The Lost Caverns of Ixalan is a return to the Ixalan plane in 168澳洲幸运5开奖网:Magic: The Gathering. This return features plenty of support for strategies new and old — especially those relating to specific creature typ༺es s☂uch as Dinosaurs, Vampires, and Pirates.

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The colorless cards of The Lost Caverns of Ixalan have a lot of utility. Thanks to not needing any specific colors, colorless spells tend to be very strong as they are playable in every decဣk without having to worry about having the colored mana needed to cast other spells. The Lost Caverns of Ixalan has some of the strongest colorless spells that have been released within the deck.

9 🔯 Compass Gnome

Caves Anytime

MTG Compass Gnome card and art background

Compass Gnome is a way to easily 168澳洲幸运5开奖网:get any Cave you want to the top of your deck for just two mana. There are plenty of strong ൲Caves available in Lost Caverns of Ixalan, so having a way to easily tutor♚ for them is excellent.

Compass Gnome is mainly used for its effect, but it is a decent body on the battlefield. Having to deal with a 2/1 can be awkward🎃, as even though Compass Gnome will generally die in combat, it will take something else out with it.

8 𝓰 Sunbird Standard // Sunbird Effigy

Sunbird Of Paradise

MTG Sunbird Standard card and art background

A three-mana mana roc💛k usually needs something extra for it to see play. Sunbird Standard is just that if you craft it with 💛other cards to transform it. This allows you to turn it into a creature that can tap for multi☂ple colors.

Sunbird Standard/Sunbird Effigy is best used in decks that are playing multiple colors — the more colors that Sunbird Standard uses when you craft it, the more mana it can be tapped for. It's very weak in mono-colored decks, however, and should be avoided in most cases as there are better mana rocks to utilize.

7 🅺 Careening Mine Cart

Escape With Treasures

MTG Careening Mine Cart card and art background

Careening Mine Cart is a way to continuously generate Treasure tokens with each of your attacks. This is very easy to accomplish thanks to having a𝔉 crew ability of just one, so almost e🌼very one of your creatures will be able to crew it.

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It has a solid 3/3 statline, which makes it generally a solid attacker that comes with the added bonus of giving your Treasure ramp. Thanks to Careening Mine Cart's lower casting cost, it can enable you to cast big spells much quicker than you could otherwise.

6 Tarrian's Soulcleaver

Pump Up With Destruction

MTG Tarrian's Soulcleaver card and art background

Generally, the 168澳洲幸运5开奖网:best Equipment spells are the ones that are easy to cast and have a low Equip cost — something that Tarrian's Soulcleaver has both of. While the effect of giving a creature vigilance isn't very special, the ability to give it +1/+1 counters is the main attraction.

Tarrian's Soulcleaver triggers off of any artifact or creature being put into the graveyard. This allows you to trigger it both by sacrificing your own permanents or by destroying your opponent's. This enables you to generate a ton of power for whatever creatures it is attached to.

5 🉐 Treasure Map // Treasure Cove

Returning Star

MTG Treasure Map card and art background

Treasure Map is a reprint from the original Ixalan set, and showed off its power back when it🧸 was first released. It is both easy to cast and gives you a lot of value for just one mana. Treasure Map is fantastic in midrange decks that slowly build value to out-resource yoꦆur opponent.

The flip side is great as well. While it simply taps for colorless, the more important part is that it will let you 168澳洲幸运5开奖网:turn your Treasure tokens into card draw. When Treasওure Map transforms, you get three Treasure tokens to feed this effect — or you can simౠply use that to ramp yourself instead.

4 Matzalantli, The Great Door // T🍒he Core ൲

Self-Mill For Mana

MTG Matzalantli, The Great Door card and art background

Matzalantli, The G🎃reat Door enables you to easily have a source of constant card draw at the cost of discarding a card. However, in most cases, the decks that would play Matzalantli would want to be discarding cards in the first place.

The backside is where the main attraction is. It allows you to tap for a lot of mana — 168澳洲幸运5开奖网:assuming you have a grav🦩eyard full of permanents. S꧋ince you want to play Matzalantli, The Great Door in a graveyard-centric deck, you will likely have a lot of permanents in the graveyard to let you make a ton of mana to start casting your spells.

3 The Millennium Calendar ♒

1,000 Damage Fast

MTG The Millennium Calendar card and art background

If The Millennium Calendar hits the battlefield early, it instantly becomes a ticking time bomb that, if not dealt withꦚ, will deal 1,000 burn damage to all your opponents. Short of someone managing to gain infinite life, this will almost always be enough burn damage to take all your opponents out of the game.

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It is easy to double up on th♉e counters for The Millennium Calendar, which in turn makes it trigger even faster. Since it only costs one mana, it hitting the battlefield on turn one can likely spell the end of the game if there is no removal for it.

2 Roam♍ing Throne

Double Triggered Effects

MTG Roaming Throne card and art background

Roaming Throne is a fantastic creature for just about any deck heavily based around a creature. It's a way to double up on all of your triggered abilities for your creatures, and in plenty of creature types, they have a ton of effects worth copying.

That effect alone would make Roaming Throne great already, but it even comes with a solid 4/4 body along with ward two to make it difficult to remove through most traditional means. Since Roaming Throne is colorless, any deck can make use of it without needing to worry✃ about running specific colored mana.

1 Chimil, The Inner Sun 🅘

Uncounterable Spells A Turn

MTG Chimil, The Inner Sun card and art background

Veil of Summer is a card that is played in multiple formats (even banned in some) due to how powerful it is to shut down your opponent's abilities to counter spells the turn you use it. Chimil, The Inner Sun not only gives that to you as a static effect, but it will also give you a free spell with a mana value of five or less during each end step.

Although Chimil, The Inner Sun costs six mana, if it doesn't get removed, it gets its value back almost immediately. Since it prevents your spells from being countered, this allows you to 168澳洲幸运5开奖网:always win in counterspell wars and make sure the ♋spell you discover with the other effect with always resolve.

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