A lot of older players complain that new legendary creatures made with 168澳洲幸运5开奖网:Magic: The Gathering’s Commander format in mind are all upsides, with none of the drawbacks they enjoyed building around. So why not pick a commander with a big drawback, like not being pl꧃ayable until you’re almost dead?

Magic: The Gathering - Doctor Who's RMS Titanic Commander Deck Guide
Commandeer this legendary ship into complete Commander 🐲wꦗins with this deck guide.
The Last Ride is exactly that commander: the higher your health, the weaker it gets, and it can’t even survive attacking until you’ve lost almost 75 percent of your life. But if🃏 you’ve got the drive to play a challenging deck🍃, this one’s got the gas.
Sample Decklist
Commander |
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The Last Ride |
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Creatures (21) |
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Crypt Ghast |
Dark Confidant |
Darkstar Augur |
Death's Shadow |
Defiler of Flesh |
Doom Whisperer |
Dread Presence |
Erebos, God of the Dead |
Gray Merchant of Asphodel |
Keen Duelist |
K'rrik, Son of Yawgmoth |
Loyal Subordinate |
Magus of the Coffers |
Magus of the Mirror |
Platinum Angel |
Shadow of Mortality |
Sheoldred, the Apocalypse |
Solemn Simulacrum |
The Speed Demon |
Vilis, Broker of Blood |
Wall of Blood |
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Sorceries (13) |
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Blasphemous Edict |
Bubbling Muck |
Consume Spirit |
Damnation |
Exsanguinate |
Feed the Swarm |
Night's Whisper |
Peer into the Abyss |
Profane Transfusion |
Reanimate |
Repay in Kind |
Sign in Blood |
Toxic Deluge |
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Instants (10) |
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Dark Ritual |
Deadly Rollick |
Defile |
Dismember |
Fell the Profane // Fell Mire |
Imp's Mischief |
Infernal Grasp |
Snuff Out |
Stunning Reversal |
Withering Torment |
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Artifacts (13) |
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Arcane Signet |
Charcoal Diamond |
Expedition Map |
Jet Medallion |
Lich's Mirror |
Mind Stone |
Pact Weapon |
Sol Ring |
Soul Conduit |
Staff of Compleation |
The Darkness Crystal |
The Golden Throne |
Thought Vessel |
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Enchantments (6) |
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Arguel's Blood Fast // Temple of Aclazotz |
Black Market Connection |
Font of Agonies |
Greed |
Phyrexian Arena |
Unspeakable Symbol |
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Planeswalkers (1) |
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Liliana of the Dark Realms |
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Lands (35) |
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Bojuka Bog |
Cabal Coffers |
Castle Locthwain |
Nykthos, Shrine to Nyx |
Reliquary Tower |
Swamp x27 |
The Black Gate |
Urbord, Tomb of Yawgmoth |
War Room |
This deck is designed to fit into 168澳洲幸运5开奖网:Bracket 2: Core. While it can fit into B🅘racket 3: Upgraded with a handful of updates, one of the slots most in need of an upgrade is the commไander itself.
The Commander
The Last Ride is a legendary 13/13 Vehicle with crew 2 and the ability to draw a card in exchange for two life and three mana (two generic, one black) for the paltry cost of one black mana to cast. But, of cou💯rse, it has a major drawbac🍰k: If you crew or attack with it when you have more than 12 life, it dies.
The Last Ride gets -X/-X, where X is your life total. If you have 13 or more life, it’s a 0/0, which means it dies as soon 🌱as ꦡit becomes a creature. Adding +1/+1 counters can help, but it can still die if you have too much life.
Making it indestructible doesn’t help either, since indestructible cre🧔atures still die if their toughness drops ജto zero.
Fortunately, Vehicles only count as creatures when they’re crewed (or under certain type-changing effects that are mostly in the blue color identity), which means that you can still use The Last Ride’s draw ability while early in the game, making it a ܫconsistent value engine which will slowly whittle you down until you can safely crew it.
Building The Deck
Despite being a modern Magic card, The Last Ride offers some classic black flavor and mechanics, allowing you to trade life for both card advantage and a huge creature, whi💖ch makes it a good commander for a mono-black deck that almost feels like the legacy black stacks that many veteran players experienced in the late 90s.
Since it requires three mana and two life, The Last Ride doesn’t provide great value for hand advantage, but it is incredibly consistent: You can cast it from your command zone on turn one practically every game and start ✃drawing cards at inst💖ant speed by turn three.
There’s one important trap to pay attention to: while The Last Ride nominally has 13 power and can two-shot an opponent with commander damage, it has no evasion and getting it that big comes at the risk of dying to a Shock. Like other old-schoolꦉ black decks, ri✃sk comes with reward.
Usually, The Last Ride will do better as an early-game draw engine than as an attacker, but it’s nice to have that option available. In order to get your life low enough to be useful when needed, you should have a lot of ways to spend life, but also several w💖ays to gain li🌜fe back for when it gets too low.
Finally, you’ll need a panic button (plus backups!) to hit when an opponent wants to capitalize on your low life total. The deck features several ways to gain life or trade life totals with opponents.

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Ramp
Black has a surprisingly robust ramp package built around Swamps, with a couple ways 🔴to fetch them and several payoffs for controlling multiple Swamps.
The only Planeswalker in the deck, Liliana of the Dark Realms, has a +1 Loyalty ability that allows you to search your library for a Swamp and put it into your hand. As long as she’s in play, you won’t miss a land drop, but she also has a -💯6 ultimate ability to make all of your Swamps generate four 🐽black mana instead of one.
Crypt Ghast is a staple for mono-black decks, because it causes every Swamp to produce one more black mana. It also has the Extort ability, whichꦏ allows you to gain life when you cast it, making it both a good early-♊game play for mana acceleration, and a decent late-game play to recover a bunch of life.
A similar, but less permanent effect comes from Bubbling Muck, which makes your Swamps produce one more mana for a turn and only costs one black mana itself. It can give you a slight 𝕴advantage once you hav♚e two more Swamps than you need to cast it, and can still be used for big spells later in the game.
Cabal Coffers is one of the best payoffs for controlling multiple Swamps. Once you have three Swamps, or one more than you need to activate its ability, you can start getting way ahead in mana production, and Magus of the Coffers offers the same effect on a 4/4 body.
While 77 percent of the lands in the deck are already Swamps, Urborg, Tomb of Yawgmoth turn the rest into Swamps, allowing you to get black mana from lands t♉hat normally make colorless mana, like Reliquary Tower, while also empowering your Coffers and other Swamp-based effects.
Draw
The Last Ride provides consistent draw opportunities throughout the game, but it isn’t the most efficient method. If you draw into another draw effect, you can replace The Last Ride with ﷺit and save some mana or some life.
Continuing with the Swamp benefits, Dread Presence allows you to draw a card (and lose a life) each time you put a Swamp into play. If you need to gain life, deal with a pesky creature, or just have enough🌼 cards already, you can💃 instead choose to deal two damage to any target and gain two life.
Erebos, God of the Dead has almost the same draw effect as The Last Ride, but one mana less expensive, making it a direct upgrade as long as you have more than eight life.♒ It also prevents your opponents from gaining life, making it harder to recover from your attacks.
Greed might be the best version of this effect, since it reduces the cost down to one black mana and two life. It’s also the only version that’s never a creature or artifact, making it more difficult for opponents t﷽🌜o remove.
While not technically draw effects, Dark Confidant and Darkstar Augur can both provide significant card advantage by giving you an extra card off the top of your deck each turn while making🌺 you lose life equal to the mana value. This can be as harmless as getting an extra land for nothing, or you could hit Shadow of Mortality and lose 15 life in one shot.
Keen Duelist has a similar effect, but you and an opponent both reveal the top card and lose life equal to the mana value of the other’s card. While this deck includes some high-mana 𒀰cards, it will often be a good idea to target an opponent who you know plays a deck with a low mana curve.
Life Swap
A lot of cards in this deck use your life as a resource, which means you’ll run out eventually. But these cards allow you to use someone else’s life as a resource! Or, rather, they a�🌸�llow you to pass your debt on to them.
Magus of the Mirror is the slowest version, requiring six mana, two turns, and limiting its effect to your upkeep. But it does allow you to drop an opponent’s life low enough to swing for a kill or hit them with an Exsanguinate during your ma♐in phase.
Profane Transfusion is more expensive at nine mana, but it switches the life total of any two players. Due to the nature of the deck, you’ll usually be the player with the lowest life, but you can use this on two opponents, if needed. And since it also gives you a creature as big as the difference between ꧋the two players’ life totals, sometimes this will be the best play.
Soul Conduit is usually the most useful version, since it can be used at any time as long as it’s untapped, and you have six mana. You can use this to trade 🎃life with a player to make their next damage lethal, to protect yourself, or to interfere with the lifelink player’s strategy.
Soul Conduit can be used as a win condition with Pla📖tinum Angel, which keeps you in the game even if you have zero life remaining.

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