168澳洲幸运5开奖网:Magic: The Gathering's Commander format has grown into one of the most widely popular means of playing the game, focusing on multiplayer gameplay and unique card interactions through a massive, non-rotating legal card pool. Though white decks have historically struggled to match the strength of decks of colors like green and blue in Commander, in recent years, white has received excellent support that accentuates its strengths and helps to alleviate previous shortcomings.

RELATED: Magic: The Gathering♛ – The Funniest Flavor Text

White decks have gained access to new card advantage and mana ramp options while doubling down on the color's strengths. As the sizable card pool of the Commander format can be quite daunting, we're going to shine a light on the most integral staples that should be considered when constructing a white deck.

Mana Ramp

elspeth looking at you with a mountain background
Elspeth, Sun's Champion by Eric Deschamps

Within the Commander format, mana ramping is paramount, allowing you to cast impactful spells or chain together several key spells with explosive results. While more traditional mana ramp for a color like green often comes in the form of proactively putting additional lands into play, white ramp is most often either reactive and based upon the actions of your opponent, or an equalizer that only functions if you𝄹 have access t𝐆o fewer resources than your opponents.

Smothering Tithe

Three different versions of Smothering Tithe

Smothering Tithe has become a bit of a poster child for white mana ramp in recent years. An enchantment for four mana, whenever an opponent draws a card while you control Smothering Tithe, if that player doesn't pay a two-mana tax, you create a Treasure token. As drawing cards is an incredibly sought-after effect and you'll likely have three opponents looking to draw additional cards, Smothering Tithe can potentially produce an absurd number of Treasure tokens in a single turn rotation.

As this card strength is quite blatant and many players don't take kindly to having a tax put on their card draw, we should note that Smothering Tithe is often a popular target for removal.

Land Tax

Land Tax Card MTG

Though not conventional mana ramp, Land tax is a stellar and efficient card that ensures that you'll always have lands to play when you need them. An enchantment for a single white mana, at the beginning of your upkeep, as long as at least one of your opponents controls more lands than you do, you may tutor for up to three basic lands, putting those cards in your hand.

Though Land Tax may not put these cards into play, this effect allows your gameplay to be incredibly consistent whilst lowering the chance that you'll draw into yet even more land during your draw phase.

Archaeomancer's Map

Archaeomancer's Map MTG Card

Archaeomancer's Map is a great three-mana white artifact that simultaneously tutors for lands whilst providing a means of putting them into play. Upon entering the battlefield, this artifact allows you to tutor for two basic Plains, putting them into your hand. While this is a solid effect, whenever an opponent plays a land, if that player controls more lands than you, you can put a land from your hand directly into play.

This means that if your opponents have access to a significant number of mana ramping effects, Archaeomancer's Map allows you to as well. Archaeomancer's Map is a perfect example of a white ramp card that allows you to gain value by piggybacking off of your opponent's powerful plays.

RELATED: Magic: The Gꦗatဣhering - Best Cards For A Dinosaur Deck

Card Advantage

Ajani, Sleeper Agent grabbing a weapon.
Ajani, Sleeper Agent by Adam Rex

While it used to once be common to say that white decks struggle to amass card advantage, in the modern era of Commander, that sentiment couldn't be further from the truth. White has access to several cards that allow them to draw additional cards, with this most often being done as the result of an opponent performing powerful actions such as tutoring for cards or drawing additional cards of their own.

Archivist Of Oghma

Archivist of Oghma MTG Card

A highly efficient 2/2 with flash for two mana, Archivist of Oghma is capable of drawing you an absurd number of cards in a commander game for a low mana investment. This is because whenever an opponent searches their library, this Halfling Cleric allows you to draw a card. While tutoring effects are already quite popular and impactful in Commander, Archivist of Ogh♕ma most notably allows you to draw cards whenever fetch lands are used, an incredibly common action within Commander. The higher the power level of a Commander table, the more work you can expect this card to put in.

Smuggler's Share

Smuggler's Share MTG

A stellar three-mana white enchantment, Smuggler's Share provides card advantage and mana ramp proportional to that of your opponents. This is because at the end of each end step, you draw a card for each opponent who drew more than one card that turn. Next, you create a treasure for each opponent who had two or more lan🔯ds enter the battlefield under their control that turn.

As Commander is a multiplayer format in which you most often have three opponents, it isn't uncommon for this enchantment to draw you three cards per turn rotation, allowing you to repeatedly fill your hand as opponents draw additional cards.

Esper Sentinel

Esper Sentinel MTG Card

Perhaps the best white one-drop in Commander, Esper Sentinel is a 1/1 Human Solider that states that whenever an opponent plays their first noncreature spell each turn, if that player doesn't pay an amount of mana equal to Esper Sentinel's power, you draw a card. When played early into a game when players are still setting up utility artifacts and don't have mana to spare, this great artifact creature can help fill your hand with additional cards.

Additionally, as the tax provided by Esper Sentinel isn't static and is determined by its power, when buffed through the likes of +1/+1 counters and equipment, you can make this cost much more difficult to pay later into a game.

RELATED: Ma👍gic: The Gathering - The Best Cat Deck Commanders

Single-Target Removal

A warrior with a heavy armor standing still.
Gideon Jura by Aleksi Briclot

Within the Commander format, the ability to remove a single problematic threat from an opponent's board is key in preventing other players from winning a game. Luckily for white decks, white has access to some of the most efficient instant speed removal in the game. While white removal tends to give an opponent something in return for the removed creature, it never outweighs the benefit of removing another player's most key assets.

Swords To Plowshares

Image of the Swords to Plowshares card in Magic: The Gathering, with art by  Jesper Ejsing

A stellar one-mana instant, few cards can deal with creatures as cheaply and definitively as Swords of Plowshares. Exiling any target creature and providing that creature's owner with an amount of life equal to that creature's power, this spell can reactively remove key creatures during an opponent's turn, whilst only demanding you to leave one white mana source untapped.

Furthermore, as this spell 🧔exiles its target rather than destroying it, it can permanently deal with a threat, circumventing any possible recursion an opponent may have access to.

Path To Exile

Path to Exile MTG

Functionally quite similar to Swords to Plowshares, Path to Exile is another one-mana instant that exiles a target creature. However, while Swords to Plowshares provides the creature's controller with life, Path to Exile allows the target's controller to tutor their deck for a basic land, putting it onto the battlefield tapped. One land is a small cost to pay for the ability to remove a game-winni☂ng creature from play for one mana.

Generous Gift

Generous Gift MTG Card

Highly flexible, Generous Gift is a great universal removal option for white decks. Though it may cost more to cast than Swords to Plowshares and Path to Exile, demanding a cost of three mana, Generous Gift can destroy any target permanent, from creatures and Planeswalkers to lands and enchantments. While the target's controller gains a 3/3 elephant token, this is a negligible drawback of the ability to remove any of your opponent's most key assets from the battlefield at instant speed.

RELATED: 168澳洲幸运5开奖网:Magic: The Gathering - Th🍌e Best Chaos Commanders

Board Wipes

A woman standing in the sky with her open arms, looking at you.
Serra the Benevolent by Magali Villeneuve

Board wipes are a key inclusion in any commander deck, serving as mass removal spells that can wipe away a large number of permanents at once. White has access to several great board wipe options between efficient board wipe measurin🃏g sticks and those that can flexibly allow you to destroy permanents of a given type.

Wrath Of God

MTG: Wrath of God card

Wrath of God is the gold standard of what to look for in a creature-based board wipe spell. A sorcery for four mana, Wrath of God destroys all creatures on the battlefield with no questions asked, even preventing creatures destroyed this way from being regenerated. When opponents have over-committed to the board, Wrath of God is a great option to bring everyone b🌱ack to square one.

Vanquish The Horde

Vanquish the Horde artwork MTG

Among the most efficient board wipes in Magic, while Vanquish the Horde may have a mana cost of eight, its cost is reduced by an amount of mana equal to the number of creatures on the battlefield. This means that Vanquish the Horde can reliably be cast for the low cost of two mana. Though this spell doesn't prevent creatures from being regenerated, more times than not, this spell is effectively a two-mana Wrath of God.

Farewell

Image of the Farewell card in Magic: The Gathering, with art by Seb McKinnon

Though more costly to cast than Wrath of God and Vanquish the Horde, Farewell is an exceptionally flexible board wipe. For the cost of six mana, Farewell allows you to choose any from the list of Artifacts, Creatures, Enchantments, and cards in Graveyards, exiling all cards of the modes chosen.

This means that you can selectively remove cards of a type your opponents may heavily utilize, whilst keeping your key cards in play. For example, a creature-heavy white deck could re⭕liably use this spell to devastate opponents playing artifact and enchantไment decks respectively.

RELATED: Magic: The Ga🔥thering - Underrated Mono-Green Commanders

Protection

A warrior holding a weapon with one hand and gathering sand with the other.
Basri Ket by Kieran Yanner

It should be noted that white is a color that excels in defending its own assets. Whether a card is a reactive instant or a permanent that helps keep you in the game, white has access to several staples that can help defend you and your deck's strategies from your opponent's removal or offenses.

Teferi's Protection

Teferis Protection MTG Card

A card that can feasibly be slotted into any deck with access to white mana, Teferi's Protection is a stellar white instant for three mana that serves as one of the best panic buttons in magic. Upon being cast, each permanent you control phases out, and until the beginning of your next turn, you gain protection from everything and your life total can't change. This means that not only is your board protected from all forms of removal, but you can't be targeted or damaged by any type of permanent or spell!

Though this spell exiles itself after being cast, few spells can save you from your opponents' game-winning plays quite like Teferi's Protection.

Ghostly Prison

Ghostly Prison MTG

Within the Commander format, one of the most common win conಞditions is to attack your opponents, taking them out of the game with powerful creatures. An enchantment for three mana, Ghost Prison is a great asset that can help prevent your opponents from attacking you with overwhelming board states of crღeatures.

This is because as long as you control Ghostly Prison, if a player wants to attack you with any creatures, they must pay two mana for each attacking creature. This means that if your opponent had intended on swinging at you with an overwhelming army of tokens, they will be incapable of paying Ghostly Prison's toll for the majority of their forces.

Grand Abolisher

Image of the Grand Abolisher card in Magic: The Gathering, with art card by Eric Deschamps

For the cost of two mana, Grand Abolisher is a creature that provides you with a significant barrier of protection against control decks. This is because while control decks aim to play responsively and interactively on their opponent's turn, Grand Abolisher prevents opponents from casting spells on your turn, even preventing opponents from activating the abilities of artifacts, creatures, and enchantments during your⛎ turn as well.

This means that you can confidently cast𒊎 your spells𝕴 and attack opponents without running the risk of instant speed responses or threats.

Next: 168澳洲幸运5🍌开奖网:Magic: The Gathering – The Best Snow Cards