Summary
- Some commanders like Slicer, Veyran, and Najeela require immediate removal due to their overwhelming power.
- Jodah, Light-Paws, and Urza can quickly spiral out of control if left unchecked on the battlefield.
- Winota has the ability to cheat out powerful Humans, making her a deadly commander if not dealt with swiftly.
168澳洲幸运5开奖网:Magic: The Gathering’s Commander format has some boogeymen. Commanders that are so powerful, so combo-enabling, or just so annoying to play against that the only thing you can do wh🎉en they enter play is get rid of them as soon as possible.

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If your friend rocks up with their new deck, and it’s one of these commanders, make sure to mulligan for 🅷removal and interaction, or else you’re risking having a very bad time.
10 Slicer, Hired Muscle ꦡ
Yes, The Transformer
From the Transformers Unive✱rses Beyond set that launched alongside The Brothers' War, Slicer is the only card from the mini-set to now see regular play in Commander. In particular, it’s a powerful cEDH commander that can wipe out boards in a matter of turns if you aren’t careful.
Once Slicer starts being passed around the board, it’s hard to get rid of. It cܫan’t be sacrificed, and any attempt to destroy it as a creature can be scuppered by converting into a Vehicle instead of a Creature. From there, it snowballs out of control until your opponents are hitting each other with an ever-growing creature that can’t even attack you.
9 🌳 🌱Krenko, Mob Boss
Goblin Up Those Removal Spells
Another mono-red commander, but instead of facing down one ever-growing Transformer, Krenko can build up 168澳洲幸运5开奖网:a huge board of Goblins rea🍨dy to wreak havoc. Out of all three Krenkos, Mob Boss is the scariest thanks to ♉his ability being a simple tap.
Played fairly, you’re looking at an exponential growth of Gobbos each turn. Played how every Commander player ever does, with cards like Ashnod’s Altar, Umb💖ral Mantal, and Thornbite Staff, and you’ve got an infinite hoard ready to end the game in only a few turns.
8 Veyran, Voic🙈e Of Duality 🌜
Twelve Hours Later
Veyran, Voice of Duality is one of the go-to storm commanders, wanting you to cast as many instants and sorceries as possible and build uꦍp obscene amounts of value from the doubled magecraft triggers you ge💫t as a result.

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The problem with Veyran is that it’s the sort of commander that sits and does very little for most of the game, until you suddenly hit an obnoxiously long turn and outright win. There’s little chance for people to respond to it, and so yo♑ur tab😼le is sad watching you play solitaire for half an hour before shuffling up and starting a new game.
It’s almost impossible to build Veyran in a way that doesn’t do this, so spare yourself the trouble and just kill i📖t as soon as it hits the battlefieldꦿ.
7 💛 Tergrid, God Of Fright ☂
Cool, Now Nobody Can Play
Tergrid’s ability sounds really cool: whenever an opponent sacrifices or discards a permanent, you get to ൲put it onto the battlefield under your control. But she’s also one of the most miserable commanders you can ever find yourself stuck playing against.
People generally don’t like other people stealing their cards to play with, and taking from all players at once can cause issues if you’re not careful about which card came from which deck. More importantly, endlessly discarding cards means nobody else has ꦚthe cards in hand to play, turning it into a one-sided slog as Tergrid finds the righty way to win.
6 Jodah, The Unifier 🐻
Big Piles Of Legends
Five-colour piles of cards can be easily to build and frighteningly powerful, but Jodah in particularly can be a big threat on the board i🐎f 🦄you let it last too long.
Jodah decks like to run as many legendary cards as they can, before farting them all out into play with Jodah’s ability. Every scary legendary card can pop up in Jodah, be it Urza’s Ruinous Blast, Cꦚhulane, Teller of Tales; Ratadrabik of Urborg, or the go-to WUBRG toolbox, Kenrith, the Returned King.
Jodah can spiral out of control very fast, and the more it does, the bigger their other legendary creatures get. An unsurmountable board state is🎃 just a few turns away whenever Jodah’s out, and it can rebuild the board just as easily after a board wipe.
5 Yuriko, The Tiger’s Shadow 🌊
Pay Your Taxes
When even the card’s designer admits that a commander is a mistake, you know you’veꦚ got a kill-on-sight commander. Yurko, the Tiger’s Shadow was originally meant to just be a chill commander for the ninjutsu mechanic, but it quicklꦑy became apparent just how terrifying she is.
A big part of the problem is that her ninjutsu abilities circumvents commander tax with ease. Once she’s out, she provides h✃uge amounts of value via card draw, and with the right strategy can wipe out a whole table just by flipping cards off the to♍p of the deck.
4 Light-Paws, Emperor’ꦫs Voice
One Aura Turns Into A Billion
If anybody ever says their Light-Paws deck “isn’t like other Light-Paws decks”, they’re lying. It’s simply not possible to build this 168澳洲幸运5开奖网:mono-white Aura commander without it being a fast, hard-hitting commander that can be a royal pain to remove ✅from play if left unchecked.

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A big part of the ﷽issue with Light-Paws is that, while she’s covering herself in as many Auras as she can find, she’s also searching through your deck for ways to deal with your opponents. Reprobation, Ossification, Ossification, Planar Disruption, and more can all just be cast 🍨for free when other players would need to spend valuable resources to get rid of threats.
Light-Paws can easily take players out on turn three, or maybe even turn two. Don’t let her build up the Auraཧs, but be quick – she quickly gains indestructible and hexproof to m🌺ake your job harder.
3 🎉 🐷 Najeela, The Blade Blossom
Infinite Combat Shouldn't Be This Easy
You d✨on’t need to spend long looking at Najeela to realise why getting rid of her is so important. Like Jodah, Najeela gives you access to all five colours, but she also has a scary way of easily getting infinite combat phases.
So on top of the usual WUBRG threats like Thassa’s Oracle and Drannith Magistrate, you also have to worry a🅠bout her activated ability which can combo with a ham sandwich.
Got a Sword of Feast and Famine and the land to pay five colou🙈rs? That’s🐻 infinite combat. Chromatic Orrery can turn your Savage Ventmaw, Druid’s Repository, or Grand Warlord Radha into combo-enabling nightmares as well.
With a Brutal Hoardchief or any other sort of evasion, it’s simple to get Najeela through unblocked for co🥃mmander damage wins as well. And the big problem is that Najeela can pick the softest target to at𝔍tack, while throwing the bigger beaters at the other opponents to take out the board all at once.
2 ꩲ Urza, Lord High Artificer
Mono Decks Can Be Terrifying
People who say mono-colour Commander decks are weak hasn’t encountered Urza, Lord High Artificer yet. Everyone else shudders the se💎cond someone whips out their Urza deck.
Urza does everything a mono-blue commander would need. It’s highly synergistic with artifacts, and can even turn them into blue mana for a counterspell or, more likely whatever✨ devious combo strategy it’s brewing up. You can even funnel that mana into the activated ability to play a card for free, no matter what it is, and that’s where kill-on-sightability of Urza comes into focus.
A 168澳洲幸运5开奖网:common combo with Urza is using Isochron Scepter imp൩rinted with Dramatic Reversal to untap all your permanents. As long as you can produce three mana, you can do it as many timꩲes as you like to get infinite mana and play every nonland card in your deck for free in a single turn. There aren’t many commanders who can do that as easily as Urza.
1 Winota, Joiner Of Forces 🌠 🐼
Oh, The Humanity
Ikoria: Lair of Behemoths introduced a lot of broken mechanics, like companion and mutate. It gave us Lurrus of the Dream-den and Drannith Magistrate💟. It also gave us Winota, Joiner of Forces.
Winota’s ability lets you take a Human from the top six cards of your library and put it into play tapped, attacking, and indestructible, all for the low, low cost of attacking with a non-Human creatur♌e. Humans are already a powerful creature type in Magic, and Winota gives you a way to ch🤡eat dozens of them into play at the same time.
Note that Winota doesn’t say ‘whenever one or more non-Human creatures attack’. It says “whenever a non-Human🍎 creature attacks”. If you attack with seven Goblins, which is easily done, you’ll be looking through the top six cards of your deck seven times and picking the best Humans from among them.
Drannith Magistrate, Mother of Runes, Dauntless Dismantler, Esper Sentinel; Thalia, Guardian of Thraben; and Grand Abolisher can all come out in just one turn and tie your opponents up for the rest of the game. Do not let Winota go to combat, o⭕r you will probably lose.

168澳洲幸运5开奖网: TCG Release Dates 2024
TheGamer's calendar for every major ꧃trading card game release, including MTG, Pokemon, Yu-Gi-Oh!, Flesh And Blood, Disney Lorcana, and more.