It's clear that the main characters of 168澳洲幸运5开奖网:Magic: The Gathering's western-themed set, Outlaws of Thunder Junction, are the outlaws. But like shadow can only exist with light, outlaws can only exist with laws. That♏'s where Yඣuma, Proud Protector comes in. As one of only two Rangers in all of Thunder Junction, he's got a tough mission: to defend the land and the people that live on it. Specifically, the Plant people.

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168澳洲幸运5开奖网: Magic: The Gathering 𒐪- What 𒁃Are Outlaws?

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Yuma is the box commander for the Desert Bloom preconstructed deck, which has a dual focus on Deserts and Plants. Drawing on established landfall and land recursion mechanics, this deck rewards you for discarding and sacrificing cards, and lets you bring them back almost immediately, making for a novel play♋style.

Desert Bloom Commander Decklist

A giant striking a massive railroad spike with a hammer.
Cataclysmic Prospecting, by PINDURSKI

Here's the full deck list, organized by carﷺd type.

Desert Bloom Commander Decklist

Commander

Yuma, Proud Protector

Creatures (27)

Ancient Greenwarden

Angel of Indemnity

Angel of the Ruins

Avenger of Zendikar

Dune Chanter

Eccentric Farmer

Elvish Rejuvenator

Genesis Hydra

Hazezon, Shaper of Sand

Kirri, Talented Sprout

Nantuko Cultivator

Nesting Dragon

Omnath, Locus of Rage

Oracle of Mul Daya

Perennial Behemoth

Ramunap Excavator

Rumbleweed

Sand Scout

Satyr Wayfinder

Scaretiller

Scute Swarm

Skullwinder

Springbloom Druid

Sun Titan

Titania, Protector of Argoth

Turntimber Sower

World Shaper

Sorceries (15)

Cataclysmic Prospecting

Decimate

Descend upon the Sinful

Embrace the Unknown

Escape to the Wilds

Explore

Hour of Promise

Magmatic Insight

Map the Frontier

Requisition Raid

Sevinne's Reclamation

Thrilling Discovery

Vengeful Regrowth

Winding Way

Wreck and Rebuild

Instants (8)

Bovine Intervention

Electric Revelation

Harrow

Heaven // Earth

Path to Exile

Return of the Wildspeaker

Unholy Heat

Valorous Stance

Artifacts (5)

Arcane Signet

Chromatic Lantern

Perpetual Timepiece

Sol Ring

Swiftfoot Boots

Enchantments (4)

Bitter Reunion

Crawling Sensation

Marshal's Anthem

The Mending of Dominaria

Lands (40)

Abraded Bluffs

Bristling Backwoods

Cactus Preserve

Command Tower

Conduit Pylons

Creosote Heath

Desert of the Fervent

Desert of the Indomitable

Desert of the True

Dunes of the Dead

Evolving Wilds

Forest (7)

Hashep Oasis

Jungle Shrine

Krosan Verge

Mirage Mesa

Mountain (4)

Painted Bluffs

Plains (6)

Ramunap Ruins

Scattered Groves

Scavenger Grounds

Shefet Dunes

Sheltered Thicket

Sunscorched Divide

Terramorphic Expanse

Desert Bloom Commander Deck Themes

A wagon and accompanying riders travel through a desert filled with humungous cacti.
Creosote Heath, by Leon Tukker

Most preconstructed commander decks feature two themes, but Desert Bloom takes a little different route, l൩eaning into a primary theme and supplementing it with a complementary sub-theme.

Deserts matter in Desert Bloom. All lands do, but deserts in particular trigger a lot of🦹 effects in the deck. It's easy to ꦆtreat this deck as a landfall deck with a land type focus, which might make you wonder why it's missing land ramp staples like Cultivate and Three Visits.

Fortunately, there are plenty of ways to draw and play lands, and enough lands packed into the deck already that you aren't likely to miss a land drop, eve♉n if you get to play two or three per turn.

The sub-theme that synergizes with the landfall theme is token generation theme. This isn't really a separate theme, because all of the token generation effects require either putting lanꦉds into play or throwing them into your graveyard. These tokens cover a ra♒nge of creature types, including Plant, Elemental, and Insect.

Desert Bloom commanders: Yuma, Proud Protector and Kirri, Talented Sprout

The deck comes with two potential commanders, but Yuma, Proud Protector is generally a better choice than Kirri, Talented Sprout. There are several self-mill effects and a lot of Deserts i꧅n the deck to empower Yuma, making him easy to work with and around. Bring him out early and start moving Deserts i💙nto your graveyard to grow an army of Plant Warriors.

Kirri, Talented Sprout is the other out-ofꦬ-the-box commander option. It gives all other Plants a🌜nd Treefolk you control a +2/+0 buff, and moves Plants, Treefolk, or lands from your graveyard to your hand on your second main phase.

While this works well within the themes of the deck, there are only a few Plant creatures, no Treefolk, and lots of ways to play lands from your graveyard without returning them to your hand. Kirri, Talented Sprout works well to buff your Plant tokens, but not to lead the army.

hazezon, shaper of sand card and art background

Hazezon, Shaper of Sand is an unexpected but welcome reprint in this deck, and can serve as your commander if you don't want to show Yuma right off the bat. Hazezon allows you to play desserts from your graveyard, and generates 1/1 Sand Warrior creature tokens whenever a Desert enters the battlefield under your c🦩ontrol.

This fits both themes of the deck and gives you easy access to one of the ways to keep retrieving Deserts from your graveyard, but the tokens it creates won't 💫benefit ⛦from Kirri's buff.

Desert Bloom Commander Deck Analysis

A wild-eyed, white-haired scientist laughing in glee while lightning strikes her.
Electric Revelation, by Liiga Smilshkalne

Rather than splitting between two themes with little overlap, Desert Bloom brings both themes together. The landfall and graveyard effects are functional, but don't do much to end the game until combined with the token creation mechanics. This makes for a fun, yet straightforward playstyle 🌠that can get the job done buღt doesn't feel particularly powerful, whether you're playing the deck or playing against it.

The deck is well-designed, with only a few cards that stand out as being in need of replacement. You may find this to be a difficult task, however, as there are many more cards that feel like upgrades than cards th꧑at you'll actually want to replace, forcing you to choose which ones you want to make room for.

Generally, you'll want to replace one-time effects with multiple-use effects, and a couple of "goodstuff" cards with cards that will synergize better wit🍎h the rest of the deck.

Underperforming Cards

Marshal's Anthem

Genesis Hydra

Eccentric Farmer

Escape to the Wilds

Scaretiller

Springbloom Druid

Perpetual Timepiece

Crawling Sensation

Skullwinder

Unholy Heat

Heaven // Earth

Marshal's Anthem provides a minor buff to all of your creatures, and allows you to reanimate some if you have enough mana to multi-kick it. You won't want a graveyard full of creatures, though, and there are be𝓡tter buffs available🌌.

Impulse draw, like that provided by Escape to the Wilds, is always risky. You'll exile five cards, but only have a limited time to play them and still have to pay their costs. Something that's a less risky draw and the ability to put land cards into your graveyard, like Shamanic Revelations, is a good replacement.

Perpetual Timepiece, Heaven // Earth, and Unholy Heat feel distinctly out of place in this deck, and can be replaced by practically anything on the budget upgrades list without losing anything that you want the deck to do. Similarly, you won't miss Genesis Hydra, which can be replaced by a big land recursion spell such as Splendid Reclamation for a much🔥 larger effect for often a much lower mana cost.

springbloom druid

Eccentric Farmer, Springbloom Druid, and Skullwinder are all single-time effects when they enter the battlefield, and Skullwinder even gives your opponent the option to return something from their graveyard to their hand. All three can be safely cut for something that provides more recurring value, like Conduit of Worlds.

Finally, Crawling Sensation and Scaretiller are both good fits for the de꧋ck, but will not perform up to snuff. Crawling Sensation creates Insect tokens when lands go into your graveyard, but only once per turn. If you're going to overwhelm your opponents with tokens, you'll need more than that.

Scaretiller similarly can bring lands into play from your hand or graveyard when it becomes tapped, but the deck doesn't include any reliable ways to tap it aside from attacking, and no good ways to punish your opponent for blocking or combat tricks to keep it alive. Scaretiller would work great in a green/blue landfall deck, but not so well here.

Desert Bloom Commander Deck Budget Upgrades

Three bandits riding off with their loot, an explosion behind them.
Requisition Raid, by Viko Menezes

Rather than narrowing the focus of the deck, try to reinforce what it already does by adding redundancy or capitalizing on effects already in place. There are a few direct upgrades available on a budget, but a handful of br🌠oadening effects that can mꦓake your deck more robust.

Image

Name

Reason

Azusa, Lost But Seeking

Azusa, Lost but Seeking

You want a lot of lands to come into play each turn, and there are several ways to play lands from your graveyard. Adding Azusa, Lost but Seeking will allow you to move more lands back and forth between the battlefieldꦬ and the graveyard each turn.

Lotus Cobra, from Zendikar Rising

Lotus Cobra

A lot of the lands included in this deck come into play tapped, slowing down your game. Lotus Cobra gives you one mana of any color every time a land comes into play under your control, easily getting around that drawback. With instant land search like Evolving Wilds this can turn into a resource your opponents will overloo🧔k until it's too late.

Impact Tremors

Impact Tremors

When the deck is running smoothly, you'll be creating a lot of creature tokens. The goal is to eliminate your opponents through token army attacks, but Impact Tremors will make that a little easier by dealing one damage to each opponent for each creature you put into play.

Sprouting Goblin, from Dominaria United

Sprouting Goblin

Sprouting Goblin does a lot for this deck. This jolly fellow will find you a Forest, Mountain, or Plains and put it into your hand, and then give you the ability to sacrifice lands to draw cards on later turns.꧃ Note that he looks for a basi🌜c land type, not a basic land, so you can search for dual-type lands, such as Sheltered Thicket.

Phylath, World Sculptor, from Zendikar Rising

Phylath, World Sculptor

This deck contains pitifully few Plants for what it wants to do, but Phylath, World Sculptor will give you Plant tokens just for controlling basic lands. Then it'll put +1/+1 coun⛎ters onto your plants as you put more lands into play, ensuring that they grow into mighty oaks.

Escape Tunnel

Escape Tunnel

Terramorphic Expanse can trigger Landfall abilities twice: Once when it comes into play, and again when you sacrifice it to search for a basic land to put into play. Escape Tunnel does the exact same thing, but has a second ability that allows you to make a creature with power of two or less unblockable. This is a direct upgrade that should replace Terramorphic Expanse in every deck you build.

Crop Rotation, from Dominaria Remastered

Crop Rotation

Crop Rotation can be used to trade any land you have in play for any other land in your deck. Better yet, you can sacrifice a tapped land and put the new land into play untapped (if it doesn't come into play tapped as a card effect). This can trigger both graveyard and battlefield effects at instant speed, and since there are several ways to put lands into play from y✤our graveyard you really don't lose anything.

Nahiri's Lithoforming, from Zendikar Rising

Nahiri's Lithoforming

If one of your cards that allows you to play lands from your graveyard is in play, Nahiri's Lithoforming allows you to sacrifice a ton of lands to draw a ton of cards, getting the graveyard and battlefieldᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ effects from both at the same tim♋e.

Conduit of Worlds, from Phyrexia: All Will Be One

Conduit of Worlds

Conduit of Worlds is a poor man's Crucible of Worlds,♉ but it has the bonus effect of allowing you to play one spell on your turn from your graveyard. And unlike Flashback, this effect doesn't exile the spell, so you can keep reusing it.

Krosan Restorer, from Dominaria Remastered

Krosan Restorer

With the number of cards going into your graveyard in this deck, you'll hit Threshold early and be able to untap three lands all the time. This is a big early mana boost, and an easy addition. Especially since 🌳you can untap the lands that came into play tapped.

Spelunking

Spelunking

A full quarter of your lands will enter play tapped, and since you'll be sacrificing and replaying them you'll start to feel that drag. Spelunking not only gets you an extra land when it comes into play, it also guarantees that your lands are available to use immediately.

Shamanic Revelation, from New Capenna Commander

Shamanic Revelation

Shamanic Revelation is likely to draw you a lot of cards, but since so many of your creatures and tokens will have power above four you'll also get to gain a bunch of life.

Splendid Reclamation, from Eldritch Moon

Splendid Reclamation

After you sacrifice all of your lands (or your opponent blows them up to slow you down), turn around and use Splendid Reclamation to bring them all back into play at once. Just like Nahiri's Lithoforming, this can be a big enꦿough play to potentially win you games by itself.

Wayward Swordtooth

Wayward Swordtooth

Wayward Swordtooth is a good replacement for Scaretiller, since both will functionally net you one extra land per turn. Swordtooth, however, is also a 5🧜/5 beaterไ to swing at your opponents with.

Other Upgrade Options

  • Crucible of Worlds is a staple artifact that allows you to play lands from your graveyard. It's a little too pricey to include in the budget guide, but if you have access to one it's an easy fit in this deck.
  • A 1/2 for one green that turns into a 3/4 if you have at least three lands in your graveyard is a pretty good deal for this deck, but Elvish Reclaimer takes it a little further: this elf can be tapped to sacrifice a land and search for another land to put into play tapped.
  • This deck wants to play additional lands, but doesn't include the simplest way to do so: Exploration. For one green mana you get an enchantment that allows you to play an extra land each turn. This is a little more resistant to removal than the creatures that give the same bonus, and it can be played on turn one.
  • Greater Good can act as a draw engine. You can sacrifice one of your larger Plant Warrior or Elemental creatures to draw four or five cards, discard three Deserts, and end up with even more creatures and cards in your hand.
Image of the Nissa, Resurgent Animist card in Magic: The Gathering, with art by Tuan Duong Chu
  • Just like the Lotus Cobra, Nissa, Resurgent Animist gives you one mana of any color whenever a land comes into play under your control. However, she has the additional benefit of finding Elf or Elemental creatures near the top of your deck to refill your hand. There are plenty of both in the deck, so feel free to include her.
  • If you play against a lot of black decks, Yasharn, Implacable Earth is an excellent sideboard card. This legendary Elemental Boar not only adds a Forest and a Plains to your hand, but it also prevents all players from sacrificing anything except lands or paying life to pay for activated abilities. This will barely affect you, but can shut down a lot of other decks.
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