 🤡the battlefield under your control, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. |
|
Pest Control |
One white, one black sorcery - Mythic Rare Destroy all nonland perm𒉰anets with mana val🌳ue one or less. Cycling two generic |
|
Loot, the Key to Everything |
One green, one blue, one red legendary creatur𝓀e - ♑Beast Noble - 1/3 - Mythic Rare Ward one generic At the beginning of your upkeep, exile the top X cards of your𒆙 library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. |
|
Lost Jitte |
One generic legendary artifact - Eqꦺ🦋uipment - Mythic Rare Whenever equipped crea♒ture deals com✱bat damage, put a charge counter on Lost Jitte. Remo🅰ve a charge coun💃ter from Lost Jitte: Choose one -
Equip 1 generic. |
|
Lotus Ring |
Three generic mana artifact - Equipment 🎐- Mythi𒁏c Rare Indestructible Equipped creature gets +3/+3 and has vigilance and "Tap, ꧃S🉐acrifice this creature: Add three mana of any one color." Equip three generic mana |
|
Nexus of Becoming |
Six generic mana artifact - Mythic Rare At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. |
|
Sword of Wealth and Power |
Three generic artifact - Equipment - Mythic Rare Equipped creature gets +2🌠/+2 and has prot💦ection from instants and from sorceries. Whenever equipped crea♒ture deals combat damage to a player, create🌼 a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip: two generic mana |
|
Torpor Orb |
Two generic artifact - Mythic Rare Creatures entering the battlefield don't cause abilities to trigger. |
|
Transmutation Font |
Five generic artifact - Mythic Rare Tap: Create you𓆏r choice of a Blood token, a Clue token, or⛦ a Food token. Three generic, tap, sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, the shuffle. Activate on🦹ly as a sorcery. |
|
Fomori Vault |
Land - Mythic Rare Tap: Add one colorless mana. Three generic mana, Tap, Dis✤card a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the res൲t on the bottom of your library in a random order. |
|
Tarnation Vista |
Land - Mythic Rare Tarnation Vista enters the battlefield tapped. As it en🐻ters, choose 𝓰a color. Tap: Add one mana of the chosen color. One generic mana, Tap: For each color among monocolo𝄹red ඣpermanents you control, add one mana of that color. |
Special Guests
The other part of The List are the usual Special Guests. These aren't Standard-legal, but can be played in the formats they're normally legal in, or in your limited events for Thunder Junction.
Image |
Name |
Description |
---|---|---|
|
Stoneforge Mystic |
One generic, one white creature - ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚKor Artificer - ꦇ1/2 - Mythic Rare When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment c🅺ard, reveal it, 𒊎put it into your hand, then shuffle. One generic, one white, Tap: Yo꧒u may put an Equipment card from your hand onto the battlefield. |
|
Brazen Borrower//Petty Theft |
Brazen Borrower One generic, two blue mana creature - Faerie Rogu𒀰e - 3/1 - Mythic Rare Flash Flying Brazen Borrower can block only creatu𒐪res ꧟with flying. |
Petty Theft One generic, one blue mana instant - Adventure Return target nonland permanent an opponent controls to its owner's hand. |
||
|
Desertion |
Three geneꦑric, two blue mana instant - Mythic Rare Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead o♋f into its owner’s graveyard. |
|
Morbid Opportunist |
Two generic, one black mana creature - Human Rogue ꦯ- 1/3 - Mythic Rare Whenever one or more other 🍃creatures die, draw a card. This ability triggers only once each turn. |
|
Port Razer |
♔Three generic, two♍ red mana creature - Orc Pirate - 4/4 - Mythic Rare Whenever Port Razer de🦄als combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. Port Razer can’t a♔ttack a player🧸 it has already attacked this turn. |
|
Scapeshift |
Two generic, two green mana sorcery - Mythic Rare Sacrifice any number 💙of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. |
|
Notion Thief |
Tw🃏o generic, one blue, one black mana creature - Human Rogue - 3/𝔍1 - Mythic Rare Flash If an opponent would draw a card except the first one they draw in each of their draw steps📖, instead that player skip🌠s that draw and you draw a card. |
|
Mystic Snake |
One gene🦋ric, one green, two blue mana creature - Snake - 2/2 - Myth🀅ic Rare Flash When Mystic Snake enters the battle⛄field, counter target s🌄pell. |
|
Desert |
Land - Desert - Mythic Rare Tap: Add one colorless mana. Tap: Desert deals 1 damage to target attack♏ing cr🐲eature. Activate only during the end of combat step. |
|
Prismatic Vista |
Land - Mythic Rare Tap, Pay 1 life,👍 Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle. |
Commander
Like most sets these days, Outlaws of Thunder Junction will feature four tie-in 168澳洲幸运5开奖网:Commander decks. For the first time, though, the dꦅecks will include full-art commander cards as standard, rather than just having extended art versions in Collector boosters.
Most Wanted
Outlaws are one of the key mechanics of Thunder Junction, and this deck led by Innistrad's Olivia Voldaren pulls together Assassins, Mercenaries, Pirates, Rogues, and Warlocks into one, Treasure-token-making gang that gets bigger and bigger over time.
Image |
Name |
Description |
---|---|---|
|
Olivia, Opulent Outlaw |
One generic, one red, one whܫite, one black leg🌟endary creature - Vampire Assassin - 3/3 - Mythic Rare Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Three 💫generic, Sacrifice two Treasures: Put two +1/+1 coun𒁃ters on each creature you control. Activate only as a sorcery. |
|
Vihaan, Goldwalker |
One red, o�🀅�ne white, one black legendary creature - Dwarf Warlock - 3/3 - Mythic Rare Other outlaws you co🍬ntrol have vigilance and haste. At the beginning of com🐬bat on your turn, you may have Treasure you control become 3/3 Construct Assassin artifact creatures in 🐬addition to their other types until end of turn. |
|
Angelic Sell-Sword |
Four generic, onꦕe white mana creature - Angel Mercenary - 4/4 - Rare Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters😼 the battlefield under your control, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a car🌟d. |
|
We Ride at Dawn |
Two generic, one white mana enchantment - Rare Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for one generic mana or one mana of that creature's color.) Whenever yo🀅ur commander attacks, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
|
Back in Town |
X, two generic, one black sorcery - Rare Return X target outlaw cr♕eature cards from your graveya⛄rd to the battlefield. |
|
Charred Graverobber |
Two generic, one black creature - Skeleton Mercenary - 3/1 - R𝕴are When Charred Graverobber enters the battlefield, return target outla🌌w card from your g🧜raveyard to your hand. Escaꦇpe - Three generic, two black, exilve four other cards from your graveyard. Cha🌠rred Graverobber escapes with a +1/+1 counter on it. |
|
Discreet Retreat |
Three generic, one🐼 black enchantment - Aura - Rare Enchant land Enchanted land has "Tap: Add two mana of any one color. SPend this mana only to cast outlaw spells or activate abilities from outlaw sourcers." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw🅘 a card and you lose 🌼1 life. |
|
Dead Before Sunrise |
Three generic, one red instant - Rare Until end of turn, outlaw creatures you control get +1/+0 and gain "Tap: This creature deals damage equal to its power to target♋ creature." |
|
Graywater's Fixer |
Twওo generic, one black, one red creature 🌞- Lizard Mercenary - 4/4 - Rare Each outlaw creature card in your graveyard has encore X, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) |
|
Bounty Board |
Three generic artifact - Rare Tap: Add one mana of any color. One generic, tap: Put a bounty counter on target creature. Activate only as a s🥃orcery. Whenever a creature with a bounty counter on it does, each of its controller's opponents draws a card and gains two life. |
Quick Draw
Casting multiple spells per turn is the red/blue archetype for Thunder Junction. Stella Lee, Wild Card rewards you for casting two with some impulsive draw, but her big payoff is for the third or greater spell, by letting you copy an instant or sorcery spell for free. That's about the best reward you can get in Magic, making Stella a potential powerhouse.
Image |
Name |
Description |
---|---|---|
|
Stella Lee, Wild Card |
One blue, one red legen🍸dary 🍸creature - Human Rogue - 2/4 - Mythic Rare Whenever you cast your sec�🍎�ond spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. Tap: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. |
|
Eris, Roar of the Storm |
Eight generic, oneᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ blue, one red legendary creature - Elemental Warlock - 4/4 - Mythic Rare This spell costs two generic leౠss to cast for each different mana value among instant and sorcery cards in your g🐟raveyard. Flying, prowess Whenever you cast your second spell each turn, cr🧜eate a 4/4 red Dragon Elemental creature token with flying and proᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚwess. |
|
Forger's Foundry |
Two generic, one blue artifact - Rare Tap: Add one blue mana. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves. Three generic, two blue, Ta: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery. |
|
Lock and Load |
Two generic, one blue sorcery - Rare Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot three generic, one blue |
|
Thunderclap Drake |
One generic, one blue mana creatu▨re - Drake - 2/1 - Rare Flying Instant and sorcery spells you cast cos🧔t one generic mana less to cast. Two generic, one blue mana, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. |
|
Crackling Spellslinger |
Three generic, two red creature - Huma🐎n Wizard 🎐- 2/2 - Rare Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has 🅰storm. |
|
Elemental Eruption |
Four generic, two red sorcery - Rare Create a 4/4 red Dragon Elemental creature token with flying a𒁏nd prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
|
Pyretic Charge |
Four generic, one red mana sorcery - Rare Discard your hand, then draw four cards.🎀 For each card discarded this way, creatur🉐es you control get +1/+0 until end of turn. Plot three generic, one red mana (You may pay three generic, one red mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
|
Smoldering Stagecoach |
Three generi🍌c, one✱ red mana artifact - Vehicle - */5 - Rare Smoldering Stagecaoch's power is equal to the number of instant and sorcery cards in your graveyard. Whenever Smoldering Stagecoach attacks, the next instant spell and꧅ the next sorcery spell you cast this turn each have cascade. Crew 2 |
|
Leyline Dowser |
Two generic artifact - Rare One generic, tap: Mill a c🎉ard. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control:ꦛ Untap Leyline Dowser. |
Grand Larceny
Heading over from Kaladesh, Gonti loves to surround themselves with the finest things in life. This includes your opponents' cards, as dealing combat damage lets you steal them off the top of their library and cast them for yourself for cheaper than they could.
Image |
Name |
Description |
---|---|---|
|
Gonti, Canny Acquisitor |
Two generic, one black, one green, one blue legendary creature - Aethe🌠rborn Rogue - 5/5 - My♈thic Rare Spells you cast but don't own cost one generic less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. |
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Felix Five-Boots |
Two generic, one black, one green, one blue legendary𓆏 creature - Ooze Rogue - 5🦩/4 - Mythic Rare Menace, Ward two generic If a creature you control dealing combat damage to a player causes a triggered ability of a pe🃏rmanent you control to tജrigger, that ability triggers an additional time. |
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Arcane Heist |
Two generic, two blue sorcery - Rare You may cat target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Smirking Spelljacker |
Four generic, one blue mana creature - Djin🐬n Wizard Rogue - 3/3 - Rare Flash Flying When 🐈Smirking Spelljacker enters the battlefield, exil🍎e target spell an opponent controls. Whenever Smirking 🍸Spelljacker attacks, if a card is eixled with it, you may cast the exiled card without paying 🌸its mana cost. |
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Heartless Conscription |
Six generic, two black sorcery - Rare Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, an♐d mana of any type can be sp𝕴ent to cast that spell. Exile Heartless Conscription. |
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Orochi Soul-Reaver |
Five generic, one black mana creature - Snake💖 Ninja Rogue - 5/4 - Rare Ninjitsu three generic, one black mana (Three generic, one black mana, Return an ublocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |
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Thieving Varmint |
One gen🐲eric, one black mana creature - Varmint - 2/1 - Rare Deathtouch, lifelink Tap, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. |
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Savvy Trader |
Three𒁏 generic, one green mana creature - Human Citizen - 3/3 - Rare When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as 🧸long as it remains exiled. Spells you cast from anywhere other than your hand cost on♕e generic mana less to cast. |
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Tower Winder |
One generic, ไone green mana creature - Sn🔯ake - 1/1 - Rare Reach, deathtouch When Tower Winder enters the battlefield, search🦄 your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle. |
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Dream-Thief's Bandana |
Two generic artifact - Equipment - Rare Whenever equipped creature deals combat damage to a player, look at the top card of t꧙heir library, then exile it face down. For as long as it re♈mains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip: One generic |
Desert Bloom
Desert commanders are far and few between, but Yuma helps ex♈pand the archetype by 🦂focusing not just on them, but also on other types of lands in your graveyard. Self-mill, sacrifice strategies, and Desert kindred all fit nicely under Yuma, and the result is a huge army of Plant Warriors ready to strike.
Image |
Name |
Description |
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Yuma, Proud Protector |
Five generic, one red, one green, one white legendary creature𝄹 - Human Ranger - ♏6/6 - Mythic Rare This spell costs one ಞgeneri⛦c less to cast for each land card in your graveyard. Whenever Yuma, Proud Protector enters the battlefield or attacks, you may 🔯sacrifice a land. If y🍃ou do, draw a card. Whenever a Desert card is put into your graveyard from any🦋where, create a 4/2 green Plant Warr🃏ior creature token with reach. |
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Kirri, Talented Sprout |
One generic, one red, one green, one white legendary creature - Plant 🍎Druid - 0/3 - Mythic Rare Other Plants and Treefolk you control get +2/+0. At 𒊎the beginning of your postcombat main phase, return target Plant, Treefolk, or land card ꦇfrom your graveyard to your hand. |
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Angel of Indemnity |
Five generic, one white mana creature - Angel Warrior -🎀 5/5 - ♋Rare Flying, lifelink When Angel of Iඣndemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore six generic, two white mana (Six generic, two white mana, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) |
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Sand Scout |
One generic, one white mana creature - Human Scout🀅 - 2/2 - Rare When Sand Scout enters 𝓰the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffl🀅e. Whenever one or more land cards are put into your graveyard from anywhere, create a 1🅺/1 red, green, and white Sand Warrior creature token. This ability triggers only once 🍃each turn. |
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Cataclysmic Prospecting |
X, two red sorcery - Rare Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to casꦍt this spell, create a tapped Treasure token. |
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Embrace the Unknown |
Two generic, one red sorcery - Rare Exile the top two cards of your library. Until the end 💜of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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Dune Chanter |
Two gen𝓀eric, one gr🐈een creature - Plant Druid - 2/3 - Rare Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control havꦜe "Tap: Add🅰 one mana of any color." Tap: Mil🧔l twꦯo cards. You gain 1 life for each land card milled this way. |
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Rumbleweed |
Ten generic, one green mana creature - Plant Elemental - 8/꧂8 - Rare This spell co🐼sts one generic mana less to cast for each land card in your grav🎀eyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get ✨+3/+3 and gain trample until end of turn. |
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Vengeful Regrowth |
Four generic, two green mana sorcery - Rare Return up to three target land cards from your graveyard to the battlefield tapped. Create that🌳 many 4/2 green Plant Warrior creature tokens with reach. Flashback six generic, two green mana (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Cactus Preserve |
Land - Desert - Rare Cactus Preserve enters the battlefield tapped. Tap: Add one mana of any type that a land yo💧u contrꩵol could produce. Three generic: Until end of turn, Cactus Preserve becomes a X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. |

168澳洲幸运5开奖网: TCG Release Dates 2024
TheGamer's calendar for every major trading card game release, including MTG, Pokemon, Yu-Gi-Oh!, Flesh And Blood, Disne♛y Lorcana, and more.