Marrow-Gnawer is one of the best Rat commanders available in 168澳洲幸运5开奖网:Magic: The Gathering. It is often at the face of mo🌞st Rat Commander decks, with the ability to snowball the game if not left in check, one of Rats' main traits in Commander.

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Marrow-Gnawer is a mono-black commander, which lets you use almost every Rat card available 🐼in Magic as most Rats share this same color identity. The ones that aren't mono-black tend to be more on the weaker side, so you won't be missing much by going mono-color. Rats work best when played together, and Marrow-Gnawer is the perfect commander for the job.

Sample Decklist

Nashi, Moon Sage's Scion with the card in front of artwork.

Commander: Marrow-Gnawer

Ashcoat of the Shadow Swarm

Ayara, First of Lochtwain

Crashing Drawbridge

Crypt Ghast

Gnat Miser

Gray Merchant of Asphodel

Ink-Eyes, Servant of Oni

Karumonix, the Rat King

Lord Skitter, Sewer King

Mirkwood Bats

Nashi, Moon Sage's Scion

Ogre Slumlord

Okiba-Gang Shinobi

Pack Rat

Pestilence Rats

Piper of the Swarm

x15 Rat Colony

Ruthless Radrat

Species Specialist

Swarm of Rats

Throat Slitter

Crippling Fear

Gruesome Fate

Mutilate

Toxic Deluge

Altar's Reap

Corrupted Conviction

Deadly Dispute

Defile

Eviscerator's Insight

Fanatical Offering

Foul-Tongue Shriek

Tragic Slip

Village Rites

Arcane Signet

Bontu's Monument

Coat of Arms

Commander's Sphere

Door of Destinies

Gauntlet of Power

Herald's Horn

Heraldic Banner

Illusionist's Bracers

Jet Medallion

Magewright's Stone

Mind Stone

Patriar's Seal

Skullclamp

Sol Ring

Throne of the God-Pharaoh

Haunted One

Castle Lochtwain

Myriad Landscape

Reliquary Tower

Spymaster's Vault

x28 Swamp

War Room

Witch's Cottage

The deck contains 35 creatures, four sorceries, nine instants, 16 artifacts, one enchantment, and 34 lands. The deck is heavily focused on creatures, while benefiting from artifacts to 🔴boost their power which is why they make up the majority of the deck.

Key Cards

Marrow-Gnawer

Marrow-Gnawer with the card in front of artwork.

As you may expect, Marrow-Gnawer, the commander, is the most important card in the deck. The static ability to give all your Rats fear is useful to get in for guaranteed damage, as it makes it so your Rats can only be blocked by artifact and/or black creatures.

Marrow-Gnawer's ability can be activated at instant speed, meaning you can use i🌃t before the turn cycle comes back to you, so all the Rats it makes will be able to attack without summoning sickness.

The more important ability is its activated ability to sacrifice a Rat to put Rat tokens into play. It will always double the number of Rats you have, increasing your board presence with one activation. You can sacrifice a weak Rat to get the token generation going, as once the 𒆙ability is used once it'll progressively get stronger as more Rats are put into play.

Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm with the card in front of artwork.

Ashcoat of the Shadow Swarm quickly becomes the strongest Rat🅷 in the deck once it hits the battlefield. It boosts the power of all your othe🤪r Rats on both attack and block, meaning you won't have to worry about chump blocking because your Rats will suddenly become massive so long as you have a lot on the battlefield.

Ashcoat needs to be attacking or blocking to trigger its effect, so make sure it's either attacking safely or blocking a weak creature as Ashcoat will not give itself a stat boost.

The 168澳洲幸运5开奖网:effect to mill four at the end step can be useful for getting Rats into your hand that got removed. Notably, the returned Rats don't have to be among the cards milled. The effect is optional, just be careful as it may accidentally mill a useful non-Rat card that'll be near-impossible to get back.

Rat Colony

Rat Colony with the card in front of artwork.

One of the few Magic cards that let you play any number of copies in your deck, Rat Colony is a great tool for Marrow-Gnawer d🗹ecks. With how many Rats you'll be making, Rat Colony's power will skyrocket and progressively become a must-answer creatuꦛre.

Rat Colony only costs two mana, making it easy to get onto the🀅 battlefield early and if you draw multiple, you can raise the power of each one. Marrow-Gnawer's effect to generate more Rats for practically free makes ൲all your Rat Colony copies on the battlefield giant, albeit still with one toughness.

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Karumonix, The Rat King

Karumonix, the Rat King with the card in front of artwork.

168澳洲幸运5开奖网:A great commander in its own right, Karumonix, the Rat King makes for a great choice in the 99 as well. Its enter effect is great, getting you Rats in your hand so🐓 you always have more Rats to play. Since the rest of the cards aren't put into the graveyard, you get to keep them in your deck for later.

The main attraction is giving your Rats toxic one, however. This makes it so that if they connect for damage, it'll give your opponent a poison counter, and ten poison counters mean they lose the game. While they can be blocked, since Marrow-Gnawer makes so many Rats, odds are there'll be too many Rats to block as if just ten connect, that opponent is out of the game.

Mirkwood Bats

Mirkwood Bats with the card in front of artwork.

One of the very few non-Rat creatures, Mirkwood Bats does too much for the deck to not include. It turns 168澳洲幸运5开奖网:any token creation into burn damage to every opponent. Marrow-Gnawer is capable of creating dozens of tokens at a time, and when combined with certain artifacts, can mඣake enough t🐼okens to burn everyone out of the game with Mirkwood Bats.

As an added bonus, it'll burn when you sacrifice tokens as well. This is how you'll activate Marrow-Gnawer's abi🔜lity most of the time, as well as for a lot of the instant spells that draw you cards at the cost of sacrificing a creature.

Coat Of Arms

Coat of Arms with the card in front of artwork.

Coat of Arms is a staple artifact for any deck playing mostly one creature type. Since you'll have so many Rats on the battlefield at all times, Coat of Arms will give stat boosts t🐷o all of them for each other Rat on the battlefield.

This turns what would normally be mostly 1/1 Rat tokens into massive threats that are near-impossible to defeat in combat. It's one of the main win conditions of the deck as few decks can fend off an army of massive Rats that have over ten power൩ each.

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How To Play The Deck

Ink-Eyes, Servant of Oni with the card in front of artwork.

Marrow-Gnawer commander decks are all about flooding the battlefield with Rats and chipping away at your opponents' life totals. This is backed up by cards that increase the stats of certain creature types like Coat of Arms, Door of Destinies, and Heraldic Banner.

Marrow-Gnawer's effect is the main way you'll be building up a board presence quickly, so ways to re-use it multiple times a turn are key. This is accomplished with artifacts like Illusionist's Bracers and Magewright's Stone which let you re-trigger Marrow-Gnawer. Although the new Rats have summoning sickness, Crashing Drawbridge can give them haste the turn they enter.

There are a lot of ways to 168澳洲幸运5开奖网:draw cards in the deck, letting you keep your hand full and dig through your deck for your most important Rats and artifacts. Deadly Dispute, Eviscerator's Insight, and Altar's Reap all draw you two cards by sacrificing a creature for cost, something you'll have a plethora of fodder to fe🐟ed into the costs.

When sacrificing cards for cost, you want to primarily use Rat tokens as these are easy to get back. ღHowever, if unable to do so, using your weaker Rats and creatures that already used their enter the battlefield triggers are the second best targets.

Marrow-Gnawer Commander decks win through a few ways. It primarily wins through combat, generating so many Rat tokens that your opponents won't have enough creatures to block them. Even if they're 1/1s, wit🎐h so many 🔜that can be enough. When stat-boosting effects are tossed in, it becomes even easier to win quickly.

Other win conditions 168澳洲幸运🐻5开奖网:include burning everyone out of the game, either with Mirkwood Bats and Throne of the God-Pharaoh which can burn with token creation and for each tapped creature you control respectively. Foul-Tongue Shriek can also take someone out by burning someone for each attacking creature you control while gaining that much lif🐲e to keep you in the game.

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