Marina Vendrell is one of the many legendary creatures you can use as a commander in 168澳洲幸运5开奖网:Magic: The Gathering's Commander format. It joins the very exclusive club as a five-color commander, something not many creatures have access to. In Duskmourn, the Room mechanic was introduced, which are enchantmen🧔ts that have two different effects that can be active.

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Marina Vendrell is the most obvious choice for a Room commander, since it allowဣs you to play all of the strongest Room cards, and cheat around their unlock cost as well. The only downside is the inconsistency that can come with five color decks, but other cards can pick up that slack.

Decklist

MTG Destiny Spinner card with the art in the background.

Commander: Marina Vendrell

Calix, Destiny's Hand

Archon of Sun's Grace

Bello, Bard of the Brambles

Birds of Paradise

Calix, Guided By Fate

Destiny Spinner

Dryad of the Ilysian Grove

Entity Tracker

Ghostly Dancers

Inquisitive Glimmer

Jukai Naturalist

Mesa Enchantress

Ondu Spiritdancer

Sanctum Weaver

Satyr Enchanter

Sythis, Harvest's Hand

Wildsear, Scouring Maw

Yenna, Redtooth Regent

Blasphemous Act

Cultivate

Farseek

Idyllic Tutor

Nature's Lore

Rampant Growth

Supreme Verdict

Three Visits

Vanquish the Horde

Beast Within

Chaos Warp

Path to Exile

Swords to Plowshares

Arcane Signet

Chromatic Lantern

Commander's Sphere

Fellwar Stone

Sol Ring

Timeless Lotus

Bottomless Pool // Locker Room

Central Elevator // Promising Stairs

Charred Foyer // Warped Space

Court of Vantress

Cramped Vents // Access Maze

Derelict Attic // Widow's Walk

Dollmaker's Shop // Porcelain Gallery

Enchantress's Presence

Funeral Room // Awakening Hall

Ghostly Prison

Glassworks // Shattered Yard

Greenhouse // Rickety Gazebo

Meat Locker // Drowned Diner

Mirror Room // Fractured Realm

Moldering Gym // Weight Room

Painter's Studio // Defaced Gallery

Propaganda

Restricted Office // Lecture Hall

Roaring Furnace // Steaming Sauna

Secret Arcade // Dusty Parlor

Sigil of the Empty Throne

Smoky Lounge // Misty Salon

Sphere of Safety

Spiked Corridor // Torture Pit

Sterling Grove

Underwater Tunnel // Slimy Aquarium

Unholy Annex // Ritual Chamber

Adarkar Wastes

Battlefield Forge

Brushland

Canopy Vista

Cascading Cataracts

Cinder Glade

Clifftop Retreat

Command Tower

Deserted Beach

Dreamroot Cascade

Exotic Orchard

x2 Forest

Glacial Fortress

Hall of Heliod's Generosity

Hinterland Harbor

Island

Karplusan Forest

Mountain

Overgrown Farmland

x2 Plains

Prairie Stream

Reliquary Tower

Rockfall Vale

Rootbound Crag

Shivan Reef

Stormcarved Coast

Sulfur Falls

Sundown Pass

Sunpetal Grove

Swamp

The World Tree

Yavimaya Coast

The decklist consists of one planeswalker, 17 creatures, nine sorceries, four instants, six artifacts, 28 enchantments, and 34 lands. Since Rooms are an 𓄧enchantment, most of the decklists are either Rooms or cards that support enchantments.

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Key Cards

Marina Vendrell

MTG Marina Vendrell card with the art in the background.

Marina Vendrell is the commander of the deck, and that is what makes it such a powerhouse. The enter-the-battlefield trigger helps you dig through your library for enchantment cards, are its static 168澳洲幸运5开奖网:lets you lock and unlock Rooms.

While locking Rooms seems strange at first, some Rooms only trigger when they are unlocked, 🍰Marina allows you to re-🎉use those effects.

Once you have access to all five colors, Marina Vendrell is very easy to cast. Since it can hit the battlefield so early in a game, you can start unlocking rooms quickly, which normally requires a high mana investment to open with Marina.

Bello, Bard Of The Brambles

Bello, Bard of the Brambles card with the card art in the background.

One downside of the deck is you do not have many powerful creatures to work with. However, this can be counteracted with Bello, Bard of the Brambles. Bellow turns all of your artifacts and enchantments into 4/4 creatures that draw you cards, turning all of your Rooms into tജhreatening ෴attackers.

The mana ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚvalue of a Room on the battlefield is determined by which Rooms are u🔯nlocked.

If both sides are unlocked, the mana value is considered to b🦄e the combined total of both sides. Otherwise, only the unlocked Room contribut൲es to the mana value.

Since the animated permanents are indestructible, you don't have to worry about them being destroyed in combat. At worst, they may be hit with exile-based removal spells, but there's only a limited number o𝓡f those available.

Central Elevator // Promising Stairs

Central Elevator Promising Stairs

You can play every Room card in a Marina deck, but Central Elevator // Promising Stairs is 168澳洲幸运5开奖网:the best one for a Room deck. Central Elevator is a tutor for any Room you don't control, and Promising Stairs is a win condition for having multiple unlocked Rooms.

Central Elevator only triggers when it's unlocked, so it's one of the Rooms that Marina will want to lock with its effect instead of unlocking. As for Promising Stairs, you want it unlocked as soon as possible so you can control your top deck and win the game once you♑ have eight different Room♈s unlocked.

Ondu Spiritdancer

MTG Ondu Spiritdancer card with the art in the background.

Ondu Spiritdancer is a way to double up on all your enchantments by making token copies of them. While this effect only triggers once a turn𒁏, often, you are only 🗹playing one enchantment each turn rather than multiple.

Rooms copied🍸 by Ondu Spiritdancer will enter as token copies with both sides of the Rooms locked. In order to unlock the Room, you will need to pay the mana cost for one of the doors or use Marina's ability.

Since no Rooms are legendary, the🍒re are no downsides to making copies of them. You will have access to two copies🔜 of the same Room to lock and unlock as you please to help push your advantage even further.

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2

How To Play The Deck

MTG Sythis, Harvest's Hand card with the art in the background.

A Marina Vendrell commander deck is all about getting Rooms onto the battlefield and opening the doors as quickly as possible.

Many Room permanents have effects that can either slow your opponents down or push your advantage forward. Thanks to Marina being able to lock doors again, it lets you re-use effects that interrupt your opponents' plays.

The creature suite mostly consists of cards that draw you cards when enchantments enter the battlefield or are cast, such as Sythis, Harvest's Hand, Satyr Enchanter, and Mesa Enchantress. Others help to discount enchantments such as Jukai Naturalist and Inquisitive Glimmer,☂ the latter of which also discounts unlocking doors on Rooms.

A weakness of the deck is the low amount of blockers it has. This is counteracted with stax pieces that make it much harder for your opponents to swing their creatures your way. Ghostly Prison, Propaganda, and Sphere of Safety all force your oppon🧸ent to ♈pay mana for every creature attacking you.

There is a ton of draw power in the deck, letting you easily get to your win conditions and answers simply by casting spells (primarily enchantments). You will rarely find your🀅self struggling to draw answers to your opponents simply because of the sheer volume of card draw the deck offers.

Since Marina is a five-color deck, you want to make sure you can easily gain access to all five colors. Chromatic Lantern, Dryad of the Ilysian Grove, and The World Tree give your lands the ability to tap for any color, and Birds of Paradise is a mana dork (creatures that can tap for mana) for aꦡny color you may need at any given tim✱e.

The primary win condition is to win through combat, card advantage, or with the alternate win condition on Promising Stairs. While the base creatures aren't anything special, Archon of Sun's Grace, Sigil of the Empty Throne, and Bello, Bard of the Brambles, all help to🐽 generat🅰e more attackers for you to swing out to your opponents.

Promising Stairs is the most consistent win condition. It wins you the game when you have eight or more different names of unlocked Rooms.

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